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Heroes Community > Heroes 4 - Lands of Axeoth > Thread: Nimostar's Releases [WITH TOTAL CONVERSION "Greatest Mod"]
Thread: Nimostar's Releases [WITH TOTAL CONVERSION "Greatest Mod"] This thread is 11 pages long: 1 2 3 4 5 6 7 8 9 10 11 · «PREV / NEXT»
NimoStar
NimoStar


Responsible
Legendary Hero
Modding the Unmoddable
posted October 30, 2016 02:58 AM

There is no known tool that can add new graphics to Heroes 4 yet (except Namerutan's but it doesn't work yet).

I have an approach however in that mixing existing animations can create "new" creatures and heroes. Heroes animations are nearly unlimited with the "hero creature" system but the only thing changeable that modifies how they work ingame is the space they occupy in the combat grid.
These edited animations (for example, you can make a bat using the Vampire animation and applying it to all states with different speeds, both in adventure and combat... bat move, bat attack, etc.) can technically be used to make distinct creatures and I have designed a few of them, but sadly the only known way to implement it is replacing existing ones. As there are not so many creatures in H4 that they become "expendable", and being no upgrades, I have chosen not to implement any yet (but maybe for the Conflux mod...)

As for adding as new, I have been thinking how to make it work in the future, but yes, as mentioned, it requires adding new lines in the .exe, or modifying the h4.dll that comes with Equilibris (also adding new lines), coding these hexes in Assembly and doing jumps... the people that did that are apparently no longer within the community, not even at Equi forum, and my attempts to do my own assembly jumps have not worked (frustrating), so for now this seems outside our reach. In the future as we can make new models work, there will probab
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NimoStar
NimoStar


Responsible
Legendary Hero
Modding the Unmoddable
posted November 05, 2016 08:33 AM

Warning: Bug found in current version of the mod.

Apparently, this special hero (which was intended to be a Demon) has a bugged .spr code.

It probably has to do with postwalk anim since it only triggered after moving.

The hero will disappear graphically, and then the combat is stuck with him infinitely "moving" there unseen (you can hear the sound loop)

I have decided to not releas e a "patch" but rather a new, 0.12 release (current is 0.11)

For now, avoid this hero.


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nostradamus
nostradamus


Adventuring Hero
posted November 05, 2016 07:42 PM

I noticed when describing and explaining possibilities for modding HOMM IV,you mentioned that it is possible to change creatures size and health bar on combat map when fighting each other.Nimo,if you can do it,I would like to see Titan enlarged as creature Giant,if itīs managable.

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NimoStar
NimoStar


Responsible
Legendary Hero
Modding the Unmoddable
posted November 06, 2016 07:48 PM

TItan already occupies 6x6=36 spaces on combat map (see with Grid), which is pretty big. Specially considering the normal for a hero is 4x4=16

Unless we can make the image bigger (not yet, depends on namerutan's tool), it's not much use to make the space occupied much bigger... plus, it would look weird when fighting :v

If you want me to be able to edit the images, ask Namerutan to finish his tool xd
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nostradamus
nostradamus


Adventuring Hero
posted November 06, 2016 08:40 PM

Itīs all right Nimo,you donīt need to.Probably in time and with testing and exploring, the solution will be found,itīs my proposal or suggestion.When I saw a figure of Titan I immediately imagined him to be bigger as Giant from HOMM V,again I am grateful to you for your hard work on this project and for all us players playing this game.

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Karmakeld
Karmakeld


Responsible
Supreme Hero
posted November 08, 2016 12:11 PM

I can't seem to find the tread where the unused objects were discussed, so I'll just post it here. If you open the artifacts.table file you can actually read what the unfinished artifacts were supposed to do. F.x The Blowgun was supposed to enable you to do backstabbing/flanking.
There's also a lot of history to each artifact and potion. Too bad that never made it to the game.

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Palingenesis
Palingenesis


Hired Hero
posted December 04, 2016 10:33 PM

I just discovered this mod. Awesome work! I hope you'll continue with it at one point. Sometimes it takes a while until more people take notice and show their apppreciation.

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dredknight
dredknight


Honorable
Supreme Hero
disrupting the moding industry
posted December 10, 2016 04:08 PM

Nimo I think it is a good idea to make a page on moddb. It will help for the popularity plus you get one place to store all of the mod files.
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Haregar
Haregar


Famous Hero
of destruction
posted December 26, 2016 06:14 PM

Baronus said:
Good work! Congatulations. Changing defs graphics at this moment is imposibble. Only facetoolkit. And replaceing. Maybe in future. Eq team is reactivated as I see. Maybe they help something.

Eq Team is being reactivated?! Great news. Maybe I'm gonna see their spider android in game one day.

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nimostar
nimostar


Responsible
Legendary Hero
Modding the Unmoddable
posted December 27, 2016 02:28 PM
Edited by nimostar at 14:39, 27 Dec 2016.

