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Heroes Community > Heroes 6 - The New Beginning > Thread: First Expansion announced!! (Standalone!)
Thread: First Expansion announced!! (Standalone!) This Popular Thread is 126 pages long: 1 20 40 60 80 ... 96 97 98 99 100 ... 120 126 · «PREV / NEXT»
The_Polyglot
The_Polyglot


Promising
Supreme Hero
channeling capybara energy
posted April 10, 2013 08:41 PM

New bug nr 1: Gauge doesn't fill when retaliation would occur, but the stack that would be retaliating dies before it can do so.
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SepSpring
SepSpring


Known Hero
posted April 10, 2013 09:25 PM

Quote:
So anything worth mentioning (new neutrals, spell, something we didn't know)?

Stalker's attacks slower enemies (-1).
Beholder's attacks cause some kind of poisoning.
Minotaurs can potentially inflict increased damage (doubled?) and they retaliate before being attacked.
Black Dragons have the "Taunting Presence" ability. Or something similar to it.
That's what I got from the video.

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SepSpring
SepSpring


Known Hero
posted April 10, 2013 09:42 PM

Quote:
It does seem strange though that you use the gauge to fill the gauge....if Invisibility gives no retaliation and then no retaliation fills the gauge....

Yes, the gauge is filled when any Dungeon unit affected by the "Shroud of Malassa" attacks.

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The_Polyglot
The_Polyglot


Promising
Supreme Hero
channeling capybara energy
posted April 10, 2013 09:52 PM

Mino's personal Counterstrike 3 triggers if a Mino attacked during its turn, it also benefits from +6 morale,
Racial halves damage received, gives+1 speed and increased dmg when striking while Invisible
Hero strike appears to be poisonous, and said poison deals Dark dmg
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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted April 11, 2013 12:08 AM
Edited by blob2 at 00:09, 11 Apr 2013.

Quote:
Quote:
So anything worth mentioning (new neutrals, spell, something we didn't know)?

Stalker's attacks slower enemies (-1).
Beholder's attacks cause some kind of poisoning.
Minotaurs can potentially inflict increased damage (doubled?) and they retaliate before being attacked.
Black Dragons have the "Taunting Presence" ability. Or something similar to it.
That's what I got from the video.


Most of those things were mentioned/suggested already. Seriously, no new adventure map objects, artifacts or neutrals? The movie is a waste of time then...

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Avonu
Avonu


Responsible
Supreme Hero
Embracing light and darkness
posted April 11, 2013 11:18 AM
Edited by Avonu at 11:22, 11 Apr 2013.

There is one, new(?) thing - you can see that game slows down sometimes without reason (and you have slideshow) .

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Anna
Anna


Adventuring Hero
Dazzling Light Incarnation
posted April 11, 2013 12:04 PM
Edited by Anna at 12:05, 11 Apr 2013.

Quote:
There is one, new(?) thing - you can see that game slows down sometimes without reason (and you have slideshow) .


That's a nasty new feature

Taking into account that Shades of Darkness is a stand-alone expansion, would it be safe to expect a lot of maps in addition to the Dungeon campaign? Is there any info available on whether it will contain any of the vanilla maps (redone with the new features) + new maps or only new ones?  

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The_Polyglot
The_Polyglot


Promising
Supreme Hero
channeling capybara energy
posted April 11, 2013 01:23 PM

@Avonu: That's probably due to the added load of the recording software, I get that a lot too, but only when recording.
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Avonu
Avonu


Responsible
Supreme Hero
Embracing light and darkness
posted April 11, 2013 01:38 PM

Maybe, maybe not.
After HoMM5 and HoMM6 vanillia versions problems, I won't belive in any excuse.

Meanwhile few screenshots.

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Anna
Anna


Adventuring Hero
Dazzling Light Incarnation
posted April 11, 2013 01:47 PM

The minotaur looks great in battle. It looks really tough and powerful, it's very well done. I hope they'll release a SoD units animation video just like those depicting the vanilla units. Are the animations still done by Puppet works?

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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted April 11, 2013 02:07 PM
Edited by blob2 at 14:11, 11 Apr 2013.

I'm from Poland so I can translate some juicy parts from the article  for you (for people who don't want to watch the Russian video).

1. (this was said already) the Hero is Kastore, known from previous franchise entries. The magic schools for Dungeon are: fire, earth, water, darkness and prime. I know there was a long dispute about it on this forum, and don't know if it ended with results, so here you are
2. One of Dungeon special buildings is Shadowveil Loom: it hides the number of tier I units on AM and Battlefield in the towns control zone.
3. New artifact "Widnsword's Brooch" - part of a set (called Iron Winds set or sth like that, it gives bonus movement and additional gold per day from what I see on one of the screenshots), it gives +1 Leadership and the Economy I ability.

