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Golemcrafter
Promising
Famous Hero
Unlimited Fantasy Master
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posted October 16, 2006 08:14 PM |
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Quote:
Quote: I think: wyrms are long and perhaps for them is 2x2 squares not enough. Actually you can make it that we can see only the head of the wyrm and while it moves, it digs itself into the ground (like teleport) and leaves a huge hole as added obstacle.
Quote: But worm-from-the-earth is a nice idea, but on a ship it would look funny
You are absolutley right. But then, what can we do to avoid this "little" bug?
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baklava
Honorable
Legendary Hero
Mostly harmless
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posted October 16, 2006 09:52 PM |
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Vhilhu has a point. That would be like cyclopses in heroes IV - they chopped huge rocks out of ship decks and tossed them at the enemies. Hehehe, I could never get tired of seeing that.
Perhaps wyrms should just outroll themselves from their compact standing form and crawl to the desired place, then roll themselves up again.
Quote: And I cannot understand why people are so struck with the efreet example.I like efreets and I gave an example its just that.Why bash in the head.
Sorry, it was stronger than me. I mean, I like peanuts, but I didn't propose to have them in the lineup.
Perhaps that isn't such a bad idea, actually
Quote: Leviathan?A monsturous snake nothing more.Its like placing a T-Rex at the 7th level no difference to me.
Well it's better than having an efreet in... Oooops, there I go again. That was the last time, I promise
Quote: I know what a gorgon and medusa is but the point is why are we so strickt about it.People at 3do were easy about this and it worked.
There was only one Medusa, mythologically, and she was a gorgon. And by gorgon, I mean woman-snake, not a pissed-off bull who somehow got in a swamp and is so angry about that that it's on a killing spree.
Since we agreed not to have unique characters such as kings, queens or archons (although archons were in the knight faction in Warlords as normal units), it would be irrational to have Medusa in (btw Medusa was her personal name). Same thing about War-Overlord's idea of Scylla or Vhilhu's idea of Ctulhu.
However I really like the name Theologists-Theocrats.
To end the horrible time-taking discussion, I'm against in the deathroll case. I just want to end it once and for all. Like someone already stated, a defensive ability for a tank-like creature is unneeded. It would be better if we gave it something that makes it fight better, like... I don't know... Perhaps something like Battlechant: Activated ability, cast on Self only. Raises the attack of each unit in the stack by... say, 3 for about 4 turns. Can be cast only once per battle.
Quote: Just wanted to point out that according to the official map, there is *no* indication that we will see a sqamp town anytime in near future. Quite on the other hand, what could be the Naga town is placed on some apparantly magically summoned water pools covering a barren wasteland.
Dude, why do you have to be so negative? There's got to be AT LEAST ONE SWAMP IN THE WORLD. Your idea about putting naga in a wasteland has its advantages, but we already made this a swampy town. If you wonder what's the logic of putting the Naga in a swamp, wonder what's the logic of putting Hydras beneath the ground.
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SBlister
Famous Hero
Rakshasa Commander
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posted October 16, 2006 10:10 PM |
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Jesus look at the frenzy of ideas with nothing that actually contributive to the master post. War-Overlord, as usual I take ur brilliance and make it better with the following:
Priestess
The worship of Shalassa takes up the largest part of Naga society, everybody therefore acknowledges the vital role of the Priestesses. Most Naga even worship the Priestesses as they are the only link between them and their Deity. The reason why only females become Priestesses of Shalassa have been lost and the Naga choose to not to change the way it is. The Priestesses are the favored disciples of Shalassa, and have been bestowed with snake-like tendrils that sprout from their heads. Able casters in and outside the many temples, the Priestesses will grant their help to the great heroes should the sanctity of Hashima ever come under threat.
High Priestess
The High Priestesses are the supreme leaders of the Temples of the Naga. They play leading roles in the rituals and have a direct link with Shalassa. Only the most faithful and promising of priestesses are allowed into this most sacred of conclaves. With monumental command over the forces of magic, the High Priestesses are deadly arcanists. Through her will, a High Priestess can protects her allies, summoning the wrath of Shalassa herself in the form of destructive magics against any creature who would do her disciples harm.
It was I who suggested Archon and I support the name change from Priestess-High Priestess to Archon-High Archon.
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baklava
Honorable
Legendary Hero
Mostly harmless
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posted October 16, 2006 10:14 PM |
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Quote: The Priestesses are the favored disciples of Shalassa, and have been bestowed with snake-like tendrils that sprout from their heads.
