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Antalyan
Promising
Supreme Hero
H7 Forever
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posted October 12, 2016 04:53 PM |
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Momo said: I will still get a broken HOMM7 because way I hear it the patch broke the game even more.
No offense but that's a great example of how false information are being spread on the internet
The truth is that 2.2 patch broke the game in many regards (also fixed many previous issue) but the last one, 2.2.1, fixed all these issues. So the final version is the most polished one as common sense says.
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Important H7 tips & tricks
H7 Community Patch (UCP)
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Momo
Promising
Famous Hero
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posted October 12, 2016 04:59 PM |
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Antalyan said:
The truth is that 2.2 patch broke the game in many regards (also fixed many previous issue) but the last one, 2.2.1, fixed all these issues. So the final version is the most polished one as common sense says.
Possibly. I red on these very boards that it broke the firewall spell for instance, and that the ardent dragon's trail ability doesn't work (it worked in the ToF I purchased). I admit I haven't installed it yet, since I love HOMM I will try playing it in my next machine anyway, so we'll see. I'd love to see myself corrected.
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JollyJoker
Honorable
Undefeatable Hero
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posted October 12, 2016 05:39 PM |
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Momo said:
JollyJoker said:
I also disagree a lot with Momo's last post.
Just out of curiosity, what did you disagree about? I was mostly supporting your line of reasoning, saying I would even like a RTS with a M&M setting.
I wasn't prepared for a discussion at the time, so I stayed vague, but what I meant (in a friendly way) was more or less this:
Quote:
The point is not that nothing can be changed after the perfection peak of HOMM3, but rather that change in itself isn't a merit. You could very well choose the wrong things to change and/or change them with worse alternatives.
The need for change excuses nothing.
I definitely disagree that HoMM3 was the "perfection peak". The problem - or better, ONE of the problems - making a successor as good or even better is the fact that it's difficult to point your finger to reproducable mechanics - parts, if you want to - and say, THAT is perfect (with the exception of the SoD-editor maybe, but that's it's own problem to reproduce). On the contrary, if you really start analyzing the game components, you'll find virtually a ton of flaws - but the amazing thing is the fact, how everything clicks to produce this wonderful game experience.
The question is not whether things have to be changed, looking at H3 - for example, the skills are horrible and H4 and H5 are way better in that regard -, or even whether change is a merit or not - it is. Because the real problem is, getting the amazement back, the fluid, effortless feeling of play, and that is only possible when they make a game again in which the game as a whole is a lot bigger than the sum of all its parts.
More than anything else this means, the solutions in the game must be elegant. Ingenious. Original. And simple. AND you have to see the heritage of the predecessors (most of them, at least) through all of it. I think there is a good reason why JVC isn't that interested in the franchise - he probably knows how much luck was involved, hitting such a high, and how difficult it will be to reproduce a game that created that much euphoria.
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SoilBurn
Known Hero
BurnsSoil
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posted October 12, 2016 06:27 PM |
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Antalyan said:
Momo said: I will still get a broken HOMM7 because way I hear it the patch broke the game even more.
No offense but that's a great example of how false information are being spread on the internet
The truth is that 2.2 patch broke the game in many regards (also fixed many previous issue) but the last one, 2.2.1, fixed all these issues. So the final version is the most polished one as common sense says.
Not only that, but multiplayer is way more stable compared to 2.0 and the memory leaks have become much less noticeable (at least on my end). I definitely recommend for everyone who stoped playing due to bugs and technical issues to give the game another try. If only someone kept working on factions, maps and new content, Heroes 7 has for me the potential to become the best title in the series.
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Stevie
Responsible
Undefeatable Hero
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posted October 12, 2016 07:37 PM |
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Momo
Promising
Famous Hero
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posted October 12, 2016 10:40 PM |
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Edited by Momo at 00:46, 13 Oct 2016.
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Wow here's something I can finally spend one of my awfully long posts on.
JollyJoker said:
I definitely disagree that HoMM3 was the "perfection peak".
