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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Poll: Best magic school
Thread: Poll: Best magic school This thread is 4 pages long: 1 2 3 4 · NEXT»
skullman
skullman


Famous Hero
banned
posted November 19, 2007 10:10 PM
Edited by alcibiades at 22:27, 19 Nov 2007.

Poll Question:
Poll: Best magic school

i haven't noticed another poll about this so i'll just start one, what is you'r favorite magic school.
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Responses:
Light Magic
Dark Magic
Destructive Magic
Summoning Magic
Adventure map Spells
Rune Magic
Warcry
 View Results!

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted November 19, 2007 10:22 PM

Don't remember whether there is a poll about it. There is an old thread lying around which does not include latest schools.

I vote Light Magic as my favorite school, even if I know it's not always the best. I guess I'm just too much of a do-gooder to really feal comfortable with Dark Magic, and I must say there are a lot of nifty spells in Light - you just rarely go wrong with Mass Haste and Resurrection. Divine Vengeance sounds a bit imba also.
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What will happen now?

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GenieLord
GenieLord


Honorable
Legendary Hero
posted November 19, 2007 10:40 PM

Quote:
Don't remember whether there is a poll about it. There is an old thread lying around which does not include latest schools.
There is a thread about it (here), made by Valeriy. As you say it doesn't include Rune Magic Warcries, although I wouldn't consider them as magic schools, mainly because only one faction is able to use each one of them, while others can be used by everyone. You will never know how it is to use Rune Magic with Haven, for example. It might be much better than Light Magic or Dark Magic, but you will never know...

My vote goes to Light Magic. Destructive Magic is weaker on the late game and Summoning Magic is strong only with specific factions (Academy and Necropolis). Dark can be great, but I prefer mass effects than area effects, which are more common in Dark Magic.

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unixmage
unixmage


Known Hero
Demon Slayer
posted November 19, 2007 10:55 PM

Dark Magic. Always the best!

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted November 19, 2007 10:56 PM

Huh? That's just in lvl 2, the good mass spells as mass slow/confusion/weakness/suffering are still there. And they are not few either, just one less than in light. I'd  favour for dark magic as they can help more in earlygame while still amazing in lategame but it's a matter of preference mostly. Runes are not exactly spells and warcries are pretty self-descriptive - nada.

In terms of fun I find light the least appealing, destructive have these crazy mwahaha moments() and summoning are more creative and interesting to use.
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Adon
Adon


Known Hero
posted November 20, 2007 02:20 AM

I love summoning...its so neato and creative and can do amazing things.

But Dark is the strongest school for blind, frenzy and puppet master, if not mass slow (which is much better than mass haste).
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sith_of_ziost
sith_of_ziost


Promising
Supreme Hero
Scouting the Multiverse
posted November 20, 2007 02:40 AM

I will offer a counter with my favorite Summoning Magic.

To Light Magic- Unless terribly overwhelmed, nothing in light magic can stand against a plethora of elementals, the Phoenix, and arcane crystals blocking every freakin path.

To dark Magic- Well, berserk and puppet master are all fine and dandy, but, as I recall, the Phoenix is immune to mind control. I think elementals are too. Can't control a fire trap or blade barrier, so what else?

To destructive magic- This is the only school that puts up a fight. But, unlike destructive magic, Once summoning magic deals its damage, it stays on the field most the time. Also, destructives power is fixed. Summoning is not. Many different things can happen at once.

Hah! Beat that!

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Moonlith
Moonlith


Bad-mannered
Supreme Hero
If all else fails, use Fiyah!
posted November 20, 2007 02:42 AM

Dark Magic, no contest

Yes, Cleansing can cancel Frenzy and Puppet Master, but that just means you have to choose carefully.

That aside, unlike Light Magic, Dark is ALWAYS reliable. If your army is weak, Light wont do you much good, whereas Dark works regardless of the size of your own or your opponent's army.

Of course that reliability is countered by Light Spells never being resisted But whatever.

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Moonlith
Moonlith


Bad-mannered
Supreme Hero
If all else fails, use Fiyah!
posted November 20, 2007 02:45 AM

Quote:
I will offer a counter with my favorite Summoning Magic.

To Light Magic- Unless terribly overwhelmed, nothing in light magic can stand against a plethora of elementals, the Phoenix, and arcane crystals blocking every freakin path.

