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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Which are the best creatures for each tier?
Thread: Which are the best creatures for each tier? This thread is 6 pages long: 1 2 3 4 5 6 · «PREV / NEXT»
sdfx
sdfx


Famous Hero
posted April 15, 2007 02:00 PM

Bad morale(for example warlock + armageddon) can help imperial griffins too because they stay in the air even longer. Anyway, griffins are easily the best secondary hero's troop - battle dive, or should I say air immortality, is definitely a big plus.
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Beowolf
Beowolf


Adventuring Hero
posted April 15, 2007 02:47 PM

Bad morale triggers before unit takes an action, so if imperial griffin has bad morale, he will not be able to battle dive

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Sanyu
Sanyu


Known Hero
posted April 15, 2007 03:07 PM

Quote:
Quote:
The most useful level7 unit, I'd say Arch Devils. I know they are not popular, but they do amazing job for their faction: Inferno without Devils seriously lacks a punch.


Yeah, right, inferno badly need devils, they're one of lv 7 that is very useful for their town.


Sorry but I can assure you that they are quite useless and their presence won't make a marked significance. I've played against someone and I know it.

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted April 15, 2007 03:44 PM

They are the best damage dealer in the town, twice stronger than nightmares; except them, nothing comes near even 150 dam/week in infernal town. Huge ATT helps, but still, without devils, inferno lacks a punch.

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feluniozbunio
feluniozbunio


Promising
Supreme Hero
posted April 15, 2007 03:59 PM

Yeah and while lvl 7s are generally an easy target to any kind of magic. Inferno is left without their best damage dealers most of time.
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Lathspell
Lathspell


Hired Hero
The Great White
posted April 15, 2007 04:30 PM

Quote:
They are the best damage dealer in the town, twice stronger than nightmares; except them, nothing comes near even 150 dam/week in infernal town. Huge ATT helps, but still, without devils, inferno lacks a punch.


Well duh. Take the 7th creature from any town and it will lack a punch. The devil is one of the weakest level 7 creatures, but being the strongest of all the inferno troops doesn't make it better. Though I find them paired with gating and their summon pit lords spell quite useful. I for one think the skill that makes inferno troops gate instantly greatly overpowers inferno. Can't really remember the name of that skill though...Too lazy to check too .
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Einstein would roll over in his grave. Not only does God play dice...but the dice are loaded!

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted April 15, 2007 04:34 PM

it's urgash's call

Suprised that you find devils weak.. they can be afforded, just like colossi, extremely fast, on any map: Their unupgraded form is not much inferior to upgraded one, save the special. They do a nasty lot of damage, too. They are just bad against dark magic, that's it.

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ChaosDragon
ChaosDragon


Famous Hero
posted April 15, 2007 07:24 PM

Yeah, devil is one of the best lv 7, even their stats is not that good (excpe tdmg and atk).

I agree that urgash call greatly overpower inferno, but you'll get it at lv 28, if you're lucky and can survive till lv 28, and most inferno never able to do that.

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted April 15, 2007 08:09 PM

Yeah, Urgash's call is fun, but compared to absolute luck/protection.. it's just a smy fly on the wall :-X

I'd say it's on pair with arcane excellence, as a nice & balanced ultimate - that's what ultimates should be: Powerful, but not ridiculous.

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ChaosDragon
ChaosDragon


Famous Hero
posted April 16, 2007 07:49 AM
Edited by ChaosDragon at 07:51, 16 Apr 2007.

In theory, Urgash Call is the most easiest way to counter absolute luck and protection.  I mean the theory part is that it's almost impossible to get abs protection, impossible to get abs luck, yet possible to get urgash call. Now for the real practice.

For countering luck, just position your gated stack to block their one turn reach troops from scoring critical+lucky hits on inferno stack, that way make them waste their precious 1st turn, also make them reachable to all 7 inferno stacks (imps, demons and pit lords don't have that big speed, only 5 or 4 speed), and nature luck doesn't has light magic, so puppet them like crazy, if they has cleansing, it's different story, still, ifnerno chance of winning is about 50% or higher. This battle is only about how good inferno player position their creatures.

