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Thread: Heroes 5 Campaigns: Inferno Walkthrough | This thread is pages long: 1 2 3 4 5 6 7 8 9 · «PREV / NEXT» |
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Uriel
Tavern Dweller
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posted February 17, 2007 06:27 PM |
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Quote: Hello all and HELP! I have captured the last town several times now and it tells me mission complete but then instead of taking me to the next mission in the campaign it takes me back to the first one. Any ideas on what I am doing wrong here? It is very frustrating to continue to beat the last enemy hero over and over again, capture the town and not be able to move on to the next mission. Grrrr.
the only time that has happend to me is when i did not follow the mission narrative advice. if you are good enough to stay above ground in the beginning instead of going below and developing the infernal town by defeating orange player, you may have won the scenario but not in a way that the game programers intended. i did this in another mission and literally had to start over as it would not let me go the the next mission. this was in the "fall of the king" and i did not let the king fall, which as part of the intended outcome. instead i defeated all inferno creatures. these creatures were inevitably supposed to defeat the king as he came to rescue me. not saying this is what happen in your scenario for sure, but it could be what happened
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Uriel
Tavern Dweller
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posted February 19, 2007 10:12 PM |
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Quote: Thanks Uriel, I will try that =)
Good Luck and let me know how it turns out. I just made it through the next mission and can give a clue or two if needed. However I dont want to give it away. It is overall, a fairly easy campaign. I finished with a dragon ranking.
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Serpent2
Famous Hero
Overlord of Tililea
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posted March 08, 2007 07:42 PM |
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...18... YOU!
OOOOOOOOOOOOOOOOOOOOOOOH, COME ON MEN. I'VE TRIED ALL THIS TACTICS ON ORMAL, HARD AND HEROIC LEVELS AND NONE OF TJEM WORKED! SOME BODY OFFERED TO DOWNLOAD A SAVE FILE BUT IT CAN NOT BE ACTUALLY DOWNLADED. SOMEBODY FINALY OFFER A REALISATIC TACTICS!!!!
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Forgive my spelling!:<
[URL=http://www.ff-fan.com/chartest]Which Final Fantasy Characte... too long to display...
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Sprite_master
Hired Hero
war dancer
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posted March 18, 2007 05:02 AM |
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Quote: and lv 3 how can u do it i kild all the map explored all the things and restarted the level and it was the same
ez. i neglected my inferno force and turned my attention to the sylvan. build up your forces with agrael, defeat any green wondering units, build up army (again), defeat gilraen, capture 3rd sylvan castle, defeat druids.
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sylvan's angle
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Sprite_master
Hired Hero
war dancer
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posted March 18, 2007 05:06 AM |
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can sumone tell me how to finish mission 4 campaing 2?
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sylvan's angle
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Uriel
Tavern Dweller
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posted March 18, 2007 06:16 PM |
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Quote: can sumone tell me how to finish mission 4 campaing 2?
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Uriel
Tavern Dweller
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posted March 18, 2007 06:18 PM |
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Quote:
Quote: can sumone tell me how to finish mission 4 campaing 2?
What is the name of the mission? I have completed them all but the last one. I can probably help.
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Sprite_master
Hired Hero
war dancer
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posted March 18, 2007 10:42 PM |
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Quote:
Quote:
Quote: can sumone tell me how to finish mission 4 campaing 2?
What is the name of the mission? I have completed them all but the last one. I can probably help.
its the cultist campaing mission 4 is the ship
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sylvan's angle
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Uriel
Tavern Dweller
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posted March 19, 2007 02:09 PM |
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Quote:
Quote:
Quote:
Quote: can sumone tell me how to finish mission 4 campaing 2?
What is the name of the mission? I have completed them all but the last one. I can probably help.
its the cultist campaing mission 4 is the ship
This was a tough one for me too. Remember, in all these campaigns there are little clues given at the very beginning. I followed the clue to go below and it worked out fine. Dont get in a hurry though. just go subterrainian and defeat orange player. then build inferno creatures, especially the pit fiend. forget trying to develope undergroud, as soon as you get 15 to 20 pit fiends begin going back to groud level and taking some mines and gold here and there. your toughest challenge will be in the beginning when you go underground you will get about three visits from green player. if you can defeat each attach, he will give up. then you will have to go above groud and develope lower half of the map and gather as many emerald dragons and other sylvan creatures as possible. you will need to recruit from all your towns in order to get enough to defeat the last standing green player
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Sprite_master
Hired Hero
war dancer
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posted March 19, 2007 10:40 PM |
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Quote:
Quote:
Quote:
Quote:
Quote: can sumone tell me how to finish mission 4 campaing 2?
