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Thread: ~ Heroes 6 patch 1.1.1 - Bug reports ~ | This thread is pages long: 1 ... 5 6 7 8 9 ... 10 20 23 · «PREV / NEXT» |
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Kaasschaaf
Hired Hero
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posted October 19, 2011 12:04 AM |
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Quote: Hey bluecamel, thx for the info, already tried pretty much everything i've read on the net, including switching off everything on the video card. lowered the game res, tried windowed, tried /offline, tried some registry entries fixes, changed some game registries myself, the only thing that's left is the game itself which is BUGGED AS A MOFO
Honestly, I'm shocked and awed how can any1 do such a thing and keep in mind Im as fan of the HOMM as they get but this is ridiculous, clearly there's some sort of serious game-breaking bug in there and I'm sure alot of other ppl are affected by it because I'm using a pretty common video.. Anyways, until somebody finally decides to offer a fix I guess I'll stick to hotseat with my pals and MOST OF ALL - H3
What drivers are you running?
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Llama_Guy
Tavern Dweller
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posted October 19, 2011 12:26 AM |
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Sun Charger's damage doesn't increase with movement
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Nocturnal
Promising
Supreme Hero
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posted October 19, 2011 03:15 AM |
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To Alci: I have found where to see every unit's original damage, so you can erase that from the original post. The damage value one unit does is found in my dynatsy bestiary when you wait on the attack of that creature.
- First of all I think this is the biggest bug in the game: Altough in every Inferno creature's skills there is "Living", which explains "the creature can be healed and resurrected", on the contrary the healing spells damage all Inferno creatures. Two skills of them are contrary to each other
- Flawless Assult doesn't work on Mother Breeder
- Enemies respond to Juggernaut's Charge ability after the attack, not during.
- The first dialog with the "stalker" in Inferno campaign part 3, "Ghost of Yuka", is not working, it just shows Kiril's first sentence without his voice, and it doesn't continue and you can not forward to Ghost's response, you just have to skip all that dialog.
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Mytical
Responsible
Undefeatable Hero
Chaos seeking Harmony
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posted October 19, 2011 04:02 AM |
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For inferno they take damage only if the healing comes from Light magic, which they are weak against (being demons and all) So if you want to heal them choose regeneration from earth magic.
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Message received.
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SKPRIMUS
Promising
Supreme Hero
The One and the Prime
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posted October 19, 2011 05:45 AM |
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Quote: Sun Charger's damage doesn't increase with movement
I already wrote about the sun riders & sun crusaders on page 2...just imagine the uproar if the H5 cavaliers or luck were initially bugged on release, although no-one is complaining about lack of "paper-doll" type inventory this time because attention is diverted to "town screens"
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Hope defeats despair - "a blatant clue"
too many idiots in VW
"to lose is to win, and he who wins shall lose"
bashing orcus
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Breefolk
Tavern Dweller
Butt-kickeress
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posted October 19, 2011 06:37 AM |
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Not sure if this is a bug or if I'm just a complete idiot: The description for Inferno hero's attacks says they can know beforehand whether their attack will be lucky or not, but as far as I can tell you cannot.
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rollei
Tavern Dweller
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posted October 19, 2011 06:55 AM |
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Just finished heaven campaign .... i don't know if my game need to sync or something like that, but all the disnaty weapons that i got in this campaign were not added for me
seriously ... what can i do? i took a lot of time to finish the campaign ... will i have to replay again???
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rollei
Tavern Dweller
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posted October 19, 2011 07:00 AM |
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one of these weapons was, i believe, iron feather and the sword was ALMOST lvl 4 ...
if i knew the game was this bugged i would have waited to buy and play :~
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Neovius
Adventuring Hero
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posted October 19, 2011 08:52 AM |
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Quote: - Phoenixes don't resurrect. Actually, I even think that none of their abilities works.
The resurrection isn't actually a resurrection, but its's a self heal ability that needs to be activated when it's the unit's turn. But I haven't tried it, so I don't know if it works
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Nelgirith
Promising
Supreme Hero
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posted October 19, 2011 09:56 AM |
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Quote:
Quote: - Phoenixes don't resurrect. Actually, I even think that none of their abilities works.
The resurrection isn't actually a resurrection, but its's a self heal ability that needs to be activated when it's the unit's turn. But I haven't tried it, so I don't know if it works
The beta phoenix were resurrrecting automatically, now they don't - and for the record, they were neutrals, so I can't activate their rez
Quote: one of these weapons was, i believe, iron feather and the sword was ALMOST lvl 4 ...
if i knew the game was this bugged i would have waited to buy and play :~
Did you miss all the bug topics on every fan site ?