For countering the might abs protection, Urgash Call also the best way, if both original stack + gated stack deal lucky blow, even nullified, it's still the same as a single stack lucky blow, even abs luck cannot do this thig, againts abs protection, all atk of abs luck are only normal atk, but, urgash call can breach that protection easily. But winning againts fortress is a little harder because of those runes (not because of abs protection), but it's not that impossible.

It's easy to counter them, both in paper and in practice. Because abs protection and luck is not that good in practice (in paper yes, they're godly), they're not as flexible as urgash call.

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Halm
Halm


Hired Hero
posted April 16, 2007 04:23 PM
Edited by Halm at 16:55, 16 Apr 2007.

Imp
The hole population does dmg as an lvl 2 tier and has a average durability. They are cheap making them the best dmgdealer per money right after the blood furys. And their mana stealing can be very usefull. Btw They have the highest Ki in their town, be carefull or the enemy will focus in them. The gremlins are second.
Does anyone know why nival is giving the Imps the lowest powergrowth?

Blood Fury
Also they don't have the impact in the ultimative battle. They are the best dmgdealers for money in the game. And Without relatation! And even more usefull for creaping Warlocks, saving their mana. Highest Ki in their town be carefull...

Hunter
Not much to say, although they are as fragile as the Cerberi they can do twice the dmg. Their cost are medium for their tier. Highest Ki in their town...

Griffin
Best dmg and above average hp for their tier. Their price is rather low. And their spezial can be usefull in many different ways. Highest Ki ...

Nightmare
Their population is Second in dmg and Hp. And they are very cheap! Their spezial is particulary effektive against lvl 6-7 tiers. (Because of their low "real Hp")

This is a close one, the Paladin wins because of his nice spezials.
Just the Pit Lord and and the Matriarchs are below average and expensive. All others would have been worthy winners too.

Not so easy again, but the Magma dragon wins, followed by the Blackies.


Sure for any tatics there are different favorites. This ranking is rather made for might heroes. If you just nuke your enemys away you would love the Hydra ect...
Generally my ranking seams not to differ to much from the posted ones.


Just a few numbers which helped me a little.

"What potential has a tier?"
EffHp and effDmg of the hole populations with growth boosters:


"What to buy first?"
The effHp! and efDmg! per gold not Hp/Gold as it says in the chart:



And finally :  "strenght" =efHp*efdmg/gold.
Low lvl creatures are usually better than higher.

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feluniozbunio
feluniozbunio


Promising
Supreme Hero
posted April 16, 2007 04:29 PM
Edited by feluniozbunio at 16:34, 16 Apr 2007.

Im sorry but this is just a prime example why not to trust statistics. Just one example. Deep Hydras? Wimps according to this chart. Most important creatures in game for warlock. It doesn't even consider
abilities and makes casters wimps^2.

Quote:
Does anyone know why nival is giving the Imps the lowest powergrowth?



Because they neither have no retaliation nor are shooters and because of that they don't count in final battle except for their ability.
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Halm
Halm


Hired Hero
posted April 16, 2007 04:33 PM

Quote:
Im sorry but this is just a prime example why not to trust statistics. Just one example. Deep Hydras? Wimps according to this chart. Most important creatures in game for warlock. It doesn't even consider
abilities and makes casters wimps^2.


I am sorry too. Maybe reading my post again is helpful.

And why are the deep hydras wimps according to the statistic?

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feluniozbunio
feluniozbunio


Promising
Supreme Hero
posted April 16, 2007 04:37 PM
Edited by feluniozbunio at 17:30, 16 Apr 2007.

Quote:
And why are the deep hydras wimps according to the statistic?


Why? Total strength says it is placed on 4th place counting from the last one among ALL creatures from ALL castles, LOL. Hydras aare not only one of the best of their lvl but generally a powerful creature , both cost effective and powerful.