What is the name of the mission? I have completed them all but the last one. I can probably help.
its the cultist campaing mission 4 is the ship
This was a tough one for me too. Remember, in all these campaigns there are little clues given at the very beginning. I followed the clue to go below and it worked out fine. Dont get in a hurry though. just go subterrainian and defeat orange player. then build inferno creatures, especially the pit fiend. forget trying to develope undergroud, as soon as you get 15 to 20 pit fiends begin going back to groud level and taking some mines and gold here and there. your toughest challenge will be in the beginning when you go underground you will get about three visits from green player. if you can defeat each attach, he will give up. then you will have to go above groud and develope lower half of the map and gather as many emerald dragons and other sylvan creatures as possible. you will need to recruit from all your towns in order to get enough to defeat the last standing green player
THANK YOU!!
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sylvan's angle
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Sprite_master
Hired Hero
war dancer
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posted March 21, 2007 10:37 PM |
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ok my suggestions for campaing 2 mission 4.
get hallin and then get ne-brezis(sp)
defeat the green players that come your way and capture there 2 extra castles
build a sylvan force and then attack alaron
get agreal to finish the job
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sylvan's angle
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Serpent2
Famous Hero
Overlord of Tililea
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posted March 23, 2007 09:02 PM |
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Quote: I have finally figured out how to beat the third mission on heroic (and have done so consecutive multiple times to test how it works). It does require the occasional bit of saving and replaying the occasional battle, but once the techniques are worked out (or if you are an expert who doesn't make any tactical mistakes) then this will work for you. Everything major needs to be done in the first six weeks. Then you can play around getting to level 24 and continuing on to the next mission.
By day 12 - Capture the NW town.
ON day 29 - Capture the South town.
By day 36 - Kill Gillean.
By day 43 - Defeat the Druids.
The key to accomplishing all of this is of course based on what happened in the first two boards in selecting skills and what bonuses are selected for missions 2 and 3.
The most important piece of all this is: You must have Summoning Magic by the end of Mission 1. You must have Fire Warriors by the end of Mission 2 (and of course the most obvious thing that everyone has said - PICK PHANTOM FORCES as your bonus on the 2nd mission).
All other skills are your choice. (Although I would recommend getting swift gating (logistics/pathfinding/gating) as well. I also had attack and defense before starting Mission 3.
As mission three starts, everyone seems to think "get the pit lords, get the pit lords" Do not bother with the pit lords. Early damage is not going to be the key to winning this board. Initiative and speed are. So choose the 4 nightmares.
In your first two turns, you should build a tavern and get a second hero. The second hero will grab the 15 demons available to the south of your city. (He will be able to make it back to hand them to Aeriel who will have purchased the 16 imps from the city, hit the imp crucible for 16 free imps, and then hit the morale boosting flag and be ready for assault Gilraen on the next turn.
Key thing to do before the battle - Split your familiars in two groups of 25. When you start the battle, only use 16 imps, 25 familiars and 15 demons. Don't use anything else. Have them gate to the druids/hunters as you can. Summon fire elementals. (You should be able to summon at least 10-11 of them... if you can't then you really got hurt in your spell power.) As time allows, phantom them. You will probably finish the battle with only a few imps or demons left, but you still have all your hell hounds, secubusses and nightmares and 25 familiars (who you should consider splitting into groups again to perform similar tactics).
The next thing most posts tell you to do is collect the mines around the southern city. DON'T BOTHER. (Although I found it very useful to at least get the ore mine which is easy to steal - I would have gotten the wood also, but I don't like assassins.) I also recommend building up the inferno to the next income level (town?) as soon as you can. The extra income will help buy creatures and building in the NW town. Also, keep pulling imps and demons with your second hero.
Over your next few turns, you are going to have a few minor battles - DO NOT capture the south city. However, follow the road to the east (right) of the city north. We are going to fight two battles along this road, the horde of hunters and the swarm (450 zombies) one is tough, the other is a piece of cake. The hunters is the tougher of the two. Create some fodder (like you did for the first battle with Gilraen.) Again, don't use nightmares or sucubusses (and if you think you can handle it, save the hell hounds too). Again, gate next to the hunters, summon fire elementals and phantom them. After the battle fill up with the magic well to the right of the zombies.
