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19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
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17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
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Heroes Community > Heroes 7 - Falcon's Last Flight > Thread: ~ Heroes 7 - Discussion thread ~
Thread: ~ Heroes 7 - Discussion thread ~ This MEGA THREAD is 1635 pages long: 1 200 400 600 800 1000 1200 ... 1264 1265 1266 1267 1268 ... 1400 1600 1635 · «PREV / NEXT»
etore
etore


Adventuring Hero
posted November 30, 2015 03:40 AM

DIEGIS said:
Does anybody knows how can I solve bug when hero lost all his spells/skills? thx!

On SC, Ubi-MoshiMoshi wrote: "Hi guest-QK9acPH3, the developers are aware of this issue and are investigating. It will be addressed in a future patch. In the meantime, the walkaround is to move the hero to any town with magic guild, to learn the spells again. Thank you for your patience."

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Noll
Noll

Tavern Dweller
posted November 30, 2015 06:43 AM

Even though I'm entusiastic about the game I also believe it still needs lots of improvements.

One thing that bugs me is the loss in performance the more you play. Forcing me to reboot the game now and then. Having a very expensive gaming machine that really bugs me.
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DIEGIS
DIEGIS


Supreme Hero
power of Zamolxis
posted November 30, 2015 03:00 PM

to etore:

thx alot!
____________
dacian falx behind you
-knowledge itself is power-

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PandaTar
PandaTar


Responsible
Legendary Hero
Celestial Heavens Mascot
posted November 30, 2015 06:31 PM

Only understand that this 'work around' is meant for spells only. Given some people only had problems with spell books, that would suffice. Others, though, had skills vanishing too, not to mention that they got unable to fight and take actions. These issues might be related, who knows? Only patch will tell.
____________
"Okay. Look. We both said a lot of things that you're going to regret. But I think we can put our differences behind us. For science. You monster."
GlaDOS – Portal 2

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Fraudatio
Fraudatio


Famous Hero
posted December 02, 2015 04:13 PM

I am looking into this site from time to time, and at least a quick glance at the new heroes and abilities added to 1.5 made me pretty enthusiastic. Some familiar faces and good abilities. But ofc. that doesnt help a tad as long as multiplayer is not in playable. Be sure to make a big headline when (if?) that happens! Good thing i am so busy nowadays that i dont have time to mourn the situation.

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Pitlord
Pitlord


Known Hero
posted December 03, 2015 10:44 AM

i bought h7 at release but i played this game just a few hours since its too buggy for me at the moment. currently im enjoying some games i bought at steamsale for ~5€. better gameplay and less bugs.

i assume heroes 7 managed to get the world record for a fullprice game with not working multiplayer +2 months after release?

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kiryu133
kiryu133


Responsible
Legendary Hero
Highly illogical
posted December 03, 2015 12:04 PM

Pitlord said:


i assume heroes 7 managed to get the world record for a fullprice game with not working multiplayer +2 months after release?


that record probably belongs to all of Ubi in general...
____________
It is with a heavy heart that I must announce that the cis are at it again.

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gomaki
gomaki

Shaper of Lore
Community Manager, Limbic Ent.
posted December 03, 2015 03:25 PM
Edited by alcibiades at 19:43, 03 Dec 2015.

A little 1.6 update for you all https://mmh7.ubi.com/en/blog/post/view/patch-1-6-announcement

Plus i'm back in office now! Feel free to spam me with PMs and on here about what you want changing (Inb4 entire game) I am always present here even if not posting. But I have to get my post count up anyway to get a fancy title so i'll be about more.

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EnergyZ
EnergyZ


Legendary Hero
President of MM Wiki
posted December 03, 2015 03:37 PM

...Global Cooling. Hm, sounds like a good idea. Although, from a dev's stance, you may want to change the description, as it sounds "too familiar" for the people around here.

But really, did it took so much to make a proper tutorial?

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airodinamic
airodinamic


Hired Hero
posted December 03, 2015 04:26 PM

Any news about Lost Tales of Axeoth? We wiull see this year a update or probably not :/

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Antalyan
Antalyan


Promising
Supreme Hero
H7 Forever
posted December 03, 2015 06:19 PM

gomaki said:
A little 1.6 update for you all https://mmh7.ubi.com/en/blog/post/view/patch-1-6-announcement

Plus i'm back in office now! Feel free to spam me with PMs and on here about what you want changing (Inb4 entire game) I am always present here even if not posting. But I have to get my post count up anyway to get a fancy title so i'll be about more.


Recently I asked about creatures abilites, especially kappa shoyas'. Could you answer me, please?

