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Zeki
Supreme Hero
sup
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posted August 01, 2015 09:51 AM |
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Lesson learned i hope - never use internet explorer
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Storm-Giant
Responsible
Undefeatable Hero
On the Other Side!
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posted August 01, 2015 10:20 AM |
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Using IE....what's wrong with you, mate? Why do you hate life so much?
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Macron1
Supreme Hero
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posted August 01, 2015 12:16 PM |
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Storm-Giant said: Using IE....what's wrong with you, mate? Why do you hate life so much?
Cool guys only use Edge.
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Gryphs
Supreme Hero
The Clever Title
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posted August 01, 2015 09:45 PM |
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WhiteFang said: I can't see any animation on the internext explorer
Hopefully you don't use internet explorer for anything ever again.
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"Don't resist the force. Redirect it. Water over rock."-blizzardboy
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Sandro400
Promising
Supreme Hero
Shadow of Death
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posted August 01, 2015 10:09 PM |
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Tale of Spidercalypse
Hello guys, long time no see!
Sorry for posting here, but this thread might use some attention and love from you. I just fear that in role-playing sub-forum not many of you will notice it.
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Let's play poker game, lich-style!
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magnomagus
Admirable
Legendary Hero
modding wizard
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posted August 03, 2015 11:24 AM |
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Quote: I don't think it's really that big of a deal in the end. To me it sounds like it's pretty much like changing team settings in h5. Open map editor and choose import master data X to have your settings and save the map. You only need to do it once really as I understood for each map. For map makers, they may even do that for you before sharing the map so new maps might not even require anything extra from players(unless they are made with the original systems in mind).
Uh... no it is a big deal, companies will always seal off their C++ sources for understandable reasons, consequently modders need to use a scripting language like LUA or UnrealScript that communicates with the source code to provide additional programming. Otherwise it doesn't matter how genius you are, it is just not possible. If in case of H7 the UnrealScript can only work on map level the situation is the similar to H5 vanilla were scripts couldn't work in multiplayer. In H5 TOE 3.1 suddenly everything changed, the scripts could run on game level and many necessary script functions were added, consequently the construction of a mod like MMH5.5 was possible, otherwise it would not have existed. You cannot have casual players copy/paste 10k lines of code from map to map to make a mod work. They just need one-click intall -> go.
That being said, at this point I have absolutely no knowledge of the modification possibilities of H7.
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MMH5.5 Downloads | MMH5.5 Translations | MMH5.5 FAQ
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Stevie
Responsible
Undefeatable Hero
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posted August 03, 2015 04:26 PM |
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magnomagus said:
Quote: I don't think it's really that big of a deal in the end. To me it sounds like it's pretty much like changing team settings in h5. Open map editor and choose import master data X to have your settings and save the map. You only need to do it once really as I understood for each map. For map makers, they may even do that for you before sharing the map so new maps might not even require anything extra from players(unless they are made with the original systems in mind).
Uh... no it is a big deal, companies will always seal off their C++ sources for understandable reasons, consequently modders need to use a scripting language like LUA or UnrealScript that communicates with the source code to provide additional programming. Otherwise it doesn't matter how genius you are, it is just not possible. If in case of H7 the UnrealScript can only work on map level the situation is the similar to H5 vanilla were scripts couldn't work in multiplayer. In H5 TOE 3.1 suddenly everything changed, the scripts could run on game level and many necessary script functions were added, consequently the construction of a mod like MMH5.5 was possible, otherwise it would not have existed. You cannot have casual players copy/paste 10k lines of code from map to map to make a mod work. They just need one-click intall -> go.
Very much this. There is a very big difference between modding a game and editing a map. Not to take away anything from whatever possibilities and flexibility those advanced editing tools might give to a map maker, but labeling that as "modding in H7" is just a gross overstatement unworthy of all the hype it received.
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Guide to a Great Heroes Game
The Young Traveler
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Macron1
Supreme Hero
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posted August 03, 2015 06:01 PM |
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Stevie said: Very much this. There is a very big difference between modding a game and editing a map. Not to take away anything from whatever possibilities and flexibility those advanced editing tools might give to a map maker, but labeling that as "modding in H7" is just a gross overstatement unworthy of all the hype it received.
Lol, at first time Ubisoft gives opportunity to change units, towns and skills on the fly. And instead of thanks and greeting of first game not hiding resources there is whining about "all is lost", "it's not modding".
You have to make a map. Then you can move your modded additions to any other map. It's the modding possibility of Unreal Engine, it allows modding on map level only.
