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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: The Succession Wars Mod
Thread: The Succession Wars Mod This thread is 73 pages long: 1 10 20 30 ... 35 36 37 38 39 ... 40 50 60 70 73 · «PREV / NEXT»
Daetal
Daetal

Tavern Dweller
posted November 07, 2014 03:16 PM

Where can I download only the portrait PCX files to substitute into Heroes 3?

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Orzie
Orzie


Responsible
Supreme Hero
posted November 07, 2014 03:29 PM

You can extract them from our technical portrait topic on the official Russian DF2 forum branch. However I must warn you that many of them are currently under development and placed only as placeholders. They have very different format, quality and degree of completeness.

They are all in 24 bit PNG though. If you are not skilled in dealing with Heroes 3 image formats, I would just advise to download the latest open version of the mod and use MMArchive to extract the portraits. You will anyway need this program to replace the classic Heroes 3 ones.

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Orzie
Orzie


Responsible
Supreme Hero
posted November 12, 2014 07:52 PM
Edited by Orzie at 19:52, 12 Nov 2014.

Some new Barbarian global map dwellings for the next beta version of the mod.


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robizeratul
robizeratul


Known Hero
posted November 12, 2014 08:41 PM

damn! those look really nice! I love the glowing green crystal, it's subtle !

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted November 12, 2014 10:24 PM

As usual, a fantastic job there
____________

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Orzie
Orzie


Responsible
Supreme Hero
posted November 17, 2014 08:35 AM
Edited by Orzie at 08:40, 17 Nov 2014.

Okay, here is a small update concerning townscreens.

As many of you may not know, Heroes 2 townscreens were made by mostly 3D modeling, not pixel art. So that we were not able to avoid this, and now we try to achieve the same grained texture and specific look of the townscreen assets.

This update presents mostly the castle, because all other assets are put just for test. However, we think that the castle is already close to the classic Heroes 2 feeling. Additional 2D post-treatment is expected.




For those who are interested in the pencil concepts I've quickly done on a boring university course, here they are. However, the final form of the buildings will be different.

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verriker
verriker


Honorable
Legendary Hero
We don't need another 'eroes
posted November 17, 2014 04:42 PM

omg, that town screen is awesome

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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted November 17, 2014 05:19 PM

A "small" update ?
Dude it's not H7 I'll be playing when this is out
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Orzie
Orzie


Responsible
Supreme Hero
posted November 17, 2014 07:35 PM

Well, if only you could know how much farther we've gone since this update...

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fred79
fred79


Disgraceful
Undefeatable Hero
posted November 17, 2014 07:46 PM

that townscreen is awesome. i only have one problem with it; which is the top right building, as the contrast is too high on it(lights are too light, mids are nearly non-existent). other than that, stellar job.

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Orzie
Orzie


Responsible
Supreme Hero
posted November 17, 2014 07:50 PM

Like I said, all assets except the castle are put just for test. The texture and lighting will be worked out right after we will finally decide the overall arrangement/composition of the townscreen buildings.

Even the castle was an experiment - we wondered if it is even possible to achieve such a grainy texture like the classic H2 screens have. It seems that we are close to success, at least with the stone structures.

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verriker
verriker


Honorable
Legendary Hero
We don't need another 'eroes
posted November 17, 2014 07:56 PM

still can't get over this, it's so authentic guys, you did a great work
if I didn't know better, I'd think it was a forgotten town scrapped by NWC lol

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Orzie
Orzie


Responsible
Supreme Hero
posted November 17, 2014 07:59 PM

Hehe, by the way, the next update will probably have this toad really scrapped by NWC.


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fred79
fred79


Disgraceful
Undefeatable Hero
posted November 17, 2014 08:09 PM

Orzie said:
Like I said, all assets except the castle are put just for test.


sorry about that. i didn't read, just looked at the pictures like a child would.

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Orzie
Orzie


Responsible
Supreme Hero
posted November 17, 2014 08:15 PM
Edited by Orzie at 20:20, 17 Nov 2014.

No worries. We are actually have gone farther with the screen, and working out the last tricky things about the buildings disposition:



After that we will work out the building concepts more carefully, and finally use the street magic to make all this fit to H2. At least I hope that it will fit, lol.

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Dairy
Dairy


Known Hero
posted November 17, 2014 08:53 PM

Awesome work mate !

Can't imagine how big are the steps which you made from the last update.

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ipisipis
ipisipis

Tavern Dweller
posted November 21, 2014 03:46 AM

It looks beautiful and it blends in perfectly with the pre-existing animation.


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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted November 30, 2014 06:57 PM
Edited by Storm-Giant at 18:57, 30 Nov 2014.

Haunted Mine vid


____________

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robizeratul
robizeratul


Known Hero
posted November 30, 2014 11:39 PM

Storm-Giant said:
Haunted Mine vid


 
 
Damn! that's really spooky! On an unrelated note, I found a game with a very similar art style to H2: it's called palm kingdoms.  
 
They where obviously heavily "inspired" by Heroes but I think there are some nice stuff they did, anyway, I was curios what you think of it  
 
http://indierpgs.com/wordpress/wp-content/uploads/2014/02/Palm-Kingdoms-3-Combat.png

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orzie
orzie


Responsible
Supreme Hero
posted December 01, 2014 08:39 AM

I am personally familiar with the Palm Kingdoms developer.

They also have another game, Royal Bounty HD which was recently accepted in Greenlight.
The old mod version contains a lot of content from Palm Heroes/Kingdoms, but I suppose we will make new assets to replace it.

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