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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Heroes 5 Strategy: Playing Inferno Faction
Thread: Heroes 5 Strategy: Playing Inferno Faction This thread is 30 pages long: 1 2 3 4 5 ... 10 20 ... 26 27 28 29 30 · «PREV / NEXT»
feluniozbunio
feluniozbunio


Promising
Supreme Hero
posted August 13, 2007 04:20 PM
Edited by feluniozbunio at 16:27, 13 Aug 2007.

i usually make lvl 10-12 week 1 lvl15 week 2 end game before week5 most of times (or 6 or 7  if the map is big)  

It all depends on map but i generally play maps with lots action(many neutrals to kill=>fast exp gain). Try maps in www.toheroes.com There is a ladder going as well. Many good players there.

If a map lacks neutrals(like rmg maps) it takes much more time to exp just coz theres not enough stuff around to kill.

You can look at my profile at www.toheroes.com and try maps ive played. They are all available there.

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samiekl
samiekl


Supreme Hero
posted August 13, 2007 04:26 PM

I suppose you're talking about hard difficulty and playing with dungeon.
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feluniozbunio
feluniozbunio


Promising
Supreme Hero
posted August 13, 2007 04:28 PM
Edited by feluniozbunio at 16:36, 13 Aug 2007.

Im talking about hard difficulty but not dungeon, all castles. Oh my games sometimes are longer but its only coz we keep pounding each other and cant finish off. Theres no wandering around, just pure aggression
Another factor is that i dont like long games. As soon as i have lvl 20 hero i wanna crush my opponent , not play for another 2h or so. (many players like long games, not me)

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Squire_leader
Squire_leader

Tavern Dweller
Serving my cause to the death!
posted August 14, 2007 12:13 PM

infernal creeatures are good, but they have only 2 shooters:the pair of succubus

i think that Deleb is the best Inferno hero, because of the fireball ballista( and of she's funny description : IRON MAIDEN )

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted August 14, 2007 12:18 PM

Squire_Leader > You don't have to post in every thread just to say what everybody knows. Deleb being the best hero is hardly very novel.
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Squire_leader
Squire_leader

Tavern Dweller
Serving my cause to the death!
posted August 14, 2007 12:22 PM

Quote:
Squire_Leader > You don't have to post in every thread just to say what everybody knows. Deleb being the best hero is hardly very novel.


i only write my opinion.

i think its not a violation of rules write what I think.

or it is?

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted August 14, 2007 01:23 PM

It's not a violation of the rules to state your oppinion; however, since we are quite a lot of members, sometimes it's worth considering whether what you say contributes something new to the forum, simply because if we all posted all our oppinions on every single topic, it would drown the forum completely in random posts. It's a fine line to walk - when there's new information out, like the Tribes Of The East announcements, everybody are excited and want to share their oppinion on that, which is fine. About all the old stuff, however, it is perhaps less relevant by now.

When I wrote what I did to you, it was not as much to point out something you did in violation to the rules, as to help you get a good start on the forum. Regularly, we have newcomers here who post wildly all over the place, without caring whether the other forumers care about their posts, which is a nuisance and creates a bad atmosphere to everybody involved. Therefore, my advice to you will be, to get the best start here, read the Newcomers Guide, and take a bit of time to look around and learn your way. All that being said, I hope you'll stay and have a good time here.
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samiekl
samiekl


Supreme Hero
posted August 16, 2007 09:33 AM
Edited by samiekl at 09:36, 16 Aug 2007.

Quote:
Im talking about hard difficulty but not dungeon, all castles. Oh my games sometimes are longer but its only coz we keep pounding each other and cant finish off. Theres no wandering around, just pure aggression
Another factor is that i dont like long games. As soon as i have lvl 20 hero i wanna crush my opponent , not play for another 2h or so. (many players like long games, not me)


Unfortunately i'm not that skilled to reach lvl 12 on first week (i reach 9, rarely 10). On some maps that's due to the fact that i cant fight so many creatures to get me to lvl 12 because of the movement. it takes 2 days to take wood and ore. I'm curious how you do it taking into consideration the movement constraints. Not considering that i could get  not so useful skills at level-ups. Or, i played the other day a game with sinitar and at level-ups i got mostly knowledge instead of spellpower. At level 11 or so i had 5 (!!!) spellpower and 11 knowledge. I managed to do something about it with artifacts but that seriously delayed my creeping.

