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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Heroes 5 Tribes of the East is out. ~ Discuss it here. ~
Thread: Heroes 5 Tribes of the East is out. ~ Discuss it here. ~ This thread is 64 pages long: 1 10 20 30 ... 40 41 42 43 44 ... 50 60 64 · «PREV / NEXT»
Mytical
Mytical


Responsible
Undefeatable Hero
Chaos seeking Harmony
posted January 30, 2008 10:39 AM
Edited by Mytical at 10:43, 30 Jan 2008.

Hmm been awhile since I did that one.  I think the key is your skills really.  What skills do you have, what level, ect.  Also, how developed is your town, how did you develop your town?  Which alt upgrades are you using?  For Dungeon I would suggest...

Gargoyles should NOT be Elemental (BAD idea vs dungeon)
Golems should be Magnetic

Unfortunately I am not the best Academy player but I am sure somebody else can give more specifics

But you might want to check and/or ask in...
http://heroescommunity.com/viewthread.php3?TID=23790.  Might get a better chance of a response.
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nickkkk
nickkkk


Known Hero
Necro fan since 1988
posted January 30, 2008 10:47 AM

well I am level 14-15 I think, I have made almost all buildings, except mage guild level 4-5. I am using the new gremlins, the old gargoyles, magnetic golemns, archmage, the new djinns, raksha raja, and titans. But my armies attack after 2 rounds in which the blood furys decimate my army. And if the 60 hydras reach me I am dead.
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Vampire Lord (Dracula)

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Mytical
Mytical


Responsible
Undefeatable Hero
Chaos seeking Harmony
posted January 30, 2008 11:05 AM

Ok, here is what I would suggest.  Depending on what skills you have available of course.  With dark...mass confusion and mass slow (since you don't have level 4-5 and frenzy/pm).  If you have either frenzy or PM, use those instead.  With Light, Mass Haste.  If you can build that level 4 and 5 mage guild then Divine Vengence.

Summoning, if no phoenix...Blade Barrier or Fire Trap.  Fire Trap especially with MoTW.  Arcane armor when/if you can.

Destructive.  Any of the masteries, but think about going cold.  Especially with cold death.  Motw and that works wonders.  Mastery depends on what spells you get offered however.  Stun works good with Chain lightning especially.  Wall of Fire is great with Master of Fire (as is fireball).

Keep in mind that you can aoe enemies that surround Magnetic Golems, and heal them as well as hurt the enemy.
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted January 30, 2008 11:18 AM
Edited by Elvin at 11:19, 30 Jan 2008.

Don't bother with light dark, the map is full of dungeon towns and you won't be able to move back and forth to your starting town. Get destructive with warlock's luck and summoning. Buy artifacts from the first dungeon, build mage guilds and kick their butt At worst stay in town and let them attack you. They or you can keep armageddoning while your magnetics survive - you do summon them every week right?

Destructive + motw + luck + phoenix cape + ignite mmm
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nickkkk
nickkkk


Known Hero
Necro fan since 1988
posted January 30, 2008 12:59 PM

that is the point. There is a portal north to my castle. they came thru there and they don't want to attack me. I can't leave the castle because they will attack. And i think that I need at least 3 weeks to gather enough army to beat him. No need to talk about the mass dark spells, because I don't have basic drak spells. So no chance. At least tell me what bonus did you chose at the beginning of the campaign.
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akaihane
akaihane


Hired Hero
posted January 30, 2008 02:10 PM
Edited by akaihane at 14:14, 30 Jan 2008.

I think it was creeps or mineral bonus? I choose creeps for this one irrc.
This mission is easy once you know what you are doing , make sure you summon golems every week , they are the key on this map and essential for rushing esp if you play heroic.
You have to get to the warlock town right of the gate by week 2 or at the least week 3 before they can hit the creeps guarding the portal. It will be easy fight and you will cripple their growth by alot. After you take that town , stay around the gate area for a week or 2 and try to kill their wandering heroes trying to take back the warlock town. Their heroes won't even try to attack the creeps blocking the portal because they will be busy trying to take that empty town. The key here is stop their growth before they got too strong....3 towns vs your 1 town , you do the maths. So you really need to rush it there.

