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Heroes Community > Tournament of Honor > Thread: Haggash baned
Thread: Haggash baned This thread is 5 pages long: 1 2 3 4 5 · «PREV / NEXT»
Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted January 04, 2009 11:41 AM
Edited by Elvin at 11:42, 04 Jan 2009.

Haven you seen her centaurs one shot kill sylvan's emeralds before they play? No initiative artifacts or stormwind involved. It's the certainly of always hitting first, when you have insane attack + Haggash bonuses you can cripple units or kill outright with luck. Also it makes for that silly combo where centaurs act first and chieftains make them attack again instantly.. Yes it's possible you will be blocked just as it is to win half the game from the start. I am not saying that there are no counters or that a game against her is hopeless, far from it. But she is not balanced.

@infinitus
Yours didn't because they were not played in a balanced map either
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infinitus
infinitus


Supreme Hero
posted January 04, 2009 11:47 AM

Empty talk Elvin, come here to 2m, pick any hero you think is imba and try to win vs me, show me imba. Empty accusation, empty talk .... 2m have twice more balance compared to imba Genesis ... I played 18 times Genesis, and i know what i talk.
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted January 04, 2009 12:02 PM

No you don't but that is another story. Even splashing you in the face with the cold waters of truth would not help And for the record I always post from experience in many maps than your limited view of a totally random map. I will not bother to address 2m balance again, those who have eyes can see for themselves.
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infinitus
infinitus


Supreme Hero
posted January 04, 2009 12:31 PM

Now you speak like true prophet, you fly hi above the ground, and see true nature of things. You don't need even to try 2m, you have absolute knowledge ... Again were are your proofs ? Your super intuition prove nothing.
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newguy
newguy

Tavern Dweller
posted January 04, 2009 12:35 PM

How could haggash centaurs possibly act before emerald dragons, unless she was lvl40+ or has initiative items... it doesn't make sense. Unless the initiative calculation is done in some different way, or maybe its bugged.

Also you have to remember its only starting initiative that gets raised. There is pretty much no way you will reach lvl 2 blood rage at the start of combat unless you have absolute rage or soemthing...
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted January 04, 2009 12:57 PM
Edited by Elvin at 13:06, 04 Jan 2009.

Not me, just about everyone that saw the wyngaal thread and commented on the replays.

Edit: There is a potential 0-0.25% boost to initiative in the beginning of a combat. I watched and I was wrong, centaurs had 12 init after all while the emeralds had 14 and the wardancers had 16. The centaurs played before 16 init.. That can have a huge difference assuming sylvan could block on the first turn. Also sylvan's arcanes usually act before centaurs, with Haggash they always act first and as the above example states possibly before even faster units. If you kill one whole sylvan stack on first turn then you have a superior advantage.
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infinitus
infinitus


Supreme Hero
posted January 04, 2009 01:25 PM

And what they see ? Full dragon set ? Happen one time ... On Battlezone i know two cases of full dragon set games. One is Jorko win with dragon set vs Jinxer. Another case was mentioned by Pera, he won on Battlezon vs opponent with full dragon set ... So you see, here are proofs, full dragon set happen twice more often on Battlezone. Twice more imba compared to 2m You see something more in Wyngaal tread ?
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Elit
Elit


Famous Hero
posted January 04, 2009 01:51 PM

newguy: If your oponent agree to play vs Hagash here no problem. If one map this hero is baned play other map. Here many fun maps from Fiur/Instable+Teacher. You can try Hourglas too. Its very good map. Just avoid maps with so many bans from heroes/arts because you cant learn much from them if you cant see differece from one combo to other.

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Jinxer
Jinxer


Legendary Hero
*****
posted January 04, 2009 06:32 PM

Quote:
Will be cool if you make "special edition" Jinxer and not ban 1 hero here so ppl can decide what they want to play. Are its possible or you want to force all to use your personal rules



I am currently working on a Special map project that will be released for beta testing in next couple days.. And I will make available ALL heroes especially for Elit and Infinitus.. so you guys can quit crying... boo hooo... Then you guys can have your training wheels and thus beable to compete on one of my maps.  I suppose you are right in the long run.. it will only take me extra 30 secs to list all the imbalances of game that I want in pregame rules with my opponent. But I am willing to take the time to do that if it stops your continued whining lol...

