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Adrius
Honorable
Undefeatable Hero
Stand and fight!
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posted August 21, 2012 07:55 PM |
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Yup, and other fun units. Best DLC.
Mounted matchlocks are insane btw, I refrained from using them against you cuz it just felt too cheap.
Imagine my Fire Cav microing except I don't have to close for melee.
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Tsar-Ivor
Promising
Legendary Hero
Scourge of God
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posted August 21, 2012 08:06 PM |
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Going to uninstall and reinstall, 4 hours wait, 'ere I come. Not sure why I have to download the game through steam and strain my internet when I have a bloody hard copy of the game.
P.S hard copy makes no difference, the download rate is 1.5- 2mb regardless whether I use the CD or not. Oh, I see.
Edit: Ta luv.
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"No laughs were had. There is only shame and sadness." Jenny
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Adrius
Honorable
Undefeatable Hero
Stand and fight!
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posted August 21, 2012 08:09 PM |
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Edited by Adrius at 20:14, 21 Aug 2012.
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You can still use your DVD to install at least Shogun 2, but you'll still have to download RotS and FotS and every other DLC automatically (although you haven't bought them, you still download them so that others can use them against ya)
EDIT:
Stop the download, fully uninstall the game, insert DVD and run its EXE.
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Tsar-Ivor
Promising
Legendary Hero
Scourge of God
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posted August 21, 2012 08:26 PM |
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No language configured error, ima strangle something... Got it to work, removing the cd didn't do it, but changing it then changing it back did? !!!???
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"No laughs were had. There is only shame and sadness." Jenny
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Adrius
Honorable
Undefeatable Hero
Stand and fight!
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posted August 21, 2012 08:31 PM |
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My Wako Raiders went so much pirate on your army that your game is now permanently pirated.
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Tsar-Ivor
Promising
Legendary Hero
Scourge of God
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posted August 21, 2012 08:34 PM |
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Who knows, bloody pirates.
By the way do you own FOS Ad?
15gb shogun 13gb expansion, o' well could be worse.
Edit: Yeah I noted that you made a comment that you'll never buy it, was just making sure. (i suspected that maybe the replay might've rubbed something off on Steam's panties) The only thing I added to the game. (apart from add-ons)
Guess could be a side effect from fighting nothing but FOS armies online.
1 hour till the update is done. (another hour thanks to busy steam network)
EDIT: FINALLY! Downloaded. Took, forever....
Edit: tried it today and the same problem, I thought that I might castrate myself in anger, but there was none, I was calm and confident that I'll find the solution, and in manner of a few minutes I searched all the options and updated steam, and voila!
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"No laughs were had. There is only shame and sadness." Jenny
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Adrius
Honorable
Undefeatable Hero
Stand and fight!
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posted August 21, 2012 08:36 PM |
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Nope, I got Shogun 2 and the Hattori and Ikko Ikki DLC, + the Sengoku Jidai units pack.
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Tsar-Ivor
Promising
Legendary Hero
Scourge of God
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posted August 24, 2012 05:20 PM |
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I'm having difficulty maintaining my fleet, at first I had a single strong fleet, now I've got 4 whole mori fleets (mostly from capturing stragglers) I put these guys to good use by gaining sea supremacy and raiding trade routes, but still more and more ships keep joining, and their costs are mounting up (they're really good ships, but I fear I must let some go )
As for my land forces, I'm beginning to get overwhelmed my masses of naginata, yari and bow samurai armies, managed to cripple the two full strength armies by assassinating their general, they're still going to bite me hard, or even defeat me.
Edit: Good ****ing god, some one manned fleet blockaded the takeda capital half a world away, and it's costing me 2000 gold a turn, GAH!, I managed reduce my minus from 1500 to 600 through trade, but ima have to make massive taxes and reduce my army significantly otherwise I'm bankrupt in a few turns.
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"No laughs were had. There is only shame and sadness." Jenny
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Tsar-Ivor
Promising
Legendary Hero
Scourge of God
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posted September 09, 2012 09:14 PM |
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After annihilating a massive Mori samurai army (consisting of yari samurai and bow samurai) the enemy daimyo charged my army alone, and perished with honour. His clan, in ashes.
Edit:
Playing a bit of Europa Barbarorum, and it's going great (playing as the greeks, or hellenos) for the fist time I've started using skirmishers for more than arrow fodder, and they even turned the tide of battle in most of my conquests. (all my hoplites are pinned in heavy fighting with the enemy army, while my skirmishers skirt and shower them in spears and rocks)
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"No laughs were had. There is only shame and sadness." Jenny
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JoonasTo
Responsible
Undefeatable Hero
What if Elvin was female?
