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cori14
Adventuring Hero
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posted August 08, 2015 12:57 PM |
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Edited by cori14 at 13:00, 08 Aug 2015.
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Okay so my most favourite Town from before UbiHeroes.
Assassin is bad, they should have changed them for some monster. I would like harpy... OR some harpy like creature (because of lore, duh) instead of this. Why does he have a naked stomach?
Stalker looks just like a boring dark elf. By the way if it's a must have, I'm ok with Dark Elf in the line up, but it should not be more than 1 unit.
Troglodyte Liked them in H3 and H4 too, they are cute They have some alien vibe but I don't mind it. BUT the upgraded version looks boring with its color palette.
Medusa looks so boring, it's just a snake woman with a faceless staff? I don't know, I hope the in game model will look more bulkier than Coral Priestess.
Strider now it is something interesting, I like them, but I don't know if it will work in game, we will have to see. Btw it fits the crazy town alignment (and it would have fit in the Warlock themed NWC dungeons too with their beast experiments imo) Much better than the Faceless, who was just a darkness elemental (so boring unit)
Minotaur looks ok, but I like the more human looks in H1-2-3-4 (mostly the 3 version), not this overpumped body builder, but meh, it's better than the H5 version which was a joke.
I don't like elves and faceless because Dungeon was always a high health pool, high damage type town, and these 3 units are too fragile. (If they want elves in there I would suggest them in the hero line up, it would be ok with the faceless too imo, but not in the army. Just like the warlocks of old time)
So Dungeon won't be my favourite town AGAIN
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EnergyZ
Legendary Hero
President of MM Wiki
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posted August 08, 2015 01:02 PM |
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cori14 said: I would like harpy... OR some harpy like creature (because of lore, duh) instead of this.
Harpies are in Stronghold.
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malax83
Famous Hero
Game ranger, HotA Player
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posted August 08, 2015 01:12 PM |
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In taping "striders cave" on Google, i have seen a bunch of striders.
The real problem is 90% of the striders are 4 biped, the part of humanoids striders is coming from japanese culture and can t fit to the dungeon, their design is too far from the old series. All dungeon creature are common and well known, like beholder, cave troll or minautor.
I can t imagine this creature in the release, only with 4 legs.
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keldaur
Adventuring Hero
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posted August 08, 2015 01:35 PM |
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The mental gymnastics some people do to rationalize why they don't like something are amazing.
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malax83
Famous Hero
Game ranger, HotA Player
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posted August 08, 2015 01:39 PM |
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Edited by malax83 at 13:40, 08 Aug 2015.
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keldaur said: The mental gymnastics some people do to rationalize why they don't like something are amazing.
I didn t think the way of heroes 3 born in 1995 could cross the japanese anime...
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Galaad
Hero of Order
Li mort as morz, li vif as vis
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posted August 08, 2015 01:45 PM |
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keldaur said: The mental gymnastics some people do to rationalize why they don't like something are amazing.
Actually this goes both ways.
malax83 said: I didn t think the way of heroes 3 born in 1995 could cross the japanese anime...
Of course you don't, because it makes no sense at all.
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MeanMan
Adventuring Hero
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posted August 08, 2015 01:46 PM |
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My take on the Dungeon line up so far:
Assassin: I don't like them. Didn't like them in H6, and this one is basically a copy&paste.
Tracker: They look fine. They do resemble the Diablo 3 unit a bit, but seriously you need to stop comparing every little thing in this game with something else just so you can scream "ripp off!" at the top of your lungs. To me it appears like the unit design per se isn't the problem, but rather that it resembles something from another game which I find hilarious.
Trgolodyte: Base looks good, I like the look of it much better than in H3. The upgrade is boring though.
Medusa: They are very good. I like the colors of both the base and the upgrade. I would prefer them to use a bow instead of a staff, but that's just a minor gripe. The staff is okay too. It actually looks pretty cool with those faceless masks on it.
Strider: Not sure what to think of it. It looks okay-ish, but I'm not sure if it fits in Dungeon. Need to see them animated.
Minotaur: Copy&paste from the H6 minotaur, but I am very happy about it! The H6 minotaur was too perfect, any other model they made could have only looked worse. So in this case I am glad they reused the model. Just let's not overdo it with the reusing of models.
Waiting for the champions. Hydras look awesome, I just hope the Black dragons won't look anything like the H6 snowheads. But I am afraid they will.
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keldaur
Adventuring Hero
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posted August 08, 2015 01:49 PM |
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malax83 said:
keldaur said: The mental gymnastics some people do to rationalize why they don't like something are amazing.
I didn t think the way of heroes 3 born in 1995 could cross the japanese anime...
You say that as it was a bad thing, and not just a personal opinion.
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Stevie
Responsible
Undefeatable Hero
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posted August 08, 2015 02:01 PM |
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keldaur
Adventuring Hero
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posted August 08, 2015 02:08 PM |
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Stevie said:
keldaur said: You say that as it was a bad thing, and not just a personal opinion.
