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Heroes Community > Library of Enlightenment > Thread: Towns you feel... uncomfortable with.
Thread: Towns you feel... uncomfortable with. This thread is 16 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 · «PREV / NEXT»
darmo
darmo


Known Hero
True Gentleman
posted June 21, 2009 05:14 AM

OK then how to play tower? What hero should I pick if not solmyr? because the alchemist mostly have a useless secondary skill.
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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted June 21, 2009 06:10 PM

This doesn't belong into this thread.
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Better judged by 12 than carried by 6.

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lumpor
lumpor


Adventuring Hero
posted June 22, 2009 05:32 PM

But why is everyone picking on solmyr and not for example astral? I don't see the difference.

And is the chain lightning boost that small? Is the one for bless or meteor specialization any bigger?

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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted June 22, 2009 06:03 PM

Quote:
But why is everyone picking on solmyr and not for example astral? I don't see the difference.
Because most of thr offline players chose Solmyr as starting hero, not Astral. Astral would even be more senseless. Your starting hero with Tower should either be Aine (+350 gold each day and starts with wisdom + scholar, so she can teach all spells to your main she learns on her ways without him running to all that places by himself), or Rissa (+1 mercury). Then try to find a good hero in your tavern belonging to one of the following classes: Barbarian, Overlord, Beastmasters, Rangers.

Quote:
And is the chain lightning boost that small? Is the one for bless or meteor specialization any bigger?
Yes it is very small. And no, no magic speciality is that good, except Luna's firewall.
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darmo
darmo


Known Hero
True Gentleman
posted June 23, 2009 04:35 AM

There's one more wizard i like in Tower; Cyra, she her spec is haste which make golem speed to 12 and she also start with Diplo
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lumpor
lumpor


Adventuring Hero
posted June 23, 2009 11:17 AM

Angelito, I thank you for enlightening me.

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tob
tob


Hired Hero
posted June 23, 2009 04:20 PM
Edited by angelito at 17:39, 23 Jun 2009.

Quote:
Then try to find a good hero in your tavern belonging to one of the following classes: Barbarian, Overlord, Beastmasters, Rangers.


Don't you think demoniacs could qualify as good heroes compared to rangers? Pyre or something when playing another town type than inferno has an advantage since the specialty isnt lossed...

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liophy
liophy


Famous Hero
Bulgarian
posted June 23, 2009 04:37 PM

Quote:
Don't you think demoniacs could qualify as good heroes compared to rangers? Pyre or something when playing another town type than inferno has an advantage since the specialty isnt lossed...


I dont know about the others, but i do agree with your observation.

My opinion is that Demoniacs are not worst than Rangers.

They have 2 times higher chance to get logistic. Higher chance for offence. A little bit higher chance for tactics and air magic.

Both have the same chance for earth magic. Demoniacs tend to get the generaly not prefered fire magic, while the rangers - water. So about this they are equal.

In general - they are similar.

The only problem for the demoniacs is the fact that almost all of them start with 1 wasted skill. Otherwise - they are rather good heroes.

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pacifist
pacifist


Famous Hero
posted June 23, 2009 04:53 PM

Maybe Angelito prefers the heroes that can only have 3 magic skills so air and earth magic are guaranteed on their main.
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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted June 23, 2009 05:05 PM

Quote:
Maybe Angelito prefers the heroes that can only have 3 magic skills so air and earth magic are guaranteed on their main.
Exactly.

And of course the top 2 rangers (Meph and Kyrre) are far better than any of the demoniacs imho.

But of course I would prefer Pyre or Nymus over Ufretin..
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liophy
liophy


Famous Hero
Bulgarian
posted June 23, 2009 05:08 PM

Well, if anyone has such way of picking heroes - thats not bad idea. Its clever. But its very conservative and slow.

This would mean that he has to choose fire/watter on the first offering. This would lead to a lot slower developing of expert air/slow (maybe 7 or 8-th skill).

And from what i saw - nobody use such conservative strategy. Everybody put his cards for one good choise of hero and hope for air/earth, declining the other magic schools.

And by the way - lets not forget that the game is not just air/earth magic.

Its not such a gain to have the air/eart/fire combo, but to be stuck with luck/resistence/scouting.

I would much prefer to have all 4 magic schools and not any other wasted skill.

