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Heroes Community > Heroes 4 - Lands of Axeoth > Thread: Nimostar's Releases [WITH TOTAL CONVERSION "Greatest Mod"]
Thread: Nimostar's Releases [WITH TOTAL CONVERSION "Greatest Mod"] This thread is 11 pages long: 1 2 3 4 5 6 7 8 9 10 11 · «PREV / NEXT»
NimoStar
NimoStar


Responsible
Legendary Hero
Modding the Unmoddable
posted April 01, 2017 04:27 AM

You mean combat image karmakeld? If so that is wonderful!

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What problem do you encounter using GoG version?

I use regular Heroes Gold version (not from GOG) and works fine, both Spanish and English.

You should NOT launch with GOG exe, launch with Greatest Mod Exe (in this version it's "equivocado 17 NoVore" because I forgot to rename it from internal name :v)

Try to use compatibility settings and run as administrator (in win 7 x64 I don't need any, but maybe on win8 or win 10 yes). Also set H4 to run in window beforehand in 800x600 (config settings are on the registry and are shared). While Greatest Mod can run fullscreen, some resolutions from GOG may not be supported.

Report exactly what happens and what the game says when it "won't work"...
____________

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Karmakeld
Karmakeld


Responsible
Supreme Hero
posted April 01, 2017 09:38 AM

It runs fine with my GoG version (complete version).

Yes, the combat hero. I haven't seen it changed in game, he only displayed the edited image in progress, but I don't see why he should say he could edit the image, if he hadn't successfully imported it back into the game. I'll direct him to this post.

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NimoStar
NimoStar


Responsible
Legendary Hero
Modding the Unmoddable
posted April 01, 2017 10:31 AM
Edited by NimoStar at 10:37, 01 Apr 2017.

Minimod of medusa changed to creature lich is ready. I wanted to prove how easy it is to do something like that.



Only thing which I didn't change because it's hard and haven't tried yet: The creature portrait.
Another small defect: The adventure map image. It is a skeleton and a tomb because there is no adventure map image for non-hero lich and I didn't want them riding horses as heros, it would be confusing.

http://www.moddb.com/mods/greatest-mod/downloads/lich-minimod-for-greatest-mod-016#downloadsform

Quote:
LICH PROOF OF CONCEPT MINIMOD

This mod shows one can easily change any creature into whatever appearance and playability one wants.
It replaces the Medusa on the Greatest Mod 0.16 necropolis lineup.

The modification includes stats, adventure image, combat image, spells, abilities, town creature building, etc.

MODULARITY:
It is done in a way which can be executed separately and does NOT modify the main mod - uses own launcher.
However, it does require the mod to run.
This is also a proof of the modularity concept of many minimods within a main mod.
Other creature mods could be done the same way, and even whole factions.

Lich cost:
- 1 crystal
- 100 gold

Lich spells:
- Acid Cloud
- Cloud of Despair
- Raise ghosts

Lich abilities:
- Undead
- Skeletal
- Resurrection
- Shooter

FLAVOR AND BALANCE REASONING:
- Cloud attacks are their spells.
- If the lich revives or not depends on their remaining spellpoints. Each resurrection consumes 8 (?) spellpoints.
- There are already too many poisonous things both normally and in the mod (venom spawn, ninja, poison spell, poison blade spell, magi, poison vial, cobra ring...) , so no poison here.

GUIDE TO PLAY:
Metagame:
- Use male necromancers as heroes, so that you won't confuse their sprites (Liches use an edited female necromancer sprite)

Macro:
- Liches costs crystals. Ensure an access to an stead supply of crystal before going their route.
- You just get 3 liches a week, meager for their level, but they are relatively powerful. Conserve them and they will grow a mighty stack; squander them and they will be useless (use conservation tactic described in micro section)

Micro:
- Lich spells other than Summon Ghost depend on the number of liches on the stack. If a stack starts combat with too few liches, they won't be able to cast them.
- Depending on the opponent you face, it may be convenient to use just the weak ranged attacks and not the spell attacks. Conserve the spellpoints for resurrection.
- Although Lich defense against archery is notable for being Skeletal, otherwise its defense is VERY low (lower than many first level creatures!). As fragile sacks of spellcasting bones, keep them away from the frontlines.
- Use demoralizing cloud and Acid cloud to soften your enemies from afar, then pound them with your creatures.
- When playing necropolis, skeletons and specially zombies are nice "meat shields" to your Liches. If not, invoke your own Ghost meat shields.
- Ghosts provoke Panic, which sends most enemy units running. Use Panic to free liches from attackers, and rehabilitate their ranged attack.
- The HP of liches is decent, so their resurrection should keep them afloat, as long as their mana isn't drained.
- Large amount of liches can raise large amounts of Ghosts. Use this ghost army to pound your opponent into submission.
- If you have few liches left nearing the end of a fight, from what was a large stack at the start of the combat, and they have enough spellpoints to resurrect, send them to die. They will revive fully, and you will have avoided any losses.

Additional things done:
- Changed building "kennels" to reflect that it recuits Liches, as "Experimentation Cages". Changed cost and description too.