Having snakes spray out of your head is a blessing? Have I missed something? Shalassa isn't an evil god, such as Tzeench from Warhammer (Lord of Change) who bestows his minions with tentacles and additional horrifying limbs.
Something else, it’s better to do this early so that later we have more time to discuss creature stats etc.
NAGA HEROES:
Elussia
In her early ages, Elussia got lost in one of the dense jungles of Hashima. However, following a serpent fly, she managed to get out of the forest and safely return to her family. That made her very fond of those creatures and she spent a big part of her life near them, studying their abilities and strength. Experienced in that, she somehow manages to use the serpent flies in battle better than the other commanders.
Specialty: Fly Mistress – all serpent flies and cuotles in hero’s army have their initiative increased by +1 for every 4 hero levels, starting on the first level.
Melfasir
Melfasir is widely known as one of the most potent naga spellcasters around. He compensates his lack of wisdom with pure magic talent, and he is sometimes unaware of the destruction his spells can sow in their path. That has put him in quite a few troubles, but his powers are still seen as useful, if a little random.
Specialty: Subconcious Cast – hero’s destructive spells have a 2% chance to inflict double damage. Chance raises by 2% per level.
Before you attack me with stuff like “there are no random hero specialties”, remember Lethos, the purple haired dark elf poison master.
Golthas
As one of the few lizardmen heroes in the naga society, Golthas has earned his respect as a strong and sharp commander, capable of many a war feat. He is an inspiration to all of his kindred, as he is the living proof that lizard people can be as powerful as any naga. As a result, any lizardman will fight more fiercely to bring glory and might to Golthas, and thus all of his race.
Specialty: Lizard Chieftain – all lizardmen (including sentinels) gain +2 attack and defense under this hero’s command
Overpowered? Underpowered? Everything is, of course, subject to change.
These are, as you can see, only the first three heroes. I can do them all, and you concentrate on important things, such as determining whether our level 7 creature will be a huge snake or an efree… no, I won’t say that, I promised I wouldn’t.
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yasmiel
Supreme Hero
Former Chessmaster
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posted October 16, 2006 10:56 PM |
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Edited by yasmiel at 23:06, 16 Oct 2006.
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I c you have made much progress since i last visited this thread... excuse me for not reading all pages, i just read the master post and few last ones..
some balance tweaks...
problem with lizard hero would be that his speciality is same at lv1 and lv20...
perhaps make it +1 for lizards/sentinels every 4 levels (to compensate because two units gain the bonus...
2% per level for double...
at level 25 that would mean hero does 150% spell damage on AVERAGE...
in other words he gets +2% average spell damage per level. since i dont play with damage dealing spells i dont know how balanced is this. Maybe it is ok.
As for medusa-like priestess... in my first few posts in this thread (page 1) i wanted them to be remnants of old religion (suporting serpent queen which wasnt a "good" one) which were exiled from naga community and thus would be neutral units, while new priestesses would have no snakelike hair ..
Ill try to come up with more ideas for missing elements... good work..
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War-overlord
Responsible
Undefeatable Hero
Presidente of Isla del Tropico
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posted October 16, 2006 11:07 PM |
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Quote: However I really like the name Theologists-Theocrats.
To end the horrible time-taking discussion, I'm against in the deathroll case.
Having snakes spray out of your head is a blessing? Have I missed something? Shalassa isn't an evil god, such as Tzeench from Warhammer (Lord of Change) who bestows his minions with tentacles and additional horrifying limbs.
Firstly, I ment to use either Theologist or Theocrat as the upgradename for the Curate, but if everyone agrees, we'll use those as the new names.
Current vote (Pro 3 <> Against 4) Untill the Pro's are in the lead again or there will be no more votes in the next three days, Deathroll gets taken of the Basilisk.
Baklava, nobody is having snakes grow out of their head. The Priestess/Theologist has snake-like things that acts as a kind of hair. Snakes are the Holy creatures of Shalassa (Don't pinn me down on this, but I believe to have read this somewhere) and having "dreads" that resemble a holy symbol a bit can be considdered a blessing. The main thing here is not to view it as having snakes sprout from your head, but having, for lack of a better description, "reptile-dreads".
I like the Hero Bios and with Baklavas permission I think I could refrase them to sound more heroic and maybe addapt their names a bit. Well later anyhow.
