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Thread: Heroes 5 Favourite Magic Poll | This thread is pages long: 1 2 3 4 5 6 7 8 9 · «PREV / NEXT» |
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Demortae
Adventuring Hero
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posted August 20, 2006 10:45 PM |
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No spell school is guaranteed a good early game start. Starting with Dirael, your guaranteed wasp swarm, which is the only truly pivotal summoning spell with this strategy, although with sylvan or your bound to get more.
O, and I forgot to mention as well....Wall of Fog is awesome. -10% damage vs shooters, and -10 to their initiative. Summoning magic is by no means weaker than the other schools, just different.
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mad_elemantle
Hired Hero
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posted August 24, 2006 02:53 PM |
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if you ask me i think the two nobbiest spells are wasp swarm and lightning bolt they both suck at damage
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Demortae
Adventuring Hero
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posted August 24, 2006 03:01 PM |
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Wasp swarm isn't about damage, its the best stunning spell there is, the damage is a bonus. Since it has no area of effect though, it is usually only useful on sylvan heros that can use it with rain of arrows to target several units, or perhaps wizards that can target 2.
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mad_elemantle
Hired Hero
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posted September 01, 2006 03:57 AM |
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but how come when i use wasp swarm theres no stun effect
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted September 01, 2006 02:10 PM |
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Get summoning magic,on expert you get -60% initiative reduction.Lightning bolt is not that bad but it requires some spellpower to become better than icebolt.
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TowerLord
Promising
Supreme Hero
Hero of Good, Slayer of Evil
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posted September 01, 2006 02:48 PM |
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Light magic is the best magic in the game, dark magic comes close in second place!
What makes Light Magic/Dark Magic better than Summoning / Destructive Magic ?
The answer is very simple Mass Spells ! Using only half of the heroes' initiative, and enhancing all (many)the stacks makes these two schools unreachable.
Anyone who says Summoning Magic (because of Wasp Swarm & Raise Dead) is better , must be insane... Sure Wasp Swarm decreases the initiative by 60%, but to only 1 unit. Mass Slow decreases it with 40% to everyone, wasting only 50% initiative, and also lasts much longer! Sure it is nice to have Wasp Swarm + Rain of Arrows, but it can't be compared to Mass Slow followed by Mass Suffering , or Mass Haste followed by Mass Righteous Might, before you can cast the second Swarm.
Destructive Magic is for Warlocks, the others can't use it at full potential! And even Warlocks, with 30 Spell Power, won't do as much good as Light Magic, with it if the armys are very big .
So that leaves only 2 opponents fighting for the title of best School of Magic : Light And Dark !!!
Why is Light Magic the Champion ?!
Sure Light has Mass Haste, Dark has Mass Slow, Light has Mass Righteous Might, Dark has Mass Suffering and so on(Mass Deflect Missile vs. Mass Confusion, Mass Endurance vs. Vulnerability, Mass Divine vs. Mass Weakness), Light has Ressurection and AntiMagic, Dark has Puppet Master and Frenzy... These two schools are so evenly matched, that it is very hard to say which is better! But there is one simple Light spell, that can't be matched by any other school : Mass Cleansing!
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted September 01, 2006 03:01 PM |
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Haven't seen you around for a while! Still defending the Light against the tides of Darkness I see
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TowerLord
Promising
Supreme Hero
Hero of Good, Slayer of Evil
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posted September 01, 2006 03:08 PM |
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Quote: Haven't seen you around for a while! Still defending the Light against the tides of Darkness I see
yeah ... I haven't been very active lately , but I'm making a powerfull comeback
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Demortae
Adventuring Hero
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posted September 01, 2006 04:07 PM |
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Quote: Light magic is the best magic in the game, dark magic comes close in second place!
What makes Light Magic/Dark Magic better than Summoning / Destructive Magic ?
The answer is very simple Mass Spells ! Using only half of the heroes' initiative, and enhancing all (many)the stacks makes these two schools unreachable.
