|
|
knight_9
Tavern Dweller
|
posted April 20, 2013 03:16 PM |
|
|
Quote:
Quote: Still think HeroVI is better.
Better at what?
Better than what?
I can't say. Just feel like it been better. I guess I like the heroes been able to team up and solo the map.....
____________
|
|
Storm-Giant
Responsible
Undefeatable Hero
On the Other Side!
|
posted April 20, 2013 03:24 PM |
|
|
Quote: I love how he drags hos axe on the ground after the strike
I don't find that animation smooth at all. It seems to be like lagged
____________
|
|
Avirosb
Promising
Legendary Hero
No longer on vacation
|
posted April 20, 2013 03:49 PM |
|
|
Quote: I can't say. Just feel like it been better. I guess I like the heroes been able to team up and solo the map.....
Teaming up and soloing are different things, AFAIK.
Are you sure you don't mean Heroes 4? Only HoMM game I know of that lets your heroes team up.
|
|
Hermes
Famous Hero
|
posted April 20, 2013 03:57 PM |
|
|
Quote:
Quote: I love how he drags hos axe on the ground after the strike
I don't find that animation smooth at all. It seems to be like lagged
yeah but that exactly what happens IRL if you drag an axe on the ground
|
|
knight_9
Tavern Dweller
|
posted April 20, 2013 04:01 PM |
|
|
Quote:
Quote: I can't say. Just feel like it been better. I guess I like the heroes been able to team up and solo the map.....
Teaming up and soloing are different things, AFAIK.
Are you sure you don't mean Heroes 4? Only HoMM game I know of that lets your heroes team up.
wait, did I use IV or VI. I meant 4.lol.
____________
|
|
flonembourg
Known Hero
|
posted April 20, 2013 06:22 PM |
|
|
The fact is heroes 4 has plenty of defaults but it was very fun to play and Heroes 6 has plenty of defaults but lack of fun at least for me.
Perhaps H6 is a good game and playing in multiplayer with no randomness is better in order to build an awesome hero with perfect skills but there is something i find redundant when i play this game.
And i find the champion's creatures absolutely uselees, i don't feel their power...
This game lack something that i can't describe, perhaps i'm too nostalgic
|
|
Elvin
Admirable
Omnipresent Hero
Endless Revival
|
posted April 20, 2013 07:00 PM |
|
|
You and many else..
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb
|
|
natalka
Supreme Hero
Bad-mannered
|
posted April 20, 2013 07:14 PM |
|
|
Building the perfect heroes every time in multiplayer is fun. But on the other hand seeing what artifact or joiner is in a bank is plain stupid. That`s why I removed this "no randomness" and returned to previous installments randomness Now we have fun entering a tombstone when the desired major art pops out.
I agree with you that they removed too much of the randomness. Maybe just leave the skills like they are.
|
|
SepSpring
Known Hero
|
posted April 20, 2013 08:02 PM |
|
|
|
Storm-Giant
Responsible
Undefeatable Hero
On the Other Side!
|
posted April 20, 2013 08:10 PM |
|
|
|
SepSpring
Known Hero
|
posted April 20, 2013 08:29 PM |
|
|
|
knight_9
Tavern Dweller
|
posted April 20, 2013 10:38 PM |
|
|
Quote: The fact is heroes 4 has plenty of defaults but it was very fun to play and Heroes 6 has plenty of defaults but lack of fun at least for me.
Perhaps H6 is a good game and playing in multiplayer with no randomness is better in order to build an awesome hero with perfect skills but there is something i find redundant when i play this game.
And i find the champion's creatures absolutely uselees, i don't feel their power...
This game lack something that i can't describe, perhaps i'm too nostalgic
Exactly. I found the campaign extremely boring in HMM6. But I can enjoy every single one of them in 4. And 6 is too similar to 5. And I don't really like 5. My favorite is 3.
____________
|
|
blob2
Undefeatable Hero
Blob-Ohmos the Second
|
posted April 21, 2013 01:29 AM |
|
Edited by blob2 at 01:33, 21 Apr 2013.
|
Does anyone know how much new adventure map objects we will see in SoD? Not counting Dungeon specific dwellings and their forts of course. I'm playing Heroes 5 TotE right now, and I must say it's impressive how many things there are on the AM. Tutors, spell shrines, sphinxes, various creature caches (Mage Tower, Piramid), spell shops, 2x more resource mines, 7 types of dwellings for each faction and many more. Sigh... so many to choose from. Heroes 6 is a big letdown in this matter :/
|
|
Storm-Giant
Responsible
Undefeatable Hero
On the Other Side!
|
posted April 21, 2013 01:43 AM |
|
|
Quote: 7 types of dwellings for each faction.
No, they had only 4 per faction.
