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Heroes Community > Heroes 5 - Temple of Ashan > Thread: ~ QUESTIONS TOPIC AND FAQ - Temple Of Ashan ~
Thread: ~ QUESTIONS TOPIC AND FAQ - Temple Of Ashan ~ This Popular Thread is 123 pages long: 1 20 40 60 80 ... 89 90 91 92 93 ... 100 120 123 · «PREV / NEXT»
Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted July 13, 2009 01:27 PM

5. How bored must you be to ask such questions?

Give it a rest.
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Matrix4767
Matrix4767


Adventuring Hero
posted July 13, 2009 02:08 PM

It's just curiosity,what do you expect?I never said HEY,ANSWER THIS RIGHT NOW!,just asking a question.Does it really matter if it's stupid or not,or if there are multiple?I don't see any rules state that.If your patience is ending,because of me,then ignore what I write.There's like other people who can enlighten me.And yes,I'm bored,because there's nothing else interesting to do than gaming for me.

Now,I'm glad that this is out of my chest,hope yours too.Anyway,can you add upgraded dwellings on maps,perhaps a mod doing the trick for that?

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Nirual
Nirual


Famous Hero
Imbued Ballista
posted July 13, 2009 05:00 PM

Cutscenes have a tendency to ignore game mechanics for the sake of storytelling, suspense or just visual flair.

It's better to ignore such inconsistencies and just enjoy the game.
I too wondered why they had to make Freyda an artifact (and misspell her name, too), but I guess they wanted to give players some visual confirmation of her capture.
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In ur base killing ur doods... and raising them as undeads.

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Arcax
Arcax


Promising
Famous Hero
Its quite hot inside...
posted July 13, 2009 05:31 PM

Quote:
EDIT:Stupid question.

Questions about the first cutscene.
1.How was Nicolai able to split his Squires?You can only have a maximum of 7 stacks,yet he has 9.
2.What happened to the Imperial Griffin?Why did it switch sides?
3.How did the Squires retaliate agains the Cerberi?They have no retaliation ability,so how is it possible?

I have a nice explanation for your question. The game itself is a turn based strategy, but cutscenes are played as RTS. Satisfied ?

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Matrix4767
Matrix4767


Adventuring Hero
posted July 13, 2009 06:01 PM

You could say that.I'll ignore cutscene errors.
What would have happened if you used the movement cheat to get to Nicolai on C1M5?
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Nirual
Nirual


Famous Hero
Imbued Ballista
posted July 13, 2009 06:15 PM

You can't really cheat it. The cutscene happens as soon as Isabel gets close enough, no matter how long you take to get there.
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Seiat
Seiat


Hired Hero
posted July 16, 2009 09:35 PM

Just a question... anyone know the script function name to cast a spell (in combat or overland), and the values that follow? Can't seem to find this in any manual.. maybe it isn't possible?

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted July 16, 2009 11:49 PM

Does someone know if I can add underground to a map unless I pick the two level option from the start? I seriously hope it can be done.
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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted July 17, 2009 02:25 AM

View -> Map Properties and tick "Has underground level"
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted July 17, 2009 12:04 PM

Excellent, thanks!
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ebbafan
ebbafan


Promising
Famous Hero
posted July 17, 2009 03:37 PM

conservative or all out?

hi i was wondering what experienced players thought about creeping losses and capturing speed:

is it better to be conservative, i.e. wait until your army is powerful enough to minimize losses to troops or is it better to just go all out regardless of losses to capture mines, dwellings, etc. as early as possible?

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted July 17, 2009 03:55 PM

There is no answer to that one but they key to become better is not to be conservative If you know your spells, skills and tactics against what you face you will not often face a potential suicide because you can judge whether you can take them or not. For instance lots of cerberi week 1 with necro is easy with expert firetrap, hell without it. Lots of imperials can be pretty nasty vs Haggash week 2 but with the right setup, planning and a little luck you'll only lose goblins. Etc.
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Nirual
Nirual


Famous Hero
Imbued Ballista
posted July 17, 2009 04:24 PM

It's generally a risk vs reward thing. A gold mine is worth taking some losses to take it a week earlier. A stack of resources you have no pressing need for isn't.
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In ur base killing ur doods... and raising them as undeads.

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Seddy
Seddy


Known Hero
Spinner of delicious cupcakes
posted July 20, 2009 11:32 PM

mod help thing?

Hi, I was wondering if anyone could help me with:

Playing original campaigns with alternative upgrades and everything coming with 3.1 TotE?

Guessing there is a mod for it, but I can't find it in the modders workshop or so...

Anyone know?
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All you need is venom

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Nirual
Nirual


Famous Hero
Imbued Ballista
posted July 20, 2009 11:47 PM
Edited by Nirual at 23:48, 20 Jul 2009.

This is the thread you need.

The second post contains the link.
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In ur base killing ur doods... and raising them as undeads.

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Seddy
Seddy


Known Hero
Spinner of delicious cupcakes
posted July 21, 2009 12:26 AM

Thanks alot!

A little less serious question: Are there any good, large, maps or packages of maps available that have some nice playability (aka, not like every other map).

And are there any good custom campaigns ? (Done LotA already, great work there)
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted July 21, 2009 01:22 AM

I have some good map suggestions in the masterpost but not sure about campaigns.
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konradishes
konradishes

Tavern Dweller
posted July 22, 2009 10:20 AM

Hey, can someone please point me in the direction of a recent strategy/guide thread for general play? I'm looking for something as someone who recently started playing hard mode games and wants to move on to heroic or even online thx in advance

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zamfir
zamfir


Promising
Supreme Hero
Allez allez allez
posted July 22, 2009 11:25 AM

Check the following threads:

451 Arch Devils vs. 6 Cerberus
86wyp and his MMR
Academy vs champions
A Gating Boom
Alternative strategies
A macro view of logistics
An Economic Insight
Armageddon Strategies
Ballista- something not to be trifled with
Beating Frenzy and Puppet Master as Warlock
Best Starting Bonus
Building strengths or patching weaknesses
Countering Factions
Do you stick with what you get?
Do you think the Fortress guard post is overpowered?
Earlygame tips
Facing creatures with 8+ speed
Factions Creeping Potential
Frustrating Strategies And Combos!
Great battles
Guide: The Battlefield Dissected
Guide to creeping
Heroes 5 Strategy Discussion (multiplayer)
Heroes V Advanced Strategies
Invisibility overpowered + Starwars start!
Multiplayer for the klutz : tips for beginners ?
Lexxan s Creeping Expiriences.
Maps- how they affect gameplay strategies
Memory Mentor
Might of Magic - turning the magic into might
Might vs magic
Miscellaneous Oddball Combat Tidbits
Money Problem
Opinions and strats for heroic co-op play
Playing competitively: first steps
Request for tips and tricks...
Ring of Celerity vs. Ring of Speed
Secondaries
Sieges - tips and trivia
Starting Bonuses - Which Should You Choose?
Strategy Preference - 1 or 2 armies?
Strategy regarding pristine unicorns
taking creeping to the next level
Taxpayer & Training
The Final Battle
The Humiliating Defeat Thread
The most lucky terrain.One beat endless!
The perfect lineup
Thousand dollar question: Cash or EXP?
Town build order strategies
Upload your battle replays!
Very Lucky and Strong Early Rush
What do when you re in a tight spot or really behind you re opponent.
What do you prefer: Small or large maps?
When do you build citadel, castle, and capitol?
(Work in progress) Strategy Guide for HOMM V
Your ideal map and balancing via mapmaking - a discussion.
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted July 22, 2009 11:33 AM

I have written a few things here, should help for starters.
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