Anyone who says Summoning Magic (because of Wasp Swarm & Raise Dead) is better , must be insane... Sure Wasp Swarm decreases the initiative by 60%, but to only 1 unit. Mass Slow decreases it with 40% to everyone, wasting only 50% initiative, and also lasts much longer! Sure it is nice to have Wasp Swarm + Rain of Arrows, but it can't be compared to Mass Slow followed by Mass Suffering , or Mass Haste followed by Mass Righteous Might, before you can cast the second Swarm.
Destructive Magic is for Warlocks, the others can't use it at full potential! And even Warlocks, with 30 Spell Power, won't do as much good as Light Magic, with it if the armys are very big .
So that leaves only 2 opponents fighting for the title of best School of Magic : Light And Dark !!!
Why is Light Magic the Champion ?!
Sure Light has Mass Haste, Dark has Mass Slow, Light has Mass Righteous Might, Dark has Mass Suffering and so on(Mass Deflect Missile vs. Mass Confusion, Mass Endurance vs. Vulnerability, Mass Divine vs. Mass Weakness), Light has Ressurection and AntiMagic, Dark has Puppet Master and Frenzy... These two schools are so evenly matched, that it is very hard to say which is better! But there is one simple Light spell, that can't be matched by any other school : Mass Cleansing!
Good arguement, and very valid, but in that arguement you've stated its weakness as well, light magic is countered by dark, and dark by light. Mass slow can be better than wasp swarm, but its counterable with a mass haste, cleansing, greaves of the dwarven king. While mass-haste may counter some of the effect of wasp swarm, its effects are instant and uncounterable otherwise (other than many units natural immunity). Also, don't forget the damage, with rain of arrows on a few targets, and wasp swarm you could very easily do 1k+ damage by the final battle of even a quick and easy multiplayer game.
I may very well be biased, but I feel that summoning magic is at least competetive with the other schools of magic.
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TowerLord
Promising
Supreme Hero
Hero of Good, Slayer of Evil
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posted September 01, 2006 04:17 PM |
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1k+ dmg ? you must be dreaming ... wasp swarm formula is 40+8* Sp... even if you shoot 3 arrows with the rain , you won't be doing more than 200 dmg with the pathetic sp of the ranger !
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TowerLord
Promising
Supreme Hero
Hero of Good, Slayer of Evil
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posted September 01, 2006 04:46 PM |
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and also , you cannot say a Magic school is the best based on 3 spells only . what if you don't get raise dead as necro , or wasp swarm as sylvan ? you wasted 1 skill for what ?
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Demortae
Adventuring Hero
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posted September 01, 2006 05:22 PM |
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Edited by Demortae at 17:24, 01 Sep 2006.
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Quote: 1k+ dmg ? you must be dreaming ... wasp swarm formula is 40+8* Sp... even if you shoot 3 arrows with the rain , you won't be doing more than 200 dmg with the pathetic sp of the ranger !
At 5 spell power, it would be 240 for 3 targets, plus 1 attack on each stack as though the hero was 3 levels higher than he is. Of course, hero's attacks apply a much different damage calculation, so it depends on what your favored enemies are. Let's say they are marksmen, inquisitors and paladins. The total attack damage from a level 10 hero would be (assuming they have enough hp's) 244. That is 484 without any real effort to up it. Granted, my 1k might be off base, but so is your 200.
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Doomforge
Admirable
Undefeatable Hero
Retired Hero
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posted September 01, 2006 05:22 PM |
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Quote: and also , you cannot say a Magic school is the best based on 3 spells only . what if you don't get raise dead as necro , or wasp swarm as sylvan ? you wasted 1 skill for what ?
than get enlightment, arcane intuition and learn it from your sprites
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TowerLord
Promising
Supreme Hero
Hero of Good, Slayer of Evil
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posted September 01, 2006 06:24 PM |
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Quote:
Quote: 1k+ dmg ? you must be dreaming ... wasp swarm formula is 40+8* Sp... even if you shoot 3 arrows with the rain , you won't be doing more than 200 dmg with the pathetic sp of the ranger !