Things not done:
- Change sounds (they still sound OK)
- Change portrait (not so much...)

____________

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strigvir
strigvir


Adventuring Hero
posted April 01, 2017 02:09 PM
Edited by strigvir at 14:19, 01 Apr 2017.

NimoStar said:

Try to use compatibility settings and run as administrator (in win 7 x64 I don't need any, but maybe on win8 or win 10 yes). Also set H4 to run in window beforehand in 800x600 (config settings are on the registry and are shared). While Greatest Mod can run fullscreen, some resolutions from GOG may not be supported.

GoG version didn't add any additional resolutions and I am playing on win7 x64 too. Even at 800x600 windowed it still doesn't run.
NimoStar said:

Report exactly what happens and what the game says when it "won't work"...

No sh­it, I would provide more info if it was anything but clicking an .exe and nothing happening.
Observing the task manager I saw WerFault.exe opening after clicking your .exe and both closing at the same time afterwards, if that helps.

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NimoStar
NimoStar


Responsible
Legendary Hero
Modding the Unmoddable
posted April 01, 2017 02:44 PM

Do you normally start your game with an external exe like "gogwrap" or do you just use the normal exes?

Plus, have you ever installed/used equilibris, and if yes, does it run correctly?
If Equilibris doesn't run either, it may be a problem of your system configuration with the DLLs. (you might try Administrator mode)

Can you use the special campaign editor provided with the greatest mod (Greatest Campaign E)?
I am assuming GOG version comes with both expansions, otherwise the mod won't run.
____________

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strigvir
strigvir


Adventuring Hero
posted April 01, 2017 06:57 PM

NimoStar said:
Do you normally start your game with an external exe like "gogwrap" or do you just use the normal exes?

heroes4.exe
NimoStar said:

Plus, have you ever installed/used equilibris, and if yes, does it run correctly?
If Equilibris doesn't run either, it may be a problem of your system configuration with the DLLs. (you might try Administrator mode)

Yeah, Equi didn't work either.
NimoStar said:

Can you use the special campaign editor provided with the greatest mod (Greatest Campaign E)?

Editor starts fine.

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NimoStar
NimoStar


Responsible
Legendary Hero
Modding the Unmoddable
posted April 02, 2017 09:50 AM

Then your system probably has a problem with the DLL extensions equi and Greatest Mod use and I can't help you more than that : /

Another computer with the same installation of H4 from GOG should work fine, though.
____________

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Karmakeld
Karmakeld


Responsible
Supreme Hero
posted April 02, 2017 10:43 AM

Nice. I have to go see if you just changed the Medusa info in the text file to use another adventure and combat skin. If only we could figure out how to edit images, and import them, you could resize the combat lich animation and use for adventure. But that further down the road, still great work.

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NimoStar
NimoStar


Responsible
Legendary Hero
Modding the Unmoddable
posted April 02, 2017 06:10 PM

Actually, I did the opposite, I took my edited Lich images and renamed them to Medusa. In the tables, I renamed Medusa to display as lich, but not it's internal "key". I have never edited these (the "key" names of creatures, spells, etc.) because they probably appear in the .exe and cause crashes if you change them (it's my impression). You get no advantage of changing them anyways, because you can always change the external file names instead. That is all the "key" name controls : what images, sounds, etc. this directs to.

I only wish we could make new creatures. Each creature is actually a "number", and as such is defined in the .exe too, along with their abilities; the number is also used to define which buildings recruit them.

Well, if anything, I will make an "adding new creatures" post to continue the discussion...
____________

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Baronus
Baronus


Legendary Hero
posted April 03, 2017 09:11 AM
Edited by Baronus at 09:13, 03 Apr 2017.

Its easy to do using facetoolkit 95.
Im still doing experiments. But I can tell a little.
If you want train extract creatures defs 52 and 82  and open defs using hexdeditor, open hero def reaname eg. anium to air elemental 0500Anium to 0d00air elemental. 05 and 0d (13) is number of letter the name. Dont add and dont cut nothing more! Copy Anium offset to air elemental creature def and see effect. Picture begins 000101001000000 and is long to end and next is of course 000101001000000. These value is 300 numbers up from hero/creature name see first hero/creature. Put h4d in data folder... And see effect in H4REx (def viev img converter) or in game.

You can add eg. lich picture using facetool to def replaceing eg. Anium. Next edit name 0500Anium to 0600Medusa because is 1 letter more. And copy past from hero defs to creature defs.

But. You really need this? You will delete medusa unit. Can be using only like hero. And we dont have lich walking map animations. Hard work poor effect. Its the same "lich" animation you can look as hero. I think better is to use evil sorceress as lich. Fast and all we have prepared. Maybe some face editing to lich look. Combat face is so small you dont see details.



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NimoStar
NimoStar


Responsible
Legendary Hero
Modding the Unmoddable
posted April 03, 2017 10:17 AM

Evil Sorceress is already used on my mod as a max unit of Shipwreck faction.

