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ChaosHydra
Famous Hero
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posted March 29, 2010 04:59 PM |
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gnollking
Supreme Hero
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posted March 29, 2010 05:26 PM |
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The Halberdier and the Marksman look really great . So how's the project going?
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etrytuju
Tavern Dweller
Nickelback FUN!
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posted March 30, 2010 05:19 AM |
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It will be abruptly if somebody will make fMOD the Fortress of gnomes for WoG with creatures from H5 HoF, and add gen mo kai race and TQ as neutrals!
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Regis
Tavern Dweller
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posted March 30, 2010 08:53 PM |
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Edited by Regis at 20:54, 30 Mar 2010.
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Hi there! I'm back ;p
Here's magnetic golem made by me:
[URL=http://img143.imageshack.us/i/magnetycznygolem.png/][/URL]
Hope U like him
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Hobbit
Supreme Hero
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posted March 30, 2010 08:56 PM |
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Nice, but torso and head don't look like golem's...
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LizardWarrior
Honorable
Legendary Hero
the reckoning is at hand
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posted March 30, 2010 08:58 PM |
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Why on his head a antenna?In rest is nice.
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Regis
Tavern Dweller
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posted March 30, 2010 09:02 PM |
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Edited by Regis at 21:19, 30 Mar 2010.
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Thanks ! Oh well, it really looks like antenna, but it's centaur's helmet
I will correct that.
Edit:
[URL=http://img62.imageshack.us/i/magnetycznygolem.png/][/URL]
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SonnyLaBatos
Tavern Dweller
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posted March 31, 2010 02:49 AM |
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There will be a new thread here shortly introducing a new add-on that we'll need some creature ideas for. Look in the forum bulletin for more information.
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OxFEA
Promising
Famous Hero
feanor on DF2.ru
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posted March 31, 2010 09:12 AM |
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I promised script for adding the casting ability to some units?
Here is it.
ZVSE
!#UN:C7961026/1/03;
!#UN:C7960838/1/02;
!#UN:C7960650/1/03;
!#MA:B63/3;
Vampire Lords now can cast BloodLust (as Ogre Mages) three times for a battle.
For other creatures (except Castle creatures, as I said), increase or decrease mem addresses.
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gnollking
Supreme Hero
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posted March 31, 2010 03:18 PM |
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So, it really works, without any upgraded exe or something? If yes, then:
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OxFEA
Promising
Famous Hero
feanor on DF2.ru
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posted March 31, 2010 05:42 PM |
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Edited by OxFEA at 18:00, 31 Mar 2010.
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WoG358 only.
For TE (and ERA too) necessary to change memory adresses or use another algorithm.
Some future mods also will relocate this table.
\\Use ERA. 358 is the past of modding.
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LizardWarrior
Honorable
Legendary Hero
the reckoning is at hand
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posted April 04, 2010 07:19 PM |
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I am working a lizard campaing,I must put special creatures.Who is your opinions?
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Hero_Of_Light
Responsible
Supreme Hero
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posted April 06, 2010 12:54 PM |
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Quote: I promised script for adding the casting ability to some units?
Here is it. :)
ZVSE
!#UN:C7961026/1/03;
!#UN:C7960838/1/02;
!#UN:C7960650/1/03;
!#MA:B63/3;
Vampire Lords now can cast BloodLust (as Ogre Mages) three times for a battle.
For other creatures (except Castle creatures, as I said), increase or decrease mem addresses.
Quote:
WoG358 only.
Does it work on WOG 3.58f?
And if it does, Which will be the command for the creature to be able to cast another spell (say shield for instance)? Where in these commands is the spell number? I realize that the last command assigns the spell to the certain creature (Vampire lords -> 63) but I don't which command is the specific spell
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Not idly do the leaves of Lorien fall.
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OxFEA
Promising
Famous Hero
feanor on DF2.ru
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posted April 06, 2010 04:20 PM |
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Number also hided in UN:C commands You need change address (first parameter-63+<number of creature>.
Quote: Does it work on WOG 3.58f?
Yes. When I said that "358 only", I mean that it is not for TE and ERA. Address (or algorithm) must be fixed, but I don't want to do it - more simple to do it in exe directly.
Quote: And if it does, Which will be the command for the creature to be able to cast another spell (say shield for instance)?
Use BM:U. I didn't try it, but some other people said that it works.
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gnollking
Supreme Hero
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posted April 06, 2010 05:03 PM |
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Cool. So, we could give the Dendroids the ability to cast Shield then, right? Then Vampires could cast Animate Dead , Harpies casting Blind/Slow/?, and other very overpowered stuff?
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OxFEA
Promising
Famous Hero
feanor on DF2.ru
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posted April 06, 2010 06:27 PM |
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Edited by OxFEA at 18:28, 06 Apr 2010.
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/me also planning add Vampires ability to cast Animate Dead.
Also, add to game some special creatures (Unicorn Herd Leader, casts Bless, summoned to battlefield with the Scepter of the Forest Kings)
Oops..I said to much
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And another else..
What do you think about this?)
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ItachiBrolly
Adventuring Hero
Child Killer
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posted April 06, 2010 06:33 PM |
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can you please guys give me some animation and monster making tutorial i am a noob please help me become someone better
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And i shall kill you all
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Hero_Of_Light
Responsible
Supreme Hero
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posted April 06, 2010 06:43 PM |
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Quote: Cool. So, we could give the Dendroids the ability to cast Shield then, right? Then Vampires could cast Animate Dead , Harpies casting Blind/Slow/?, and other very overpowered stuff?
WOW slow down a bit! Vampires are the strongest creature for their level (even for some 5th level creatures) without this ability.
Anyway I came to realize that some changes are just not to be made because it would really balance off the game. So I don't think there should be any other caster creatures (you can make some creatures have a per cent change to cast a spell when attacking etc).
It is always nice to know how though
EDIT: Wait a minute...OxFEA... Did you just made a creature have a spell book or something?
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Not idly do the leaves of Lorien fall.
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ItachiBrolly
Adventuring Hero
Child Killer
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posted April 06, 2010 06:50 PM |
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people here is what i done but i need help with animating
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And i shall kill you all
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OxFEA
Promising
Famous Hero
feanor on DF2.ru
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posted April 06, 2010 06:59 PM |
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Quote: Vampires are the strongest creature for their level (even for some 5th level creatures) without this ability.
if Animate Dead will be cutted (not more than 100 HP) it willn't be imbalance - just heal another creature instead of healing himself.
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It is not pure spellbook, it's customizing button on the unit window.
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