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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: The Succession Wars Mod
Thread: The Succession Wars Mod This thread is 73 pages long: 1 ... 8 9 10 11 12 ... 20 30 40 50 60 70 73 · «PREV / NEXT»
Macron1
Macron1


Supreme Hero
posted April 04, 2013 01:41 PM

Quote:
Once again I'm back working on the project. Hopefully I won't have to cancel off again...



By the way, after finishing Inferno and polishing other towns would you make vcmi version of succession wars?

____________
Beware, modder! Maybe Macron1 is already benefitting from your work!

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Kivo
Kivo


Famous Hero
posted April 04, 2013 02:50 PM

I don't know much about Era and vcmi to be honest... I mainly do graphics and make some decisions. So I have no clue of having a vcmi version... As Kegolo is no longer working on the project, the door is open for everyone to help out. A programmer is needed for sure as I cannot fix bugs, errors and make changes in the programming side.

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albe
albe


Promising
Adventuring Hero
Enrothian Conservative Party
posted April 04, 2013 09:12 PM

I am so glad that you guys keep on developing on the mod. It is already so great and awesome and I think it is possible for you to make it even better If you need a tester or someone to find bugs I would happily do this. I have no experience in making graphics or programming so the only way I can help is by feedback, but please contact me if I can be of any help

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Bes
Bes


Adventuring Hero
posted April 07, 2013 06:37 PM


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Kivo
Kivo


Famous Hero
posted April 07, 2013 10:33 PM
Edited by Kivo at 22:33, 07 Apr 2013.

^ Bes, that creature was made by someone long ago and is not going to be in the game for sure.

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Dr_Zomboss
Dr_Zomboss


Adventuring Hero
posted April 21, 2013 04:36 PM

Great mod!!!Now i have 5 great mods!!!

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DemonLord
DemonLord

Tavern Dweller
posted May 02, 2013 09:31 PM

Quote:
Great mod!!!Now i have 5 great mods!!!


I have quite a few mods, and this shall add to my collection! XD
____________

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DarkDXZ
DarkDXZ


Known Hero
Haiku sensei
posted May 05, 2013 05:39 PM

Although I haven't played Heroes II yet (but the legend has it I should), this looks one hell of a piece of good job.
(Dem beholders)

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Chagoux
Chagoux


Hired Hero
posted May 17, 2013 10:54 PM

Don't know if I'm in the right place or if this is the correct way or so but I'll go for a bug report :

I just started playing this mod again and noticed some strange thing like : 3 Unicorns attacs 6 Master Genies, does 16 damage, and 3 Master Genies dies. Also, ressource silo for Gipsy faction doesn't seem to work.

Love this mod. Hope I am of some help by reporting this.

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Macron1
Macron1


Supreme Hero
posted May 17, 2013 11:27 PM

Quote:
3 Unicorns attacs 6 Master Genies, does 16 damage, and 3 Master Genies dies.


You have enabled or disabled mod something like "Genies act like in H2 and have a change to kill half enemy stack"?
If this is enabled, disable it, else enable (seems to some error in scripting half stack kill).

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Chagoux
Chagoux


Hired Hero
posted May 20, 2013 01:04 AM

Indeed I disabled this script and issue seems to be solved, thanks Macron.

This mod is just the best, please continue this masterpiece Kivo !

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Macron1
Macron1


Supreme Hero
posted May 24, 2013 03:52 PM

By the way, is someone started converting SW towns/units to VCMI?
It will be good indeed.
H2 Castle against H3 Castle etc...

Sometime ago I would do it myself, but now I will not have time and passion to do whole thing.

PS Can someone experienced say, in what way coordinates of town dwellings are stored in SW (ERA/WOG)? Can I convert it to normal coordinates?

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Bersy
Bersy


Honorable
Supreme Hero
posted May 24, 2013 06:18 PM

C:\SoD\Mods\H2 Succession Wars\Data\s\succession wars.erm
Search for comments in the form of "frames num in new def".

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Macron1
Macron1


Supreme Hero
posted May 24, 2013 07:21 PM

Quote:
C:\SoD\Mods\H2 Succession Wars\Data\s\succession wars.erm
Search for comments in the form of "frames num in new def".


So
"!!VRy1:S0; //city (e.g. Castle)
!!VRy2:S38; //building ID (Archer2)

!!VRy6:S2; //frames num in new def
!!VRy3:S160; //new x
!!VRy4:S150; //new y"

means, that (x,y) for upgraded dwelling of archers is (160,150)?
Cool, will know for future.
Big thanks.

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Bersy
Bersy


Honorable
Supreme Hero
posted May 24, 2013 08:19 PM

Right, new coordinates.

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kivo
kivo


Famous Hero
posted June 04, 2013 06:25 PM
Edited by kivo at 18:49, 04 Jun 2013.

So I haven't posted any screenshots in a while... there is still progress though.

I'm still doing graphics, mainly focusing on map objects, so the random map is not filled with any h3 objects.
I hope somebody ( a programmer ) could offer me some help, especially in two weeks as I will have more free time - due to many examinations which will then be over in school ( I'm only 15 ). I want this mod to be finished just like many other players do, but education is more important for me - of course. When Kegolo was around a lot was done, hopefully someone will pop up with similar abilities.

Enough of that, here are some screenshots.

Examples of improved interfaces, many more done...
Adventure Map
Town

Ballista added with animations (to be improved). No more trees on the sides of the battlefield so the Ballista doesn't sit on top of them.


Few examples of secondary skills (H2 style)




The Rakshasa is a simply a design which I made, which would replace the Hippogriff. This is as two birds in one castle (Wizard) seems a bit strange and I personally don't like it, as well as many others from which I heard of.

The order of the units would then change:
Mage 6 -> 4
Roc 5
Rakshasa 6

The idea is not final though, yet.

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krs
krs


Famous Hero
posted June 04, 2013 07:30 PM

Playing H3 with the gorgeous H2 graphics! Big thanks to all the people who made this possible.

Now a question. What is this mod exactly?

I was under the impression that it is just that: H3 with H2-like graphics and sounds. Same creature stats / spells and mechanics though.

Can someone shed some light? Is there a description somewhere with its features?

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted June 04, 2013 07:42 PM

Good to see you're still going with this, Kivo!
____________

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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted June 04, 2013 09:19 PM

Quote:
Playing H3 with the gorgeous H2 graphics!


Completely outstanding

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Macron1
Macron1


Supreme Hero
posted June 04, 2013 09:58 PM

Quote:
Playing H3 with the gorgeous H2 graphics! Big thanks to all the people who made this possible.

Now a question. What is this mod exactly?

I was under the impression that it is just that: H3 with H2-like graphics and sounds. Same creature stats / spells and mechanics though.

Can someone shed some light? Is there a description somewhere with its features?

As I understand, creatures stats are from H2. So it's harder to play in it, than in H3 - because creatures have much less hitpoints etc.

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