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Neovius
Adventuring Hero
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posted October 19, 2011 10:25 AM |
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Quote: and for the record, they were neutrals, so I can't activate their rez
I found out by summoning them through the moon disc and they have an active ability called resurrection (or something like that) above the defense button
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avalon00x
Bad-mannered
Known Hero
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posted October 19, 2011 10:46 AM |
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Whenever i Start or Close the game
,Synchronising with Uplay somehow always seems to fail.
and i can pick ether close or cancel. i dont recall missing any progress tho.
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted October 19, 2011 11:01 AM |
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Quote: I found out by summoning them through the moon disc and they have an active ability called resurrection (or something like that) above the defense button
I've been meaning to ask, how does that summon work? Does it summon x phoenixes or a really powerful one like in H5?
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb
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AlexSpl
Responsible
Supreme Hero
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posted October 19, 2011 11:09 AM |
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1) After deleting a game from the list of your saved games the first record in the list becomes unclickable.
2) Slava's might blow: you cannot see how much additional damage creatures will suffer after it. The description reads "Y damage" or something close
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Maurice
Hero of Order
Part of the furniture
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posted October 19, 2011 11:24 AM |
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Edited by Maurice at 11:30, 19 Oct 2011.
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Quote:
- In the last battle (as a reward for the last main quest) of the map i gained a Lion Mane Cape. A set item that should persist on my hero. To my surprise the item was not on my inventory when i started the 4th map, i don't know if this happened only in this map or is something that is always happening.
It could be that there's another bug at work here, as I encountered something similar in the Necro campaign. Was the artifact in the first two rows in your inventory, or on a lower row?
As it is, I think that the only set items that carry over are those that are in the visible rows; i.e., the first two. Anything below it is lost during transition. Which, in my opinion, is a bug.
Edit:
Two more bugs:
- After building a Capitol in one of your towns, the option to build one is still offered in your other towns. However, you cannot accept it. They should not offer it anymore when you already own one;
- When I just started playing the game (last friday, oct 14th), AI controlled Ghosts would heal friendly Undead creatures. I don't know if they changed anything, but in recent games the past few days, I haven't seen them heal a single hitpoint anymore.
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Zenofex
Responsible
Legendary Hero
Kreegan-atheist
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posted October 19, 2011 11:33 AM |
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When a creature which has Guardian Angel cast on itself attacks an enemy creature, it depletes the retaliation of the latter for the current turn even though the attacked creature can not (and do not) retaliate back against an invulnerable target.
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Neovius
Adventuring Hero
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posted October 19, 2011 11:41 AM |
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Quote: I've been meaning to ask, how does that summon work? Does it summon x phoenixes or a really powerful one like in H5?
It summons X phoenixes. I used it only once (because I always forgot to try it ) and it summoned only three of them and I had like 60 spell power with my lvl 30 hero.
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SKPRIMUS
Promising
Supreme Hero
The One and the Prime
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posted October 19, 2011 11:53 AM |
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Quote: When a creature which has Guardian Angel cast on itself attacks an enemy creature, it depletes the retaliation of the latter for the current turn even though the attacked creature can not (and do not) retaliate back against an invulnerable target.
why would that be a bug? guardian armor artifact bestows invulnerability to first 3 hits in combat & the enemy still retaliates & does 0 dmg & retaliation is counted as 1 of them...maybe for guardian angel, they need to add the animation for retaliate & log that it does 0 dmg?
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Hope defeats despair - "a blatant clue"
too many idiots in VW
"to lose is to win, and he who wins shall lose"
bashing orcus
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Zenofex
Responsible
Legendary Hero
Kreegan-atheist
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posted October 19, 2011 11:59 AM |
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I'm talking about the Guardian Angel racial of Haven. There is no such animation and no message in the console that the attacked creature "retaliates". Plus, it makes no sense - why would a creature retaliate against something which can not be dealt any damage?
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SKPRIMUS
Promising
Supreme Hero
The One and the Prime
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posted October 19, 2011 12:07 PM |
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I know you're talking about racial but I just gave a comparable example with guardian armor...I just think of Guardian Angel as 100% resistance to whatever dmg & same thing as immune to damage, so creatures/hero should still be able to attack/retaliate & not do dmg...it's not like they magically "know" they won't do dmg...
however was it this way in beta?
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Hope defeats despair - "a blatant clue"
too many idiots in VW
"to lose is to win, and he who wins shall lose"
bashing orcus
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