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Antalyan
Promising
Supreme Hero
H7 Forever
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posted January 25, 2016 12:54 PM |
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gomaki said:
A point in note. All these skill wheel changes and 'big' things only effect Skirmish. They wont effect campaign and scenario maps for a verity of different reasons. But when It comes to skirmish we have a lot of sway.
So it means we will not get changed skillwheel in campaigns at all? Are you kidding me? According to Ubi researches, 80% of players are interested in campaigns only.
You do not see how low replayability do the campaigns have? You have predetermined hero, often with also prelerned skills, and so little possibilities? Fortunately some modder will be more sensible than you and find a way hot wo implement it for campaigns too... You have strongly disappointed me. Campaign playing is very boring now. You have zero possibilities of hero development.
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fuChris
Promising
Supreme Hero
Master to the Speed of Light
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posted January 25, 2016 01:19 PM |
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Meh. I think they consider this testing out changes for the inevitable expansion which was probably in production even before release.
I hope you get rid of the flanking as well. I still cant believe that some grandmaster skills got wasted on such a useless gimmick.
Atleast finally we see some of the arbitrary limitations fall. Next step is the spell system please.
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"Now I am become Chris, the destroyer of worlds." - Robert Oppenheimer.
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TD
Promising
Famous Hero
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posted January 25, 2016 01:24 PM |
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@Antalyan actually it's 80% play single-player only, not campaigns specifically. It's mainly skirmish/custom -games that players play AFAIK.
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Articun
Supreme Hero
As i dream, so shall it be!
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posted January 25, 2016 01:27 PM |
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TD said: @Antalyan actually it's 80% play single-player only, not campaigns specifically. It's mainly skirmish/custom -games that players play AFAIK.
I'll have to agree to that. Many players don't even bother with campaigns but they do like the occasional skirmish. I think that skirmishes and multiplayer maps are truly in the spotlight, although it is odd why the new system can't be used universaly in the game
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verriker
Honorable
Legendary Hero
We don't need another 'eroes
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posted January 25, 2016 01:47 PM |
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TD said: @Antalyan actually it's 80% play single-player only, not campaigns specifically. It's mainly skirmish/custom -games that players play AFAIK.
no, it was 80% play campaigns and scenarios (scenarios are specifically considered those Ashan and Erwin standalone story maps with voiceover and ****, not your usual bog standard skirmishes)
not that I would ever trust Ubi to even gather data competently, after being booted out of their last survey when I said I was from Scotland lol
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Storm-Giant
Responsible
Undefeatable Hero
On the Other Side!
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posted January 25, 2016 01:55 PM |
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Why would you have different rulesets for scenarios and Skirmish maps. I can understand leaving Campaigns alone for the risk of breaking them, but scenarios too? It makes no sense
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The_green_drag
Supreme Hero
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posted January 25, 2016 02:05 PM |
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At this point, trying to make sense of anything h7 related is kinda pointless. I'm gonna wait and see what they come up with. Worse comes to worse I continue to not play. Succession wars mod is what I'm really looking forward too
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3lion
Known Hero
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posted January 25, 2016 02:12 PM |
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Who care about campaign? It's a single-time-one-way-rails-game with pre-scripted AI and stuff. Who even care to replay it with different class like it will change something? I don't understand. This is not the type of game.
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Creature Scale mod (patch 2.2.1 compatible)
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Articun
Supreme Hero
As i dream, so shall it be!
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posted January 25, 2016 02:16 PM |
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3lion said: Who care about campaign? It's a single-time-one-way-rails-game with pre-scripted AI and stuff. Who even care to replay it with different class like it will change something? I don't understand. This is not the type of game.
That's my point. Are we really to believe that most players will choose to play the campaign over varied scenario and skirmish maps? I find it very hard to believe that those players are tha majority.
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Stevie
Responsible
Undefeatable Hero
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posted January 25, 2016 02:32 PM |
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Antalyan
Promising
Supreme Hero
H7 Forever
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posted January 25, 2016 04:48 PM |
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Ok, maybe campaign do not have to be so important for you, also sorry for confusion about Ubi data (however I do not believe them much).
But I really WANT campaigns to be replayable. Omg they are the basic part of the game, so they should offer at least some replayability. Hopefully someone in UbiLimbic understands it soon and start doing something to improve it. /more here: http://forums.ubi.com/showthread.php/1376268-Replayability
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frostymuaddib
Promising
Supreme Hero
育碧是白痴
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posted January 25, 2016 05:28 PM |
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I find campaigns to be essential part of Heroes game. If they are not replayable, or if they are boring (like in H6), that is a big minus for the game.