It amazes me that you guys claim that you dont HAVE to have these so called NOT unbalanced heroes to play... yet you refuse to play my maps because I have banned a couple known unbalanced heroes. If they are not anything that great... why are you so worried if you can have them or not. Again, I know my maps are designed with a high difficulty level... but with your talents in the game I would think you guys would hunger for the challange.... instead of always wanting the easy spoon fed way.

Stay tuned for the new project release in next couple days.....
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samiekl
samiekl


Supreme Hero
posted January 04, 2009 06:57 PM

Quote:
Yet you refuse to play my maps because I have banned a couple known unbalanced heroes. If they are not anything that great... why are you so worried if you can have them or not. Again, I know my maps are designed with a high difficulty level... but with your talents in the game I would think you guys would hunger for the challange.... instead of always wanting the easy spoon fed way.


Let me tell you something. I don't play power heroes (whatever that might be), i tend to play heroes that allow me to develop them in different ways. The heroes you talk about are NOT that great, you're just afraid of them, and I wanna have them because there are 8 heroes per faction (few if you ask me), banning some of them just makes this game more linear in terms of heroes/development. This sucks. Your maps are not designed with a higher difficulty level they just CLEARLY favor some factions (especially light magic factions). And if you think they are designed with a higher difficulty level why the snow you force people to play random hero/random faction? Not everyone masters all factions. When you SHOULD ban things you don't. Example in genesis there's earthquake in summoning guild. Who the snow cares about that spell? You say it prevents people from town sitting... no snow? Who uses summoning? Academy, dungeon and necro? If i play them and you'll town sit i'll thank you and promise to not use earthquake since these faction do great when no melee is involved. Stop wining and stop banning things if you want people to play your maps. Players can agree about using certain heroes or not. But what if i want to play against wyngaal on genesis?

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valkyrica
valkyrica


Supreme Hero
posted January 04, 2009 08:38 PM

Quote:
But what if i want to play against wyngaal on genesis?


Why? You can do it on a much better map instead !

Sorry Kinkster, just couldn't help myself.

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Jinxer
Jinxer


Legendary Hero
*****
posted January 04, 2009 08:42 PM
Edited by Jinxer at 20:45, 04 Jan 2009.

ha ha ha... The only town that might be crippled on my maps is Dungeon... And thats only because they are a RUSH ONLY town. And because they are the only town that doesnt use Light(rez) Dark(Vampirism).. which I wanna point out.. is not my fault.. that is a game design flaw.. If dungeon took light they have lightbook available. So dungeon is only limited if you refuse to make it work.

I will say it again.. that a game that designs all the towns in such a way that couple towns are DOMINATE week 1-4 and SUCK week 4+  and make some towns Dominate week 4-6 and SUCK week 1-4 and make some towns Dominate week 6+ and Suck week 1-6.... all adds up to not possible to make a 100% balanced for all towns map. And please dont waste your breath saying that there are balanced maps like Hourglass bla bla.. thats plain bull. If they were smart enough to make towns all unique and different... but able to compete in any week 1-8 then the players skill could truely decide the game at what ever point of game etc.

So in conclusion.. the fact that my maps make it balanced for all towns except dungeon... is a far cry from being as unbalanced as you guys wanna claim.  It just boils down to.. you wanna attack me some how so it makes you guys feel all tuff if you attack my maps. lol... actually quite pityful if you ask me.
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Towerlord
Towerlord


Promising
Supreme Hero
Hero of Good, Slayer of Evil
posted January 04, 2009 08:45 PM

Besides the fact that I play only arena because full games are too time wasting, what I don't like about you maps Jinxer is not the fact that you ban heroes .

Let me tell you a little secret, your maps have a huge flaw : TOO MANY TELEPORTERS!!!

That enables map dorks... the person who knows the better paths is advantaged against a guy who played the map few times, as it is almost impossible to measure relative space/time on map with so many teleporters, in any other way than by experiment. Solve that flaw and your maps will become alot better.
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted January 04, 2009 08:55 PM

Well if you do make maps that depend on light/dark it's you that makes things hard for dungeon not ubi. I'm sure you could think of a better solution if you tried, also I agree about the teleporters That's why I could not get into battlezone, I just dislike memorizing.
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samiekl
samiekl


Supreme Hero
posted January 04, 2009 08:55 PM

You're really snowed up dude. All dungeon needs in genesis is blade barriers to break 100% in week 3. And i was referring more to inferno, but nevermind... it's hopeless with you. Enjoy your maps.

