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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Heroes 5 Favourite Magic Poll
Thread: Heroes 5 Favourite Magic Poll This thread is 9 pages long: 1 2 3 4 5 6 7 8 9 · «PREV / NEXT»
MornVatreniVuk
MornVatreniVuk


Adventuring Hero
posted September 04, 2007 01:15 PM

Quote:
I don't watch much basketball anymore. Where are you from?


From Serbia. You've won an Euro Championship in Belgrade (2005).

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meff
meff


Adventuring Hero
posted January 08, 2008 08:51 AM
Edited by meff at 08:52, 08 Jan 2008.

vote destructive: yes yes cast you little dark and light spells and when the time comes to use your army you suddenly discover that there's not much left of it

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iulya
iulya

Tavern Dweller
posted January 08, 2008 10:22 AM

I like Light Magic! The beneficial spells beat the attacking spells (in my opinion )

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V3Z0W
V3Z0W


Hired Hero
Griffin Eternal.
posted January 08, 2008 01:40 PM

Quote:
I like Light Magic! The beneficial spells beat the attacking spells (in my opinion )


The same here.

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meff
meff


Adventuring Hero
posted January 20, 2008 11:38 PM
Edited by meff at 23:42, 20 Jan 2008.

But still you can chop small or medium even a huge army if your hero is a good destructive mage.Light helps when the army is medium or big but for small...

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Gauldoth
Gauldoth


Adventuring Hero
posted April 05, 2008 07:12 PM

Quote:
Quote:
I like Light Magic! The beneficial spells beat the attacking spells (in my opinion )


The same here.


Actually light and dark magic are not dependant on the spell power... I agree both are great to weaken the enemy or bless your army but cmon a full damaging army is not invincble, They die really easy with a meteor shower... Especially if u have empowered spells and warlocks luck, destructive magic is unstoppable! Except... MANAAAAAAAAA... destructive spells cost really too much ... empowered meteor is about 32 manas normally so its disputable how many times can u cast spells of destruction in a long battle... Anyways I wote for destruction, the mana problems solution is simple... Kill the enemy fast
____________
What does not kill you simply makes you... Stranger!

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Darkshadow
Darkshadow


Legendary Hero
Cerise Princess
posted April 05, 2008 07:22 PM

"No thread revievial's/b]"

What part is unclear?

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Lexxan
Lexxan


Honorable
Undefeatable Hero
Unimpressed by your logic
posted April 05, 2008 09:46 PM

Your helping it to be revived youself Lichee

Btw I love Light magic
____________
Coincidence? I think not!!!!

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Jonazir
Jonazir

Tavern Dweller
posted April 06, 2008 05:07 PM

Quote:
Quote:
Quote:
I like Light Magic! The beneficial spells beat the attacking spells (in my opinion )


The same here.


Actually light and dark magic are not dependant on the spell power... I agree both are great to weaken the enemy or bless your army but cmon a full damaging army is not invincble, They die really easy with a meteor shower... Especially if u have empowered spells and warlocks luck, destructive magic is unstoppable! Except... MANAAAAAAAAA... destructive spells cost really too much ... empowered meteor is about 32 manas normally so its disputable how many times can u cast spells of destruction in a long battle... Anyways I wote for destruction, the mana problems solution is simple... Kill the enemy fast


Dark is dependant on spell power. Frenzy, Puppet Master, Vampirism and COTN are all affected by spell power. The duration of mass slow and so on are also affected by your spell power.

And in light... well Divine Vengenace and Ressurection are dependant by spell power so it's stupid to say that light and dark magic don't have good use of spell power.
____________

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Gauldoth
Gauldoth


Adventuring Hero
posted April 06, 2008 05:10 PM



Dark is dependant on spell power. Frenzy, Puppet Master, Vampirism and COTN are all affected by spell power. The duration of mass slow and so on are also affected by your spell power.

And in light... well Divine Vengenace and Ressurection are dependant by spell power so it's stupid to say that light and dark magic don't have good use of spell power.


Ok SP is effective on them as well but cmon you are not gonna argue about how effective part right Its much more important in destructive magic, and dark and light magic can be used without much spell power, they would still be effective, destructive wont!
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What does not kill you simply makes you... Stranger!

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Cleave
Cleave


Promising
Famous Hero
Raging Blood
posted April 06, 2008 06:19 PM

For instance Frenzy is better with a high SP but it's still a major nuisance even with very low SP.

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imis4action
imis4action

Tavern Dweller
posted April 06, 2008 06:54 PM

its all about yor castle like if i would have necropolis i would take summoning if sylvan destructive spells but overall i would take light amgic cuz theres nothing like mass haste

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Gauldoth
Gauldoth


Adventuring Hero
posted April 06, 2008 08:29 PM

Quote:
its all about yor castle like if i would have necropolis i would take summoning if sylvan destructive spells but overall i would take light amgic cuz theres nothing like mass haste


Actually mass slow is more effective except in expert level... In expert, they are the same
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What does not kill you simply makes you... Stranger!

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted April 06, 2008 10:37 PM

Actually they are not With haste the initiative ratio is 1.4/1=1.4 and with slow 1/0.6=1.66. In slow's case the effect is superior.
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Gauldoth
Gauldoth


Adventuring Hero
posted April 06, 2008 11:56 PM

Which one did u pick elvin?
By the way I still hate u for that april fools
I cant really believe nobody catched the 3.1 is NOT out part (including me )
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What does not kill you simply makes you... Stranger!

