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Heroes Community > Heroes 5 - Modders Workshop > Thread: [MOD TotE, NCF Based] new alternative upgrades
Thread: [MOD TotE, NCF Based] new alternative upgrades This thread is 7 pages long: 1 2 3 4 5 6 7 · «PREV / NEXT»
ulfara
ulfara


Adventuring Hero
Rhaaaaaaaaaa
posted May 23, 2008 10:08 PM

1. Will these upgrades be stronger than the other upgrades, or something else?

2. I think you should add something like a red glow (like the Rakshasa) to your inferno upgrades, to make them look like they have spmething hidden inside them or something.
____________
Academy to Covenant
mod under
construction.


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Fauch
Fauch


Responsible
Undefeatable Hero
posted May 23, 2008 10:13 PM
Edited by Fauch at 17:18, 07 Jun 2008.

artillerists really do massive damage but they can't repair anything and are slow. if it's too powerful I could lower initiative, or damage.

the warlord is very strong too but can't shot. actually I'm not sure if it's better than a magma dragon or an untamed cyclop (considering the large area attack of the cyclop of course)

the genie was made weak because of his spells.

and creature can use runes without the help of a rune mage (it costs resources) I don't know if wandering stacks can use them.

Quote:

definetly the mod is not going to be balanced (eg. horned demon alternative attacks up to 4 times LOL)


I thought it was funny, but actually I'm not sure it's 4, maybe 6 (can brutality trigger on each attack?)
but I would like the mod to be balanced, I can still change stats.

Quote:

Quote:

opportunist attack (lizard bite)


sorry but the lamest name ever


oh? I thought it sounded accurate (a golem with lizard bite sounds weird )
Quote:

1. Will these upgrades be stronger than the other upgrades, or something else?


hum, just different, but you know, you are often tempted at first to make them strong.
Quote:

2. I think you should add something like a red glow (like the Rakshasa) to your inferno upgrades, to make them look like they have spmething hidden inside them or something.


I don't know


Abilities : Undead, large shield, immune to slow, frightful presence, bash
def : 2


Abilities : Undead, entangling roots, life drain


Abilities : Undead, flyer, incorporeal, regeneration


Abilities : Undead, life drain, taunt, cleave
dam : 7-11, att : 7
(can someone fix the icon?)


Abilities : Undead, shooter, blinding attack, caster(curse expert, blind no mastery)

Abilities : Undead, caster(deep freeze advanced)


Abilities : Undead, flyer, pack dive(unlimited)
(I wanted ride-by-attack, but it doesn't work, probably because the dragon flies)

I've also modified some existing units :
skeleton archer : att : 2, def 2
skeleton warrior : def 4, no bash

banshee song : 15 damage -1.5*morale.
shadow dragon : 170 HPs
ghost dragon : 30-38 damage
I wanted to give "scatter arrow" to the skeleton archer, but it doesn't work

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted May 24, 2008 01:51 PM
Edited by Warmonger at 14:16, 24 May 2008.

Could you please modify the skeletal dragons by this occasion?

I just would leave their old stats, but add Drain Life and Incorporeal to the upgrades. These abilities are very powerful, but the dragons itself are quite useless right now and necro players even don't buy their dwellings
The 3rd upgrade may then play even with your dive, fr34k.

Other upgrades are just a really good job! Keep it up.

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Fauch
Fauch


Responsible
Undefeatable Hero
posted May 24, 2008 02:00 PM

I don't want to alter the existing creatures too much. I already added HPs to the spectral dragon and damage to the ghost dragon.
maybe I could improve the bone dragon too yes.

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Lexxan
Lexxan


Honorable
Undefeatable Hero
Unimpressed by your logic
posted May 24, 2008 03:41 PM

Nice units, pretty colour, good names (in French).

Only one thing: Skeleton Leggionairy is IMBA ! (Frightfull presence + Large Shield + 11 initiative + 4 Att/def = too much for a lvl 1)

The Legionaairy is surperion over the Zombie upgrades, but costs less and has a higher growth. that isn't right.

I like all the rest (especially the new Wight )
____________
Coincidence? I think not!!!!

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Fauch
Fauch


Responsible
Undefeatable Hero
posted May 24, 2008 05:11 PM
Edited by Fauch at 02:15, 26 May 2008.

but I had to make it imba because of the warrior skeleton


Abilities : Flyer, no retaliation, spray attack, bash, purge


Abilities : Invisibility, ride-by-attack


Abilities : Shooter, fear, immune to mind spells


Abilities : Shooter, spellcaster (stoneskin advanced, summon hive advanced)


Abilities : Sleeping strike, rune of dragonform


Abilities : Enraged, entangling roots, regeneration, spellcaster (wasp swarm expert)


Abilities : Flyer, acid breath, crystal scales, armored

remove 2 points to the defense of each creature.

changes to existing creatures :
sprite : damage 2-3
wind dancer : damage 3-5, speed 6



master hunter : damage 4-7
arcane archer : damage 7-8, initiative 10
elder druid : call lightning (damage = 6 x nb druids)

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted May 26, 2008 07:52 AM
Edited by Warmonger at 07:53, 26 May 2008.