At 5 spell power, it would be 240 for 3 targets, plus 1 attack on each stack as though the hero was 3 levels higher than he is. Of course, hero's attacks apply a much different damage calculation, so it depends on what your favored enemies are. Let's say they are marksmen, inquisitors and paladins. The total attack damage from a level 10 hero would be (assuming they have enough hp's) 244. That is 484 without any real effort to up it. Granted, my 1k might be off base, but so is your 200.
you cannot add the arrows from the ranger ... those have nothing to do with your Wasp Swarm , and nothing to do with Summoning Magic .
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TowerLord
Promising
Supreme Hero
Hero of Good, Slayer of Evil
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posted September 01, 2006 06:31 PM |
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Quote:
Quote: and also , you cannot say a Magic school is the best based on 3 spells only . what if you don't get raise dead as necro , or wasp swarm as sylvan ? you wasted 1 skill for what ?
than get enlightment, arcane intuition and learn it from your sprites
Doomforge you are trying to be funny, I suppose!
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted September 01, 2006 07:06 PM |
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He is!
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PhoenixReborn
Promising
Legendary Hero
Unicorn
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posted September 01, 2006 11:07 PM |
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Ok so that's great Light and Dark are 'better' schools. The spells are more powerful. But that doesn't help me much if I'm a Warlock (my favorite faction). I agree that wasp swarm is very useful especially against neutrals.
As a warlock icebolt with master of storms or winter circle often make good sense.
But look. Often a match will come down to one big battle. In that battle a good wizard or warlock with expert summoning can use raise dead over and over (broken spell) and not lose real troops.
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Bask in the light of my glorious shining unicorn.
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emilsn
Legendary Hero
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posted September 01, 2006 11:14 PM |
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I enjoy light magic, Though I hate that i need to have 2 skills to get both mass haste and mass divine strenght(BLESS why the hell didn't they call it that) Those too are great and lovely.. I haven't really seen the shadows of the dark magic. and summoning magic would have been great if you could get more than 1 phoenix and it would be great to summon a ton of elementals! But still love light and with some good skills it really rocks
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DragonLord3000
Known Hero
Romanian flamethrower
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posted September 08, 2006 11:21 AM |
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Woted of Dark magic,very much used in big battles spells like mass slow,vulnerability,weakness...helpfull,but can be cured,so it has some of its bad sides......
P.S. I keep forgeting if frenzy spell is dark or destructive!!
Dungeon warlocks would go for destructive magic whic empowered does very HUUUUUGE damage on enemy troops,so it is my second choice in this case,and for third i would put summoning magic,and in 4th place light magic!
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hot peppers are an ilusion.they do not exist.
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rainalcar
Promising
Famous Hero
Heroji su zakon
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posted September 08, 2006 11:52 AM |
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Quote: Sure Wasp Swarm decreases the initiative by 60%, but to only 1 unit. Mass Slow decreases it with 40% to everyone, wasting only 50% initiative, and also lasts much longer!
That isn't true. Spell Wasp Swarm with Expert Summoning reduces the accumulated initiative by 60 (or 0,6, depends how you analyze the bar), not 60%, meaning that the reduction will be the same no matter how much initiative the unit has accumulated so far, with one exception: if it has accumulated less than 60 than it will still drop down to zero, not into negative.
Slow, on the other hand, reduces the unit's initiative stat by 40%, and this, ofcourse, adds up over time.
Example: if you won't to stop the unit from acting, and it comes immidiately after your hero, and has accumulated, say, 90 points of initiative and has initiative stat 6, mass slow will simply make it reach 100 in more courses. Normally, it would take 2 (90 + 6=96, 96 + 6 = 102), but now it will take 90 + 3,6 + 3,6 + 3,6 = 100,8 -> 3 courses. However, if you cast Wasp Swarm the new initiative will be 30, and it will take (100-30)/6=11,67 -> 12 courses to get a move.
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