I think H4 had more map locations in the series, but H3 had also a good number
____________
|
|
Nelgirith
Promising
Supreme Hero
|
posted April 21, 2013 09:58 AM |
|
|
Quote: I'm playing Heroes 5 TotE right now, and I must say it's impressive how many things there are on the AM. Tutors, spell shrines, sphinxes, various creature caches (Mage Tower, Piramid), spell shops, 2x more resource mines, 7 types of dwellings for each faction and many more. Sigh... so many to choose from. Heroes 6 is a big letdown in this matter :/
I don't know what version of H5 you're playing, but mine has :
- 3 more ressource mines (gem, sulfur and mercury)
- 4 dwellings per faction (lvl 1, 2, 3 and one for level 4/5/6/7)
If I'm not mistaken, the tutor is being added in Shades of Purples along with the "hill fort".
What H6 is missing on the adventure map are :
- mills-like buildings (watermill and windmill)
- haunted mines
- and magic shrines ofc, but that's a different story !
Quote: I think H4 had more map locations in the series, but H3 had also a good number
I made a comparison on the french board several months ago
H4 has 121 map adventure locations (H3 has 89 and H5 101), but since many are just copy-pastes from each other, there are only 60 different interactions (vs 65 in H3 and 64 in H5).
The major difference comes from the fact that H4 has many redundancies (37 ways to upgrade one stat, 1 dwelling per creature, 12 possible grails, 30 ways to learn a new spell, etc...). In the end, it seems like H4 offers many possibilities, but it's just different graphics for the same actions.
|
|
natalka
Supreme Hero
Bad-mannered
|
posted April 21, 2013 10:41 AM |
|
|
h5 has : treant thicket - wood bank
gargoyle vault - ore bank
elemental stockpile - all resources bank
dwarven treasury - gem and crystal bank
pyramid - spell bank
mage vault - spells, gold and gem bank
blood temple - gold, art bank
There won`t be any windmills, watermills :/
|
|
blob2
Undefeatable Hero
Blob-Ohmos the Second
|
posted April 21, 2013 01:07 PM |
|
Edited by blob2 at 13:09, 21 Apr 2013.
|
Quote: I don't know what version of H5 you're playing, but mine has :
- 3 more ressource mines (gem, sulfur and mercury)
- 4 dwellings per faction (lvl 1, 2, 3 and one for level 4/5/6/7
Sorry my mistake. As I started to play Heroes 5 after a big while I seriously forgot that it indeed has "mass" dwellings for higher level units. Which is not something I approve as a dev choice, truth be told :/. It's one of those Nival/Ubi ideas that I'm not very fond of. And there are more factions to choose from in H5 so go figure The mines are more or less doubled, because you can count Windmills/Watermills as a resource mine
Although your numbers are probably correct (I personally didn't count those map buildings), I definitely "feel" that there is more to do on the AM in previous Heroes games...
We will see what SoD will gives us in this matter, because it must be taken into account that most of past Heroes games had like 2 expansion packs per game, each giving it's share of new AM locations to explore (and building up the overall count of them)
|
|
Storm-Giant
Responsible
Undefeatable Hero
On the Other Side!
|
posted April 21, 2013 01:55 PM |
|
|
Quote:
Quote: I think H4 had more map locations in the series, but H3 had also a good number
I made a comparison on the french board several months ago
H4 has 121 map adventure locations (H3 has 89 and H5 101), but since many are just copy-pastes from each other, there are only 60 different interactions (vs 65 in H3 and 64 in H5).
The major difference comes from the fact that H4 has many redundancies (37 ways to upgrade one stat, 1 dwelling per creature, 12 possible grails, 30 ways to learn a new spell, etc...). In the end, it seems like H4 offers many possibilities, but it's just different graphics for the same actions.
So it was tricky, thanks for clarify it.
Quote: Sorry my mistake. As I started to play Heroes 5 after a big while I seriously forgot that it indeed has "mass" dwellings for higher level units. Which is not something I approve as a dev choice, truth be told :/. It's one of those Nival/Ubi ideas that I'm not very fond of.
Personally, I like the idea of having a super-dwelling where the mapmaker can decide how many tiers that dwelling gives. The big problem was losing the single-tier 4,5,6 and 7 dwellins. In the end, giving more possibilities to mapmakers turn out into more varied maps.
____________
|
|
VastAire
Adventuring Hero
|
posted April 21, 2013 02:13 PM |
|
|
Quote:
Quote:
I'm 95% sure they will eventually add it to the game. It is simply too good to ignore.
|
|
Avirosb
Promising
Legendary Hero
No longer on vacation
|
posted April 21, 2013 06:29 PM |
|
|
Quote: I'm 95% sure they will eventually add it to the game. It is simply too good to ignore.
A gargoyle that looks even worse than its H5 counterpart, a golem that looks like a recycled earth elemental,
a genie that looks like a recycled spring spirit, another "fan-service" unit,
a rather impersonal mage, and a titan whose bubbly anatomy looks like something you'd draw in 6th grade?
Of course they will add it!
|
|
|