I think they are quite "deactivated" again, Haregar. perhaps if Namerutan dfinishesd his tool someday, I would be able to make the "spider and cyborg", and many other creatures and heroes with unlimited graphical options. For now though, he hasn't shown development signs in months...

Karmakeld that is quite correct. The artifact table has quite a few codes for the unused artifacts, giving them names, descriptions, "found" stories, and even grouping them in sets leading to the unused fusion Ultimate Artifacts (Divine-level, even more than Relic). Howeverm, there are neither images nor playable codes for those, sadly. Equi overwrote some of them to make their own, different artifacts.

Palingenesis, that is perhaps the case, but itŋ's unlikely people come back to a game they considered "dead", even when we now know the game has unlimited modding possibilities, even more than H3 because of the ingame scripts and custom brushes and heroes in combat and isometric instead of 2D perspective, but tradition has already settled :/

Also my mod or anythign related with H4 was ever an "Age of Heroes Headline" for a decade and a half, and we get way less QP than other forums (look at the other threads in other Heroes forums and they are plagued with red stars :v). So, it seems the world just hates H4 (or simply forgets it) and this forum is sadly no exception... (not you here, the management and most of the community probably). At least with H6/7, they loved to hate it; with H4, they even hate to hate it (?)

On a lighter note:
dredknight, could you believe I just came to post that?
It was a bit hard because there are no mods for Heroes IV there yet...

But here it is!
http://www.moddb.com/mods/greatest-mod/
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NimoStar
NimoStar


Responsible
Legendary Hero
Modding the Unmoddable
posted February 16, 2017 08:08 AM

VERSION 15 of the Heroes 4 Greatest Mod is now available for download!
(On first post)















.15 changes for NimoStar's Greatest Mod:

FIXES:
- Fixed Devil creature-hero crashes.
- Fixed an error which would cause all parchments cost 1500 at lyceums, regardless of level (now they have correct prices)
Bug documented: Gathering Storm campaigns will crash the game in my install. However this is probably unrelated to the mod (It only happens in my Spanish install, not on my English install).

MAP EDITOR
- Changed version of Greatest Campaign Editor from C to the new E.
- Now user modifications to sidebar objects WILL be saved upon normal program exit.
- Map Editor now includes Equi 3.51 objects
Object pallete: Omod->Equi
- Map editor now also includes Equi 355 Objects (including some hidden in original Equi 355)
Object pallete: Omod->355
- Nostradamus Rig Of Health (Ex-Ring of Health) can now be put in misc via the Campaign Editor, not only ingame (so AI heroes can have up to four, or up to six if you add two via normal Campaign Editor)
- Parchments and Scrolls are also added in Miscellaneous items (though Parchments will still not auto-read if not placed manually, as it always was)
- Default heroes will now display their proper Greatest Mod outward appearance for their class, rather than the
- General fixes
Bug: Equilibris 3.51 artifacts are still not placeable on Heroes (Witch Ring, Griffin Helm, Spirit of Opression), though they can now be easily put in maps

ADDITIONS
- Included Magic Lamp treasure and it's funcionality into main package. (Fight Genies and Efreeti for treasure. It looks like Altar of Wishes)

AUDIOVISUAL
- Changed Magic Arrow image so it no longer looks like fire (it's not a fire spell)
- Changed Ice Bolt for better effects
- Changed Fire Bolt for better effects
- Resurrection animation changed (potion and Guardian Angel)
- Changed Female and male former Death Knight animations list for both Melee and Ranged modes (now much more sophisticated feel)

CREATURE BALANCE AND DETAILS
- Rebalanced Magi power, which were otherwise very weak for now level 3 (from 36 to 99 spell power)
- Changed description to show they annul magic resistance
- Tweaked some creatures stats, like Halflings (13 from 10 attack, 7 from 8 hp)
- Dark Knight and Black Guard abilities changed (again), stats tweaked

HEROES
- Documented: Now heroes can have equipped up to 4 scrolls at at a time (they use Misc. slot), so uo to four spells can be used from them at the time.
- Kreegan heroes will no longer turn to Liches, but rather to Warlords (+10 melee attack)
- Previous Warlords will now be Lord Commanders (+2 Morale to army)
- Now Lich hero is Death Magic alone (Necromancers will automatically turn to Liches, fitting to their default image, but lose the "undead" state if they gain other specializations)
- Wizard King now with Chaos and Nobility (inflicts Misfortune)
- Order and Nobility becomes Enchanter (+20% Illusion and Summon)
- The infamously unbalanced Demonologist class is set to require now Nobility as well, so don't bother banning it. Death+Nature will still get the Demon summoning spells, but they are now weaker and you don't auto-get the +50% demonologist bonus for just focusing on those magics.
- Dark Priest now has Magic Mirror
- Other changes

* Improved some maps such as...
- La Verdad y las Interpretaciones (in Brushmaps)
- "1 vs 1 kill" (in Brushmaps)
- BUILD THE WALL! (In Equi maps)
- Conflux scheme
* Started making some maps such as "False Avatar" (1 player adventure) and Gray Square (2 v 2 battle)

- Added and changed special hero combat images, such as Paskovich being a vampire, Darkstorm is minotaur, etc. to better reflect their bios and images ingame.
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Karmakeld
Karmakeld


Responsible
Supreme Hero
posted February 16, 2017 09:43 PM
Edited by Karmakeld at 21:46, 16 Feb 2017.