I love them, especially the new Treant

Does this mod work in the way that these stacks can be a part of unupgraded neutrals found on a map?

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Fauch
Fauch


Responsible
Undefeatable Hero
posted May 26, 2008 04:03 PM

I don't know yet

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radar
radar


Responsible
Legendary Hero
Castle/Haven player
posted May 26, 2008 04:14 PM

Quote:
Abilities : Flyer, acid breath, crystal scales, armored



Does it work?
____________

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Fauch
Fauch


Responsible
Undefeatable Hero
posted May 26, 2008 05:03 PM

yes (only tried against a balor)

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Disturbed-Gnu
Disturbed-Gnu


Supreme Hero
Pro Bacon Vodka Brewer
posted May 26, 2008 09:56 PM

Thats just awesome! I really love your work!
And you are making the textures (colours and abilities) so fast!

Good job, (i maybe have told you that before, but it's very awesome)

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Fauch
Fauch


Responsible
Undefeatable Hero
posted May 26, 2008 10:17 PM

most of the creatures were already made, I mainly retexture now. but I had to remake 3 haven creatures from scratch today because the archangel, swordman and paladin were annoying to recolor (I couldn't recolor the white part)

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Disturbed-Gnu
Disturbed-Gnu


Supreme Hero
Pro Bacon Vodka Brewer
posted May 27, 2008 04:15 PM

To change white colour you just have to use "Tone Adjustment" or "Colour Balance" Its quite easy

Oh and i don't think i quite understand this!
Erh are you creating a 3rd alternative upgrade or an upgrade of the upgraded? Like Green D - Red D - Black D ?

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Fauch
Fauch


Responsible
Undefeatable Hero
posted May 27, 2008 05:33 PM
Edited by Fauch at 17:12, 07 Jun 2008.

unupgraded ==> upgrade 1 ==> upgrade 3
          ==> upgrade 2 <-----------|
it's a 3rd alternative upgrade.


Abilities : Taxpayer, fierce retaliation


Abilities : Shooter, scatter arrows, spellcaster (landmines advanced)


Abilities : Enraged, large shield, presence of the commander


Abilities : Flyer, Immune to blind, strikes and returns, paw strike


Abilities : Shooter, no melee penalty, spellcaster (empowered magic fist advanced, words of light advanced)


Abilities : Aura of bravery, spellcaster (prayer, divine guidance)


Abilities : Flyer, aura of magic resistance, spellcaster (antimagic expert)

remove 1 to the attack and 2 to the defense.

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VokialBG
VokialBG


Honorable
Legendary Hero
First in line
posted May 27, 2008 09:31 PM

Isn't it better if you give prayer to the priest and words of light to the archangel?
____________

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted May 28, 2008 03:58 AM
Edited by Warmonger at 04:04, 28 May 2008.

No, it's fine now. I'm just suprised with Artificer's ability. I'd rather see them on Gremlins or Rune Priest upgrade?
Also, his tier is 3 instead of 2?

These yellow textures are... weird. Especially on infantry units, just too agressive and unbalanced.

New Swordsman has horn on a pic, but not on the model.

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Fauch
Fauch


Responsible
Undefeatable Hero
posted May 28, 2008 12:28 PM
Edited by Fauch at 17:20, 07 Jun 2008.

I first made it as a neutral unit. looks like I forgot to change his level again.


Abilities : Enraged, armored, large shield, shields others


Abilities : Shooter, spellcaster (blade barrier no mastery)


Abilities : Enraged, 50% magic proof, pack hunter, taunt, battle rage


Abilities : Immune to mind spells, unlimited retaliations, fierce retaliation, preparation (shield wall)


Abilities : Shooter, immune to fire, mark of fire, incinerate, spellcaster (deflect arrows advanced, chain of fire (12 + 12x power damage))


Abilities : Flyer, immune to earth, spellcaster (empowered stone spikes basic), crushing blow (50% damage to every enemy near the target))


Abilities : elemental, immune to fire, fire shield, fire breath, fire wave


remove 1 to the defense, add 2 to the initiative

changes to existing creatures :
lava dragon : + fire shield

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ramparter
ramparter


Hired Hero
posted May 30, 2008 10:19 PM

I think they are too orange, the Dragon however is awesome. Nice!
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Gnoll_Mage
Gnoll_Mage


Responsible
Supreme Hero
posted May 31, 2008 12:53 AM

The Dwarves are the best yet!
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2ndHero
2ndHero


Famous Hero
Floppy Slayer
posted May 31, 2008 09:18 AM

Bear Rider is a bit too yellow.

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