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Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
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Heroes Community > Heroes 7 - Falcon's Last Flight > Thread: ~ Heroes 7 - Discussion thread ~
Thread: ~ Heroes 7 - Discussion thread ~ This MEGA THREAD is 1635 pages long: 1 200 400 600 800 1000 1200 ... 1325 1326 1327 1328 1329 ... 1400 1600 1635 · «PREV / NEXT»
Marzhin
Marzhin

Shaper of Lore
Designer & Writer, Ubisoft
posted February 22, 2016 12:31 PM

Selpen said:
Though he should write some explanation here.


Well it's easy, really. I only intended this townscreen to be a fun easter egg, nothing more. I didn't expect people to take it so seriously, especially since it only appears in one map at the end. I should have known better, I guess.
But hey, lesson learned. I won't reuse it in Lost Tale 2. Although I believe it would have been weird (weirder?) to see the "arachnopolis" in a campaign set on Axeoth.

On this campaign, I did most of the content by myself, on my free time (even the cutscenes). I did manage to obtain some budget to make a few new portraits, and of course we had to licence the H4 music tracks from Rob & Paul (which was not free). Also I'm happy we had some funds to do the Efreet (especially missing animations), although that came pretty late in the project.

But everything else, from the new buildings to the White Tigers, was just simple, basic modding. That was actually the point: one of the goals of this campaign was to show what you can do with the map editor even if you're not a programmer or an artist, just a mapmaker with some resourcefulness. It was never meant to even feel like a "DLC", just a free campaign based on an unproduced story set in the Ancient Universe. I do feel marketing made it sound bigger than it was, but that's the nature of the beast unfortunately.

Back to more important, less cosmetic things: what did you think of Terry's story?

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Articun
Articun


Supreme Hero
As i dream, so shall it be!
posted February 22, 2016 12:44 PM

I will have to disagree on the sound of Heroes VI and VII departement. Sound is blunt and from a point onward you just stop hearing. On the other hand, listening to Heroes IV music in the Unity campaign was much more exciting. Maybe it was the nostalgia speaking but it was much more enjoyable. I don;t even recall what the adventure map music of Heroes VII is to be honest, but i still listen to heroes IV one playing in my mind and that speaks volumes.

As for Unity, for me it is too early to speak as i only played the first map.

Also Marzhin, bring back more easter eggs if you can. Instead of Infernopolis, if you can bring back all of the old towns by reshuffling the units that are available now. It would be nice and some factions are easy to do.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted February 22, 2016 12:57 PM
Edited by Elvin at 13:00, 22 Feb 2016.

Yeah, sound effects are just average at best. Many of them just sound fake, the bad kind of fake if you get me Music is a matter of taste(I have mixed feelings there, some being very good, others so-so) but the sound effects just break the immersion.

This is the least of my concerns but all the little things add up.

@Marzhin

I'm on the third map and enjoying the story
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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Selpen
Selpen


Adventuring Hero
posted February 22, 2016 01:04 PM
Edited by Selpen at 13:07, 22 Feb 2016.

Marzhin said:
Selpen said:
Though he should write some explanation here.


Well it's easy, really. I only intended this townscreen to be a fun easter egg, nothing more. I didn't expect people to take it so seriously, especially since it only appears in one map at the end. I should have known better, I guess.
But hey, lesson learned. I won't reuse it in Lost Tale 2. Although I believe it would have been weird (weirder?) to see the "arachnopolis" in a campaign set on Axeoth.

On this campaign, I did most of the content by myself, on my free time (even the cutscenes). I did manage to obtain some budget to make a few new portraits, and of course we had to licence the H4 music tracks from Rob & Paul (which was not free). Also I'm happy we had some funds to do the Efreet (especially missing animations), although that came pretty late in the project.

But everything else, from the new buildings to the White Tigers, was just simple, basic modding. That was actually the point: one of the goals of this campaign was to show what you can do with the map editor even if you're not a programmer or an artist, just a mapmaker with some resourcefulness. It was never meant to even feel like a "DLC", just a free campaign based on an unproduced story set in the Ancient Universe. I do feel marketing made it sound bigger than it was, but that's the nature of the beast unfortunately.

Back to more important, less cosmetic things: what did you think of Terry's story?


Nice to see your post here.
I think Terry's story was very good. I really liked it. Ending was kinda predictable, but otherwise it was very good.
To be honest simple textbox story was more interesting than MMH7 official campaigns.