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bloucester
bloucester


Famous Hero
MSN can go to hell
posted February 03, 2008 04:59 PM

i shall ask again - does cold death work on the ballista?

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radar
radar


Responsible
Legendary Hero
Castle/Haven player
posted February 03, 2008 05:06 PM

Yes it does. Fortunately
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gorthom
gorthom


Hired Hero
Has stealthy Gummy Bears
posted February 05, 2008 05:11 PM

I finally had the chance to play tribes of the east. It's really cool. I like all the creatures present in the Stronghold. However they seem a bit too strong. Maybe it's just me. I also liked the option to upgrade your creatures 3 times. That was cool. Maybe I'll tell more after I play a bit more. I've just finished a scenario
until now, I love the game

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nickkkk
nickkkk


Known Hero
Necro fan since 1988
posted February 10, 2008 09:42 PM

I have another problem. The third campaign with zehir, to one where I HAVE TO beat Rolf. How can I do it? Because some nasty fortress heroes appear and I can't face all of them with wulfstan. What can I do?
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skullman
skullman


Famous Hero
banned
posted February 10, 2008 09:55 PM

you really need too be more specific you just kill him
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nickkkk
nickkkk


Known Hero
Necro fan since 1988
posted February 10, 2008 10:11 PM

Rolf I can deal with him in a way or another, but how can i kill those Dwarven heroes, they are to hard. When I leave with Zehir they show up every day.
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Vampire Lord (Dracula)

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Orodruin
Orodruin


Adventuring Hero
posted February 11, 2008 06:34 PM
Edited by Orodruin at 18:57, 11 Feb 2008.

to gorthom
Quote:
I also liked the option to upgrade your creatures 3 times. That was cool.


Really, in my version of TOE (3.0) only 2 upgrades are possible, for example: goblins can be upgraded to witch doctors or trappers, which version is yours? Oh, just for curiosity, does HC have many brazilian members or am I one of the very few. (guess it's range covers the world, good topic to discuss)
Thanks.
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skullman
skullman


Famous Hero
banned
posted February 11, 2008 07:08 PM

@Orodruin he meant having three kinds of each creature
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phoenixreborn
phoenixreborn


Promising
Legendary Hero
Unicorn
posted February 12, 2008 06:35 PM

@nickkk

Can't you just turtle with Wulfstan?  Sit in the castle with those shieldguards.

I found it tough to kill Rolf but did it with some advice from Elvin.  Basically puppet master owns.

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Zephyr
Zephyr


Hired Hero
Patiently waiting
posted February 26, 2008 02:24 PM

For anyone like me that has been waiting for Tribes of the East to go on sale somewhere before they buy, it has! For about 88 more hours it will be $12.90 at Gogamer.com.

[url=http://www.gogamer.com/viewproduct.htm?productId=21402541&extid=90022508]Gogamer HeroesV tribes of the east[/url]
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The one who seeks to pluck the stars will miss the jewels at his feet.

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Orodruin
Orodruin


Adventuring Hero
posted February 26, 2008 07:32 PM

these things really go cheap if you wait for them just a little bit more, unfortunately, stores in Brazil are still nonsensely exploring our pockets.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted March 05, 2008 09:49 AM

Look around, there is another way
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rayquest
rayquest


Hired Hero
uuugggggghhhh....
posted March 06, 2008 06:01 AM

This campaign is getting me really annoyed! It wont let me get the ultimate necromancer skill, no matter how many times i try the levels over! Any1 no why?

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted March 06, 2008 07:11 AM

If you mean with Ornella she has fallen knight perk that should not be possible for a necromancer In nay case keep in mind that it is not easy to gain the ultimate, requires a lot of practice and planning.
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