|
|
ddarz
Tavern Dweller
|
posted July 02, 2011 12:58 PM |
|
|
Hello!
May I first congratule you on the mod! It has certainly been a breath of fresh air for a game that still proves superior to it's sequels.
I have just one question, I seem to have some differences in my setup then what is presented in the mod's description.
For instance, I while I do have the alternate recruits (Longbowmen, etc) I don't seem to be able to upgrade them further. How exactly does one access the third level upgrades?
More worrying is the fact that my sharpshooter wear white cload and I cannot see any indication of Vori elves or shadow darts as depicted in the lineup? Are they available in the Rampart or from external dwerllings?
I am running Homm3-complete, with WOG 3.58f and ERA 1.81 with the Crimson tides version of your mod.
I can't help but feel that I am missing something here.
Thanks again for the grat mod!
cheers!
____________
|
|
Hero_of_Light
Responsible
Supreme Hero
|
posted July 02, 2011 01:23 PM |
|
|
Not all the creatures have third upgrades. Some creatures in this mod have either third upgrades (Demons, Minotaurs) or are interchangeable (Longbowmen OR Swordsmen). If Horned Demons don't upgrade to Arch Demons then you didn't check the correct WOG options (listed in the front page). But if they do upgrade then you are OK.
Furthermore, the descriptions in the first pages are for HoL v3.0 and in the Crimson Tides expansion there were many changed creatures (if you read on to the pages of this thread you will see the progress of these mods along with its features). So, Vori Elves and Shadow Darts are actually out on HoL v3.1.
____________
Not idly do the leaves of Lorien fall.
|
|
ddarz
Tavern Dweller
|
posted July 02, 2011 01:44 PM |
|
|
Aha, I had a feeling it was something like that!
Thanks for the fast reply!
____________
|
|
shinjiikuri
Tavern Dweller
|
posted July 03, 2011 04:34 PM |
|
|
Just wanted to ask if there were any changes to the creatures in the 3.1 version for the castle. Just a bit confused because you stated that upgrading building will increase the number of creatures per creature. ( On the first page) For exmaple, the swordsman has a weekly production of 5. After upgrading, the weekly production is still 5. Playing campaign 1 of your mod.
____________
|
|
Hero_of_Light
Responsible
Supreme Hero
|
posted July 03, 2011 05:02 PM |
|
|
Yes, the creature growth boost was erased in HoLv3.1 because the AI player sometimes doesn't upgrade the buildings and so loses the boost. In HoLv3.1 all creature growths are fixed (upgraded or not).
____________
Not idly do the leaves of Lorien fall.
|
|
vastaire
Adventuring Hero
|
posted July 03, 2011 09:03 PM |
|
Edited by vastaire at 21:04, 03 Jul 2011.
|
Definitely one of the best mods. But I don't know why there are gryphs, treants and ogres in conflux castle? And why Conflux castle is called "Haven"? Is there a way to change it?
Another question: how can we play with the new "pirate town"?
Also, can we expect updated versions [3.1+] in the future?
Cheers and keep up the good work!
|
|
Hero_of_Light
Responsible
Supreme Hero
|
posted July 03, 2011 10:19 PM |
|
|
Quote: Definitely one of the best mods. But I don't know why there are gryphs, treants and ogres in conflux castle? And why Conflux castle is called "Haven"? Is there a way to change it?
If you see treants and ogres in Haven then you haven't run the update. There are a lot of creatures changed as shown in the pics in previous pages of this thread. If you have difficulties installing then download the standalone version. And Conflux is called Haven because it has a new concept as a town.
Quote: Another question: how can we play with the new "pirate town"
It's not a new pirate town it is a merfolk faction that is introduced in the Crimson Tides campaign.
Quote: Also, can we expect updated versions [3.1+] in the future?
Maybe...
____________
Not idly do the leaves of Lorien fall.
|
|
Lord_Immortal
Famous Hero
DoR Dev Team
|
posted July 05, 2011 03:06 PM |
|
|
Where did you find the defs for the Pirate,Wench and the Leviathan?I suppose they're for Horn of the Abyss but can't seem to be downloadable from any site/mod than yours.
|
|
LizardWarrior
Honorable
Legendary Hero
the reckoning is at hand
|
posted July 05, 2011 03:09 PM |
|
|
They are from a ex-HoTA member,I have cove town too.He posted it on HC but now that post was deleted and the ex-member silenced
____________
|
|
Lord_Immortal
Famous Hero
DoR Dev Team
|
posted July 05, 2011 03:56 PM |
|
|
Can you upload it on uploading.com and send it to me if you still have it?
|
|
itsjustme
Promising
Known Hero
|
posted July 05, 2011 04:46 PM |
|
|
|
shinjiikuri
Tavern Dweller
|
posted July 08, 2011 04:05 PM |
|
|
Great mod! reaally enjoying the campaign although I'm starting to think I suck at it since I can't get past the last mission in the first campaign (Sir Christian Campaign). Any tips on how to get past the second hero?
____________
|
|
meganix
Tavern Dweller
|
posted July 09, 2011 03:12 AM |
|
|
What about release the mod on ModDB, maybe it could be popular?
|
|
Hero_of_Light
Responsible
Supreme Hero
|
posted July 09, 2011 02:33 PM |
|
|
@shinjiikuri
I'm glad you enjoy it. As for the campaigns they aren't that hard. You can always change the map's difficulty. As for the last scenario of the first campaign it is indeed a tough one. Get as a starting bonus the ressurection spell. You've got to win the first knight with only but a few casualties. Then the next one won't be so hard since you only have to survive him. That's why i added a Hill Fort in the start of the scenario. So that you may choose any Castle troops combination you like.
@MegaNix
I entered ModDB and it doesn't have a Heroes - Wog section.
____________
Not idly do the leaves of Lorien fall.
|
|
MrHulkkis
Tavern Dweller
|
posted July 10, 2011 05:38 PM |
|
|
Does multiplayr even work with this mod?
Me and my friend both have HoL standalone version and connected on hamachi but cant see each others games.
|
|
revolut1oN
Famous Hero
|
posted July 10, 2011 06:36 PM |
|
|
MP works with HoL 3.1 without any problems.
|
|
MrHulkkis
Tavern Dweller
|
posted July 10, 2011 06:47 PM |
|
|
Any ideas how to find out our problem then?
We tried tcp/ip with hamachi connection and cant find each others games.
|
|
revolut1oN
Famous Hero
|
posted July 10, 2011 08:12 PM |
|
|
I'll be a bit offtopic now but ill try to help.
1. Check if u connect with each other via hamachi (try the option to ping your friend - right click on his nick and then ping, the black window will appear then, it should display your friend's ping) If u can't ping him it means that firewall blocks your connection. Turn off anti vir and windows firewall.
2. If it doesnt help you can either check if hamachi ports are blocked, your computers connection priorities or simply install Game Ranger which is in my opinion better to play Heroes than hamachi.
|
|
VastAire
Adventuring Hero
|
posted July 12, 2011 11:43 AM |
|
|
I really like the mod.
But I would like to switch back few creatures [I mean bring them back to their original castles, for example I would like to bring back gryphons to heaven castle etc.]
Is there a simple way to do that?
|
|
Hero_of_Light
Responsible
Supreme Hero
|
posted July 12, 2011 11:49 AM |
|
|
Well not realy...You've got to change the erm script 67 a bit and reasign the creatures. You also need to change their town and hero screen icons. There are tutorials on how to do these things on the forum.
____________
Not idly do the leaves of Lorien fall.
|
|
|