With the recent design update of the official website, now the links on the OP are broken t.t
I'll fix them later this week. Meanwhile, we can vote what to patch on the first official patch.Both C & D options are rubbish, make sure you go with either A/B or you'll have to meet mi axe!
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Storm-Giant said:Both C & D options are rubbish, make sure you go with either A/B or you'll have to meet mi axe!
Well, you'd be surprised by the number of messages we received from people suffering from arachnophobia complaining our spiders were a tad too real-looking for comfort.
Storm-Giant said:Both C & D options are rubbish, make sure you go with either A/B or you'll have to meet mi axe!
Well, you'd be surprised by the number of messages we received from people suffering from arachnophobia complaining our spiders were a tad too real-looking for comfort.
I still think the first two options are way more useful, but if you say so I won't discuss.
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For the modders among you, your experience is of utmost importance to us
We're looking for modders to test our modding kit before it is released. So if that's something that could interest you, please click on that link.
i got a bug .. or something,when i leave the sorpigal and finish the first two militia go few steps encounter 2 more,and after few rounds it "stuck" on one of my char for a turn,however im unable to do anything. nor to exit turn based.any help would be highly appreciated by my good looks and my modesty.
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types in obscure english
antipaladin said:i got a bug .. or something,when i leave the sorpigal and finish the first two militia go few steps encounter 2 more,and after few rounds it "stuck" on one of my char for a turn,however im unable to do anything. nor to exit turn based.any help would be highly appreciated by my good looks and my modesty.
im using a not install version but a repack,which means basically copying the folder from one pc to another,the patch cannot be used for this due to the fact it has no registery entry's. so i need the "same" patch.
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types in obscure english
Content of the patch:
- 4 brand new classes are now playable: Scout, Druid, Mercenary and Shaman.
- As decided in the “What to patch next” poll, the “item comparator” feature has been added to the game. You will now be able to compare a selected item with the currently equipped one from your inventory or merchants’ shops.
- Many of you asked for it, thus the day and night cycle has been extended.
- 2 additional languages have been added: Chinese and Japanese.
- More than 100 bugs have been fixed based on your feedback.
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We've got another "Meet the Ancients" interview, this time with Chris Vanover. You can enjoy this little read here
But, most important, they also released an interview to the CEO of Limbic - Stephan - about the first patch and what's coming next. It seems that they had (and still have) a lot of pressure in order to reach deadlines. Good news are, they are working on the modding kit, which is expected to be released with the second patch. Full interview here
- Modding Kit
- New interactive objects: Liquid Barrels and Buff Statues.
- Korean language
- Minimap notes.
- Bugfixes
Also: IMPORTANT NOTICE
Using old saves from previous versions of the game will cause issues. For example, items at the vendors will be displayed in the wrong order and items that you had in the inventory before installing the patch will be lost. Therefore, we recommend that you start a new game after updating the game.
For Uplay customers, it is crucial that all 3 parts of the 2nd patch are installed before loading the game.
Now, in theory this looks really good, but the truth is the Modding Kit looks BS. It requires Unity Pro in order to be used, so, in other words, when the 30 day free trial version run outs, or you pay the 1500$ license or you're screwed
So much for "to make it as accessible as we can"
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