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Heroes Community > Heroes 5 - Temple of Ashan > Thread: ~ QUESTIONS TOPIC AND FAQ - Temple Of Ashan ~
Thread: ~ QUESTIONS TOPIC AND FAQ - Temple Of Ashan ~ This Popular Thread is 123 pages long: 1 20 40 60 80 ... 87 88 89 90 91 ... 100 120 123 · «PREV / NEXT»
Matrix4767
Matrix4767


Adventuring Hero
posted July 08, 2009 04:05 PM

I see.Thanks for the explanation.
What happens to Agrael,Raelag,Isabel,Arantir and Ornella in the end?Someone told me that Arantir doesn't get a happy ending.Put spoilers if you wish.
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted July 09, 2009 10:01 AM

If you have not played the game I suggest that you finish it. Spoilers are no fun.
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Nirual
Nirual


Famous Hero
Imbued Ballista
posted July 09, 2009 12:24 PM

Quote:
Well that's dumb.Might as well bring Skellie Warriors next time.



Skeleton Warriors reduce ranged damage taken by nearby units by half. Put just one in front of your archers as long as you can spare the slot and they'll take much less damage.

Most other factions can't do that (only Haven with Squires), though it won't prevent shooters from shooting your own shooters first.
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Matrix4767
Matrix4767


Adventuring Hero
posted July 09, 2009 12:54 PM

Who's bright idea was to make the Dark Energy feature so limited?They could have AT LEAST make it regenerate itself by 5% every two days,or put some items on maps to fill it up by as much as points as your hero's level is.Have some mercy on the Undead.
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted July 09, 2009 01:18 PM

It was the only way to make it balanced and right now it pretty much is. You have no idea of the imbalance when there was no cap.. Necro rushed the heck out of everyone effortlessly. Except maybe dungeon
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Matrix4767
Matrix4767


Adventuring Hero
posted July 09, 2009 01:51 PM

If they want balance,they would have made the units DECENT,not die in 1-2 hits.And even in numbers,they deal too low damage.If they are tanks (like you said in your guide),they should take hits without a problem and not turn into bones/ashes if a spell hits them.I mean,look at Heroes 3,every undead unit except the Walking Dead and Wight/Wraith and Liches maybe was useful.Your only chance of survival now is to cast spells.If you don't have (enough) mana,you're screwed.

The same goes for Stronghold.Blood Rage builds up too slowly,goblins freaking betray you if most of them die,the level 5 alternate upgrade has as much hit points as an unupgraded Lich -2 and the Barbarian's Arsenal is small.Need I say more?

Sigh,these two factions..need some serious tweaking.
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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted July 09, 2009 01:56 PM

Quote:
Your only chance of survival now is to cast spells.If you don't have (enough) mana,you're screwed.


*cough*Mark Of The Necromancer*cough*

Anyway, that's why it's called a Magic faction - in contrary to the Might factions.
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Matrix4767
Matrix4767


Adventuring Hero
posted July 09, 2009 02:14 PM
Edited by Matrix4767 at 14:42, 09 Jul 2009.

Indeed,it's not enough however.You also waste turns when you could attack the enemy then and give some unlife insurance for the archery.

EDIT:By the way,some skill cheats don't always work.Yesterday I tried to put Lord of the Undead on Arantir(he already has Scholar),yet nothing happened.I did it on the adventure map,there was no typo,the code is right,no error popped up.Possible explanation?Is there a limit to how many feats you can add?
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted July 09, 2009 02:50 PM

They don't need tweaking, you just need to learn how to play them And necro may not exactly be a damage dealer but with the right setup its melee is not that bad. Still might for necro is only secondary to its magic.
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Matrix4767
Matrix4767


Adventuring Hero
posted July 09, 2009 02:54 PM

Alright,point accepted.Anyway about the edit question,could you be kind enough to explain it?Or is it just a glitch/bug?
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted July 09, 2009 03:12 PM

I'm afraid I know next to nothing about that. Btw about tweaks what still feels wrong is there being 4 shatters, otherwise necro versus stronghold is pretty balanced. Without shatter dark though it's rather hopeless.
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Matrix4767
Matrix4767