Implying it's not a bad thing, but personal opinion.
Then again, why is it bad exactly? Because it is not western enough? Is that quantificable now ? Half life 2 striders were bad because they weren't 4th legged aswell ?
PS - I don't like anime or manga.
PS 2 - I do think that HH7 will be a bug filled game barely playable at release. Mostly, because people focus too much on the art decissions and not the gameplay ones.
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EnergyZ
Legendary Hero
President of MM Wiki
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posted August 08, 2015 02:15 PM |
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keldaur said:
Stevie said:
keldaur said: You say that as it was a bad thing, and not just a personal opinion.
Implying it's not a bad thing, but personal opinion.
Then again, why is it bad exactly? Because it is not western enough? Is that quantificable now ? Half life 2 striders were bad because they weren't 4th legged aswell ?
PS - I don't like anime or manga.
PS 2 - I do think that HH7 will be a bug filled game barely playable at release. Mostly, because people focus too much on the art decissions and not the gameplay ones.
Oh, on the contrary, we do. But a lot of things are set in stone, so we just point out what we can, hoping it gets improved, somehow.
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Minastir
Promising
Famous Hero
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posted August 08, 2015 02:34 PM |
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Zeki said:
Minastir said:
@Zeki You have actually played the duel, how big strider was, compared to other creatures ?
They are very tall. Maybe tallest creature that was available there. Also, as it's arms are almost as long as it's legs they take up spme space aswell. About the animation it's a very thin border between creepy like in a horror movie and looking ridiculously stupid and im not sure to what side it tends to more..
Oh, thanks for the info !
That's good to know, now when I think about it, maybe it's good that it's a "big" creature, really tall, maybe because of that they will look really imposing and deserving of elite spot, even after seeing the model with faction page reveal it's not going to be clear how big is it, we would need some screenshots or video
as tall, like that ?
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TD
Promising
Famous Hero
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posted August 08, 2015 02:36 PM |
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@Meanman About the rip-off thing; I think it's mainly because the process on how Ubi/devs make units is this:
1) Let's copy h6
2) After having copied too much h6 it's time to start the creative process which is to play some blizzard games to see what can be copied from there
3) For last couple creatures throw some random stuff, no need to be coherent with the rest, after all they are just fillers!
It would be nice to see some logic and consistency really. For a faction that bases essentially on stealth and poisons they decide to use colors that wouldn't really help with stealth, extra and/or excessive stuff when they should be light as possible all about utility.
The game even in general has problems with consistency which annoys the crap out of me. On adventure map they decide let's go "realism" and minimalism. On unit designs they go completely over the top excessive unrealistic designs. On TS they go cartoony. On lore for example with Green Dragons they first follow original lore from h5, adjust(basically retcon) it so these green dragon are older so they get heavier and their wings can no longer support the weight, then they retcon their retcon by not even having wings on their dragon. Btw since these are older dragon they keep pumping up from dragon den; why not go there and get the better younger flying dragons instead when they were clearly better? Maybe younger dragon can't fight then..? Retcon their retconned retcon then I guess..? Seriously the game has so much inconsistency it's just plain annoying. If you go for realism, then go for realism in general. So many, almost all models would looks much much better if they were made to look more simple and it would've fit the general direction of realism they took with the adventure map. Same with the TSs, use the same directions as rest of the game. The game is 3d and goes for realism so take that as the base for making them(and bring some logic for them for gods sake!). They made a lot of buildings in 3d for adventure map, siege battles, some town-battles and these are seperate models for all. Why not make them all use same models for gods sake? It felt to me they just used 3 seperate teams(battle, TS and adventure map) to make models with no connection to each other. And speaking of realism and resource management; So many units use spinning motion for critical hits... Would you seriously turn your back on the enemy? They look ridiculous! And they still found resources to make funny animations almost nobody ever watches! And in last beta for example fliers in general had major problems on their animation. But hey, I'm glad they got working funny animations... Good thing Limbic had their priorities right!
Seriously it feels like they either have horrible resource management or they took contract from ubi knowing it wouldn't make much of a game, but did it anyway for quick buck. Either way we the buyers/players are the ones who lose
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Stevie
Responsible
Undefeatable Hero
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posted August 08, 2015 02:48 PM |
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keldaur said:
Stevie said:
keldaur said: You say that as it was a bad thing, and not just a personal opinion.
Implying it's not a bad thing, but personal opinion.
Then again, why is it bad exactly? Because it is not western enough? Is that quantificable now ? Half life 2 striders were bad because they weren't 4th legged aswell ?
PS - I don't like anime or manga.
PS 2 - I do think that HH7 will be a bug filled game barely playable at release. Mostly, because people focus too much on the art decissions and not the gameplay ones.
Well, I don't have an objection out of a japanese anime line of reasoning. What I thought about the creature ever since the voting phase was that it was a waste of slot where a manticore would've fit way better (problem of many other line-ups). But then again, that was a voting issues because each package was practically a compromise offer. Also, a shadowsteel humanoid construct was not the direction Dungeon should have taken. In fact, I couldn't stand the Strider so much in concept that I actually changed my vote for Shadowcorn and elite Faceless, which I thought was a lesser form of bad, even though I was really eager for a potential return of the Medusa.