I think we have a misunderstanding, I'm not saying HOMM3 was the perfection peak, I was merely summarizing a way of thinking: "Changing was bad because HOMM3 is perfection and every change is for the worse by definition".
On the contrary of what I may have perhaps clumsily expressed, I said that I disagree. No change is NECESSARILY for the worse. But it isn't necessarily for the better either; "we had to change something" is not an excuse. The problems arise when change is incompetently managed.
But when and how does one recognize a change that is handled "incompetently"?
Well, it is one of the subject in which objectivity is hard to find but I could clearly depict at least two traits that identify change turned bad.
1. NOT UNDERSTANDING WHAT YOU ARE CHANGING
2. CHANGING BECAUSE OF REASONS OTHER THAN ARTISTIC DIRECTION
1) is what happens when you don't understand really what you are working on and therefore you don't know what to change and how much you can change it without making an unrecognizable product with the ambition to be a chapter of a well-known series.
HOMM had its own, unique lore (I've spent pages on the uniqueness of that lore so I won't come to that again). You can change that, yes. HOMM had a lore that wasn't really central to the game and could be completely disregarded at wish... you can change that? Yes. HOMM had highly customizable maps and contents. You can change that? Well yes, you can.
You could change one or more of these things, but if you start changing ALL of them, making it a campaign-centric lore-focused experience settled on some Ashan world, much of what make gave the product identity and quality is gone.
You CAN change key elements, if you have a clear view of priorities in your head. Clearly people who think that a smooth software or a decent AI don't matter as much as lush graphics or (LOL) balance in campaigns don't have a solid idea of priorities.
2) Usually you can see when a "change" exhudes intellectual and artistical honesty and/or vision, or the contrary.
I'll make an example that will probably get me incinerated with flamethrowers on this forum - as I said one of the key elements of HOMM is to have a three-parted gameplay (town management, exploration/quests, direct combat). Let's assume they picked one of these three parts and expanded its relevance at the cost of making it virtually unrecognizable.
Would I accept if they deepened town management to the point of including things a-la Civilization, populace happiness, diplomatic relationships, enviromental problems, politics and religion? Yes.
Would I accept if they added complexity to the choices in exploration, making sea travel and even aerial travel more relevant and filling the maps with puzzles and intersections a-la Dark Soul and branching quest/plots with multiple choices a-la Dragon Age? Yes.
Would I accept that they erased the combat window making the direct combat phase a very different thing to manage in a RTS fashion (like implementing a small Warcraft 3 inside the game)? Yes.
The point is that each one of these changes is a huge risk to take. Even a game that changes ALL three aspects in such a way could still be great, but the chances are even lower and lower. You should dish out a true masterpiece to change THAT much stuff and not enrage the fans, but you could perhaps do it.
Problem is, the changes I listed, while traumatic and controversial for sure, are all changes that work in the logic of expanding and deepening the game, of adding mechanics and content and, essentially, deploying more money, work and ideas. Perhaps no one of us would like the final result, but it would at least command respect, as it would be an evident serious effort to take the series to new heights.
On the opposite, cutting resources, cutting factions, reducing the map editor and multiplayer functions, taking away most of the strategy in town building, taking away the difficulties of moving your army or defending a foreign city, lessening the variety of the map items, artifacts, spells... all of these certainly classify as "changes", but unless the developers have (once again) a clear vision of what they are doing and why they need to simplify the game so much, the more likely reason is that they are taking away everything that is too complex to manage or too costy to include. It leaves a bitter taste in your mouth because you get a clear feeling that the "change" is not for the sake of changing, but rather for the convenience of the developers.
In a sense, this is what HOMM4 wasn't: it was full of changes and some of these were bad ideas and ill-received, but it didn't give you the feeling that they were merely lessening their workload and then justifying it with "creativity" and "change".