So because of that i think that Demoniacs have better chances of overall good developing than the Rangers.

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liophy
liophy


Famous Hero
Bulgarian
posted June 23, 2009 05:11 PM

Quote:

And of course the top 2 rangers (Meph and Kyrre) are far better than any of the demoniacs imho.



For once i just can not argue with you

But the question is not Meph or Fiona.

The question would be:

Marius/Nimus or Jenova?

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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted June 23, 2009 05:42 PM

Guys...let's stop it here. We are as close to the topic as the moon is to Nebraska..
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liophy
liophy


Famous Hero
Bulgarian
posted June 23, 2009 06:28 PM

Well, we are not that far away. Because the town comes with his assotiated heroes. So a comparison between demoniac and rangers could refer to the difference between Rampart and Inferno.

But sure, the relevence is not 100%.

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Aleczander
Aleczander

Tavern Dweller
posted June 25, 2009 04:20 PM

Hey HOMM fans. I'm new to the forum but not to the game. Been playing it for some good years now.

I'd like to post a small reply as well regarding unwanted/not liked races. In my opinion and from my experience I find Inferno a poor race due to it's lack of a good start and that is a major drawback in an online/LAN game. It is indeed a good challenge but not enjoyable.
I have noticed many people don't believe fortress is good, some think it's poor. I disagree. They are one of the best, mostly because of the awesome wyvern start.

Also I noticed many people saying and doing math: you can have level 7 units in week 1. As far as I know and the way I play it, real games are played on impossible and you can do that only on a weak/bugged generated random map that has no monsters or very few on all the map. Please enlighten me . Thank you.
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liophy
liophy


Famous Hero
Bulgarian
posted June 25, 2009 04:54 PM
Edited by liophy at 16:54, 25 Jun 2009.

About inferno - you are wrong. They are not weak.  Yes, they have a bad start - but only the first 2 days. When you get those efreets you suddenly become stronger than (almost) any other week1 army. And latter when damon farming begins... its hard to stop inferno. The big dissadvantage of inferno is  that there is a lot of obsticles on the map (lava flows), which may block you.

About Fortress - you are right. Its not a bad town.

About level 7 creatures: first of all most of the games are played on 130% due to variety of reasons. Even between expert players. This offcourse change the situation.  And second of all - as you said it: there is poor maps, but there is rich maps. If you play poor map, obviously it will be hard to build level 7 week one. But half of the maps are rich, so level 7 is possible. Especially if we talk a cheep building like behemots, hydras or giants.

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SwampLord
SwampLord


Supreme Hero
Lord of the Swamp
posted June 25, 2009 05:38 PM

Inferno is indeed good later on but I feel like some of its units just aren't up to par.
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They can take my swamp, they can take my town, but they will never take my FREEDOM!

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xlnt
xlnt


Known Hero
posted June 26, 2009 08:49 AM

Quote:

In my opinion and from my experience I find Inferno a poor race due to it's lack of a good start and that is a major drawback in an online/LAN game.
Also I noticed many people saying and doing math: you can have level 7 units in week 1. As far as I know and the way I play it, real games are played on impossible ....


200% is for single play only.
Inferno has a fair start with lvl6 army, arguably the best lvl6 for killing lots of shooters weeks 1 and 2.
lvl7 is surely possible, for a race like Stronghold it's mandatory. I've had a number of games on True Random where Hydra + castle was build week 1.

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darmo
darmo


Known Hero
True Gentleman
posted June 26, 2009 11:27 AM

@Alex
I think you're right, when playing at 200% inferno is suck fortress also suck except Bron.
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tob
tob


Hired Hero
posted June 26, 2009 12:19 PM
Edited by tob at 12:50, 26 Jun 2009.

Quote:
fortress also suck except Bron.


I don't think everybody will agree

Flies: one of the most annoying 3rd level creatures because of speed. Can ruin opponents opportunity for 1st. turn (sucks for stronghold!). Good to have first days for map speed

Gorgons: level 7 killer

Wyverns: able to collect lots on certain maps and important in start of game

Hydras: possible to get early in game and can do some special fights. Look for hydra trick in library


Cheap and flexible town, possible to play with different good stategies dependent on how rich the map is and if lizards are prebuilt.

Bron maybe for short games but tazar and the beastmaster class is one of the best heroclasses.

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