Since we still lack a better name, I'll make the Descriptions for the Swamp Wyrm and the Swamp Leviathan.
Swamp Wyrm
The swamps of Hashima houses many predators, but none as great as the dreaded Swamp Wyrm. These monstrous, green-gray serpents rival any Dragon in both size and viciousness. Covered in spines, the Wyrms are able to hurt anything they pass with their long bodies. The spines however do streak past the folliage of the swamps, which tends to get the Wyrms covered by it. Able to slither almost anywhere, the Wyrms are ambush predators at their best. Wyrms kill their prey by puncturing them with their needlelike teeth and thus draining their bodyfluids. Before the comming of the Naga, the Lizardmen worshipped and feared the Wyrms and by offering their game, they enrolled the protection of these mighty serpents. After they made their pact with the Naga, the Lizardmen kept feeding the Wyrms but started seeing them as an avatar of Shalassa.
Swamp Leviathan
Like all reptiles, the Wyrms shedd their skinn to better fit their ever growing bodies. But due to their extreme longevity, the Wyrms stop shedding their skin after they reach a certain age. These Wyrms stop growing and become known as Leviathans. Their scales and spines, now rockhard and razorsharp, have a faint blueish hue about them. Since the Leviathans have stopped growing, they need less food to sustain themselves, but over the ages the Leviathans grow so accustomed to the presence of the Naga and Lizardmen they will not leave their presence.
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Vote El Presidente! Or Else!
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yasmiel
Supreme Hero
Former Chessmaster
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posted October 16, 2006 11:25 PM |
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Edited by yasmiel at 23:35, 16 Oct 2006.
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Dea (from latin=goddess)
Speciality: Ice Queen
starts with racial+destruction+icemaster
At her youth, dea lost her pet fish to hungry lizardman. Few years later she lost her family to a group of rogues... She never forgot how she was too weak to help her pet and her family. She started practicing Ice Magic so she can protect any of her friends in the future.
Ability: Whenever a friendly creature gets hit by an enemy in melee or ranged combat there is a 1% chance per level of hero that an Ice bolt spell will be cast on attacker.
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Hsaaar
Speciality: Regenerator
All creatures gain regeneration ability and regenerate 10%HP+2% for each level of hero. Hsaaar concentrates on regeneration process so his iniative in combat is decreased by 1. (9)
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vhilhu
Famous Hero
We are NOT schysophren
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posted October 17, 2006 12:14 AM |
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Edited by vhilhu at 00:17, 17 Oct 2006.
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Manivald
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male lizardman
speciality: Chaos Faith: Sentinels and Grand Sentinels deal 5% per hero lvl extra damage to Good units.
bio:
Manivald used to be a brigand. One day a cultist with a staff came by and told him that this is not the way to live one's life. "You need but find yourself a good staff and travel around the world, spreading the faith of chaos, don't think only of your own good!" Manivald listened and he liked what the cultist told him. A sudden blow from the brigand and the cultist fell down dead, and Manivald picked up the staff to spread chaos as had done the cultist.
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btw Manivald is a real estonian name. just not very common these days. but it sounds sinister, thats why i picked it.
and the special is not overpowered if sentinels are a defensive unit.
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Dragonbreath
Famous Hero
Me like dragons!
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posted October 17, 2006 12:42 AM |
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We're still trying to find a good lvl 7 creature, huh? Siriously, why don't you just use Naga Princess -> Naga Queen for the lvl 6? There were Naga Queens in H3. If not, they would have to be royal guards or somthing. I really love this town! I still can't seem to think of a water-serpent thing that spellcasts...
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SBlister
Famous Hero
Rakshasa Commander
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posted October 17, 2006 01:56 AM |
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Quote: Siriously, why don't you just use Naga Princess -> Naga Queen for the lvl 6? There were Naga Queens in H3. If not, they would have to be royal guards or somthing.
You can't have 40 queens in your army. I mean a queen rules over a kingdom. How could you have 40 queens in this manner? HoMM3 had a lot of bad names. Mighty Gorgons for one. Let us not follow in its footsteps.
Quote: Having snakes spray out of your head is a blessing? Have I missed something? Shalassa isn't an evil god, such as Tzeench from Warhammer (Lord of Change) who bestows his minions with tentacles and additional horrifying limbs.
Like War-Overlord said, they are tendrils like those on the head of Baal in Diablo 2. They snake about but they aren't snakes, the are just swaying appendages.