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frostymuaddib
frostymuaddib


Promising
Supreme Hero
育碧是白痴
posted December 03, 2015 09:04 PM

Tutorial introduced with patch 1.6, lol!

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Gryphs
Gryphs


Supreme Hero
The Clever Title
posted December 03, 2015 09:42 PM

What a missed marketing opportunity.
____________
"Don't resist the force. Redirect it. Water over rock."-blizzardboy

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gomaki
gomaki

Shaper of Lore
Community Manager, Limbic Ent.
posted December 04, 2015 01:07 PM

airodinamic said:
Any news about Lost Tales of Axeoth? We wiull see this year a update or probably not :/


From what I understand the core of it is there, it's now going through some testing, balancing, tweaking and all that other good stuff that comes with map making. I believe there will be an official announcement regarding this soon, so I don't have much more information for you as of yet.

Antalyan said:


Recently I asked about creatures abilites, especially kappa shoyas'. Could you answer me, please?


From what I can see the Kappa Shoya doesn't have any active abilities. It has two passives which is Resistance to Water and Vulnerable to Air but outside that nothing else. Maybe this is something that can be changed for the future but I think that is a general request that people want more active abilities for their units, which I agree with.

1.6 for a tutorial...Well, better late than never I suppose.

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The_green_drag
The_green_drag


Supreme Hero
posted December 04, 2015 04:03 PM

@Gomaki

Any chance we could get an option to turn the grid on and off in a future update?

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted December 04, 2015 04:36 PM

More abilities for existing units would be grand in the long term.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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Antalyan
Antalyan


Promising
Supreme Hero
H7 Forever
posted December 04, 2015 04:57 PM

gomaki said:

Antalyan said:


Recently I asked about creatures abilites, especially kappa shoyas'. Could you answer me, please?


From what I can see the Kappa Shoya doesn't have any active abilities. It has two passives which is Resistance to Water and Vulnerable to Air but outside that nothing else. Maybe this is something that can be changed for the future but I think that is a general request that people want more active abilities for their units, which I agree with.
Quote:


Yes, more abilities for units would be great. Sure we don't need tons of abilities for every unit as in H6 but if the unit does nothing special, it is boring and there is no reason to use it.
As about the kappa shoya for example, there is no reason to recruit it as neutral. Maybe only because of design

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted December 04, 2015 05:05 PM

Give it the ancient behemoth ability and give the behemoth a charging attack instead Good lord, that jump looks so silly...
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted December 04, 2015 05:26 PM

Elvin said:
Good lord, that jump looks so silly...

Agreed, the person that came up with that idea really deserves a nasty itch somewhere, at least for a day or two, to compensate for it.
____________
What will happen now?

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MoritzBradtke
MoritzBradtke


Known Hero
posted December 04, 2015 10:12 PM
Edited by MoritzBradtke at 22:29, 04 Dec 2015.

gomaki said:
A little 1.6 update for you all https://mmh7.ubi.com/en/blog/post/view/patch-1-6-announcement

Plus i'm back in office now! Feel free to spam me with PMs and on here about what you want changing (Inb4 entire game) I am always present here even if not posting. But I have to get my post count up anyway to get a fancy title so i'll be about more.


Ok, first of all, i'm very excited for 1.6 and i love what u guys are doing, here are some points i'm Aware and feel free to comment on that (:

1. redesign of regeneration spell in Tier 1 earth Magic (the spell is not useful atm when u start the map because it cant rez and core Units have too low hp to make it worth it so one useless spell for a while, u know spells have are very limited amount in the game, so it's a big Problem)it gets better with elite Units but the spell should also be useful at the start for the first few levels this is bad design to me

2. better balancing for hero specs., leads me to some hero specs, also the new hereos, f.e gem in sylvaan, she is a Regeneration expert but with Regeneration being so weak at the start, this is a very bad spec atm
also others like alesia with her vestal abilty are very weak, she doesnt even have warefare skill( a warfare spec on a hero without warfare skill?) nor has the spec any Level scaling to make it useful f.e when lv 10 she can rez dead Units like the GM in warfare wheel could, beside that some specs are quite good like +6 Magic for light Magic or +4 defense or attack or free talents and spells

3.some questions: will AI still be worked on a lot? this is interesting because it could still use some improvement and are there chances we'll get a multiplayer with sim turns so we dont have to watch the Opponent fighting?

any chances on a tutorial for modders how to Import stuff from H6 to the actual game? f.e changing to the old model of Seraphs for some hereos like orna and murazil because they are female not male


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