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"Occam's shuriken: when the answer is elusive, never rule out ninjas." -- Dr. Gordon Freeman (Freeman's Mind)
"lol" -- VERRIKER VON ERWINSSEN
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Stevie
Responsible
Undefeatable Hero
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posted January 25, 2016 05:45 PM |
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airodinamic
Hired Hero
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posted January 25, 2016 06:54 PM |
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frostymuaddib said: I find campaigns to be essential part of Heroes game. If they are not replayable, or if they are boring (like in H6), that is a big minus for the game.
lol i kinda enjoyed the Heroes 6 Story. sure the gameplay was not that impresive but the writing and the voice acting was good. Its far more memoriable that the H7 story.
BTW it would be cool if they remake the Heroes 6 scenarios to the Heroes 7 I know it wont come true
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vitirr
Known Hero
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posted January 25, 2016 07:51 PM |
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Fans finding campaings essential to a Heroes game... no doubt where the franchise started to get lost.
Make a game for the campaigns and you'll get a good campaign at beast. Make a game for the skirmish and you'll get a good game for which you can make a good campaign.
Incredible how first Heroes games had campaigns that were nothing but a bunch of maps put together, and yet are the best of the franchise because you were supposed to PLAY a Heroes map there, not read an interactive story.
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JollyJoker
Honorable
Undefeatable Hero
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posted January 25, 2016 08:06 PM |
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I see that we still agree about most of the issues, because I too think, that H2 campaigns were the most enjoyable of the lot.
Now, you can make a story-based campaign, but in that case it must matter what you do. There have been some attempts to walk that road, and H6's Blood/Tear decisions haven't been the worst ever. (I have to say that I also liked the living artifact concept, artifacts gaining XP and adding something significant.)
In H7 you can, for example, decide whom you will take as a wife, playing Ivan. The problem is, while it IS a decision that will change SOMETHING, it doesn't change anything important; you still fulfill a destiny, instead of forging your own, bizzarely, considering what the tone of the campaigns is.
The way Heroes is set up in Ashan - momentuous, heavy-handed, fateful - a campaign should be much more open, in the sense that a lot more would depend on your decisions and your skills. It shouldn't be a question of failure/success, but a more gradual thing with different levels of "success" and with different paths to shape the future - alas, that's a problem when history is already written.
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alcibiades
Honorable
Undefeatable Hero
of Gold Dragons
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posted January 25, 2016 08:22 PM |
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vitirr said: Fans finding campaings essential to a Heroes game... no doubt where the franchise started to get lost.
Make a game for the campaigns and you'll get a good campaign at beast. Make a game for the skirmish and you'll get a good game for which you can make a good campaign.
Incredible how first Heroes games had campaigns that were nothing but a bunch of maps put together, and yet are the best of the franchise because you were supposed to PLAY a Heroes map there, not read an interactive story.
Second this, very much!
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frostymuaddib
Promising
Supreme Hero
育碧是白痴
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posted January 25, 2016 08:43 PM |
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vitirr said: Fans finding campaings essential to a Heroes game... no doubt where the franchise started to get lost.
Make a game for the campaigns and you'll get a good campaign at beast. Make a game for the skirmish and you'll get a good game for which you can make a good campaign.
Incredible how first Heroes games had campaigns that were nothing but a bunch of maps put together, and yet are the best of the franchise because you were supposed to PLAY a Heroes map there, not read an interactive story.
I agree with you. I dislike heavy scripted, RPG like campaigns of Ubivendi's heroes. It just doesn't feel like TBS. And to be clear, skirmish is important, but I find campaigns equally important for a heroes game.
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"Occam's shuriken: when the answer is elusive, never rule out ninjas." -- Dr. Gordon Freeman (Freeman's Mind)
"lol" -- VERRIKER VON ERWINSSEN
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3lion
Known Hero
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posted January 25, 2016 09:13 PM |
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vitirr said: Fans finding campaings essential to a Heroes game... no doubt where the franchise started to get lost.
This!
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Creature Scale mod (patch 2.2.1 compatible)
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fuChris
Promising
Supreme Hero
Master to the Speed of Light
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posted January 25, 2016 09:30 PM |
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This is all well and true but unless the games ship with 20+ maps and a working RMG then the endproduct will be an even more soulless husk of a game then the current ones.
Despite H4 being an incomplete mess its story is still a high point in the series and has made me replay it multiple times unlike the H3 campaigns which I couldn't be bothered to finish.
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"Now I am become Chris, the destroyer of worlds." - Robert Oppenheimer.
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