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Thread: Inferno tactics and strategies | This thread is pages long: 1 2 3 4 5 6 · «PREV / NEXT» |
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angelito
Honorable
Undefeatable Hero
proud father of a princess
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posted July 13, 2006 10:56 AM |
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Kupov, iīm pretty sure uīve rarely played vs human players so far. You will never have the time to achieve an Implosion which makes 5.000 damage. Neither will your opponent ever have 500 marksmen. 90% of all games between human players end in the first month!
If i would ever play a game that long, so my opponent would have 500 marksmen, he would prolly have about 20 Archangels aswell. If thatīs the case, i would implo his Archangels rather than his marksmen anyway, coz marksmen canīt resurrect Archangels...
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Better judged by 12 than carried by 6.
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Xarfax111
Bad-mannered
Supreme Hero
The last hero standing
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posted July 14, 2006 11:58 PM |
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Quote: Right xyron, yes him and solymr are is the way to go.
Please dont listen to the other "so called experts" here. I can see that you might be one of the best heroes players here. Please give me some more advices. Btw. which campaign are you playing atm?
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tigris
Supreme Hero
Supreme Noobolator
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posted July 18, 2006 06:09 PM |
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lol i really doubt i could face this assault on the library ...gl Dirkster& co...
PS: Xar stay cool lmaoo
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DragonLord3000
Known Hero
Romanian flamethrower
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posted September 14, 2006 02:42 PM |
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A bit old on h3 but here's some advice.....Go for efreet building after you've build capitol.building the efreet'lake means you've build the pit fiend building too.Try upgrading these two,whenever possible.And if you like to rush your opponents,I chosed Ash,because of his bloodlust spell....or if don't want to take Zyiad.
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hot peppers are an ilusion.they do not exist.
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maretti
Responsible
Supreme Hero
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posted October 23, 2007 09:33 PM |
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Fiona is probably the best starting hero for inferno. Inferno wants a nonenative hero as main and at lvl 2 you have an expert scouter with Fiona and dogs with nice speed for your main. Even if you are unlucky and dont find a good main you can use Fiona without it being a total disaster.
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Crag rules, Orrin and Ivor suck
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Oo-Ironwill-oO
Tavern Dweller
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posted October 24, 2007 07:09 AM |
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Wow I was just reading around and saw this post.. few things surprised me....
That one indivivual that commented about losing 20 archdevils to 80 dendroids. Bud, all I gotta say is you aren't telling us the whole story lol. You could launch those Devs right in front of the dendroids and not attack them at all... and the retaliations of your archdevs in defensive mode only would win the fight without swinging a punch and you'd lose about 10 devils lol. That is unless you were 1att/1def encountering a player who was 20att/20 def. Then it would be a differnet story.
They other thing I noticed... No one mentioned the "old school" Forcefield/antimagic win The idea here is with xprt earth, forcefield/antimagic spells(which you get alot in jebus games with earth tome, you line your archdevils in top slot of your army when exploring. This allows for the forcefield trick. Now from here its tricky, because no trick play is 100%. You'll need alot of mana for this(around 400) so dungeon side town is helpful. Tactics is a godsend for this to work. Here's what you do. surround your devils putting slowest units farthest away from your devs. Round 1, cast anti magic on them and pause... at the end of round 1 Strike your enemy... beginning of round 2, cast forcefield on the opposite side that you placed all your troops up in that corner or down in that corner. Then jump your Arch devils behind it. At this point your Archdevils are 85% unbeatable. There is about a 15% chance that your enemy will have "remove obstacle" at xprt level or I believe mass dispell works as well. If they have neither, then you simply keep pausing and striking while recasting your forcefield as needed. A high POWER stat helps so you wont have to cast antimagic as much. Not casting it as much frees up every other turn to cast a damage spell on the enemy.
Anyway thats one of the old school devil tricks .. very tricky to get all sorted out, but if you do then you have an 85% chance of winning the game.
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Zeromus
Adventuring Hero
and happy about it
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posted October 24, 2007 09:04 AM |
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One tactic I have found to be quite succesful with Inferno when playing against computer is to:
1: Build creature dwellings up to 4th at the start of the game
2: upgrade your fort to citadel and then to castle
3: Next, aim for the capitol
4: After capitol is complete, you propably should make more creature dwellings or upgrade Imps and Hell Hounds...
This is the tactic I have been most succesful against the computer (I have never tried this against human players mostly because I have never played against human players...).
As for the starting hero, I usually pick Axsis or Ash.
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angelito
Honorable
Undefeatable Hero
proud father of a princess
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posted October 24, 2007 01:06 PM |
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Edited by angelito at 13:06, 24 Oct 2007.
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Quote: I have never tried this against human players mostly because I have never played against human players...
Lucky you. This tactic would lead to 10 losses out of 9 games..
Quote: As for the starting hero, I usually pick Axsis or Ash.
Why?
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Better judged by 12 than carried by 6.
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Zeromus
Adventuring Hero
and happy about it
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posted October 26, 2007 08:09 AM |
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Well, I havent played with inferno that much, so I dont know its heroes very well. I thought Axsisīs special is useful, so I go for it. Same thing with Ash.