To dark Magic- Well, berserk and puppet master are all fine and dandy, but, as I recall, the Phoenix is immune to mind control. I think elementals are too. Can't control a fire trap or blade barrier, so what else?

To destructive magic- This is the only school that puts up a fight. But, unlike destructive magic, Once summoning magic deals its damage, it stays on the field most the time. Also, destructives power is fixed. Summoning is not. Many different things can happen at once.

Hah! Beat that!


Light - Flyers can cross crystals

Dark - Phoenixes and Elementals don't need to be killed to win Although the impact of elementals or phoenixes really depends on the enemy's army strength.

Destructo - Touché

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Adon
Adon


Known Hero
posted November 20, 2007 02:49 AM

Summoning is great for creeping and rushing (I think the best of all for wizards in this case) but yeah, late game its best use is either Phantom Forces to duplicate your best stack (does MoTW still create double forces? those were the days!), raise dead for the final fight and swarms to keep the worst units from ever attacking. None of which is going to help as much as puppet or frenzy or blind or mass slow/confusion.
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sith_of_ziost
sith_of_ziost


Promising
Supreme Hero
Scouting the Multiverse
posted November 20, 2007 06:03 AM

@Moonlith - Well, for light magic, that's where elementals and phoenixes come in As for dark, well that's where the crystals and blade barriers come in.

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Moonlith
Moonlith


Bad-mannered
Supreme Hero
If all else fails, use Fiyah!
posted November 20, 2007 06:08 AM

Quote:
@Moonlith - Well, for light magic, that's where elementals and phoenixes come in As for dark, well that's where the crystals and blade barriers come in.


Crystals and blade barriers do little good when your own stacks are frenzied and murdering each other behind those barriers That aside, Mass Confusion ruins any odds of your army throwing decent damage at the opponent's when they keep cowering behind those barriers.

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ismail222
ismail222


Known Hero
The Cataclysm
posted November 20, 2007 06:12 AM

destructive ftw,blow ur enemy to oblivion with spells

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Cleave
Cleave


Promising
Famous Hero
Raging Blood
posted November 20, 2007 11:49 AM
Edited by Cleave at 11:49, 20 Nov 2007.

Adventure map Spells? Is that even a school?

I voted Dark, it is reliable. Although it lacks power against undead and elementals, it's very hard to dispel without the proper counterspell. It is actually the most annoying school of magic for the Stronghold. And Dark makes early fights much easier (at the beginning all you need is Decay).

Runes are more of an endgame trick and they can be a real pain still some are wy better than others (run of charge early on can compensate for the Fortress troops being so slow).

Warcries are nice but they can't dispel Dark Magic effects and that's a real weakness.

So I vote for Dark (Destructive being a second choice especially with Empowered Spells, I like Summoning but in my experience the Phoenix could rarely change the outcome of a battle, still Fist of Wrath can be useful against black dragons for instance but it doesn't pack the damage that destructive spells yield).

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andrei98Raelag
andrei98Raelag


Hired Hero
boy,that is good in tote
posted November 20, 2007 12:02 PM

dark and destructive.i love damage spells and curses

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Adrius
Adrius


Honorable
Undefeatable Hero
Stand and fight!
posted November 20, 2007 12:33 PM

Well, itīs all different from faction to faction, Phantom forces work for all factions, so summoning isnīt bad, if you get phantom forces that is . Blowing things up with destructive magic works too, but itīs very spellpower depending. Dark doesīnt work very well against necropolis.
The only school that seems to works fine with all factions seems to be light, so my vote goes there.

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HartZa
HartZa


Known Hero
watchout graveyards!
posted November 20, 2007 02:01 PM

Dark. No matter how strong enemy army is you have always a chance to defeat him(exluding mind immunities etc)

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mamgaeater
mamgaeater


Legendary Hero
Shroud, Flying, Trample, Haste
posted November 20, 2007 07:42 PM

Summoning
one reason
1.imbue with fire trap or arcane crystal
2.fire

this is my favorite if your hero uses rain of arrows the chaos is awesome... but you need lots of knowledge

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emilsn
emilsn


Legendary Hero
posted November 20, 2007 08:14 PM

Hmm... Dark magics: Confusion is a real bugger

But I will take Light anytime, Dwarves = light. Haven = Light. Academy = Summoning + LIGHT!!

I always take light, also sylvan.

Light for the win
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted November 20, 2007 08:26 PM

As it is evident from the poll results the dark side is stronger Join us, we have cookies!
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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