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Heroes Community > Library of Enlightenment > Thread: Towns you feel... uncomfortable with.
Thread: Towns you feel... uncomfortable with. This thread is 16 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 · «PREV / NEXT»
greek_god_su...
greek_god_superman


Famous Hero
Bringer Of Light
posted December 01, 2005 08:24 PM

Quote:
I like all the towns.  Except beast master.  I hate that one the most.  just a bunch of worthless one trick ponies that blow.  Their lack of a GOOD archer unit hurts them later on.  Especially when besieging a castle.  Unless you've got ballistics you are screwed.  Because they can sit in their castle all day, raining down arrows, and you can't do anything about it.  Sure you can send in wyvern monarchs and dragon flies, but these flying units will get slaughtered by ones that don't actually suck.

Just get expert teleport and teleport your hydras/mighties right into your enemy´s castle.. Expert counterstrike would be ideal too with so many creature specialties that fortress does have.
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GabyStan
GabyStan


Known Hero
Seeking Wisdom
posted December 01, 2005 10:15 PM
Edited By: GabyStan on 1 Dec 2005

Quote:

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Not even against Tazar and mass shield?
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Hmm, well that is an exception, BUT it applies only when Tazar actually DOES get the shield spell from one of his 6 mage guilds, about 10 shrines, 20 scrolls or a scholar hero who transfers it to him from another hero.
Hehe.
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fishjie
fishjie


Adventuring Hero
posted December 02, 2005 12:35 AM

Quote:
Quote:
I like all the towns.  Except beast master.  I hate that one the most.  just a bunch of worthless one trick ponies that blow.  Their lack of a GOOD archer unit hurts them later on.  Especially when besieging a castle.  Unless you've got ballistics you are screwed.  Because they can sit in their castle all day, raining down arrows, and you can't do anything about it.  Sure you can send in wyvern monarchs and dragon flies, but these flying units will get slaughtered by ones that don't actually suck.

Just get expert teleport and teleport your hydras/mighties right into your enemy´s castle.. Expert counterstrike would be ideal too with so many creature specialties that fortress does have.


ah ok, I wasn't sure if expert teleport let you go over walls.  in that case teleporting and counterstriking CH would wreak utter havoc.   but I still dont like the fact that you have to go through all that set up.   sometimes you might not get water magic proficiency and sometimes you might not get teleport.

I like the other high level units, since in sieges they can directly fly over, or use range.   however i just realized stronghold's AB doesn't have range or flying either, however, the cyclops special ability can knock a hole in a wall pretty darn fast, so there's no real special setup required.  


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Alvira
Alvira

Tavern Dweller
posted December 21, 2005 07:18 AM

Certain towns that are very inflexible I generally don't like. But then again, it then becomes a challenge to play them.  

Its like the Inferno and the stronghold (the beastmaster) towns.

Inferno troops are seriously lacking. Only one weak, slow ranged unit which tends to hurt your own troops is really not going to cut it. And although they have flyers, its only tier 6 and 7. Tier 7 devil/arch devil is very expensive to get. And while you don't have sufficient tier 6 or 7, then sieging towns becomes a nightmare.

What goes for Infernal goes for the beastmaster towns as well (is it called stronghold or fortress, I mix them up sometimes). Only one shooter, and not enough effective flyers is just too inflexible an army.

Towns like Necromancer work because they have so much synergy. And the shooter they have (lich) is a powerful one. Not to mention Necromancer fliers are powerful. I can send in bone dragon, wights and vampire lords all together and be assured of a good result. Especially cos the vampire lords can replenish themselves.

An inferno army... I take casualties on my efreet sultans and devils after every major battle. Against similar strength armies, they are just not powerful enough on their own to win. Flying them over a defending wall on their own is asking for them to be killed (unless I havee obvious superiority).

And what goes for infernal goes double for the beastmaster troops.

I also really wanted to like Infernal, but was disappointed with it.
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csarmi
csarmi


Supreme Hero
gets back
posted December 22, 2005 02:42 PM
Edited by csarmi on 22 Dec 2005

Quote:
AAs OWN ADs so bad its not even funny. Turn 1: AAs fly over and kill nearly half devils. Devils end up barely scratching them.



This is true, however, in a true fight (full town lineup) Arch Devils are scary. The problem is that THEY will attack first then, and that makes it completely different. (and yes, Russ, I know you are smart enough to see why AD's have the option to attack AA's first).

Quote:
ABs own Devils pretty bad too even when the devils wait and then get 2 unretaliated strikes in a row. Their damage is just to low to hurt ABs enough and after ABs get a turn, they just rip through AD's 200 hit points.



This is NOT true, at least with base stats. The Devils kill the AB's easily, the only unit that comes close (meaning that there'll be only 1-3 devils left) is the Black Dragon, because of it's huge hp and 15 speed flight.

In a normal fight (both players have 10+ attack and defense) AB's come closer, but everyone knowd that the Devils are not stupid enough to get close to those beasts

Quote:
ABs, AAs and Titans can also be considered no-retal units, yet they can deal more than 2x of AD's damage. And in a real fight with the right fodder every attack is a no-retal attack, anyways.


The thing is: AD's don't have a low damage. 28 attack skill with 30-40 unretaliated is good.

I meant 10 vs 10 throughout.