In any case, it's only a minimod, it's not on the main mod. And I already use a couple frames from evil sorceress teleporting to give a special effect when the lich moves. The animation frames is edited, so if you play the game, you can see that's not exactly the same as the hero one.

There are also unused animations in all hero sprites, which you can change to be used. The "Block" animation is on all heroes (except maybe the special campaign ones) and can be used to bring variety to different combat sprites (for example, use block animation when being attacked, or as ranged or even "fidget")

____________

Thank you for your tutorial. What I don't understand is that you are editing the hero portraits,... actually I think you made a mistake saying to change the Aium to Air Elemental, while actually you have to change the air elemental to anium. otherwise when replacing the defs, you are putting all hero portraits where creature portraits should be. Or I have misunderstood something? Anyways I will try a way...
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Baronus
Baronus


Legendary Hero
posted April 03, 2017 10:53 AM
Edited by Baronus at 10:54, 03 Apr 2017.

Portraits hero are in the same size like creatures so you can add creatures using facetool to hero def AND COPY FROM HERO TO CREATURES DEF USING HEXDEDITOR. Easy. You need facetoolkit which works only with hero def.

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Karmakeld
Karmakeld


Responsible
Supreme Hero
posted April 03, 2017 07:27 PM
Edited by Karmakeld at 19:30, 03 Apr 2017.

Can this work with the Equilibris FaceTool? I don't remember if I asked, but the FaceToolKit95 won't run in my PC :/
Oh and Baronus, what we initially talked about, was a reference to the modified skin you showed me a while ago with the female mage/Genevieve. I believe you extracted the hero def/sprite.

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Baronus
Baronus


Legendary Hero
posted April 03, 2017 11:33 PM

Extraction def is possible using H4Resex and Resedit2. Injection is a problem... Genevieve it is a model editing. May be used to some places. Menu, campaign screens, defs.

I do it using FTK95 but equi portraits are the same defs. Must work too. See in hexdeditor. Hero names and all is the same?

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NimoStar
NimoStar


Responsible
Legendary Hero
Modding the Unmoddable
posted April 05, 2017 06:33 PM

Equilibris facetool is the same, heroes are the same, etc. Only difference I think is that it reads from Equilibris resource file, but then puts a different file as output. (Named "portraits", I think)

I extract the edited resources from there and then import it to my mod. Every faction has it's own portraits file, but at the end it doesn't matter, since unlike spells (which get a blank picture when they are not the "correct" alignement), it will read from every one for each hero, thus finding the correct portrait even if alignement doesn't match.
____________

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Baronus
Baronus


Legendary Hero
posted April 06, 2017 03:11 PM

You must to replace spell icon in right def too. From 000101001000000 to 000101001000000. Spell name inside. Should work but I dont try.

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kkfkkkfk
kkfkkkfk


Adventuring Hero
Nothing is impossible
posted April 08, 2017 07:31 AM

The language of this mod is English,it`s hard for Chinese to understand.
I want to translate the mod into my mother language Chinese but I don't know how to do it.

This is where I share the mod :
https://tieba.baidu.com/p/5040875393?pn=1

Many people like it

I am so sorry that I am not good at English,there may be something wrong in
my comment.Sorry for the inconvenience brought to you
____________

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Karmakeld
Karmakeld


Responsible
Supreme Hero
posted April 19, 2017 12:10 PM

NimoStar, I don't know if you fixed this one, but it seems the Evil Sorceress movement animation is bugged, just like it was with the archdevil. Not sure if it concerns all teleporting creatures or not. The creature heroes pack I used if from oktober '16.

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NimoStar
NimoStar


Responsible
Legendary Hero
Modding the Unmoddable
posted April 28, 2017 10:14 PM

To translate into Chinese, you need to extract the files and see the ones with English text with Text Editor for Heroes 4. Search in tools for modding, in the modding thread. I wish I could be of more help, but I don't have the files here with me. Two types of files are relevant: Table files and string table. I don't know how to edit string table without breaking it. It probably has character number indicators etc. This is regarding hex edit, because string table breaks if you use any text editing on it (even the pecial H4 tools ones). However tables can be edited without problem. Both are needed to a full translation. Map texts arre separate; they have to be exported, translated in the .txt (easy, even automatic translator will do) and re-imported.

However I don't know the compatibility of H4 games with chinese characters. If they have a chinese version, i guess it has...

_____________

Karmakeld:
Please post things regarding the creature pack in the hero creature pack thread, not in the mod thread, as it may confuse people.

The Evil Sorceress does not have any bugs in the mod.

As I said, the pack has some bugged ones, that I fixed for the mod but not reuploaded (like the Archdevil, which also works fine in the mod now, and is used for heroes)... perhaps I will look into it for updating the hero creature pack in the future. Or just include it as a freebie in the mod files.
____________

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Karmakeld
Karmakeld


Responsible
Supreme Hero
posted April 29, 2017 10:21 AM

NimoStar, sorry about that. It did occur to me, I might've used the wrong tread, but I'm confused by all your treads. It ain't easy to track you know I can extract them from the lasted mod if they're all fully functional there, shouldn't be a problem, thanks.

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