Now for the easy battle. The only thing you need to use is a single nightmare (or use the four in one stack) - won't matter much. It will help if there is some debree on the battlefield as it will slow the zombies down some, but before they hit you, there should be at least 4-5 stacks of fire elementals who would have already taken down 1-2 of the 4 stacks of the zombies. So, what is the nightmare supposed to do? RUN. Avoid all attacks (unless a zombie stack gets down to a few where if it attacks it could risk loosing a phantom stack - just make sure you have enough intiative on the waitlist to run away before one of the full stacks knocks you down.) You will probably have only the original stack and perhaps a phantom stack left at the end of the battle and be drained of mana, so fill up at the well on the beginning of the next turn (or this turn if you haven't already) and continue up the road to the west.
Unfortunately, you won't be able to get the frenzy scroll, so keep going until you get to the earth elementals. Again, repeat the same process. Save some mana if you can, you will need it in the next couple of turns. Not going to go through the battle strategy again, especially since this battle is a piece of cake.
Continue to head north and kill any hero you see that has a low creature count. The green AI will have about 4-6 out there easily. When you can, attack the castle. Again, this is a very easy battle and you should have this task completed before the end of the 12th day. (I had 4 nightmares and 7 succubus and 15 hell hounds left after the battle for the town was over.) As soon as the city is captured, build a mage tower and then druid stones. As time allows get treants, a capital, a citadel and a castle ASAP (in that order). If you have expert logistics, you should be able to make it back to the building that produces high level sylan creatures. Take control of that and buy the treants there. Wait until day 15, and buy the 2 additional treants. Go back and buy out all creatures in town. Start collecting some of the mines in the area.
This next week is a building, scouting and experience phase. Head to the NE city but don't go further then you need to. You aren't going to be able to capture the castle as it has dragons. Kill extra heroes that don't need to be scouting the map. If a weak one gets through and starts heading south, catch up to him with your level 1 hero and smite him with hordes of imps and demons. When you get to day 22, buy out the city again (by this point, I had disbanded all my inferno creatures in the NW town - morale penalties aren't worth it), but leave the creatures there to defend in case of a rogue hero. Also, buy the additional treants again. Agriel should head south by day 25 and then easily capture the city on day 29.
Buy out the south city of creatures. Now, GET NORTH FAST! Gilraen will have his army and will also successfully get the Frenzy scroll. This is an ok thing. You should make it back to the NW city and hold out there. He will follow you somewhat... if you can hold to day 36, buy out the city again, and also upgrade to ancient treants. Then, go after Gilraen!
This battle will be tough... but again, you can beat him. (It is easier if you don't have Hellfire/Hellwrath abilities as they drain your summoning mana, but I had it and got by.) Gilraen likes frenzing your Treants... which works great - just keep your creatures away from your treats and his creatures will go down quickly. I usually wound up with 10-16 treats after the battle with him. (Everything else was desimated.) However, this is now enough to get back to the NW town. Wait around until day 43, get a new horder of creatures and go after the druids.
If you haven't moved your second hero to the south town yet, do that. He can be a transporter in the future. (Once the druids are dead build up agriel's army.) Defend your towns. (Green shouldn't move for a while.) As your army gets larger, clear the path to your southern town and get additional reinforcements. Get Agriel to level 24 and then attack the NE town which will go down easily. (Two towns to one.)
That's how easy it is. Keep in mind though that it took me 6 months to accomplish this idea! Let me know if this works for you. (I also had to reply mission one about 6 times to get summoning magic, so try not to get frusturated!)
Ok. very nice tactics but look here are the skills that I prefer to have at Lv24.
Ultimate Gating: Consume Corpses; Hellfire; Mark of the Damned; Urgash's call
Expert Atack: Battle Frenzy; Excruciating Strike; Power of Speed
Expert Logistics: Pathfinding; Swift Gating; Teleport Assault
Expert Dark Magic: Master of Mind; Weakening Strike; Dark Renwal
Expert Luck: Soldier's Luck; Swarming Gate; Dead Man's Curse
Advanced Summoning Magic: Master of Conjuration; Fire Warriors
So tell me wich of theese skills do I need to get until the end of mission 2
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Forgive my spelling!:<
[URL=http://www.ff-fan.com/chartest]Which Final Fantasy Characte... too long to display...