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Jinxer
Jinxer


Legendary Hero
*****
posted January 04, 2009 09:06 PM
Edited by Jinxer at 21:07, 04 Jan 2009.

hahaha... as I said.. the difficulty level is higher. It actually takes playing the map all the way thru once and when you enter each of the 3 teleporters... ( yea 3 is a HUUUGE number) you will then know there locations. Doesnt take a rocket scientist. And if you as a player cannot remember where the 3 teleporters go after using them once.. then you shouldnt be operating a complex machine like a computer.

FOr example... this is basic 2 year old mechanics... put square block in square hole.. once you see it doesnt fit in the circle whole you try the triangle hole.. then the circle hole.... then the 2 year old doesnt forget to put the circle in the circle hole everytime...

Same with Genesis... you go to the color coded teleporters.. and the yellow teleporter goes to the 1 other yellow teleporter... and the green teleporter goes to the 1 other green teleporter... and the red teleporter goes to the 1 other red teleporter...  I really dont get what is sooo hard about that??  I suppose if you are color blind and under 2 years old you should definately NOT play my maps.
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samiekl
samiekl


Supreme Hero
posted January 04, 2009 09:16 PM

Quote:

Why? You can do it on a much better map instead !


   

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Jinxer
Jinxer


Legendary Hero
*****
posted January 04, 2009 09:17 PM
Edited by Jinxer at 21:18, 04 Jan 2009.

Quote:
You're really snowed up dude. All dungeon needs in genesis is blade barriers to break 100% in week 3. And i was referring more to inferno, but nevermind... it's hopeless with you. Enjoy your maps.



Inferno has Vampirism... I dont understand how you think they are weak? Infact... INferno is one of the STRONGEST towns on that map... but again... its obvious you guys are more hung up on attacking me and my maps instead of actually discussing facts.. And since you have played Genesis all of ZERO times.. its obvious that you have all the possible stratgies figured out on map....so yes lets please not discuss it further and get this thread back on topic.  If you wanna make up silly attacks about my maps that obviously have no facts to back them up...start a fresh new flaming thread.
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samiekl
samiekl


Supreme Hero
posted January 04, 2009 09:34 PM

Quote:
If you wanna make up silly attacks about my maps that obviously have no facts to back them up...start a fresh new flaming thread.

No facts? I gave you facts. I tested your map, remember? Sometimes a single game on a map is enough to see what you can do there. I gave you some advice, considered it? Nope. Your maps favor creature specialists because the neutrals setup is done in that way. Yes that's why Haggash is soooooo awesome(?) and Ossir is the best sylvan hero (wtf?) and that's why Yrwanna is so strong (remember? you asked me what's so special about Yrwanna... she's a creature specialist). But you only know to play in this way so... Btw why don't you ban Yrwanna too? Nobody has anything against you (ok, nobody HAD), you're just paranoid. You just can't accept that you're misjudging things. One more thing and i'm done with you... learn to play dungeon and inferno. Then learn to play dungeon and inferno in all possible ways (this especially means learn to play inferno without warmachines and dungeon without destruction).

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Towerlord
Towerlord


Promising
Supreme Hero
Hero of Good, Slayer of Evil
posted January 04, 2009 10:24 PM

Quote:
hahaha... as I said.. the difficulty level is higher. It actually takes playing the map all the way thru once and when you enter each of the 3 teleporters... ( yea 3 is a HUUUGE number) you will then know there locations. Doesnt take a rocket scientist. And if you as a player cannot remember where the 3 teleporters go after using them once.. then you shouldnt be operating a complex machine like a computer.

FOr example... this is basic 2 year old mechanics... put square block in square hole.. once you see it doesnt fit in the circle whole you try the triangle hole.. then the circle hole.... then the 2 year old doesnt forget to put the circle in the circle hole everytime...

Same with Genesis... you go to the color coded teleporters.. and the yellow teleporter goes to the 1 other yellow teleporter... and the green teleporter goes to the 1 other green teleporter... and the red teleporter goes to the 1 other red teleporter...  I really dont get what is sooo hard about that??  I suppose if you are color blind and under 2 years old you should definately NOT play my maps.


Yes... 3 teleporters for each side is too much.
The problem isn't remembering where each teleporter goes, and since you doubt my ability of undestanding 2 years old mechanics from my post, i will tell you that you are waaaay below my intelligence level since you don't understand what I wrote in that post, even though I made it pretty clear.
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