Fly Mistress should be changed to Lord of the Flies and that hero made into a male. Subconcious Cast should be renamed subliminal caster. Lizard Chieftain should be renamed Lizard Sovereign. I like the bios.
As for the priestess lets put it to a vote. Archon vs priestess. I vote Archon. So its Archon-Priestess : 1-0
To edit War-Overlord's descriptions (I did edit the priestesses too):
Swamp Wyrm
The dark swamps of Hashima houses many predators, but none as great as the dreaded Swamp Wyrms. These monstrous, green-gray serpents rival any Dragon in both size and viciousness. Their scales are covered in spines, and owing to their massive size are able to crush lesser creatures as they rampage through the swamps in search for prey. The swamp vegetation tends to get stuck on the spines of these creatures as they make their way through the swamps giving them additional cover. Ambush predators at their best, Wyrms kill their prey by puncturing them with their needle-like teeth and draining their vital bodyfluids. Before the comming of the Naga, the Lizardmen worshipped the Wyrms by offering them game, hoping to appease these mighty serpents. After their pact with the Naga, the Lizardmen continued this as they started seeing these Wyrms as avatars of Shalassa.
Swamp Leviathan
Like some reptiles, Wyrms shed their skin to better fit their ever growing bodies. Wyrms stop shedding their skin after once they reach maturity as they stop growing. These Wyrms have come to be known as Leviathans. Their scales and spines, now rockhard and razorsharp, have a faint blueish hue about them. Since the Leviathans have stopped growing, they need less food to sustain themselves, but over the ages the Leviathans have grown so accustomed to the presence of the Naga and Lizardmen that they tolerate the presence of these beings and have even formed a tenous bond with them in order to fight off all intruders who invade the swamplands of Hashima.
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Dragonbreath
Famous Hero
Me like dragons!
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posted October 17, 2006 02:11 AM |
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I vote archon as well. What could be a spellcasting lvl 7? That's a hard one... Well, leviathans are divine beasts anyway so they could cast water/light spells, possibly.
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SBlister
Famous Hero
Rakshasa Commander
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posted October 17, 2006 03:41 AM |
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Archon 2 (SBlister, DragonBreath) Priestess 0.
Here's an unfinished Tech Tree. Please give your comments. Let me explain a few things:
1. Level 15 ? Mark: Name of Tear of Asha Building
2. Level 15 Wyrm Dwellings: I still like the name Lagoon. Or Sunken something as a second replacement. In any case give ur comments.
3. Level 9 ? and 12 ? Building: Special building. Any ideas.
4. If we use Hydromancy I was thinking of making a level 3 building called pool of something to support this skill. If so, we shall remove the level 12 ? building.
So please comment on the techtree.
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baklava
Honorable
Legendary Hero
Mostly harmless
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posted October 17, 2006 11:40 AM |
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Quote: Archon 2 (SBlister, DragonBreath) Priestess 0.
Make it Archon 2 - Theocrat 2 (WarOverlord and me)
Let's just drop the priestess - the name really sucks.
You can edit my hero bios and specials as much as you want, those were only suggestions anyway.
About other heroes: Dea has a nice specialty but needs a name and bio change.
Hsaar is ok with me, I'll just type him a bio.
Manivald is an Estonian name? It rocks. I wish my name was Manivald, but then again, I'm not Estonian, so never mind. Btw the coolest name I've ever seen is from Africa - pronounced like K'toktok.
Anyways Manivald is evil. The naga are good/neutral. He could be a campaign hero, though.
Nicely done, SB. The tear of Asha bulding could be named Pool of Shalassa, Lucid Altar or something like that.
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Golemcrafter
Promising
Famous Hero
Unlimited Fantasy Master
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posted October 17, 2006 01:27 PM |
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Quote: Here's an unfinished Tech Tree. Please give your comments. Let me explain a few things:
1. Level 15 ? Mark: Name of Tear of Asha Building
2. Level 15 Wyrm Dwellings: I still like the name Lagoon. Or Sunken something as a second replacement. In any case give ur comments.
3. Level 9 ? and 12 ? Building: Special building. Any ideas.
4. If we use Hydromancy I was thinking of making a level 3 building called pool of something to support this skill. If so, we shall remove the level 12 ? building.
So please comment on the techtree.
My suggestions:
1. Name of Tear of Asha Building: Altar/Temple of Sinisters or Statute of sth...
2. Wyrm Dwellings: Sink of Iniquity / Sink of Fear
3. Chapel of Justice (adds one more damage point to the minimum damage of the level 1,2 and 3 creatures) before the Pristess´ dwelling. (no idea for the second special building...now...)
