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Heroes Community > Other Games Exist Too > Thread: Chess Puzzles
Thread: Chess Puzzles This thread is 10 pages long: 1 2 3 4 5 6 7 8 9 10 · «PREV / NEXT»
angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted February 21, 2006 04:21 PM

C10

1. Rg1-g2 Ph3xg2
2. Rh1-g1 Pg2xf1Q
3. Rg1xQf1

Black should concede now, coz only the King can move, and white is able to bring rook and king through h-row in blacks area and thatīs it....
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Russ
Russ


Promising
Supreme Hero
blah, blah, blah
posted February 21, 2006 05:50 PM

The problem with that is... black will NOT eat the rook.

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Nebuka
Nebuka


Promising
Supreme Hero
Save me Jebus!
posted February 21, 2006 07:44 PM

Yeah...tricky one this is. Well, as all others.

Queen on a2 leads to checkmate though, so that's not either.
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Ribannah
Ribannah


Hired Hero
posted February 21, 2006 07:58 PM

In both cases, everything on the board in there for a reason.
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If you have no feet, don't walk on fire.
[url=http://www.castlegobs.nl/]Castle Gobs[/url]
Project Lead of the Might and Magic Tribute game

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Nebuka
Nebuka


Promising
Supreme Hero
Save me Jebus!
posted February 21, 2006 08:26 PM

I don't doubt that, nor do I doubt there's perfectly nice solution, just don't see it.
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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted February 21, 2006 09:24 PM

Quote:
...Queen on a2 leads to checkmate though, so that's not either.


You sure about that?...i donīt see how...
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Nebuka
Nebuka


Promising
Supreme Hero
Save me Jebus!
posted February 21, 2006 09:51 PM

Queen on a2, pawn eats it. Now just a matter of getting queen to c3, then d2 with mate. Can't move king as immidiate checkmate follows.

Moving pawn on b3 doesn't improve anything much.

Could work moving king away first, maybe getting rook to where king was.

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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted February 21, 2006 10:32 PM

But u donīt need to move the King. You can move your rook on the other side...so the pawn can change into queen, but never make mate....
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Nebuka
Nebuka


Promising
Supreme Hero
Save me Jebus!
posted February 21, 2006 10:41 PM
Edited by Nebuka on 21 Feb 2006

Yeah, I know. Last line in my previous post.

Didn't play with it yet.

EDIT:

This could be possible position then...



Still don't see any big advantage for white.
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Ribannah
Ribannah


Hired Hero
posted February 22, 2006 11:16 AM
Edited by Ribannah on 22 Feb 2006

I still see unused pieces.
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If you have no feet, don't walk on fire.
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Project Lead of the Might and Magic Tribute game

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Russ
Russ


Promising
Supreme Hero
blah, blah, blah
posted February 22, 2006 04:25 PM

Obviously, you have to move BOTH rooks to the "front lines" before you start.
I've been experimenting with all of those, but I didn't find a winning combination yet. So far all of those end up with white getting checkmated, perpetual check, or black closing the pawns down with his king. I'll have to think more about this one.
Here are the 3 combinations that I consider:
Rc2, Kc1, Re1.
Rc2, Rc1, Kd1.
Rc1, Rd2, Ke1.

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csarmi
csarmi


Supreme Hero
gets back
posted February 22, 2006 05:06 PM
Edited by csarmi on 24 Feb 2006

What about the cylinder chess problem? It's very nice and not so hard to solve it (knowing that there must be a unique solution and that there are practically two ways only for the king to get mated on the last line).

edit: I think I mistyped it. Of course it's a 4-mover (mate in 4 moves)

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Ribannah
Ribannah


Hired Hero
posted February 23, 2006 12:42 PM

A meta-hint perhaps for the cilinder problem: the starting position is completely symmetric. So, if there is to be only one solution (which is the case), the key move has to preserve the symmetry.

