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Thread: Inferno tactics and strategies | This thread is pages long: 1 2 3 4 5 6 · NEXT» |
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Melf
Known Hero
Bearer of Light
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posted July 05, 2001 01:33 AM |
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Edited By: Hexa on 26 Jan 2002
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Inferno tactics and strategies
Does anyone know some inferno tactics that are of big importance and extreme plus to that town? I was thinking about playing with them, so I wanna know anything about them before I begin.
Edit: revived!@
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Melf,The Acid Arrow
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UnkaHaakon
Responsible
Famous Hero
happily tilting at windmills
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posted July 05, 2001 01:55 AM |
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Quote: Does anyone know some inferno tactics that are of big importance and extreme plus to that town? I was thinking about playing with them, so I wanna know anything about them before I begin.
best advice I could give is:
don't bother to upgrade the gogs or demons....EVER
well, unless you're really desperate to find a way to spend cash for little return
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Some people say the glass is half full..Some people say it's half empty... I say "What're you asking me to drink?"
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Coldfyrius
Promising
Famous Hero
Vice-God for Marketing
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posted July 05, 2001 04:58 AM |
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Advice:
1:The only upgrades to bother with are Cerberus and Archdevil.
2:Build the Cages to boost your Hellhound production.
3:You don't have a lot of HP, so go after any external dwellings you can find.
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"All the punks are gonna scream, 'yippee!'/ 'Cuz it's the thing that only eats hippies."
-The Dead Milkmen
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rogue
Promising
Famous Hero
Prosecutors Will Be Shoplifted
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posted July 08, 2001 06:14 PM |
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I'd say get Efreet Sultans as soon as possible.
I also think Magogs are a worthwhile upgrade though... but moslty for town defense.
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Answers to Everything
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Shadow_Phoenix
Known Hero
Shadow Ruler
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posted July 08, 2001 11:15 PM |
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Magogs, are really usefull if you take care in what you do. Remember, your most important troops are Efreet Sultans and Cerberus. You should really take care with Archdevils, because they have little HP, use their speed and no retaliation atack, but do never leave them in a very vulnarable place, because they get killed very fast (i just remember a time when I put about 20 Archdevils, against 80 Dendroids, and the dendroids killed all my Archdevils with little casualties). If you are playing against the AI always take familiars to receive the shooters and tower fire, against a human take them only if your heroe has little spell points and need to get some extra points. The demons upgrade is not that bad, the dweling upgrade is not that expensive and each demon only cost you more 20 gold, and I think the 5 HP and +1 spd worth it. About pit lords, I usually don't upgrade them because I don't like that special very much and the pit lord costs more 200 gold for only +1spd.
Probably there is a lot of ppl that do not agree but this is how I play inferno.
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Galahad
Adventuring Hero
Seeker of the Grail
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posted July 08, 2001 11:41 PM |
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I mostly play Inferno on Large&XL. They are useful on small maps sometimes too. See above...
The core of the Inferno army are the Demons, because you will get lots and lots of them if you play correctly. To begin with you shouldnīt buy those imps at all, and certainly never upgrade them. Wait until late in the game if you can to buy them. Then kill them and rais them as Demons with Pit Fiends. That will be about 50% extra Demons.
Not too much, but it helps.
The hordes will come from wandering stacks who joins you. A Demoniac will get diplomacy sooner or later in most cases. You might get lucky with other heroes as well. With diplomacy hire as many units as you can, kill them and raise as Demons. Of course this sounds more easy than it is, mostly the units you hire are too tough for other wandering stacks, so you have to kill them with your spells. Intelligence helps a lot.
A hero from another town could not possibly integrate his units with his regular army as good as the Inferno town. They will get units from 8 (or 9) towns while you use the same all along. Exactly like the Necropolis Skeletons, itīs just that the Demons are much stronger.
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Melf
Known Hero
Bearer of Light
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posted July 09, 2001 03:45 AM |
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Thanks everybody. Can you name some of the best heretics and demoniacs(by your choice) for me??
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Melf,The Acid Arrow
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Galahad
Adventuring Hero
Seeker of the Grail
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posted July 09, 2001 08:28 PM |
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The one and only: MARIUS! Her speciality is Demons, enough said. She also begins with armorer and have no wasted skills.