@Marzhin

Did you already finish working on Lost Tale 2?
You have to add Thunderbird.

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kiryu133
kiryu133


Responsible
Legendary Hero
Highly illogical
posted February 22, 2016 01:14 PM

If there's one thing I've learned here it's that the most fitting way for heroes to tell a story it's through past-tense storytelling structure. Like someone telling the player what happened once or the player reading a logbook/diary. I find it sad that this way has been staring Ubi in the face for so long yet they never pick up on it.

Storytelling. past tense. It just works so well with the rest of the game.
____________
It is with a heavy heart that I must announce that the cis are at it again.

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verriker
verriker


Honorable
Legendary Hero
We don't need another 'eroes
posted February 22, 2016 01:17 PM

I tried to youtube it but personally I can't hack it until a Heroes 4 verson is available, sorry but the whole shell around the story just doesn't capture the correct mood, too Frankenstein lol,
like having a Heroes 3 campaign starring Ashan and Queen Isabel it's too jarring and out of place for me lol
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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted February 22, 2016 01:19 PM

verriker said:
I tried to youtube it but personally I can't hack it until a Heroes 4 verson is available, sorry but the whole shell around the story just doesn't capture the correct mood, too Frankenstein lol,
like having a Heroes 3 campaign starring Ashan and Queen Isabel it's too jarring and out of place for me lol

Same here, maybe someone could share the script alone in the lore thread?
____________

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted February 22, 2016 01:19 PM
Edited by Elvin at 13:21, 22 Feb 2016.

@verriker

And they say that creators are their own worst critics ^^
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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verriker
verriker


Honorable
Legendary Hero
We don't need another 'eroes
posted February 22, 2016 01:25 PM

Elvin said:
@verriker

And they say that creators are their own worst critics ^^


but I don't criticize the creator - Terry - or his story whatsoever lol, just the vehicle it's conveyed in lol
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The_green_drag
The_green_drag


Supreme Hero
posted February 22, 2016 01:50 PM

Galaad said:

Same here, maybe someone could share the script alone in the lore thread?


I was honestly planning on doing this, but I was gonna ask if anyone was interested first to see if it would be worth my time.

Unfortunately I cannot get past the third map because the main story quest won't trigger at the end so I cannot win lol.

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ChrisD1
ChrisD1


Supreme Hero
posted February 22, 2016 02:03 PM

Hermes said:
Gryphs said:
Give us something to be positive about Chris.

ChrisD1 said:

not falling for that everything has been said already.


There you go:

1. Stable Heroes VII at the moment with no serious bugs
2. Port forwarding is in the game for easy multiplayer
3. Work still continue on Heroes VII with patch 1.7 released
4. Free DLC is released, another one is in the making
5. Colors have been adjusted since release, and game looks better than ever
6. Performance is good now
7. Devs listening to suggestions and implementing skill changes.
8. This is the best Heroes game for me and many others.





oh Hermes you fell for that! you'll learn... you'll learn...
____________

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The_green_drag
The_green_drag


Supreme Hero
posted February 22, 2016 02:14 PM

Marzhin said:
 and of course we had to licence the H4 music tracks from Rob & Paul (which was not free).

Back to more important, less cosmetic things: what did you think of Terry's story?


So that must be why we don't get the h4 combat music or faction themes :/ but still, I love the h4 adventure music and seafare themes. I was just hooping for some of those h6 sounds, like after you win a battle, to be replaced...

But I love the story so far!

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Hermes
Hermes


Famous Hero
posted February 22, 2016 02:26 PM

ChrisD1 said:





oh Hermes you fell for that! you'll learn... you'll learn...


Haha, no, THEY fell for my reply lol



Marzhin,


Campaign is a lot of fun, thank you for that. ALthough I'm not exactly a fan of the old universe, the whole campaign is captivating.  

By the way, do you guys have any plans to add some more heroes for Duels? There are no Fire mages at the moment, Academy has 2 magic heroes present and no might... And overall variety is poor at the moment.

Myriam is an extremely strong duel hero at the moment, I just can't seem to defeat him using Haven.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted February 22, 2016 02:36 PM

Actually I never really cared about Axeoth. Didn't feel as interesting as Antagarich but that didn't matter. We had good storylines
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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Brukernavn
Brukernavn

Hero of Order
posted February 22, 2016 02:48 PM

Marzhin said:
I do feel marketing made it sound bigger than it was, but that's the nature of the beast unfortunately.