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Sprite_master
Hired Hero
war dancer
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posted March 25, 2007 06:13 AM |
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Quote: Ok. very nice tactics but look here are the skills that I prefer to have at Lv24.
Ultimate Gating: Consume Corpses; Hellfire; Mark of the Damned; Urgash's call
Expert Atack: Battle Frenzy; Excruciating Strike; Power of Speed
Expert Logistics: Pathfinding; Swift Gating; Teleport Assault
Expert Dark Magic: Master of Mind; Weakening Strike; Dark Renwal
Expert Luck: Soldier's Luck; Swarming Gate; Dead Man's Curse
Advanced Summoning Magic: Master of Conjuration; Fire Warriors
So tell me wich of theese skills do I need to get until the end of mission 2
gating is your best object. use that
phantom forces and summoning magic is useful
NO LOGISTICS!
NO LUCK!
but i can seem t defeat mission 5 campaing 2.
name of mission 5 is agraels decision
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sylvan's angle
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Sprite_master
Hired Hero
war dancer
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posted March 29, 2007 06:11 AM |
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im getting stumped on campaing 2 mission 5
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sylvan's angle
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alcibiades
Honorable
Undefeatable Hero
of Gold Dragons
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posted March 29, 2007 11:15 AM |
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Can you specify what your problem is? There is a bit on info here on mission 5:
Quote: Inferno mission 5 was a little tough.
Their is no town nor any enemy on this map, only a single place to buy creatures.
Thanks to high moral (+5) I was able to kill those druids, which are all over the map. Think I was in the 5th month before winning. You need some gold (about 10k, but depends on how often you buy/upgrade troops. I bought only troops twice, but upgraded non-upgraded when I could), so don't always take experince from the treasure chests.
I avoided to fight un-needed fight, especially agains shooters/casters. You need to fight some emerald dragons at least once to win.
Gating is helps alot as you can't get reinforcements unless some creatures join you (some will) and the fortress in the very beginning.
Remember, your boat(s) will NOT discover new areas! You can only do this from land, which also forces you fight some creatures to discover new sea for you to sail in.
You may also red the Celestial Heavens walkthrough.
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What will happen now?
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alcibiades
Honorable
Undefeatable Hero
of Gold Dragons
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posted May 27, 2007 11:26 AM |
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I experienced a similar problem when I upgraded from 1.3 to 1.4 (or was it 1.4 to 1.41? Don't recall ...) during the Dungeon Campaign. So this is just a guess, if you patched the game that might be the problem. Unfortunately, the only solution I found was to restart the campaigns and use cheat-codes to skip the first campaigns I had already played.
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What will happen now?
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The_Mysterious
Adventuring Hero
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posted May 29, 2007 09:30 AM |
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I'm stuck at the Conquest of The Cultist campaign, the Ginrael thing.
How am i supposedto beat 12 Emerald dragons, there are 2 heroes with dragons, i can't avoid them. What are best strategies?
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Serpent2
Famous Hero
Overlord of Tililea
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posted June 01, 2007 03:53 PM |
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HEEEEEEEEEEEEEEEEEEEEEELP Stil stuc on mission 3! My heroe has advanced gating,basic attack, expert logistics, advanced summoning magic,Aura of swiftness, consume corpses, battle frenzy, pathfinding, slift gating, teleport assault, master of conjuration, fire warriors, lightning bolt, stone spikes, Righteous might, teleportation, phantom forces, raise dead, summon elemantals, ATK-5, DEF-1, Spellpower-4, Knowledge-8, Luck-o, Morale-0, Mana-80 and stil though i've tried all of the heroic level tactics I cant make it EVEN ON THE NORMAL! PLS, tell me how do I make it on Normal in this condition or this ******* mission is driving me crazy!
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Forgive my spelling!:<
[URL=http://www.ff-fan.com/chartest]Which Final Fantasy Characte... too long to display...
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The_Mysterious
Adventuring Hero
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posted June 02, 2007 12:51 PM |
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What are the skills and abilities required for The cultist mission 3?
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The_Mysterious
Adventuring Hero
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posted June 03, 2007 01:14 PM |
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send me mission 3 replay (urgent)
Well, sorry for double posting, but i really need someone to host/upload/share his or her replay of Inferno campaign's mission 3, i'm stuck at it and yet better, with NORMAL difficulty...
AND people seem to think it's easy with Heroic difficulty?
Give me a break!
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