The rest is about unit abilities which were mentioned already...

Oh and the Veil of Malassa racial gives: 2 turns of invisibility (or till the unit attacks), 10% more dmg, no retaliation, 50% damage resistance and +1 morale. The gauge is filled with attacks that don't give retaliation (like ranged), but we already know that . The author of the article didn't say anything more...

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted April 11, 2013 02:21 PM

You sure that is Kastore and not Drizzt Do'Urden?

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KingImp
KingImp


Famous Hero
posted April 11, 2013 04:06 PM
Edited by KingImp at 16:06, 11 Apr 2013.

Quote:
There is one, new(?) thing - you can see that game slows down sometimes without reason (and you have slideshow) .


Amazing how Disciples: Reincarnation can have far greater and more complex graphics than H6, yet I haven't experienced a single slowdown. H6 on the other hand, I'm lucky if I can get the mouse to move because the game can't handle the resources.

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verriker
verriker


Honorable
Legendary Hero
We don't need another 'eroes
posted April 11, 2013 04:16 PM

Quote:
You sure that is Kastore and not Drizzt Do'Urden?


don't be so silly, Avirosb.

It's obviously Malfurion Stormrage

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Maurice
Maurice

Hero of Order
Part of the furniture
posted April 11, 2013 06:35 PM
Edited by Maurice at 18:44, 11 Apr 2013.

Quote:
2. One of Dungeon special buildings is Shadowveil Loom: it hides the number of tier I units on AM and Battlefield in the towns control zone.


My impulsive initial thought was that this was a crappy ability, but the more I think about it, the better I consider it to be. When facing Dungeon with this building up, you simply don't know how much of your attack power you can dedicate to what enemy stack. It could be just 1, it could be a legion. This is especially annoying when the enemy has multiple stacks of the same core unit, because you then have to get lucky to hit the biggest one instead of the solo unit .

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Nelgirith
Nelgirith


Promising
Supreme Hero
posted April 11, 2013 07:07 PM
Edited by Nelgirith at 19:07, 11 Apr 2013.

Quote:
3. New artifact "Widnsword's Brooch" - part of a set (called Iron Winds set or sth like that, it gives bonus movement and additional gold per day from what I see on one of the screenshots), it gives +1 Leadership and the Economy I ability.


According to the video :


Windsword's Brooch : + 1 Leadership / grants Economist 1

Part of the Windswords' Set (along with Ga'arend's Boots, Kieran's Armor, Myranda's Helmet, Sayuri's Journal and Vein's Shoulders)

2 artifacts bonus :+ 1 map movement / + 250 gold/day
4 artifacts bonus : +3 Magic Power / the Daze effect duration caused by Air magic is increased by 1 turn
6 artifacts bonus : +5 Creatures Initiative / Casts Storm Arrows on every ally unit and Storm Winds on every enemy unit at the start of each battle.

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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted April 12, 2013 12:08 AM
Edited by blob2 at 00:10, 12 Apr 2013.

Quote:
6 artifacts bonus : +5 Creatures Initiative / Casts Storm Arrows on every ally unit and Storm Winds on every enemy unit at the start of each battle.


Now that's a nice feature A pity it's usually hard to complete any artifact set when playing on a map with randomized artifacts...

The Economist I ability from the Brooch is also a nice bonus, especially for the main hero (it's usually a waste to put an ability point into the Realm tree for main heroes).

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natalka
natalka


Supreme Hero
Bad-mannered
posted April 12, 2013 02:55 PM

Yes but u have to combine it with snatch or lose mp for taking stuff.

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gnomes2169
gnomes2169


Honorable
Undefeatable Hero
Duke of the Glade
posted April 12, 2013 03:29 PM

Quote:
Yes but u have to combine it with snatch or lose mp for taking stuff.

Not really. Your main hero will in no way need snatch (ever), and a few movement spent on gaining rather useful artifacts will do more good than walking one or two extra steps on the overworld map. You likely aren't going to run into their main hero while they are in a town, after all. If you take a little longer getting to the center of a map (Maybe half a turn?), but have an extra skill and the same quality of artifacts, then you come out on top.
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Yeah in the 18th century, two inventions suggested a method of measurement. One won and the other stayed in America.
-Ghost destroying Fred

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natalka
natalka


Supreme Hero
Bad-mannered
posted April 12, 2013 09:51 PM

Depends on map and how often you deviate from route to take loot. But believe me every tile counts. Imagine you reach center and see opponent running away and you can`t reach him because of one tile. Next turn he chains army and kills you.
Happened to me once! Every tile is important!

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