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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted June 15, 2010 10:19 AM |
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Surely it will, but I don't have the patience to understand 3DS, lack of patience is my biggest flaw.
@Etoprostoya: sure, I will use HurtA and HurtB for next units, first one was made in hurry. How did you solve the false cyan around the CiV IV units? Or you use 3DS too? I had to manually remove it in each frame by working directly in palette, very long.
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itsjustme
Promising
Known Hero
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posted June 15, 2010 10:23 AM |
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I use 3DS and have no "cyan" problem. What program for render are you use?
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted June 15, 2010 10:25 AM |
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I see, 3DS holds all the secrets, others just suck.
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itsjustme
Promising
Known Hero
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posted June 15, 2010 10:58 AM |
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Same samurai from 3DS
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T2_2112
Supreme Hero
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posted June 15, 2010 11:37 AM |
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Quote: Same samurai from 3DS
Something better, i like samurai, hope will have a MOD with shogun, samurai...
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted June 15, 2010 11:48 AM |
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Don't dream, people who know how to work with 3DS give us a creature each 2 years, so...
Ok people, I will spend my 3 months of holidays to learn 3DS. You realize that once I do that, you will be spammed with 1 million units and will have a very hard time to keep the rhythm, do you?
(that being said, he takes the phone and calls a 3DS teacher)
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wog_edn
Promising
The Nothingness
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posted June 15, 2010 02:19 PM |
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Wohoo! Finally we'll get heaps on heaps of great creatures to choose from! ^^
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vladud2000
Known Hero
Maestro of Might & Magic
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posted June 15, 2010 04:57 PM |
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Quote: Same samurai from 3DS
if look at him for a long time...starts to see like it moves backwards
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E-J
Known Hero
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posted June 15, 2010 06:50 PM |
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nkmol
Hired Hero
time to learn stuff (A)
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posted June 15, 2010 11:05 PM |
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for some reason i dont know what i pallet i used for recollering -.-
that's a pity xD
is there a way i could find the pallet of a imagne?
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http://img263.imageshack.us/i/eg
yptingame.gif
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted June 16, 2010 04:30 AM |
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My first 3DS attempt (thanks Etoprostoya)
I am still fuzzed about the 1 millions buttons about shadows, anti aliasing and many others, screwed one thousand times, but now it starts to look decent.
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itsjustme
Promising
Known Hero
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posted June 16, 2010 08:05 AM |
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Salamandre, change "Ambient" for more light. Now, units are some dark.
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vladud2000
Known Hero
Maestro of Might & Magic
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posted June 16, 2010 09:16 AM |
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also you can improve the geometry to make it look less "cornered" and more smother.
are you using 3DS? if so - there are 2 cool modiicators like "subdivide" - will add more polygons to model, and "mesh smooth" - will make model smother.
i can make a screenshots if you wish. it is rather simple.
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itsjustme
Promising
Known Hero
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posted June 16, 2010 10:34 AM |
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These creatures look fine and without smothing. Smothing make them more thinner - it is not good. And in many cases changing of polygons make animation is bad.
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted June 16, 2010 01:02 PM |
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It deserves some test, of course Maestro, some screens about would be more than welcome
Anyone for a Lara Croft mod?
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Era II mods and utilities
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vladud2000
Known Hero
Maestro of Might & Magic
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posted June 16, 2010 07:12 PM |
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it is rather simple. this could be applied for everyone who want to model models for heroes or extract and improve models from other games such as NWN (WOW or other 3D).
(maybe this solution need a separate topic?)
lets start 3D Studio MAX (I show example in 3DS 7...but other are similar).
F3 and F4 - toggle the visibility of model, polygons and edges.
I toggled F4 to view edges. Here we got low-polygonal model of "bullete" from Newerwinter Nights.
select a geometry (all parts or just a mesh). and go to modifier list. Search there for "Subdivide" but pay attension!!! there are 2 subdivides and we need a second one! First one will be always "on top" and do not fit for us in this lesson!!!
pay attension to "parameters" list and "size 0,757". less this number is - more polygonal your model will be! play with this number to see the difference.
after you applied "subdivie" - search the same list for "meshsmooth" option. it will make your model smoother...but if level of polygonality if not enough polygonal - model will became thinner, so make sure you played enough with subdivision!
see the difference:
model before modification -
model after modification -
lets set up a light source
now lets set up a render! this is very important to NOT TO blend our renders and get sharp edges but still blended model!!!
go to your "customize" -> "preferences" menu
into render folder pay attension to this options!!! this will make 3d max NOT TO blend edges of your model over background so you could simple edit it =) YAHOOO!!!
Now setting up the renderer. pay attension to this options...F10 to open a render window, then go to renderer menu and set camulti-rom and that options...this will add more accurate blending INSIDE your model. so it still will be blended only inside model but not over the edges!!!
and finaly we got beautiful render of improved and smooth bullete:
BTW: the head got 150 faces before manipulation and 3700+ after!!! geometry became very complicated and model looks more realistic, smoother =)
i hope it will help.
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted June 16, 2010 07:16 PM |
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Very good, can you delete this post and paste it in a new thread with 100% size pics? So we can add more without going of topic here. Thanks a lot
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Era II mods and utilities
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vladud2000
Known Hero
Maestro of Might & Magic
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posted June 16, 2010 07:49 PM |
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i cant delete previous post but created a new topic.
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted June 16, 2010 07:53 PM |
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nkmol
Hired Hero
time to learn stuff (A)
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posted June 16, 2010 11:55 PM |
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please help me i really dont know, how i recollered my creature. i need the same colors for the animation. can't find the colors (recollering) ;(
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http://img263.imageshack.us/i/eg
yptingame.gif
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