I would lose by focusing on castle or capitol? What else should I do? Everytime I dont focus on Capitol, instead pumping out creature dwellings, I run out of money even if I picked money from every treasure chest and enemy overruns me because I dont have enough creatures to put up a decent fight.
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ruho
Hired Hero
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posted October 26, 2007 02:19 PM |
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Edited by ruho at 14:21, 26 Oct 2007.
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Quote: Well, I havent played with inferno that much, so I dont know its heroes very well. I thought Axsisīs special is useful, so I go for it. Same thing with Ash.
Well, in general might hero is much better for main hero and Heretics are poor even for magic heroes and Axsis and Ash are both lousy even for heretics since they both start with useless secondary skill.
Oh, and Bloodlust-spec. is pretty useless since Bloodlust isn't very useful spell. Mysticism-spec. is a poor one too.
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I would lose by focusing on castle or capitol? What else should I do? Everytime I dont focus on Capitol, instead pumping out creature dwellings, I run out of money even if I picked money from every treasure chest and enemy overruns me because I dont have enough creatures to put up a decent fight.
U would lose by not focusing on high lvl creatures + castle before Capitol.
U should try to build those high lvl creatures asap. Usually all L3-L7 + castle within 2 weeks.
The reason why u can't afford the troops is prolly that u don't use the full fighting potential of your army which means you won't be draining the map from resources as fast as u could. Did u know for example that a full Crypt (which gives 5k gold) can be taken pretty easily 1st week, even day 1. So if u practise your fightins skills vs map and do every fight that possible without losing important troops you are gonna be able to get MUCH more money from the map.
Oh, in your building order you tend to build creatures up to lvl 4 first and the rest sometimes later... Those L5-L7 creatures are usually just the ones which'll help you most to fight the map better.
You should also learn to take advantage of multiple heroes. U can naturally scout your area and collect the reasources faster with them, but the most imporant thing with them is that u can do chaining. It means that u do multiple fights with several heroes within the same turn (or transport your army long distances within a day via heroes).
I guess a good way to realize that u can afford the creatures is to study the saves of good players. Try [url=http://randommaps.siteburg.com/indhallbestnd.htm]here[/url].
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PrinceJasca
Hired Hero
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posted November 11, 2007 04:24 PM |
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Hi, all! And where are Iwannarefresh?
Inferno is a regular town, and some pros can use it as a necropolis!
Use Pit Lords to raise demons from our dead imps...
The best hero of inferno is Marius!
And, if you can, find the grail! Deity of fire. And imps swarm the world, then we transform them to demons!
Inferno creatures are not bad, only Imps are weak. Others are good
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VildeXIV
Tavern Dweller
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posted May 06, 2009 03:03 PM |
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Edited by VildeXIV at 15:05, 06 May 2009.
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If I play at 200%+strong monsters, should I get the buildings in which order..?
I usually try to get city hall first but it wastes the whole first week.
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angelito
Honorable
Undefeatable Hero
proud father of a princess
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posted May 06, 2009 03:21 PM |
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Efreets as soon as possible. These guys will help you winning many fights even if they're only 2 or 3.
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Better judged by 12 than carried by 6.
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Bendikbv
Hired Hero
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posted May 06, 2009 04:51 PM |
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But is Inferno really the worst town?
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Pavelismus
Hired Hero
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posted May 06, 2009 09:49 PM |
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now tell me how to take a full crypt with inferno day 1
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angelito
Honorable
Undefeatable Hero
proud father of a princess
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posted May 07, 2009 07:38 AM |
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Quote: now tell me how to take a full crypt with inferno day 1
There are no crypts on lava terrain
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Better judged by 12 than carried by 6.
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Binabik
Responsible
Legendary Hero
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posted May 07, 2009 08:01 AM |
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There are no crypts on lava terrain.....on randoms.
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VildeXIV
Tavern Dweller
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posted May 07, 2009 10:16 AM |
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Edited by VildeXIV at 10:17, 07 May 2009.
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Quote: Efreets as soon as possible. These guys will help you winning many fights even if they're only 2 or 3.
HMm.. Well what if there is no recources enough available? Castle --> capitol perhaps then ?
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angelito
Honorable
Undefeatable Hero
proud father of a princess
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posted May 07, 2009 10:48 AM |
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Quote:
Quote: Efreets as soon as possible. These guys will help you winning many fights even if they're only 2 or 3.
HMm.. Well what if there is no recources enough available? Castle --> capitol perhaps then ?
You NEVER go for capitol first instead if high level creature dwellings. If you manage to build capitol inbetween 2 weeks (which costs you at least 25.000 gold!!), you FOR SURE are able to build efreet dwelling.
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Better judged by 12 than carried by 6.
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xlnt
Known Hero
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posted May 07, 2009 10:56 AM |
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At 130% there are resources - that's why we play on 130%.. inferno is a strong town, the power stack of demons and the ability to safely use demons=pit lords as a bait + no retaliation on the devils can make that hard 'horde 7 lvl' battle guarding 3 boxes on 'True random' somewhat easier : ) just turn the snowes into demons : ) the 3-headed hell hound snowes that is : ) also turn everything else into demons, like lvl 1 and 2 found in towns/dwellings/PoS
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