Bottom line of 1) and 2) and of my overall reasoning is that, yes, you cannot simply leave HOMM3 as it is, you have to change, you have to improve, but if you give me something that is different but crappy then being different in itself is no merit. The fact that many of us would literally have preferred a HOMM3 with current graphics doesn't mean that you just cannot progress from what HOMM3 was no matter what, it just says how incompetently the changes made have been decided and executed.
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imid
Hired Hero
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posted October 13, 2016 02:14 AM |
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SoilBurn said:
Antalyan said:
Momo said: I will still get a broken HOMM7 because way I hear it the patch broke the game even more.
No offense but that's a great example of how false information are being spread on the internet
The truth is that 2.2 patch broke the game in many regards (also fixed many previous issue) but the last one, 2.2.1, fixed all these issues. So the final version is the most polished one as common sense says.
Not only that, but multiplayer is way more stable compared to 2.0 and the memory leaks have become much less noticeable (at least on my end). I definitely recommend for everyone who stoped playing due to bugs and technical issues to give the game another try. If only someone kept working on factions, maps and new content, Heroes 7 has for me the potential to become the best title in the series.
the game is completely broken, nothing works smoothly, i see no logical new decision... it is easier to make a new one than to repair this expensive piece of sgarbage. And that's the memo
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JollyJoker
Honorable
Undefeatable Hero
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posted October 13, 2016 08:37 AM |
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@ Momo
What I was trying to say is, that HoMM 3 found something, making it great, that isn't part of any game mechanic or feature. With HoMM 5 you can say, obviously the skill wheel is great (as a kind of blueprint for future games). For HoMM 4 I can say, wow, the variety and number of map objects is awesome and should be exemplary for every game after.
H3, though? I'd say combat is good, for example, - but not overwhelmingly so in a sense that you couldn't imagine it being better. You might include terrain effects other than having obstacles, for example, or have special strongpoints on the map, or zones of control with opportunity attacks and so on. Or creature abilities: solid variety, a couple of really interesting ones, but also a lot without stuff or with minimal effects ...
What makes the game isn't ONE great mechanic or part, but in fact the interplay and the relations all parts keep to each other. Everything is "good" or "ok" and everything keeps its place, like, how far heroes move per day, how big maps are, how big heroes are on the map and map objects, how things are organized, how town screens look. You install the game, start, pick a map, and off you go, and a couple minutes later you are deeply engrossed ending week 1.
And the game invites you to write your own story, because you have all the archetypes available (this is about the setting; it's comfortably "vague", so you can imprint your own reality on it. For example, I made a map for Walking Dead in which I incorporated scenes from the movie Dawn of the Dead - utterly possible, and pretty easy, at that).
People have to understand that H3 isn't so great because of its parts and mechanics, it's great because it's something like an organic entity. It's seamless, homogeneous, and fun. To make a game like that, you have to COMPLETELY go away from that game and abstract from it. Whatever game you envision. It must recreate the OVERALL feeling - but can be entirely different in every detail, except the basic HoMM components of adventure/combat/town map, creature stacks, and hero development and turn-based.
What that means is, that each change is also a change in "game balance" (that's what I would call this, what HoMM 3 excels in).
Example: if you make towns more complex, with more building options, you slow the game down; it takes longer to build things up and it gets more complex and difficult to handle multiple towns. So you make that part of the game more diverse, complex, strategic, interesting or whatever you may call it, but you also add some molasses. Everything else left like it is, the result MIGHT be, that while the town-building part may be more interesting as long as the map is small and offers only one town, the game might bog down on livelier maps, leading to an overall more ponderous feeling.
So when it's about change, the question isn't necessarily whether the change is good - the question is, if I identify something that CAN and SHOULD be changed, how will I have to change the rest in order to keep the "game balance".
Another example: Let's say I want to make combat "more involved". That means, longer combat time. That means, lower number of combats to keep the overall balance. That means, possibly less objects (not good) or at least less combats on average each day by making heroes move smaller distances, but that may create a pace problem (you may not get enough "done" each day for a satisfactorily smooth development).