There are a few other that are quite good too.
Nymus begins with offense, no wasted skills.
Octavia gives 350 gold. My first choice for small maps.
Rashka has scholar and could be used to teach your main hero spells.
These are all Demoniacs and are generally better than Heretics so use them as your main hero if you can.
Ayden is the best Heretic with speciality in intelligence.
Callid gives mercury, that comes always to good use.
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rogue
Promising
Famous Hero
Prosecutors Will Be Shoplifted
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posted July 09, 2001 10:25 PM |
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Galahad, that's a very intersting idea. I think I'll have to try that sometime.
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Answers to Everything
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Galahad
Adventuring Hero
Seeker of the Grail
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posted July 10, 2001 06:37 PM |
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Note that it would be an even better idea by raising Demons from 2ndary towns, but that would require either a chain of heroes or advanced town portal. In any case you would need a fat wallet.
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Oldtimer
Honorable
Supreme Hero
Please leave a message after..
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posted July 10, 2001 10:05 PM |
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Don,t forget about Armageddon with inferno troops especially efreets. I recently lost legions of skeletons to an armageddon master with relatively few efreets and devils.
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<PLEASE DO NOT WAKE THE OLD MAN!>
"Zzzz...Zzzz...Zzzz..."
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rogue
Promising
Famous Hero
Prosecutors Will Be Shoplifted
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posted July 10, 2001 10:41 PM |
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Yeah, and inferno has a pretty decent chance of getting Armageddon. I think dungeon is higher, (and has a hero that starts with it,) but Inferno gets it quite often as well.
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Answers to Everything
http://help.paulinetown.com
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Galahad
Adventuring Hero
Seeker of the Grail
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posted July 11, 2001 01:41 AM |
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What!?
Dungeon has no hero that starts with armageddon...at least not in SoD. Is there a such in earlier versions? Crazy if that is the case.
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guanw88
Tavern Dweller
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posted July 12, 2001 11:46 PM |
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i usually don't play inferno, but if u'r bored, i was told that u could swarm with demons by turning dead imps into demons with ur pit lords, but i doubt it really works...
but as i said, if u'r bored, u can try it
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Nebuka
Promising
Supreme Hero
Save me Jebus!
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posted July 12, 2001 11:53 PM |
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No hero starts with an Armaggedon spell. That would be the biggest unbalancer of all time. Rogue, you thought Meteor Shower, didn`t you?
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Death
Known Hero
LEGEND OF HELL
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posted July 20, 2001 03:09 PM |
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wait
Armagedon is a to strong spell to start whit it!!!
And if a heroe use it all creatures will die!!!
No thats a not good idea!!!
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RUN IF YOU CAN!!!
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sos
Known Hero
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posted July 20, 2001 10:43 PM |
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very good (unfinished tho) inferno strategy by Re-Animator here
http://members.nbci.com/_XMCM/tobynf/tavern/library.htm
You can find other stuff there too.
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DoddTheSlayer
Promising
Famous Hero
Banned from opening threads
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posted February 23, 2003 07:40 AM |
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Quote: Advice:
1:The only upgrades to bother with are Cerberus and Archdevil.
2:Build the Cages to boost your Hellhound production.
3:You don't have a lot of HP, so go after any external dwellings you can find.
so you wouldnt upgrade pit fiends then? Surely this Pit lords are the main strength of inferno
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Sir_Stiven
Honorable
Legendary Hero
banned
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posted February 23, 2003 01:27 PM |
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tossers:
If random map and quite rich one go for efreets first week, next week try and upg. to pit lords as soon as possible and start collecting demons. Use the imps and gogs as food and possible creatures from 2nd town.
As stated inferno is a low HP town although expensive, so getting lots of demons is vital.
oh and another thing, no matter how desperate you are dont try and attack a full naga bank week two and dont visit a well first...
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pig
Disgraceful
Known Hero
unstopable
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posted February 23, 2003 03:09 PM |
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n00b has some questionz ..
I dont know how to make imps and gogs completely die , should i stand with tank troops in start-positions, and let those fodders move in combat map's center?
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