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Heroes Community > Heroes 5 - Modders Workshop > Thread: [MOD TotE, NCF Based] new alternative upgrades
Thread: [MOD TotE, NCF Based] new alternative upgrades This thread is 7 pages long: 1 2 3 4 5 6 7 · «PREV / NEXT»
Fauch
Fauch


Responsible
Undefeatable Hero
posted June 06, 2008 08:14 PM
Edited by Fauch at 17:22, 07 Jun 2008.

because I haven't reserved them
it seems a lots of the foreseen creatures won't be made, and you can forget creatures 311, 312 and 313 from me, because it is now an upgrade of the archer. (instead of a neutral creature and his 2 upgrades)

I've modified some stats and abilities. check the previous posts, changes are written in red.

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted June 08, 2008 07:07 AM
Edited by Warmonger at 07:25, 08 Jun 2008.

I don't like new Imps - what's the point of playing with fire?
0-4 damage for Gremlins is just too silly to consider. Other changes may stay, but don't appear nessessary.

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Fauch
Fauch


Responsible
Undefeatable Hero
posted June 08, 2008 01:02 PM
Edited by Fauch at 18:49, 12 Jun 2008.

points of playing with fire :
hero's spells (ok, they suck), horned demon's abilities, balor's fireball, annihilator's firewall (actually I don't know if it works, but it should, right?), hellmare's searing aura (?), hellfire perk.

someone said the gremlins were too powerful

I've modified the framework, but I must have forgotten something since my creatures don't appear on the map

ok, everything isn't finished, but I think I can release a beta. look at the 1st post. you'll need a hill fort to try the new upgrades.

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted June 12, 2008 06:49 PM

Why didn't you tell us the beta is out?

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Fauch
Fauch


Responsible
Undefeatable Hero
posted June 12, 2008 06:50 PM
Edited by Fauch at 18:56, 12 Jun 2008.

I did, I've just released it. the mod is composed of 8 .h5u files (it was easier for the organisation)and I merged 7 of them into one for the beta. I hope it will cause no problems, it seemed ok when I merged them.

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted June 12, 2008 06:53 PM
Edited by Warmonger at 19:02, 12 Jun 2008.

So do they appear in neutral armies as other NCF upgrades or not?

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Fauch
Fauch


Responsible
Undefeatable Hero
posted June 12, 2008 06:59 PM

they don't appear on the map yet, and there are some things I haven't tried yet, like the avenging skill, and if you fight shamans, is there any chance that some night daughters will be helping them?

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted June 12, 2008 07:57 PM
Edited by Warmonger at 20:20, 12 Jun 2008.

Early action shot!

They appear to be just upgraded upgrades, which is wrong as they should be pararell to them. It's just what Hill Fort does.

I also worry about Levels mod as it's not compatibile with  NCF.
Btw, does your mod contain NCF Core inself?

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Disturbed-Gnu
Disturbed-Gnu


Supreme Hero
Pro Bacon Vodka Brewer
posted June 12, 2008 09:38 PM

The creatures are stronger than the other 2 upgrades, so why not makin them an Upgrade of the upgraded? (As it is right now)-(Keep it this way)

Anyway, its fun to play hehe, but it's quite easy to see it's too unbalanced! But, still, it's a quite fun mod you have managed to make

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Fauch
Fauch


Responsible
Undefeatable Hero
posted June 12, 2008 09:41 PM
Edited by Fauch at 21:43, 12 Jun 2008.

so it seems my upgrades can appear on the map.
(or did you find a way to put them on the map through the mapmaker? I can't see any NCF creature in the mapmaker, even in the NCF one, which glitches every time I use it anyway)

what is the level mod?

I have a part of the NCF core in my mod, I hoped it would allow my upgrades to appear on the map (or maybe, I did it right, but they don't appear directly because they are upgrades of upgrades?)

btw, they are upgrade of upgrades because a creature can't have more than 2 upgrades (or maybe it can, but the window showing the different possible upgrades is too small?)

Quote:
The creatures are stronger than the other 2 upgrades

all of them??


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Disturbed-Gnu
Disturbed-Gnu


Supreme Hero
Pro Bacon Vodka Brewer
posted June 12, 2008 09:46 PM

I have tjekket and searched the NCF Map Maker through! And i can't find any of your creatures! but that doesn't matter! That makes your creatures unique and hard to get!

So i have a suggestion! We need someone, or more, to make maps to this mod, so we got a chance to try out the creatures in a real fun way!?

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted June 12, 2008 10:16 PM
Edited by Warmonger at 22:23, 12 Jun 2008.

Quote:
so it seems my upgrades can appear on the map.

There's just hardcoded 50% chance that the stack will contain upgraded creatures. Luckily it works.
Quote:
or maybe, I did it right, but they don't appear directly because they are upgrades of upgrades?