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posted September 19, 2012 07:53 PM |
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In Europa Barbarorum cavalry is completely reworked so give it a try. Charge bonuses are huge but regular attack not so much.
Lancers rock, especially combined with hoplites.
Also, slingers.
And Horse archers rape pretty much everything if you know how to play.
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DON'T BE A NOOB, JOIN A.D.V.E.N.T.U.R.E.
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Tsar-Ivor
Promising
Legendary Hero
Scourge of God
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posted September 20, 2012 02:38 PM |
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I purchased two groups of greek heavy cavalry, though I have yet to master them, they seem to have difficulty dealing with even light infantry and skirmisher. Slingers are beautiful, massive ammo supply and long range (though weaker than archers) though I noticed that they deal significant more collateral damage than archers Back to horsies, since general's bodyguards are composed of heavy hoplites, I tend to lean on them to hold the front lines and I fall short in the horse department.
But the major aspect that I enjoy about Barbarum is that battles arent fought out quickly like in STW2 or RTW, but at the same time not as sluggish as MTW. (not to mention the animation overhaul, I love what they did to hoplites, and the art on their shields and armour, though knock-down of units came as a bit of a shock, especially when I saw my general fall )
Though I initially thought that costs of buildings, mercenaries and ships are staggering, I seem to be coping rather well.
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"No laughs were had. There is only shame and sadness." Jenny
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Tsar-Ivor
Promising
Legendary Hero
Scourge of God
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posted September 28, 2012 09:06 PM |
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I know that I've touched on this before, but I have yet to uncover whether this is so, on the box of shogun 2 TW it reads:
Quote: Heroes and Battlefield Duels - Hero units are now even better, rather than being mere icons and knight figures Heroes can now engage in 1 v 1 duels with other Daisho.
How do I do this? Nobody seems to have a clue.
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"No laughs were had. There is only shame and sadness." Jenny
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JoonasTo
Responsible
Undefeatable Hero
What if Elvin was female?
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posted September 28, 2012 10:27 PM |
bonus applied by Doomforge on 01 Oct 2012. |
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Slingers do collateral damage because of the arc of their shot being flat, you can't shoot over your troops. On the other hand, they have got armour piercing bullets and their accuracy is a lot better than archers so if you can flank the enemy troops, just aim at the one farthest from you and watch a them fall like grain at harvest time.
Horsies get full charge bonus if starting from a standing formation, (properly organised! you know, that little shuffling they do) and when they don't need to change direction during charge. You ram the enemy troops from side or behind(or front if they're not spear men or otherwise too heavy) and continue the charge right through them, ploughing a hole in the formation. Continue with second wave punching through the already formed hole to divide the enemy forces. Regroup and charge again. When done optimally, you should have one company disengaging, one charging and one regrouping at all times to keep up the pressure. Often you won´t need more than two charges but it always pays to have a security just in case and it's good practice for the heavy infantry or enemy general/cataprachts that need a constant charge to wither down.
If you have hoplites, use them to tie down enemy forces and then calmly position your horsies behind the enemy lines(routing any archers in the process) and charge the enemy infantry/cavalry one wing at a time. Your hoplites excel in frontal defense and will take little losses, manageable, even levies will suffice here. They just need to stand there. Your horses will do all the work(and gain all the experience so they can win cavalry battles against enemy cavalry).
You should not use too wide and weak formation for your horses unless you are moving down weak targets like unarmoured archers or routing infantry.
NEVER leave your horses in engaged in a melee. It is a waste of expensive troops and often gets them killed against infantry.
BEWARE OF SPEARS! You can charge hoplites from the rear only and even then keep an eye on them to see if they try to position their spears against you. You can trick a them with circling them and mounting a fake charge from one direction, they will reposition their spears while your second charge, initiated only seconds after the first, will pummel them from behind.
If you can, don't waste horses on archers. The light cavalry will take heavy casualties under fire. Use skirmishers instead.
Common positioning advice:
---------------------- is bad
-- --
\ / and similar variants are good.
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In general try to tunnel your enemy to certain chosen spots. Make sure you have spare skirmishers to close them in from the back with a spear storm. If you can spare, sides also.
ZigZag, diamonds, triangles Ms, Ns, Ws, Us and all kinds of variations of them are good. Personally I prefer the Ws, with cavalry and slingers on wings. You can create a circling pressure, while still leaving a convenient way for the enemy to retreat.
Diamonds are the most effective. They just require quite a lot of troops to pull off effectively but the gains from the open lines inside the formation are tremendous for charging cavalry. You can literally push the enemy troops through your formation with your cavalry while wearing them down with your infantry/skirmishers.