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maretti
maretti


Responsible
Supreme Hero
posted December 22, 2005 03:37 PM

So the ADs will hit the AAs first in a battle with full line up but the ABs wont hit the ADs first? I think you have to explain that a bit more thoroughly.
Anyway when I play stronghold my first priorities are getting exp haste and tactics, facing stronghold you allways have to asume they have those 2 skills.
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Crag rules, Orrin and Ivor suck

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phoenix72
phoenix72


Hired Hero
posted December 22, 2005 03:50 PM

Stronghold of course
1. Lack of magic powers
2. Creatures are vulnarable

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maretti
maretti


Responsible
Supreme Hero
posted December 22, 2005 04:09 PM
Edited by maretti on 22 Dec 2005

Quote:
Stronghold of course
1. Lack of magic powers
2. Creatures are vulnarable


Phoenix72, I guess you got me there. I have to agree stronghold is pretty weak because they can only build mage guild lvl 3. Besides that their heroes start with only 1 in power and knowledge and barbarians dont even start with wisdom. To make things even worse barbarians get attack and defence much more often than thay get power and knowledge. All in all that makes them useless in magic, that combined with their low defence make them more or less sitting ducks in most games. (QP would be appreciated )

____________
Crag rules, Orrin and Ivor suck

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tigris
tigris


Supreme Hero
Supreme Noobolator
posted December 22, 2005 06:59 PM

maretti fooster for prez

i agree

angel throw the guy a Qp!!

Seems like jokes and pranks are all that can be rewarded in the Library lately


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lkru33
lkru33


Promising
Famous Hero
3x NFL Pick'em Champ
posted December 22, 2005 08:30 PM

You're killing me over here Fooster!!  Soon everyone will discover how weak Stronghold can be.  
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Evil_Warrior
Evil_Warrior


Famous Hero
Duke of Demon
posted January 18, 2006 03:30 PM

Stronghold. only one can fly. moreover, the speed is only 7. non-complete level mage guild and too many crystal-required buildings.

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greek_god_su...
greek_god_superman


Famous Hero
Bringer Of Light
posted January 18, 2006 03:51 PM

Quote:
too many crystal-required buildings.

Just leave the cyclopses out from the week1 build plan.
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After all, marriage and murder are not too different - one ends your life and the other is a crime

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Evil_Warrior
Evil_Warrior


Famous Hero
Duke of Demon
posted January 18, 2006 04:46 PM

What about the next week?

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Fofa
Fofa


Famous Hero
Famous? Me?!
posted January 18, 2006 08:16 PM

I've never felt good with the Dungeon (never appealed to me), Stronghold (Barbarians. 'Nuff said), Inferno (Devils and such) or the Necropolis (undead). Basically, one of the neutrals and the evil towns.

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Evil_Warrior
Evil_Warrior


Famous Hero
Duke of Demon
posted January 19, 2006 03:03 PM

Quote:
Stronghold. only one can fly. moreover, the speed is only 7. non-complete level mage guild and too many crystal-required buildings.


sorry, the speed should be 11
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Aenain
Aenain

Tavern Dweller
posted January 21, 2006 07:48 PM

The Necropolis...I hate the whole rollercoaster with their creatures, some beyond suck aka Zombies and some horribley rape the enemy aka Death Knights.

Also the vibe you get from that place...the whole concept of trapping somebody's spirit in a rotting husk then forcing them to do as you please. I just don't like the idea of no thought amongst the ranks of my army. I am an advocate of free will and free speech, thus the Nercopolis to me at least, seems so wrong...

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Russ
Russ


Promising
Supreme Hero
blah, blah, blah
posted January 23, 2006 04:52 PM

Quote:
This is true, however, in a true fight (full town lineup) Arch Devils are scary. The problem is that THEY will attack first then, and that makes it completely different. (and yes, Russ, I know you are smart enough to see why AD's have the option to attack AA's first).
I am sorry, I guess I am not smart enough then.
So, this is a real fight? Are you going to have mass haste? Because if you don't, and you wait with your efreet and ADs, you'll never hit anytning on my side on turn 1. (FYI: Inferno heroes' chance to get Air are not very good. So, if you get earth as your first school, you may as well forget about the mass haste.)

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GabyStan
GabyStan


Known Hero
Seeking Wisdom
posted January 24, 2006 06:16 PM

Hehe, I was going to say you can count me in for the dumb clan, but I figured out in that exact moment why ADs will have the first hit (normally): they both wait and then ADs will come before AAs.

Welcome back, Russ!


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Russ
Russ


Promising
Supreme Hero
blah, blah, blah
posted January 24, 2006 10:51 PM

Quote:
Hehe, I was going to say you can count me in for the dumb clan, but I figured out in that exact moment why ADs will have the first hit (normally): they both wait and then ADs will come before AAs.

Welcome back, Russ!
Ty! Btw, normally is a bad choice of a word (see my post above for details).

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GabyStan
GabyStan


Known Hero
Seeking Wisdom
posted February 02, 2006 08:20 AM
Edited by GabyStan on 2 Feb 2006

No-no, I mean without mass slow/haste, for then is no longer a "normal" fight. Of course at least one of the two players will have (at least, again) one of the two spells at mass efficacy, but then he'll have a decisive (probably) advantage. Anyway, we talk rubbish here about normality, because there are a bunch of situations which make impossible to predict how things will develop (maybe won't use speed spells at all first turn, but Implosion, or Meteor Shower, or Chain Lightning, or Berserk or who knows what else). So we should consider a "normal", no spells, Red Orb fight.
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Your worst enemy is... yourself.

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