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EnergyZ
Legendary Hero
President of MM Wiki
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posted August 03, 2015 06:07 PM |
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Macron1 said:
Stevie said: Very much this. There is a very big difference between modding a game and editing a map. Not to take away anything from whatever possibilities and flexibility those advanced editing tools might give to a map maker, but labeling that as "modding in H7" is just a gross overstatement unworthy of all the hype it received.
Lol, at first time Ubisoft gives opportunity to change units, towns and skills on the fly. And instead of thanks and greeting of first game not hiding resources there is whining about "all is lost", "it's not modding".
You have to make a map. Then you can move your modded additions to any other map. It's the modding possibility of Unreal Engine, it allows modding on map level only.
Well that's what we are given. But as said before, I doubt a better solution wouldn't be discovered.
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verriker
Honorable
Legendary Hero
We don't need another 'eroes
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posted August 03, 2015 06:10 PM |
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Macron1 said: Lol, at first time Ubisoft gives opportunity to change units, towns and skills on the fly. And instead of thanks and greeting of first game not hiding resources there is whining about "all is lost", "it's not modding".
correct, because it's not modding lol
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alexine
Known Hero
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posted August 03, 2015 06:11 PM |
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Even this can allow some interesting creations and they didnt show everything yet
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We´re beautiful like diamonds in the sky ...
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icefield
Adventuring Hero
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posted August 03, 2015 06:15 PM |
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It's good software design to separate all data (stats, percentages, text, models, textures, graphics, ...) from the program code. If Limbic has done this consistently, all data can be made accessible and moddable. This is what they are announcing, and it could be more mod-friendly than any previous Heroes. All data can be attached to maps or modified separately. If this has been done properly, there is no difference between modding game data and map data.
Modding algorithms in the game is a different story. There can be a scripting interface. A dynamic module/library could be replaced, but this requires deep knowledge of its interface. To make this officially possible, the devs would have to document the corresponding API. Unlikely to happen, but some fans are extremely smart in reverse engineering.
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ThatRedSarah
Famous Hero
Adventuring Hero
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posted August 03, 2015 06:27 PM |
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EnergyZ
Legendary Hero
President of MM Wiki
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posted August 03, 2015 06:28 PM |
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Storm-Giant
Responsible
Undefeatable Hero
On the Other Side!
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posted August 03, 2015 06:38 PM |
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H7 reaches new heights by recycling models added on this very game lmao
Shantiri Titans look great tho.
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alexine
Known Hero
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posted August 03, 2015 06:40 PM |
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Golden dragon looks like statue
But yay demons ! only 2 units but good start nevertheless... hopefully they will join my stronghold or dungeon army few times at least
Never cared about elementals .. but I love the shantiri Titan ! though it seems its the same model like normal titans ? I expected them to look like this
http://worldofheroes.cz/images/woh_images/homam7/beta_preview/1/MMH7Game-Win64-Shipping%202015-06-03%2016-33-58-443.jpg
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We´re beautiful like diamonds in the sky ...
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EnergyZ
Legendary Hero
President of MM Wiki
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posted August 03, 2015 06:41 PM |
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Storm-Giant said: Shantiri Titans look great tho.
You know, they remind me of that H2 iron golem for some reason. Still better than being entirely reused and recycled.
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Stevie
Responsible
Undefeatable Hero
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posted August 03, 2015 06:44 PM |
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Dies_Irae
Supreme Hero
with the perfect plan
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posted August 03, 2015 06:45 PM |
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"Griffins and Imperial Griffins have a special status, as they are also used in the Haven line-up in place of the Dire Wolf / Silverback "
One does not simply reduce a Griffin to the rank of core.
At least they gave the Water Elemental a new appearance, and I hope the Air Elemental will receive its ranged attack again. Imo the most interesting ones are the Shantiri Golem and Titan. The Shantiri Titans are said to be rare in kind, and those preserved are studied by the Wizards so they can make lesser imitations of them. So...what power do they possess? Is it only physical, or also magical?
I think the Golem could be dubbed "Demon Golem", as imo it looks like it has paid a visit to Sheogh before going back to the surface .
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fuChris
Promising
Supreme Hero
Master to the Speed of Light
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posted August 03, 2015 06:45 PM |
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Does this mean we'll only get 4 elementals this time instead of 7?
There probably exists some lore beind it why there are only 4 this time. Something like the Spider Elemental invited the Light, Dark, and Prime elementals to a high stake poker game that lasted for a 1000 years or something(the bets were obviously dragon crystal chips and even more spiders)
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"Now I am become Chris, the destroyer of worlds." - Robert Oppenheimer.
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