Your updates look very interesting. I just hope your modded editor will allow me to try it out, instead of just crashing.
But keep up the good work, NimoStar. I find much of it quite inspiring.
Oh just read you plan to add new objects, so you figured out how to do so? I hope you'll be sharing this knowledge as you've previously shared much of your modding knowledge.

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NimoStar
NimoStar


Responsible
Legendary Hero
Modding the Unmoddable
posted February 16, 2017 10:03 PM
Edited by NimoStar at 23:28, 16 Feb 2017.

The new editor doesn't crash :v it has been changed from the EXE to be more stable.

Anyways, now I am uploading it in ModDB as the previously current link didnt't work.

All .355  objects are now included by default in the palettes, so you will find editing with my mod is much better. It includes more things than any previous release or mod.

As for new objects, experimental image switches with map hex editing will be included in next revision.
New images still don't work, though;

But what I know now is how to change spells for building animations. So, a spell special effect could look as an Eye of Chaos anim (chaos grail), for example.

However, let's enjoy what exists now, much work went into it
It has fixed problems and bugs that plagued many versions before, so it's cleaner than ever.

Uploaded!
http://www.moddb.com/mods/greatest-mod/downloads/greatest-mod-015-np#downloadsform
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dredknight
dredknight


Honorable
Supreme Hero
disrupting the moding industry
posted February 16, 2017 10:46 PM

Good work!

Make an article on Moddb in order draw attention.
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nostradamus
nostradamus


Adventuring Hero
posted February 17, 2017 09:40 PM

I thank you Nimo for your effort and health rings,also a new game dynamic and approach,can I still put my hope into red monster and old man as hero creatures,if possible in next release,but not to be rushed with it,just proposal,I believe it would be great and also on the adventure map,last pictures you posted of old man and red monster were amazing,thank you in advance.

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Karmakeld
Karmakeld


Responsible
Supreme Hero
posted February 17, 2017 10:51 PM

That Picture you posted of Bohb standing on the Field of Life terrain, is that a combat screen shot? I don't recall those special terrains being available during combat, at least not in vanilla game.

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NimoStar
NimoStar


Responsible
Legendary Hero
Modding the Unmoddable
posted February 18, 2017 06:42 AM

Made article in Moddb, hope someone notices : P

Picture is of level-up screen, you can notice the borders.

Although maybe, we can crack the combat terrain codes in the future. I already changed some data from terrains... if you notice, in original H4, some terrains have double the file then others. I take that this is related to secondary functions like combat and townmaking.

About Nostradamus request... Not sure about old man hero, but red monster hero creature is already included, even with portrait. The new editor should be able to choose it (only in campaign editor since it's not enabled by default to buy within maps)

It's a female Kreeganist (Inferno faction)
Ingame when you play the map, the monster appearance will be revealed.
(Campaign editor doesn't handle non-normal hero sprites)



So, there you go : )
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nostradamus
nostradamus


Adventuring Hero
posted February 18, 2017 07:42 PM

1 question,is it campaign editor 3 or E,because I cant open the third one but in campaign editor E I cant find that name and portrait,I looked and searched chaos heroes and blank heroes but no success,if you know just write,I really want to see that red monster hero,thank you.

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NimoStar
NimoStar


Responsible
Legendary Hero
Modding the Unmoddable
posted February 19, 2017 03:12 AM

I use campaign editor E.

It's in Kreeganists, as you see. They are Barbarian equivalent (because Stronghold/Might is now Inferno) with changed sprites (when they spellcast you will surely notice). Chaos heroes now have other anims.

Use the normal Hero list and place a female kreeganist (as you see there). On the portraits it should be the three eye monster.



Have tested on a clean install of the mod and it works as intended.
If your Hero tabs don't look like the one I have posted, carefully reinstall the mod.

I hope this was of help to you.
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nostradamus
nostradamus


Adventuring Hero
posted February 19, 2017 12:32 PM

I found it.I had to reinstall and thank you Nimo for helping hand.Schame that creature is not dorment and steady on adventure and battle map,that way would better fit as some new creature like bigfoot for instance...and I almost forgot about rings,I could put only 4 health as nostradamus rings but not in normal slot,also ring of light for strenghth just 2 of them in normal slot but I like it anyway,good job indeed!!

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