BTW! This chart doesnt even consider Stats. You know, Minos are the best lvl 3 HURRAY... - um wait a sec, did you look at their stats - no why?
- THEY HAVE STATS OF LVL 2 CREATURE

Well this post wasn't meant to be offensive. I appreciate your work , its just that it has many flaws.

Sorry i cant make any more posts for today so ill edit this one

Edit: OK Ive read about those effective stats but still it is just a virtual thing. Minotaurs are one of the worst lvl 3 and according to this chart its one of the best. It's hard to point a crucial error here because you must consider a game as a whole to evaluate creature and take every circumstances and this chart doesn't do it. Thats why it may be misguiding , especially for new players.
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Halm
Halm


Hired Hero
posted April 16, 2007 04:43 PM
Edited by Halm at 17:13, 16 Apr 2007.

And yes you are right the spezials must be considerd apart. But that doesn't make anything wrong. If someone forget them it and takes any chart to serious it's not our fault isn't it?

Understand it and find it usefull or better ignore it. Your choice
The description of the numbers can be found here:
[url=http://heroescommunity.com/viewthread.php3?TID=21563] The explanation [/url]


I see there is a misunderstanding, this chart does consider stats!

Suggestions for Improvements are always welcome but I can't understand whats wrong?
Ah I see there was an error in the description of chart 2 ofcause there is effdmg/gold not dmg this would really make no sense.


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Sanyu
Sanyu


Known Hero
posted April 17, 2007 11:21 AM

Quote:
Im sorry but this is just a prime example why not to trust statistics. Just one example. Deep Hydras? Wimps according to this chart. Most important creatures in game for warlock. It doesn't even consider
abilities and makes casters wimps^2.

Quote:
Does anyone know why nival is giving the Imps the lowest powergrowth?



Because they neither have no retaliation nor are shooters and because of that they don't count in final battle except for their ability.


Try gating them
Sucks even more mana, and you should see their high damage.

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ZombieLord
ZombieLord


Promising
Famous Hero
that wants your brainz...
posted April 17, 2007 11:33 AM

Well, Imps CANNOT have high powergrowth because of the too-good ability that sucks mana. If they had, they would become overpowered

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nickkkk
nickkkk


Known Hero
Necro fan since 1988
posted April 29, 2007 05:17 PM

1. imp for their quality, a nightmare for the warlocks and mages
2. blood fury, you know why
3. blackbear rider, at least in my opinion (paw strike)
4. Grim rider, no doubt about it
5. Leeches, my favourite army
6. wraight, don't ask me why, true it's ability lacks, a lot, but all in all very tough
7. Magma Dragon, 280 HP c'mon

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sq79
sq79


Famous Hero
posted April 30, 2007 09:58 PM
Edited by sq79 at 21:59, 30 Apr 2007.

Level 1 : Sprites spray attack + no retaliation int 14
Level 2 : Blood furies no retaliation int 16
Level 3 : Cerebus triple attack + no retaliation int 13
Level 4 : Imperial griffins diving int 15
Level 5 : Nightmares frighten enemy int 16
Level 6 : Paladins - clear stack int 12
Level 7 : Emerald dragons int 14
Coupled with wyngaal, they will scare the hell out of anyone in late game

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FORTRESS_FTW
FORTRESS_FTW

Tavern Dweller
posted July 16, 2007 02:58 PM - penalty applied.
Edited by alcibiades at 19:40, 26 Jul 2007.

i dont knoe this for sure but this stuff is a guess i think asaasains are the best tier 1's got as much attack as a footmen i think.Also yes u r right marksman best tier 2.then this one was hard but im gonna say master hunters??? maybe just maybe. tier 4 i dunno.tier 5 hmm ... dunno  it either. i would have to say tier 6 is paladins and tier 7 well im saying this in stats because the phoenix only owns cause of its abilities.probly black dragons because in most of the heroes games black dragons were usually the best unit you could recruit at a town.Now remember these are just guess they could be perfect they could be alot off im too lazy to do research


Moderator's note: Penalty applied for breach of COC rules by constantly making new usernames instead of sticking to excisting accounts.

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