Adventuring Hero
posted July 09, 2009 03:41 PM

You know what I just figured out?Necropolis need no tweaking at all.Even with nerfed necromancy,troops won't be scarce.Raise Dead,Mark of the Necromancer,Eternal Servitude,Dark Magic,Summoning Magic and Luck all help with creeping.Not to mention immunity to some spells,cheapness and high population.
My only concerns about the faction right now is that it consumes a lot of ore and mercury and that people dislike the Dragons.Sure,they deal pathetic damage,but they are hard to kill thanks to their attack and defence ratings and they are quite cheap.4 tiles don't bother me,so what's the problem with it?
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted July 09, 2009 03:44 PM

Just avoid dragons, they suck You'll never get to upgrade them unless the map is truly epic.
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Matrix4767
Matrix4767


Adventuring Hero
posted July 09, 2009 03:49 PM

No way.They look cool and they have average speed/initiative.Battling without them makes my arsenal feel imcomplete and that's not nice,no matter how weak it is.If there were however Dragon Graveyards on maps,people will like them more.Did I mention that they were stronger than Devils in Heroes 4?
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Nirual
Nirual


Famous Hero
Imbued Ballista
posted July 09, 2009 04:32 PM
Edited by Nirual at 16:34, 09 Jul 2009.

Dragons aren't too bad, but their dwelling is expensive as hell for what you get (and ressources the Necropolis in general uses a lot of), and most games don't last long enough for you to get enough of them together to make a worthwhile stack.
And even if you tried to invest your DE into them, creatures that you can raise as dragons are few and far between (mostly dragons, unsurprisingly, but the dwarf ones are elemental).

For example, playing the final necromancer mission in TotE, I usually manage to scrape together about 30 dragons for the final battle. And thats including external towns tier 7 getting converted via the Shrine of the Netherworld. In said battle, their numbers quickly dwindle because just about any enemy stack is far bigger relatively.

To sum it up, Bone Dragons aren't only quite weak for their tier, they also come into play far later unless you have abundant ressources to build their dwelling (and the growth booster that somewhat makes up for the weak stats). Doesn't help they need 1/2 mercury just like any, stronger, tier 7 creature needs some rare ressource.
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Matrix4767
Matrix4767


Adventuring Hero
posted July 09, 2009 04:41 PM

If only Nival didn't remove the Spectral Dragon's Incorporeal ability,the dwelling line up would have been worth it.
About bring weak,they don't have any flesh to endure with,or any teeth to bite effectively,so give a break about the creatures.Also,Marketplace buildings can help you,if you have a lot of resoucres that you don't need.Manticores can be raised to dragons as well.
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Nirual
Nirual


Famous Hero
Imbued Ballista
posted July 09, 2009 09:10 PM

I'm not saying it doesn't make sense to make bone dragons weaker than their live counterparts. The problem lies in the insane ressource costs for their dwelling plus growth booster. Market only helps you so much when you only have one town. If the adventure map version is easily accessible it's obviously much easier to trade for ore, lumber and mercury.
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Matrix4767
Matrix4767


Adventuring Hero
posted July 09, 2009 10:41 PM

Well,go and collect,then.I admit I am guilty of this,though,as I wait infront of my town while developing it.

In the end game,which faction is most effective to play with?
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Nirual
Nirual


Famous Hero
Imbued Ballista
posted July 09, 2009 11:29 PM

Depends on how that endgame looks. Might factions tend to dominate in longer games, so Orcs are a good choice if you have Shatter Dark when nessesary. In shorter games, Magic tends to dominate more.

In general, I would advise you to pick the race you like to play the most and play according to their strenghts. That is to say, if you play a magic-oriented race, you should seek the final battle early. Especially as Necro or Warlock, Wizards can stay competitive longer thanks to their miniartifacts.
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In ur base killing ur doods... and raising them as undeads.

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Matrix4767
Matrix4767


Adventuring Hero
posted July 09, 2009 11:49 PM

I wonder,is the storyline accurate?Arantir keep saying something about restoring Asha's ba;ance and using all (makes sense,they need all the help they can get).It's implied that chaos weakens  the Undead and in the end the balance is apparently restored,yet there aren\t any changes to gameplay whatsoever.

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