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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Heroes 5 Favourite Magic Poll
Thread: Heroes 5 Favourite Magic Poll This thread is 9 pages long: 1 2 3 4 5 6 7 8 9 · «PREV / NEXT»
Necromancer
Necromancer

Tavern Dweller
posted June 10, 2006 02:55 PM

Every magic has it's favorites but dark magic rules!!!

Have U tried the mass slow..mass confusion combo..followed by frenzy..hehe

2nd place - Summoning magic
But I believe only the Necro benefit from it the most..raise dead, phantom image & summon phoenix

3rd place Light Magic
mass bless, mass haste & ressurection..really great spells

Last - Destructive magic
IMO D magic is simply not useful enough..'cept for the warlock but otherwise the damage is simply too low to be of any use compared to other schools

Also I think there is still room for more spells to come..In H3 there at least 20 more spells than H5

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rainalcar
rainalcar


Promising
Famous Hero
Heroji su zakon
posted June 11, 2006 07:50 PM

Actualy confusion + frenzy isn't that good, because there is (mostly) no retaliation Not that it's bad though

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rpgguy
rpgguy


Adventuring Hero
Scholar
posted June 12, 2006 01:28 PM
Edited by rpgguy at 13:29, 12 Jun 2006.

Quote:
I think summoning magic kick  @$$ because conjure phoniex is he)) of good. 66o hp and 120-180 damage


the summon pheonix spell is realy great yes, but the numbers you entered here are inacurate becuase its changes greatly upon the spellcaster's spellpower. my pheonix has almost 2k hit points and does almost 3 times the damage you indicated here.

BTW: i dont belive a summoned pheonix can resurrect himself.
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Week Of The Rabbit
Triple Growth For All Creatures

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Wiseman
Wiseman


Known Hero
posted June 12, 2006 05:18 PM

Can Puppetmaster be removed, once cast?



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Truth may be out there, but lies are inside your head.

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wulfe
wulfe


Hired Hero
posted June 13, 2006 03:57 PM

i like Dark magic best, because, it has a large number of disabilitating spells and even some direct damage, i won many a battle with mass slow and curse of the Netherworld i do think it is good that it doesnt work against other undead, else it be overpowered if it isnt allready
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Everybody belongs to the world and the world belongs to everybody

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rainalcar
rainalcar


Promising
Famous Hero
Heroji su zakon
posted June 13, 2006 05:10 PM

Yes it can be removed.
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chpr
chpr


Adventuring Hero
posted June 13, 2006 10:01 PM

the key with puppet master is that u should have sorcery, not him, (if he doesn't have it, the battle will be won quite easily)

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Wiseman
Wiseman


Known Hero
posted June 14, 2006 07:24 AM

Quote:
Yes it can be removed.


How?

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rainalcar
rainalcar


Promising
Famous Hero
Heroji su zakon
posted June 14, 2006 07:56 AM

Cleansing, using the area damage spell on your unit, magic immunity...
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M4Carbine
M4Carbine


Hired Hero
posted June 19, 2006 10:46 AM

Light Magic is the best, it mostly enhance you own units, ressurcation is the best spell in the game.

Destructive would be second, with the powerful implosion.And everyone need damaging spell.

Drak is third, their spells are just like light but focuses on the enemy, and if they are immune to them, it does nothing, its Curse of the netherworld is probably better than word of light sense it affect 4 race rather than 2, but pupet master is no match for ressurcation.

Summoning is just confusing, its got a bit of everything, and the elemental spell won't allow you to chose which one to summon.

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Thanatos
Thanatos


Known Hero
posted June 19, 2006 12:30 PM

Quote:
is sorcery useful in this game? haven't played much of the academy and dungeon. (academy now sucks!! it used to be my fav!!!!! {after the necros} in h4)


Depends on the type of hero you are using... it's an absolute must have for Necro's, Warlocks and Wizards since they're magic based and Sorcery's abilities allow you to cast more spells in a shorter time, for Warlocks and Necro's the abilities that reduce spell cost and boost mana  regenration are also very useful since they're generally knowledge starved.

I think Knights and Demon Lords can generally skip it, for Rangers it would depend on hoe much magic they plan to use and whether it affects imbued spells or not.

My $0.02


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juventas
juventas


Adventuring Hero
posted June 19, 2006 06:13 PM

My favorite magic is destruction.  Meteor storm, implosion, and armageddon are among the most impressive-looking spells.

Summoning is probably my least favorite.  It's extremely powerful, but it's also amazingly boring.  Arcane armor looks magnificent, but it is so much more useful to cast phantom forces or summon phoenix.

Light and dark are also boring, but their masteries are fast and effective.  I think dark has the edge on light magic.  The highlights of dark magic are puppet master, frenzy and blind.  Think about it: even though there are easy ways to remove all three of the spells, if you cast it on a stack before your enemy hero's turn, you just effectively made that stack lose its turn even if the enemy hero dispels it immediately afterwards.  If you cast intelligently, you can effectively keep your enemy from using 1/7 of his stacks the entire battle!  Well, at least until he casts magical immunity on all 7 of his units.
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Nebukanezar
Nebukanezar


Hired Hero
posted June 19, 2006 06:19 PM

I voted for Dark magic.
Direct damage is good, but I like to take control of my enemies' best units and weaken the rest of them...