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Guide to a Great Heroes Game
The Young Traveler
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Storm-Giant
Responsible
Undefeatable Hero
On the Other Side!
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posted August 08, 2015 02:52 PM |
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TD said: Seriously the game has so much inconsistency it's just plain annoying. If you go for realism, then go for realism in general. So many, almost all models would looks much much better if they were made to look more simple and it would've fit the general direction of realism they took with the adventure map. Same with the TSs, use the same directions as rest of the game. The game is 3d and goes for realism so take that as the base for making them(and bring some logic for them for gods sake!). They made a lot of buildings in 3d for adventure map, siege battles, some town-battles and these are seperate models for all. Why not make them all use same models for gods sake? It felt to me they just used 3 seperate teams(battle, TS and adventure map) to make models with no connection to each other. And speaking of realism and resource management; So many units use spinning motion for critical hits... Would you seriously turn your back on the enemy? They look ridiculous! And they still found resources to make funny animations almost nobody ever watches! And in last beta for example fliers in general had major problems on their animation. But hey, I'm glad they got working funny animations... Good thing Limbic had their priorities right!
Seriously it feels like they either have horrible resource management or they took contract from ubi knowing it wouldn't make much of a game, but did it anyway for quick buck. Either way we the buyers/players are the ones who lose
I'm pretty sure Creature 3D models were outsourced by puppetworks studio, since they were responsible for H6 models too.
As for the Adventure Map models...I wouldn't be surprised if Ubi outsourced them to yet another studio...and a cheaper one, likely.
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verriker
Honorable
Legendary Hero
We don't need another 'eroes
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posted August 08, 2015 03:54 PM |
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keldaur said: PS 2 - I do think that HH7 will be a bug filled game barely playable at release. Mostly, because people focus too much on the art decissions and not the gameplay ones.
hey keldaur! don't forget that the fanbase blew its wad rising up against about art decisions (particularly the egregious Spideropolis) because art decisions were all that was revealed early on, just like Heroes 6 the awful gameplay decisions were revealed way too late to do anything constructive and that's nothing we can influence, not for want of lots of begging, pleading and ranting though! lol
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The_green_drag
Supreme Hero
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posted August 08, 2015 04:27 PM |
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The more info I hear about strider, the more ridiculous it sounds. It's needlessly skinny and doesn't look like a construct and now it's a really tall 4 tile unit
And they literally made it as humanoid looking as possible, with hands and fingers instead of some kind of weapon for arms...the feet even look like they have shoes on lol. And this lore crap lol, if they're so endangered and sacred then make them heroes or warfare units.
I'm surprised this "creepy" unit didn't appear in necropolis. Why are they even around if we're giving the haunting feel to dungeon anyways? Will Greek mythology now be necropolis theme? But really had they given this to necro, they would have satisfied their own needs in the process. Necro would then have a melee walking elite unit so they could make THAT there strongest elite so then ALL of the factions could have a melee walking top elite rather than just 5/6. Just trying to look at things through Ubi's eyes here.
I remember seeing the picture of a starship troopers bug with the name strider over it....it was a joke back seeing what they came up with I would have rather had the bug lol.
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Avonu
Responsible
Supreme Hero
Embracing light and darkness
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posted August 08, 2015 04:41 PM |
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Edited by Avonu at 16:41, 08 Aug 2015.
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The_green_drag said: And they literally made it as humanoid looking as possible, with hands and fingers instead of some kind of weapon for arms...the feet even look like they have shoes on lol. And this lore crap lol, if they're so endangered and sacred then make them heroes or warfare units.
You would be surprised, what you can do only using your "unarmed" limbs.
Not that I except from Ubi to give Soulless this kind of attack.
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"When someone desires information, they come to me."
"Details are everything."
Pipiru piru piru pipiru pi!
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Galaad
Hero of Order
Li mort as morz, li vif as vis
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posted August 08, 2015 05:15 PM |
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Edited by Galaad at 17:15, 08 Aug 2015.
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Strider's special has been leaked.
Bowling of Malassa
Once a battle, the Strider can throw its head into target's opponent, dealing severe damage.
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The_Green_Drag
Supreme Hero
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posted August 08, 2015 05:16 PM |
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LoL Galaad ^^^^ Also- **Has a random chance Every ten bowls will perform a strike! dealing + X amount of damage for every unit around target.
Avonu said:
The_green_drag said: And they literally made it as humanoid looking as possible, with hands and fingers instead of some kind of weapon for arms...the feet even look like they have shoes on lol. And this lore crap lol, if they're so endangered and sacred then make them heroes or warfare units.
You would be surprised, what you can do only using your "unarmed" limbs.
Not that I except from Ubi to give Soulless this kind of attack.
All of that and she dies like the witch in the Wizard Of Oz!? wait, what was I watching this for..... Strider != Batman
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