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Kayna
Supreme Hero
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posted October 14, 2016 03:28 PM |
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Ubisoft web browser mmo best mmo.
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LucPatenaude
Famous Hero
Owning all 7 Heroes games
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posted October 26, 2016 06:09 PM |
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Left my Heroes games for an old classic:
Civilization V: Brave New World with the Canada mod and more + Civilization Revolution on the Xbox 360 console.
To my many Street-Fighter games from Capcom U.S.A. and, quite a few cyber board games like TurboRisk.
I do tend to go back to a not so long RMG made map of original one, as per Heroes V:T.o.t.E. v.3.1 + mods of all kinds.
I still get to say that Heroes VII will run way better on more performant specs of a multi-core PC. Since, is clearly mentioned that it is highly recommended to use a Direct X 12 fully capable videographics card for this latest build of this newest title and, running in 64 bit mode also.
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NimoStar
Responsible
Legendary Hero
Modding the Unmoddable
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posted November 02, 2016 04:12 AM |
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The game has unadressed RAM memory leaks, it will never be fully long-term playable in that state, as many people like to play heroes games for many hours, with super-giant maps, and closing and opening the whole game is not very climactic...
So, unless computers start to use 128 GB memory or something...
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SoilBurn
Known Hero
BurnsSoil
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posted November 02, 2016 01:13 PM |
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Edited by SoilBurn at 13:35, 02 Nov 2016.
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NimoStar said: The game has unadressed RAM memory leaks, it will never be fully long-term playable in that state, as many people like to play heroes games for many hours, with super-giant maps, and closing and opening the whole game is not very climactic...
So, unless computers start to use 128 GB memory or something...
I am now playing the game on a high-end rig with a GTX 980 and 24 GB RAM and, guess what, the RAM leaks still happen... Which means I still have to restart the game every few hours.
For me this is not a critical issue (the loading times are considerably faster than with my old system) but I can definitely relate to what Nimostar describes.
Otherwise the game runs smoothly and the graphics are crisp on max settings (visually a much better experience than before). The unit animations are still clunky in some cases, but at least the broken ones were fixed with the last patch.
There is only one critical bug remaining in the game right now, and this is the AI not leaving the AOE of permanent spells in some cases (Blizzard, Thorns etc). I hope this is addressed by the modders somehow.
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Maurice
Hero of Order
Part of the furniture
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posted November 02, 2016 02:38 PM |
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Moved a number of posts from the "Anyone for a Mod?" thread here:
Soilburn wrote:
Quote:
Antalyan said:
I have never said I was satissfied with how the development looked like or with Ubisoft's behaviour, have I?
I can hate the publisher, still liking their game.
Same here. The game is actually now much better than the various reviews hovering around imply. If it had not been released in such an unplayable, buggy state, I bet the development would have gone on normally and we would be talking about a 2nd expansion right now. But hey, it's Ubisofts specialty to sabotage their own good games so no surprise there (Duel of Champions, I'm looking especially at you).
Galaad:
Quote: I think these claims about the game being unpopular because of bugs at release is speculation at best but most likely delusional. H5 was plagued by bugs at release too, it did fine (well, far from the current fiasco at the very least). If anything after both h5 and h6 we are expecting and anticipating the bugfest knowing UbiSoft, and personally I am willing to forgive it if I embrace the game design and direction, like you guys who enjoy the game, and I bet like almost everyone else too. Because we do want to love the game and be able to enjoy it, some of guys would be surprised by how much I have tried with h6.
No, the stakes have been made clear with the open development and transparency from the Team, and the Shadow Council articles did present what we had to expect from this game, and the more was revealed, the larger the gap between the PR and advertising claims and the actual truth became clear and gigantic, until we realized this was a second h6 in disguise, namely a fraud. It is baffling that even with the return of features about which their removals were highly questionable, the game came out so poorly in comparison to the previous titles (I'd go as far as to say including h6).