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RaZmuShaDoW
RaZmuShaDoW


Known Hero
The Sync Bug Hunter
posted July 04, 2006 03:38 PM


Amen to that. The game without Expert Town Portal is a total bore, because you waste way too much time riding back and forth and back and forth and back and ....

Blaaaaaaaah.

Bring back expert Town Portal, or at least make it an option in game. Powerfull - yes. But opening for 10 times as much gameplay, which also counts for something!!!



Yeah - bring back the owerpowered TP spell! Make HOMM5 the first time shooter! Everything would be so fast and dinamic.

My poin is if you want to be REALY good in strategic games you have to do some boring work. If you want quick pleasure you should by Mortal Combat 5
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IceQueen
IceQueen

Tavern Dweller
posted July 06, 2006 09:09 PM

do not underestimate summon magic. summon phoenix is amazingly powerful. even if you don't get that spell, summon elementals is not bad either. and lastly, though raise dead doesn't let you keep your units at the end of battle, you can still have the edge on your enemy if you can keep your creatures alive, even if temporarily.

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mad_elemantle
mad_elemantle


Hired Hero
posted August 20, 2006 11:25 AM

i vote dark magic

PUPPET MASTER ROX!!!!!!!!!!!!

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Demortae
Demortae


Adventuring Hero
posted August 20, 2006 02:39 PM

#1 Summoning...phoenix, raise dead, and don't forget wasp swarm, mediocre damage, super stunning, and imbuable on my rain of arrows.

#2 Light...great school

#3 dark...many spells that cover many situations

#4 destructive...damage is great, but not all situations call for a damage type spell.  
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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted August 20, 2006 02:56 PM

Quote:
#1 Summoning...phoenix, raise dead, and don't forget wasp swarm, mediocre damage, super stunning, and imbuable on my rain of arrows.


I cannot truely believe you wrote this and honestly ment it?

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Demortae
Demortae


Adventuring Hero
posted August 20, 2006 03:30 PM

Quote:
Quote:
#1 Summoning...phoenix, raise dead, and don't forget wasp swarm, mediocre damage, super stunning, and imbuable on my rain of arrows.


I cannot truely believe you wrote this and honestly ment it?


I do mean it, and what you truly won't believe is that I can beat haven with it a goodly percentage of the time.

Wasp Swarm is imho, the most underated spell there is.  Think about it, a hero's initiative is 10 (better with sorcery, if you are casting the spell), a marksman's is 8.  Wasp swarm with expert summoning knocks the marksman's next action back over half a turn, which is damn near a full turn for you, when you can do it again.  Hunter's warding shot knocks it back a 'lil more, sprites can try to cleanse haste, if you want some assistance from your troops.  It is an exceptional strategy that works.  With it imbued on your arrows, it doesn't matter how many stacks their marksmen are split into, and effects your choice of other units.  Best of all, even without using sylvan's racial, it can make clearing most neutrals alot easier that most of the more commonly used spells can.  It also inflicts a bit of damage, just incase this wasn't enough (40 + 8*spell power.

I also forgot to mention phantom forces, which is likewise a remarkable spell(especially with soldier's luck).


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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted August 20, 2006 04:03 PM

Quote:
Quote:
Quote:
#1 Summoning...phoenix, raise dead, and don't forget wasp swarm, mediocre damage, super stunning, and imbuable on my rain of arrows.


I cannot truely believe you wrote this and honestly ment it?


I do mean it, and what you truly won't believe is that I can beat haven with it a goodly percentage of the time.

Wasp Swarm is imho, the most underated spell there is.  Think about it, a hero's initiative is 10 (better with sorcery, if you are casting the spell), a marksman's is 8.  Wasp swarm with expert summoning knocks the marksman's next action back over half a turn, which is damn near a full turn for you, when you can do it again.  Hunter's warding shot knocks it back a 'lil more, sprites can try to cleanse haste, if you want some assistance from your troops.  It is an exceptional strategy that works.  With it imbued on your arrows, it doesn't matter how many stacks their marksmen are split into, and effects your choice of other units.  Best of all, even without using sylvan's racial, it can make clearing most neutrals alot easier that most of the more commonly used spells can.  It also inflicts a bit of damage, just incase this wasn't enough (40 + 8*spell power.

I also forgot to mention phantom forces, which is likewise a remarkable spell(especially with soldier's luck).




Summoning magic is not to be underestimated(those who have used Dirael in duels should have caught a glimpse of its potential) but it takes time for it to become powerful.I would have no qualms taking it with sylvan if the  map was big,had summoning-friendly towns and utopias but in smaller maps other skills complement your strategy better.Also you will probably not get the spells you want or be able to build mage guilds with the resourse costs of your town.Not until too late.
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