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If you have no feet, don't walk on fire.
[url=http://www.castlegobs.nl/]Castle Gobs[/url]
Project Lead of the Might and Magic Tribute game

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Ribannah
Ribannah


Hired Hero
posted February 23, 2006 12:54 PM

Quote:
Obviously, you have to move BOTH rooks to the "front lines" before you start.
I've been experimenting with all of those, but I didn't find a winning combination yet. So far all of those end up with white getting checkmated, perpetual check, or black closing the pawns down with his king. I'll have to think more about this one.
Here are the 3 combinations that I consider:
Rc2, Kc1, Re1.
Rc2, Rc1, Kd1.
Rc1, Rd2, Ke1.
Why not four?
____________
If you have no feet, don't walk on fire.
[url=http://www.castlegobs.nl/]Castle Gobs[/url]
Project Lead of the Might and Magic Tribute game

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Russ
Russ


Promising
Supreme Hero
blah, blah, blah
posted February 23, 2006 06:34 PM

Because I can't think of the 4-th combination that's anywhere near useful. Anyways, here it goes:

move 1 - till about move 20 :
Reposition the rooks and the king (black loses if it eats one of the rooks):
Rc2, Rc1, Kd1. The black king will most likely be on b6 or b5.
20. Qa2 bxa2
21. b3 a1Q (b4+ is the reason the black king can't stay on a5 or c5)
22. bxc4+ Kxc4 (or Kc5 if the black king is on b6 - in that case move 24 will be d4+)
23. Ke1 dxc2 (if black does not eat the pawn, white will move c3 and win with an overwhelming advantage)
24. d3+ exd3 (black can also eat with the king, i guess, but that won't really change much)
25. Nd2 cxb1Q
26. Nxb1 (now white has a lot of pawns, most of which are well-defended and clustered together, a knight and a rook against a queen on its own - that's a win)

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Nebuka
Nebuka


Promising
Supreme Hero
Save me Jebus!
posted February 23, 2006 08:37 PM
Edited by Nebuka on 23 Feb 2006

Quote:

23. Ke1 dxc2 (if black does not eat the pawn, white will move c3 and win with an overwhelming advantage)



Hmm, white has rook on c2, not pawn which is already on c3...

EDIT: This seems to be position on your 22nd move, unless I missed something (quite easily ).


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Russ
Russ


Promising
Supreme Hero
blah, blah, blah
posted February 23, 2006 08:46 PM
Edited by Russ on 23 Feb 2006

Quote:
Quote:
23. Ke1 dxc2 (if black does not eat the pawn, white will move c3 and win with an overwhelming advantage)

Hmm, white has rook on c2, not pawn which is already on c3...
Yes, Einstein. The rook is indeed on c2 and the pawn is indeed on c3. Very good observation. Is there a point to your post, or you are just stating the obvious?

Edit: yes, this is exactly how the board looks before move 23.

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Nebuka
Nebuka


Promising
Supreme Hero
Save me Jebus!
posted February 23, 2006 08:52 PM
Edited by Nebuka on 23 Feb 2006

Quote:
Quote:
Quote:

23. Ke1 dxc2 (if black does not eat the pawn, white will move c3 and win with an overwhelming advantage)

Hmm, white has rook on c2, not pawn which is already on c3...
Yes, Einstein. The rook is indeed on c2 and the pawn is indeed on c3. Very good observation. Is there a point to your post, or you are just stating the obvious?


Nevermind.


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Nebuka
Nebuka


Promising
Supreme Hero
Save me Jebus!
posted February 23, 2006 08:59 PM
Edited by Nebuka on 23 Feb 2006

23. Ke1 Kb3
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Ribannah
Ribannah


Hired Hero
posted February 23, 2006 09:16 PM

Quote:
Because I can't think of the 4-th combination that's anywhere near useful. Anyways, here it goes:

move 1 - till about move 20 :
Reposition the rooks and the king (black loses if it eats one of the rooks):
Rc2, Rc1, Kd1. The black king will most likely be on b6 or b5.
20. Qa2 bxa2
21. b3 a1Q (b4+ is the reason the black king can't stay on a5 or c5)
22. bxc4+ Kxc4 (or Kc5 if the black king is on b6 - in that case move 24 will be d4+)
23. Ke1 dxc2 (if black does not eat the pawn, white will move c3 and win with an overwhelming advantage)
24. d3+ exd3 (black can also eat with the king, i guess, but that won't really change much)
25. Nd2 cxb1Q
26. Nxb1 (now white has a lot of pawns, most of which are well-defended and clustered together, a knight and a rook against a queen on its own - that's a win)

What happens after 23...Kb3, I wonder?
Or after 21...axb3, for that matter?
____________
If you have no feet, don't walk on fire.
[url=http://www.castlegobs.nl/]Castle Gobs[/url]
Project Lead of the Might and Magic Tribute game

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