Poor man's solution to diamonds are just altering lines, like so.
----- ----- ------
----- -----
Sometimes small consecutive strikes are more efficient than all out charge but remember, you're not trying to kill the enemy to the last man with your cavalry, you're trying to rout them all at the same time. This means that timing, is crucial and you can not mess up that first charge, it decides everything. Fail there and it becomes a rescue mission.
Always attack the weakest enemy unit to create panic the fastest way possible. Also, dead enemy general can only be dead, routing enemy general can still become a dead enemy general.
Enemy horsies want to snow up yours, skirmish snow them harder. Fast moving lancers+ horse archers, OWN.
Cataprachts are tanks on hooves. Use them only for making a dent for your infantry to step in and fill it.
Reserves! This cannot be emphasized enough. Always have a reserve division handy, if you can afford it, horses get to where they are needed the fastest but are also damn expensive for such duties. Two light infantry divisions(preferably spears) are a viable solution. Heavy unit of elites is great for morale boosting in reserve needs.
Don't waste your heavy inf on trash. Waste your cheap skirmishers on trash, they have a knife too you know.
Exceptions make the rule!
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DON'T BE A NOOB, JOIN A.D.V.E.N.T.U.R.E.
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Tsar-Ivor
Promising
Legendary Hero
Scourge of God
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posted September 30, 2012 09:54 PM |
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Thanks, I appreciate it, my usual tactic with horsies in all TW games is to crush the enemy cavalry and get a free pass at the enemie's backside (I did this with AD, though I killed his ponies, mine wouldn't disengage and charged his army head-on >,< ) though never took much notice of formations, still working on it, just kept my horses in a straight line and charged.
Speaking of epic ponies, downloading Empire total war, all to play with winged hussars <3
Edit: On the matter of reserves, I realized its potential, (in Shogun at the moment) if your front line can hold the enemy army in place, just for a short time in shogun (troops tire VERY quickly when in combat) then fresh reserves will annihilate the enemies with a charge, or just reinforce hard pressed flanks.
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"No laughs were had. There is only shame and sadness." Jenny
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Zenofex
Responsible
Legendary Hero
Kreegan-atheist
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posted October 01, 2012 12:19 PM |
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Edited by Zenofex at 12:20, 01 Oct 2012.
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Quote: Common positioning advice:
---------------------- is bad
-- --
\ / and similar variants are good.
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Not necessarily. In Rome particularly some 90% of the battles against an equally powerful army are won by outflanking it and surrounding it and this is easier to achieve by having a long front line. Of course that's hardly applicable in all scenarios, especially given that the melee infantry and the archers should not be part of the same line and that the cavalry is usually partially separated from the rest of your forces - still simple formations like the "bad" one above certainly can offer benefits.
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JoonasTo
Responsible
Undefeatable Hero
What if Elvin was female?
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posted October 01, 2012 02:03 PM |
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Quote:
Quote:
-- --
\ / and similar variants are good.
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Not necessarily. In Rome particularly some 90% of the battles against an equally powerful army are won by outflanking it and surrounding it and this is easier to achieve by having a long front line
In case you haven't tried this against a more powerful army, you should. When you have below 70% of the troops compared to the enemy, you can't simply walk around to the enemy's flank anymore, not to mention when you're 50-30% behind on the forces.
That's not to say this doesn't work great when your and your enemies armies are equal or you have the advantage.
Oh and that's not supposed to be just one big formation, you should have multiple tunnelings.
A long front line is rather useless in all situations, you can achieve the same(and better) result by placing an odd company or two at a distance from your main force. Not only will this divide the enemy forces, it will allow a lot more mobility for flanking, throwing spears, hiding, etc.
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DON'T BE A NOOB, JOIN A.D.V.E.N.T.U.R.E.
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Zenofex
Responsible
Legendary Hero
Kreegan-atheist
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posted October 01, 2012 03:18 PM |
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Edited by Zenofex at 15:19, 01 Oct 2012.
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The enemy army can be outflanked even if it's larger than yours in all games prior to Shogun II because the AI doesn't care all that much about its flanks on any difficulty. Of course if you fight against twice bigger force or so the enemy front line will be longer than yours but then you just place your cavalry further away (split from the main force, as you said) and with good control the results are the same. Or you can just avoid having "centre" but instead split your forces in two main groups and one or two flanking groups - that's a bit risky though because they are easier to scatter this way if their morale betrays you. I've tried it against much larger armies and it works pretty well.