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted April 07, 2008 12:34 AM

Yeah because I edited the title after the 1st, it was 3.1 is out! If I remember correctly my vote was dark but I have changed a bit since then. I do believe that dark is generally stronger but it's more fun to buff yourself. I also adore regeneration

But my current favourite is destructive. Especially when used by academy or dungeon, it's just fun to blow things up. Can be a bit erratic with what units you will encounter or what elemental resistance artifacts the opponent will find but direct spells with sorcery and possibly warlock's luck are too fun to pass by

Summoning easily rivals destructive in my book, has many creative uses. It's more of a combo jack of all trades magic which would be in top spot if not for a few things: I hate it when I get arcane armour instead of phoenix and fist of wrath instead of firetrap on creeping intensive maps. Also the fact that it is of limited use in certain situations, takes some time to see results when there may be no time to lose.

So, destructive, summoning, light and then dark. The gaps are not big, I enjoy all schools.
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Map also hosted on Moddb

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Nebdar
Nebdar


Promising
Supreme Hero
Generation N
posted October 23, 2008 02:39 PM
Edited by Nebdar at 14:41, 23 Oct 2008.

Voted for Summoning

I only now discover the full power and usefulnes of Summonig magic in ToT 3.1 mainly by introducing new spells but:

Fist o Wrath cheap spell but good against those with magic immunities or resistances.

Fire Trap - the do awsome job in any part of the game and let say that your Hero has 10 spellpower = 150 DMG * 8 Mines = and you have casted yourself an invisbile destructive magic spell that deals 1200 DMG, even on no mastery lvl with 2 spellpower you deal 140 DMG it is more then IceBolt. Of course there is matter of luck in placing them but when you learn how you will see the difference

Arcane Crystal - another spell that have specific use. It is blocker but mainly a well placed bomb that only need to be triggered by ranged shoot and boom the Skeleton Archers aren't so good in the mid late game because there isn't so much of them like the old times and they deal pathetic amounts of damage, but they can be useful in this startegy, your Necromancer 15SP places the Fireball and can't be resisted)It also can be good for Academy with their MoTW and Gremlins.

Wasp Swarm - in beging it can be usefull to slow down main targets(it is strange but it can be resisted), but true usefulnes of this spell comes with Summon Wasp Hive spell

Raise Dead - this spell has it uses only for Necro and it is very rare
casted because of the -20%HP which IMO is too much 10, 12 or 15% would be better.(more dependences on the spell mastery)

Phantom Forces - duplicating your most powerful stack of creatures which will act after hero turn is like the duplicated stack had morale bonus and one extra or more turns without damage. The Phantoms are mostly very fragile and they die at the fist atempt but it is their purpose deal extra damage and steal some hits.(with luck)

Earthquake - This spell needs fixing IMO(or mod made). Mostly useless for me, i only use it when i want to win siege without loses(Necro) so i cast it till last Tower will be destroyed.

Blade Barrier - is excelent spell if you can cast it before the enemy army blocks your shooter. It HP and damage aren't impresive but it can save your shooter @@s for 1-2 turns. It is also good to cripple jousting or riders charge.

Summon Hive - there is nice spell 0.6 Init reducment, can make that the closest unit will never move until the hive is destroyed. The hive will be probably destoryed when there can be an chance so if you place it well and when enemy shooters are blocked or killed the only one way to destroy it is hero waisting it's turn on attacking it(This sometimes can be an real dilema for enemy hero). I don't have to say that you can summon as many as you can support and once there are well placed 2-3 hives it's blood bath time.This is mainly for Wizards(MotW and there huge mana reserves) tactic, but it also can prove useful for Necromancers.

Summon Elementals - this spell is rarelly used by  me because i think that a elementals are weak(Air to small HP, Earth it's Init is just, Fire Elemental yes here i agree it isn't so weak but +1Init would make them better, Water Elementals with their nerfed Ice Spells)their amount aren't so great and they don't stack with which each other(Like in H3). It is more like 2-3 lvl spell for me.

Arcane Armour - This spell has it uses only when casted on offensive unit or with unlimited retaliation, high Init, on unit that needs some time and protection to weaken the enemys. I see no point in casting(waisting heroes turn) this spell when in another hero turn the Arcane Armour HP are gone and stack killed. this spell does wonders when stacked with high Defense and Exp. Defense skill(and with Absolute Protection Go Dwarves

Conjure Phoenix - Do i need to convince someone that this is great spell.

And thats why it is my favorite magic school


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blizzardboy
blizzardboy


Honorable
Undefeatable Hero
Nerf Herder
posted October 23, 2008 08:48 PM
Edited by blizzardboy at 20:54, 23 Oct 2008.

I'm under the opinion that dark magic is slighter stronger than other schools if you have what you need, but my favorite is light magic. I enjoy souping up my troops. Plus it has other nifty spells like regeneration, divine vengence (hehe) and resurrection. Last but not least, teleport is my favorite spell in the game because it's such a strategically limitless spell as well as a hard counter against frenzy.

In order my favorites are:

Light Magic
^
^
Summoning Magic
^
^
Dark Magic
^
^
^
^
Destructive Magic

Although as an exception, I enjoy using destructive magic with Academy because Mark of the Wizard, Magnetic Golems, and Elemental Gargoyles can make things lots of fun.

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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted October 23, 2008 08:58 PM

In early game Destructive owns everything.

Dark is the best in my opinion, followed closely by Light Magic.

Summoning is versatile but somehow I find it a bit weaker than others.

Still my favorite is Destructive because it helps your creeping a lot and even in the final battle it is deadly when cast by a high level warlock.
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Lexxan
Lexxan


Honorable
Undefeatable Hero
Unimpressed by your logic
posted October 23, 2008 08:59 PM
Edited by Lexxan at 20:59, 23 Oct 2008.

I like Sylvan + Empathy + Channeling + Ressurection. It's a killer, especially with High Knowledge (which is simply no problem for Sylvan)

and it's easy to get too
____________
Coincidence? I think not!!!!

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