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feluniozbunio
feluniozbunio


Promising
Supreme Hero
posted August 16, 2007 11:56 AM
Edited by feluniozbunio at 12:08, 16 Aug 2007.

The key is to have multiple heroes. I rarely kill neutrals by wood/ore with my main, 1 of them at most usually. Its mostly because i just want to go in one direction and going in opposite direction just to kill some no experience guardian doesnt make sense if you can kill it with some of your henchman.

Another thing is that you always should have a secondary hero next to your main. Main hero kills neutrals, secondary hero gathers goods and give all artifacts to your main. This way you save your movement with your main and you are able to kill more neutrals faster.

Concentrate on most important things with your main hero. Dont kill everything just because it is there. If a lvl 1/2 creature guards some chest that you dont really need and its not on your planned creeping route, dont bother killing it, your wasting too much move to get there and to return to your route.

And last but not least, you need to know the map you are playing in order to be efficient in creeping. If you dont know the map you waste a lot of movement. If you are planning to play a game with someone, knowing the map (and having your creeping route on it) is the key thing, unless you both play blind.

Getting right skillpoints during lvling is just pure luck. Cant do much about it. In few games when i had like you said 5 sp with my warlock i just dumped him and started lvling new one. I was sure i have at least 2 weeks for this (because i knew the map well) and i can afford that. It may not always be a best solution.

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Bombur
Bombur


Known Hero
posted August 18, 2007 12:09 PM

Quote:
infernal creeatures are good, but they have only 2 shooters:the pair of succubus

i think that Deleb is the best Inferno hero, because of the fireball ballista( and of she's funny description : IRON MAIDEN )


Yep Deleb is pretty good with her ballista.You can clear a lot of level 5 creatures with just 2 pitlords and a level 17 Deleb with expert war machines.
As for succubuses I suggest you get Jezebeth.I never liked her until I played Falcons last flight.They were my only survivors and I still had 200 of them.
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Azagal
Azagal


Honorable
Undefeatable Hero
Smooth Snake
posted August 18, 2007 12:13 PM

You can clear many tier 6s with a Deleb lvl. 6 and expert warmachines and just a bounch of horned demons... piece of cake with her...

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Bombur
Bombur


Known Hero
posted August 18, 2007 12:44 PM

I was refering to unicorns,nightmares,djinns and rune priests but not archliches.Almost all have high speed and initiative.And a lot as in "horde" or "lots".I don't think you can say the same thing about level 6.Paladins kill you.Wraiths maybe you defeat them.Rakshashas are though.Treants are dead.Pit lords kill you with meteor shower and warlords kill you before you begin.
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sdfx
sdfx


Famous Hero
posted August 18, 2007 02:30 PM

1 main demon stack + 6 single demons, gate them all = map owned. Tier 7 are owned too because fireball, hellfire from single demons, and hero regular attack(mark of the damned, excruciating strike) ignores defense.

Not to mention that single demons can be used to lure AI into 3x3 square
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Azagal
Azagal


Honorable
Undefeatable Hero
Smooth Snake
posted August 18, 2007 06:10 PM

Quote:
1 main demon stack + 6 single demons, gate them all = map owned. Tier 7 are owned too because fireball, hellfire from single demons, and hero regular attack(mark of the damned, excruciating strike) ignores defense.

Not to mention that single demons can be used to lure AI into 3x3 square


He says it if you just do it right no tier 6 is a problem for you with Deleb... aslong as you have expert Warmachines + Balista

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phoenixreborn
phoenixreborn


Promising
Legendary Hero
Unicorn
posted August 18, 2007 06:16 PM

Quote:
1 main demon stack + 6 single demons, gate them all = map owned.