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Tsar-Ivor
Promising
Legendary Hero
Scourge of God
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posted October 03, 2012 08:24 AM |
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My god, can't believe I've forgotten about Geishas, I abandoned my Chosokabe game since it was starting to get a little too smooth, (I was playing it on easy or normal after alot of humiliating defeats on legendary when I started out)
So I restarted as the Hattori on Legendary, and the game's exciting (that is till they send two full armies of yari samurai 2 years into the game). Though, still wondering how to recruit Geishas . (they won't replace my ninjas, just supplement them)
Edit: Downloaded a small mod to allow my generals to use bows in SP.
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"No laughs were had. There is only shame and sadness." Jenny
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Tsar-Ivor
Promising
Legendary Hero
Scourge of God
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posted October 07, 2012 04:42 PM |
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While taking some time off shogun, lost on turn 45 legendary as the hattori, I put up a good fight and had a great ally, but I simply couldn't expand too far, and when I finally managed to band together a little kingdom, I get invaded by grand armies on ALL sides, I fought them off for a time, but I couldn't churn out enough funds, or replenish my forces (I was fighting full samurai armies with ashigaru for christ's sake, so for the record, I put up a damn good fight)
Okay, so I restarted my Venice game, the other one had too many memories and history to it, that I just couldn't bare to just 'pick-up' where I left off, since I am no longer the same person. Anyway it started off well enough, managed to ally and establish trade with almost everyone within a few turns. Also on my 10th turn Antonio came of age, now, this is the guy whom in my last game for 50years (he was 70) ruled my kingdom and expanded her borders that would awe the Romans themselves, (full command and chivalry due to having taken part in 4 crusades and insane amount of battles). Back to my current game, he's only 16 but I'm determined to forge him into the mightiest leader that ever was.
While the heir was taking Florance, Sicily decided to strike Ragusa with a substantial army, I decided that this is a perfect opportunity for my young general to prove his worth, his army was composed of:
- General's bodyguard
-2 battalions archer groups
-4 battalions Italian Spear Militia
-3 battalions of slav levies, and one battalion of archer merc.
The enemy army:
- General's bodyguard
-3 battalions of peasant archers
-4 battalions of Mailed knights
-5 battalions of Italian Spear Militia
But a relief force arrived via ships (my fleet was away at the time on an errand, so I couldn't halt the reinforcements) I don't know the exact units since they attacked out of the blue, but their numbers amounted to roughly 400 men (some archers and spear militia accompanied with a single unit of mail nights)
Luckily I was faced with their reinforcements at first, with their army a long way away on the battlefield, I made short work of them losing about 100-200 men (I was concentrating on finishing them quick, both so that my men are not tired, and so that I can reorganize formations)
Now the reason I bothered to write all this down, or why I consider this a meaningful battle/tactic is because I'm proud of the quick thinking and extremely effective formation that I devised (though you might think it obvious or inapt)
So i quickly organized my men into battle formation to meet the new fresh army of the enemy
Key:
-Green = Spear malitia (I have them in schiltron)
-Red = Archers
-Blue = Slav levies
-Yellow = Mailed Knights
And once engaged:
Now I didn't realize this at the time, but the schiltron absorbed all the enemy cavalry and infantry charge bonuses with minimal losses and funneled the enemy (they're still facing the schiltron) into manageable bites for my levies. It was brutal fighting, but while my schiltrons held I was confident that I can hold them. The enemy heavy cavalry tried to flank at one point, sent a levy to intercept while I moved a spear group to help, but the archers annihilated any outflanking maneuver with ease.
Anyway it was a glorious victory for me and my newb general
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"No laughs were had. There is only shame and sadness." Jenny
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Zenofex
Responsible
Legendary Hero
Kreegan-atheist
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posted October 08, 2012 09:22 AM |
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Throwing cavalry against spearmen facing the direction of the charge (and this formation will always face it, heh) isn't a smart move anyway. The AI tends to do stuff like that way too often.
Speaking of the AI, I find the discrepancy between its strategical and the battle behaviour in Shogun 2 too large. In either case the thing is not smart at all but at least during a battle it has relatively "correct" scripted responses to your basic actions - although it gets totally confused against more complex maneuvers and has absolutely no clue how to storm a castle. But on the strategic map the only thing it's good for is to amass large armies and even though that is not to be underestimated, it's still too easy to lure it into a trap, isolate it from its allies or just force it to do something dumb and ultimately lose. Shogun 2 is the first Total War where diplomacy really has a major impact on the warfare but - again - unfortunately the AI can't use it. It's very easy to conduct Bismark-like policy and ensure that your current most dangerous opponent will fight alone when it comes to that and you will probably have one or two allies on your side. The fights themselves become significantly easier this way.
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