But someone should tell the marketing department that their strategy is backfiring again and again and again ... and again. It's hurting them much, much more than they seem to comprehend. The incorrect (and even misleading) PR, the grand promises, the open ended answers. It builds expectations and brings nothing but disappointment. When it comes to a Heroes game, people already have high expectations. If your post, Marzhin, was the marketing for the "DLC" it would have been much more appreciated, than trying to sell it for something it's not. The same goes for most aspects of the game. I just can't believe they still haven't learned.

Uh... That was my small venting for the day.

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Zeki
Zeki


Supreme Hero
sup
posted February 22, 2016 02:48 PM
Edited by Zeki at 14:53, 22 Feb 2016.

Elvin said:
Actually I never really cared about Axeoth. Didn't feel as interesting as Antagarich but that didn't matter. We had good storylines

Same for me, I guess it's probably because there was only one game for it while the old world had multiple heroes and might and magic titles.

Brukernavn said:
Marzhin said:
I do feel marketing made it sound bigger than it was, but that's the nature of the beast unfortunately.

But someone should tell the marketing department that their strategy is backfiring again and again and again ... and again. It's hurting them much, much more than they seem to comprehend. The incorrect (and even misleading) PR, the grand promises, the open ended answers. It builds expectations and brings nothing but disappointment. When it comes to a Heroes game, people already have high expectations. If your post, Marzhin, was the marketing for the "DLC" it would have been much more appreciated, than trying to sell it for something it's not. The same goes for most aspects of the game. I just can't believe they still haven't learned.

Uh... That was my small venting for the day.

Heh, to me it always feels like it's the same person doing the same kind of advertising for all Ubi games without having any idea aboht what he's talking
____________

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Marzhin
Marzhin

Shaper of Lore
Designer & Writer, Ubisoft
posted February 22, 2016 03:02 PM

Articun said:
Also Marzhin, bring back more easter eggs if you can. Instead of Infernopolis, if you can bring back all of the old towns by reshuffling the units that are available now. It would be nice and some factions are easy to do.


It's already the case, actually.
Sylvan has the Wolves and White Tigers.
Dungeon has the Efreet.
I gave Griffins to Haven because they lost the Wolves, and after all at the time they are still mostly remnants of Erathia.
I haven't touched Stronghold and Academy however.

They are also a lot of smaller touches, like the faction banners being different, or the motif behind the hero artwork in the character screen.

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Selpen
Selpen


Adventuring Hero
posted February 22, 2016 03:07 PM

@Marzhin

Should we expect Dogwoggle campaign in March?

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Articun
Articun


Supreme Hero
As i dream, so shall it be!
posted February 22, 2016 03:10 PM

Marzhin said:
Articun said:
Also Marzhin, bring back more easter eggs if you can. Instead of Infernopolis, if you can bring back all of the old towns by reshuffling the units that are available now. It would be nice and some factions are easy to do.


It's already the case, actually.
Sylvan has the Wolves and White Tigers.
Dungeon has the Efreet.
I gave Griffins to Haven because they lost the Wolves, and after all at the time they are still mostly remnants of Erathia.
I haven't touched Stronghold and Academy however.

They are also a lot of smaller touches, like the faction banners being different, or the motif behind the hero artwork in the character screen.


Interesting. We will see them then!!! Although Dungeon (Chaos) could have used the orc as well. And stronghold the blade dancer instead of Berserkers. As for Academy, maybe Gold Dragon instead of Golem Dragon (Simurgh replacement). And Simurgh replacing Dragon as the Phoenix in Sylvan or even Wyvern as thunderbird

Ok, i am going too far i think
____________

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Selpen
Selpen


Adventuring Hero
posted February 22, 2016 03:15 PM

Marzhin said:
Articun said:
Also Marzhin, bring back more easter eggs if you can. Instead of Infernopolis, if you can bring back all of the old towns by reshuffling the units that are available now. It would be nice and some factions are easy to do.


It's already the case, actually.
Sylvan has the Wolves and White Tigers.
Dungeon has the Efreet.
I gave Griffins to Haven because they lost the Wolves, and after all at the time they are still mostly remnants of Erathia.
I haven't touched Stronghold and Academy however.

They are also a lot of smaller touches, like the faction banners being different, or the motif behind the hero artwork in the character screen.


I think you can change Stronghold little bit.

Core: Brute, Harpy, Gnoll
Elite: Wywern, Centaur, Cyclops
Champions: Thunderbird (From H6)/ Behemoth

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