I'm confused I thought if you gated 1 creature the circle would appear but when the gated creature was supposed to come in, nothing happens because the original stack is not large enough.  I will have to test.

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted August 18, 2007 06:18 PM

Quote:
1 main demon stack + 6 single demons, gate them all = map owned. Tier 7 are owned too because fireball, hellfire from single demons, and hero regular attack(mark of the damned, excruciating strike) ignores defense.

Not to mention that single demons can be used to lure AI into 3x3 square


That's true, you can kill almost anything with almost nothing, plus monsters often ignore your demons and go after the machines so the losses are even smaller (If there are any, since tent keeps ressurecting..)

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Azagal
Azagal


Honorable
Undefeatable Hero
Smooth Snake
posted August 18, 2007 06:22 PM

@Phenix it depends on your gating skill how large the stack has to be to sucessfully gate.
For example: If you have basic gating you gate 25% of your original stack so your gating stacks would have to feature atleast 4 demons.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted August 18, 2007 07:30 PM

No, even 1 unit stacks can gate - it's not that easy though because chances are not in your favour. If you hover the cursor over the gate icon it says gate 0-1 units.
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Azagal
Azagal


Honorable
Undefeatable Hero
Smooth Snake
posted August 19, 2007 05:49 AM

yeah its true but with basic gating you have a chance of 1/4 of sucessfully gating with only 1 unit. And I prefer to be sure to have my gated units as they really help you a lot --> steal retaliation and doing some hellfire dmg.

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GrinningMoon
GrinningMoon

Tavern Dweller
posted August 20, 2007 04:36 AM
Edited by GrinningMoon at 04:37, 20 Aug 2007.

Playing Inferno in HoMM5 feels to me like playing a fantasy-styled, turn-based Brotherhood of Nod. Which is why I love it so much.

Your stuff isn't really geared for going toe-to-toe with the arsenals of their opponents. You can't simply 'play to win', so to speak, because you lack the big end-game bombs to build forward to and exploit.

So, instead, you have to 'play to make them lose'. Which, for me, feels so much more crafty and fulfilling.

What do I mean by this?

You use intelligent force composition and exploit every ounce of those juicy, unique abilities your troops have as your trump card, ad you make sure you play this card anytime you can. If you're staring down a lot of enemy spellcasters, bring in the Imps (and maybe Familiars, if he tries to trick you up by substituting-in creature-based spellcasting). If his forces tend to consist of limited numbers of more elite troops, bring-in multiple stacks of Pit Lords and cut them to ribbons with Vorpal Sword attacks. If he hordes-up on lowbie scrubs, put Succubi, Cerberi and Nightmares on them.

Inferno is perhaps one of the few factions that gains few noticeable benefits from having a 'main' army. Your forces are often best when divided into specialist forces, each designed to defeat specific kinds of threats - and then you can opt to increase the number of one 'caste' of specialist if you see an opponent trying for a specific strategy of their own.


That said, I always question whether or not this sort of 'style' is actually worth all the trouble. While the Inferno player busily splits their forces and is forced to really think about how and where to employ their troops, their enemies often do just fine by building Jack-Of-All-Trades armies and simply teching-up to their big bads. On even footing, the Inferno player gets steam-rolled - so it's not so much a matter of us being more capable of chopping our army into specialist slices, it's a matter of us being forced to do it if we hope to win.

I also wonder if, in the end, Inferno doesn't end-up being just plain worse against most other factions as a result of the intention of their design (or, the intention I percieve). When my troops are all at an automatic disadvantage in strength compared to yours, relying strictly on more flexible tactical options and special abilities, what happens when you work towards restricting my options and marginilizing my abilities?

I lose. Every time.

Anyway, Inferno's definately my favored army, and you can definately do all kinds of things with it - but if I had to lay money down on it, it would also take my bet for the weakest overall HoMM5 faction (though still miles ahead from the terrible joke they were in HoMM3).
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