Other NCF Creatures used to appera as a random stacks, but right now I don't have them installed. All in all, new creatures should work.
Quote:
or maybe it can, but the window showing the different possible upgrades is too small?

If only you can DESIGN it so, do it. Interface is the last thing we should worry about, hopefully someone fluent can do it. Get some help!
Quote:
The creatures are stronger than the other 2 upgrades


There are some I prefer, but no imba detected so far.
Though I believe Manes regenerating 30-50 hp are going to be invincible.
Quote:
We need someone, or more, to make maps to this mod

I'd rather count on upcoming random map generators compatible with NCF. No one really bothers with creating the maps which will be played by several people. Alternatively we could improve the mod so it would be working on normal maps.

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Fauch
Fauch


Responsible
Undefeatable Hero
posted June 12, 2008 10:22 PM

Quote:
Quote:
or maybe it can, but the window showing the different possible upgrades is too small?

If only you can DESIGN it so, do it. Interface is the last thing we should worry about, hopefully someone fluent can do it. Get some help!

don't know if I can do it
Quote:
Quote:
The creatures are stronger than the other 2 upgrades


There are some I prefer, but no imba detected so far.
Though I believe Manes regenerating 30-50 hp are going to be inivncible.

maybe in early game. have you fought them?

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted June 13, 2008 08:35 AM
Edited by Warmonger at 13:40, 13 Jun 2008.

Ok, after finisheing the random map with Hill Forst just next to the starting town I took more screenshots.



On the first one, there's a neutral stack of ONLY new upgrade. Quite odd, since this random maps includes no random stacks, they were all fixed before I ran the mod



The third action shot proves that new Liches and Unicorns look awful. Eye-raping dots and truly blinding lemon color...

Also, I noticed something weird in towns. I can switch new upgrades into old one by training button, but not swap between old upgrades.

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted June 13, 2008 08:42 AM

Quote:
With the Mapmaker Pack, adding new creatures to your maps is as easy as adding official creatures!

  1. Copy the contents of this archive in your ToE installation folder. This will add 2 files:
         * bin/H5_MapEditor.NCF.exe (the new map editor executable)
         * data/NCF__MapEditor_Core.pak
  2. Move the framework core mod (NCF__Core.h5u) in the data/ folder, and rename it to "NCF__Core.pak"
  3. Likewise, move any creature mod you want to use in data/, with the .pak extension
  4. Launch the map editor through the new executable (H5_MapEditor.NCF.exe)

The new creatures icons will appear right in the map editor Monsters panel, with the official creatures. If a creature does not appear, contact the mod author so that he adds the AdvMapObjectLink file in his mod.

Note that the map editor only loads the .pak files from the data/ folder, while the game also loads the mods from UserMODs/. This means in particular that you don't need to keep two copies of the mods: if you have them in data/, the game will load them as well.

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Fauch
Fauch


Responsible
Undefeatable Hero
posted June 13, 2008 01:56 PM

it's ok, I can change the upgrade in towns by clicking on the creature and then clicking on changing the upgrade.

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Disturbed-Gnu
Disturbed-Gnu


Supreme Hero
Pro Bacon Vodka Brewer
posted June 13, 2008 02:09 PM

Hmm, I have some bugs to share with you guys!

And something i really don't like at all!

Bugs:
Necropolis Tier 7: It has a problem with the texture! Its white and black chequered!

Inferno Tier 5: When you upgrade the nightmare in the hillfort you don't have any choice to upgrade it to anyone else than your creature upgrade!

Things i seriously don't like´so far:
Inferno Tier 6: It looks so stupid with that gigantic firewall! Please just give it some spells and standard attacks back!

Inferno Tier 7: The idea of summoning the sovereign is good, but it looks odd! Maybe you could make NCF red fire phoenix thing?

And i have some creatures i whant you to look at! Maybe you like them ?

Hmm, ImageShack doesn't worj right now :s i'll post them later!

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Fauch
Fauch


Responsible
Undefeatable Hero
posted June 13, 2008 02:56 PM

Quote:

Necropolis Tier 7: It has a problem with the texture! Its white and black chequered!


fixed

Quote:

Inferno Tier 5: When you upgrade the nightmare in the hillfort you don't have any choice to upgrade it to anyone else than your creature upgrade!


I don't have that problem

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted June 13, 2008 05:28 PM
Edited by Warmonger at 17:40, 13 Jun 2008.

Our poor Marauder looks awful even after death.



Remove this crap!
Also, black texture is not exactly what do we love at most. Will we look around for some good graphicans, or shall I do it myself?

Quote:
I don't have that problem

But both of us do.

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Fauch
Fauch


Responsible
Undefeatable Hero
posted June 13, 2008 05:35 PM

you mean the effect?
and black texture?

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