4. Pool of Back Water (perhaps a lutanic idea...)
____________
"Golemcrafter's creativity is
astaunding.[...]It must be
recognized that his mind was
able to picture every single
detail of his faction
accurately, something most of
us would be unable ... too long to display...
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Golemcrafter
Promising
Famous Hero
Unlimited Fantasy Master
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posted October 17, 2006 01:42 PM |
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And I vote for the Archon, too. Pristess´are boring already...
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Dragonbreath
Famous Hero
Me like dragons!
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posted October 17, 2006 02:09 PM |
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^for the last time, Nagas are good/neutral, not evil!
For lvl 7 perhaps we should go with the leviathan -> Divine Laviathan. I know they sound kind of stupid, but we're running out of options. Divine Laviathan could be like angels, the children/reincarnations of Shalassa on earth. If you want a spellcasting lvl 7, that's our only hope. The T.O.A. building should be Altar/pool to/of Shalassa. It could support hydromancy or give hero a spellpower boost, but I like hydromancy boost better.
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Golemcrafter
Promising
Famous Hero
Unlimited Fantasy Master
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posted October 17, 2006 08:06 PM |
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Quote: ^for the last time, Nagas are good/neutral, not evil!
If you need this, I accept it. But I can hardly imagine that this town is good/neutral...
So, the reborn of my fantasy:
Name of Tear of Asha building: Chapel of the Six Swords
Wyvern Dwelling: Mysterious Lagoon / Legendary Lagoon
Level 9 extra building: Shalassa's Libary: Gives a random spell to the hero between level 1 and level 4 spells for free. The hero musn't learn the required abilities to be able to cast the spell.
Level 12 extra building: ??
Hydromancy building: Lake of Eternal Rest
Now thease buildinghs are REALLY good. Finally!
____________
"Golemcrafter's creativity is
astaunding.[...]It must be
recognized that his mind was
able to picture every single
detail of his faction
accurately, something most of
us would be unable ... too long to display...
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vhilhu
Famous Hero
We are NOT schysophren
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posted October 17, 2006 08:47 PM |
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Dragonbreath:
Quote: for the last time, Nagas are good/neutral, not evil!
now from wikipedia:
Quote: They bring rain, and thus fertility, but are also thought to bring disasters such as floods and drought.
its as neutral as it gets. not good. and dont justify yourself with some d&d paradox. there is no reason why homm should follow d&d.
Quote: Level 9 extra building: Shalassa's Libary: Gives a random spell to the hero between level 1 and level 4 spells for free.
now spell amounts, its more academy special than some swamp. my proposal:
Gorgo Spire
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when this town is under siege, the fastest enemy non-magic-immune unit will be Blinded in the beginning of the battle.
(it will usually be a tier 7 )
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baklava
Honorable
Legendary Hero
Mostly harmless
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posted October 17, 2006 09:44 PM |
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Edited by baklava at 21:46, 17 Oct 2006.
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Gorgo spire is mean, annoying and painful. I like it
I basically adore everything that frustrates and pisses off enemies, like our Stronghold heroes' Ambush ability.
Quote: Name of Tear of Asha building: Chapel of the Six Swords
How about Chapel of the Tides?
Speaking of which, divine leviathan is a moronic name, because leviathan was a demon, as far as I know. Just like behemoth. That would be like calling the inferno level 7 units celestial, holy or divine devil. How about Tidal Leviathan? I've noticed we don't have the "tidal" adjective anywhere in our town.
Current votes:
Archon 3 - Theocrat 2
Remember people, priestesses are dropped. We are now choosing between Archons and Theocrats.
Hsaar
In his youth, a band of dark elf slavers attacked Hsaar's village. Luckily, the raiders were defeated, and Hsaar, as a young lizardman aspiring to learn the secrets of chemistry and alchemy, started studying a dead hydra to understand their regeneration capabilities.That has become his obsession, and in time, he has learned how to use the blood of hydras and various chemical substances to enchant others' regeneration abilities. Needless to say, his skills were much needed in the naga military and he was quickly recruited and made a leader.
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Dragonbreath
Famous Hero
Me like dragons!
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posted October 17, 2006 10:37 PM |
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You've got a point there. I like Tidal Leviathan. Would it be a spellcaster, though? And I don't want something evil in a neutral town.
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