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helger
Tavern Dweller
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posted August 25, 2010 04:51 PM |
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i dont have UserMODs in that place.
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted August 25, 2010 04:54 PM |
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Strange, create the folder on your own then. Though afaik tote has it by default, sure you are looking at the game directory? I do not mean your profile in My Games folder.
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helger
Tavern Dweller
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posted August 25, 2010 04:55 PM |
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yeah, im looking at the right place.
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helger
Tavern Dweller
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posted August 26, 2010 03:47 PM |
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well, i created the folder and putted the file inside and still, nothing.
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Endelite
Hired Hero
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posted August 27, 2010 08:15 PM |
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Edited by Endelite at 20:24, 27 Aug 2010.
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Hmm? Sorry, is the UserMODs folder meant only for use with NCF? Only, if not, I have to point out that I always put my modifications (and others' modifications) straight into the Data folder.
I could try it again, but I thought when I had previously put my modifications into the UserMODs folder, they didn't work (didn't causes crashes either; they weren't detected by the game).
Quote: Worst case scenario your original skillwheel has some wrong prerequisites like saying that dungeon needs pathfinding instead of scouting for swift mind, inferno needing estates instead of recruitment for gate master and missing mark of the wizard in prerequisites for remote control.
Actually, it's Diplomacy that it believes is the prerequisite for Gate Master, not estates. Also, a previous version of the Skill Wheel stated there was a 4% change for Rangers to get Sorcery and an 8% chance for Light Magic. This is how I believe it should be and perhaps it once was, but it is only this way for me due to my mod; my HeroClass.xdb file in data.pak file has Sorcery at 8% and Light Magic at 4%.
Quote: Only thing that changed in 3.1 is some of the abilities' effectiveness.
Well Divine Vengeance was weakened, although perhaps you are including that as an ability and there were significant changes, but you're just referring to there being no changes to the Skillwheel or anything like that, right? Strength changes to abilities were applied but no changes to the prerequisites, that was your meaning?
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*Lightning strikes!*
.....
*Cumulonimbus gather*
"Darkness will befall those who fall over around midnight."
*The World is stunned by the power of the mysterious anticlimax*
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cookie
Adventuring Hero
*cookie magic*
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posted August 28, 2010 08:05 PM |
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Edited by cookie at 06:58, 29 Aug 2010.
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1/How do I set it that the camera doesn't follow the hero when I move them around?? Is that possible? Because sometimes I want them to move fast and not look at them.
2/ Why is it that sometimes my frame rate drop for like 10 seconds and then the game runs smoothly again then that happens periodically?
Thanks!
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ra9
Tavern Dweller
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posted September 07, 2010 10:44 PM |
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Edited by ra9 at 22:45, 07 Sep 2010.
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Is Retribution capped at 25% (5*5%) as for Morale bonus limit of 50% chance to get positive morale? I ask because in manual I found following info:
Quote: In version 3.0 (TribesoftheEast),Morale itself is not bound and can go higher than +5(or lower than -5).Having +7 Morale for instance, gives the maximum 50% chance of good morale, but should the enemy hero decrease Morale by 2, the value would become +5 and the chance would still be 50%.
So would this +7 Morale apply to Retribution resulting in 35% damage bonus?
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted September 07, 2010 11:22 PM |
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Yes it is capped.
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ra9
Tavern Dweller
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posted September 08, 2010 09:54 AM |
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Thanks
I hoped the bigger bonus would solve my dilemma whether it is worth for sylvan to sacrifice those weak perks to get it.
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted September 08, 2010 10:07 AM |
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Seeing as sylvan is an offensive faction it's not a bad idea. Besides recruitment from leadership also unlocks aura of swiftness which coupled with sylvan's high initiative allows for easy slaughters vs low defense factions. Sylvan's strength is greatly augmented if you can reach enemy lines in your first attack, esp if opponent is dungeon/academy.
Only issue is whether you can spare all the levels that leadership requires. I prefer retribution vs aforementioned factions than those who have good offense/defense, there I'd also like to have defense/enlightenment/light. And with logistics being a crucial skill a retribution build would sacrifice something.
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Map also hosted on Moddb
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Arjento
Hired Hero
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posted September 09, 2010 03:05 AM |
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Hi,
Not sure where to post this so I am trying in the modders and general section of H5. My apologies if in wrong section.
I'm currently playing this awesome mod called Legends Of The Ancients.
I have activated the console (via config files) and wish to add units to a Hero (example [@AddHeroCreatures("Pelt", CREATURE_BONE_DRAGON, 22)].
But since it's a mod the hero doesn't have an ID I can track down via this page http://www.heroesofmightandmagic.com/heroes5/heroes5_cheats_names.shtml
Any way to track down the ID of my Hero (It would be Emilia Nighthaven from Book 1, Chapter 3, The End Of Peace).
Thanks.
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razvi94
Tavern Dweller
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posted September 09, 2010 11:51 PM |
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Hello , I really need your help :| I am at the mission , "One Khan , One Klan" from the "To honor our fathers" campaige , and I don`t know how to finish it , I conquered all , but I can`t arrive to the "Till player" to Stronghold , I don`t know how to arrive there :| plz I really need ur help
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted September 09, 2010 11:59 PM |
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After you pass the 'pirate' garrison to the east of your shipyard there is a stronghold town. From there all you need to do is buy a talisman for vessel of Shalassa, if you go near the sea you'll be able to summon a boat.
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razvi94
Tavern Dweller
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posted September 10, 2010 12:03 AM |
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I can`t summon the boat :|
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted September 10, 2010 01:01 AM |
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Then you are not close enough to the water. You must water your feet
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Map also hosted on Moddb
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razvi94
Tavern Dweller
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posted September 15, 2010 01:04 PM |
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Hi , I got an other problem , at the last campaige , when I get through the south portal in the dungeon , wulfstan is attacking an inferno town , I can`t defeat it , and that I fail the campaigne :| why ?
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted September 15, 2010 01:10 PM |
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You are probably not handling the battle well or your Wulfstan has low level/bad skills. It's a tough battle anyway, it took me a few tries.
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Map also hosted on Moddb
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razvi94
Tavern Dweller
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posted September 15, 2010 04:42 PM |
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But he isn`t under my controll , after I get with the wizard hero ( forgot name ) into the dungeon part of the map , I take the 3 gold mines , and that wulfstan is attacking the inferno`s :|
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted September 15, 2010 04:52 PM |
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Of course, it is a scripted event. Four of your heroes will have to take down inferno towns at some point. If you have trouble winning upload the save so I could take a look.
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb
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razvi94
Tavern Dweller
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posted September 15, 2010 06:03 PM |
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Where can I find the saves ?
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