Then some people like you guys do appreciate the new direction and find it even better than the old games. But please be considerate enough to realize majority of people are disappointed with this entry not because of bugs, but because of game design, it has been clearly voiced time and again, and not only in HC. The whole art direction and lore has equally been criticized on many boards, in fact a lot of people didn't buy the game because they knew what was inside and if there has been one benefit to the Shadow Council it has been this, people were aware the product wasn't in line with the PR campaign and not fitting the fandom's expectations considering negative feedback about everywhere.
I really don't see what bugs have to do with all this, the people complaining about bugs are the people enjoying the game, just like you, because they want to play it and the bugs prevented them to do so, but looking at sales figures, it seems very likely majority of fans simply didn't buy the product.
Antalyan:
Quote:
Galaad said: I think these claims about the game being unpopular because of bugs at release is speculation at best but most likely delusional. H5 was plagued by bugs at release too, it did fine (well, far from the current fiasco at the very least). If anything after both h5 and h6 we are expecting and anticipating the bugfest knowing UbiSoft, and personally I am willing to forgive it if I embrace the game design and direction, like you guys who enjoy the game, and I bet like almost everyone else too. Because we do want to love the game and be able to enjoy it, some of guys would be surprised by how much I have tried with h6.
No, the stakes have been made clear with the open development and transparency from the Team, and the Shadow Council articles did present what we had to expect from this game, and the more was revealed, the larger the gap between the PR and advertising claims and the actual truth became clear and gigantic, until we realized this was a second h6 in disguise, namely a fraud. It is baffling that even with the return of features about which their removals were highly questionable, the game came out so poorly in comparison to the previous titles (I'd go as far as to say including h6).
Then some people like you guys do appreciate the new direction and find it even better than the old games. But please be considerate enough to realize majority of people are disappointed with this entry not because of bugs, but because of game design, it has been clearly voiced time and again, and not only in HC. The whole art direction and lore has equally been criticized on many boards, in fact a lot of people didn't buy the game because they knew what was inside and if there has been one benefit to the Shadow Council it has been this, people were aware the product wasn't in line with the PR campaign and not fitting the fandom's expectations considering negative feedback about everywhere.
I really don't see what bugs have to do with all this, the people complaining about bugs are the people enjoying the game, just like you, because they want to play it and the bugs prevented them to do so, but looking at sales figures, it seems very likely majority of fans simply didn't buy the product.
Galaad, you know I fully respect various different opinions and preferences. I have seen the protests against lore & art direction. Although these voices were in my opinion sometimes quite exaggerating and too focused on concrete details (seriously, who can really care if necropolis townscreen has spider legs or not?), they clearly expressed the dissatisfaction of SC people. However, I'm not sure if these people are in majority. I can't prove the opposite either but how many of the total number of people buying the games in this series participated in these "protests"? How meaningful can such information be? Despite the fact dissatissfied people generally tend to write their complaints on forums more often than the delighted ones, I really doubt people refuse to buy games just due to their lore. Additionally, as I have mentioned somewhere else, lore itself is not responsible for this dissatisfaction, storywriters & gameplay designers are. It's up to them how much they follow the lore rules or not, or how much they decide to change them.
You're right to claim the sales (at least the Steam ones) are quite low. But it does not mean the bugs are not responsible for it: many people look at reviews to check the game's state. Is it completely broken? They will not care about any other aspects of that game then, lore or direction included. Also the situation at the H7 release time was completely different to the one H5 had: Ubisoft did not disappoint Might & Magic fans before as they had just bought the rights. On the contrary, H7 came after very problematic H6. People were much more sceptical... And the Shadow Council communication made the situation (at its later phases) even much worse. The conditions were not easy even before the release date came - and when it did, it was the last drop for many people.
P.S: If you (or anyone else) want to react to this post, maybe you could write the response with the citation to another thread not to spoil this one even more.
Galaad:
Quote: I thought you out of all people could relate to the impact visuals have on the game.
Not only talking of SC, I never found one forum being positive, even in non-HoMM forums I saw h7 getting bashed. Of course I form my opinion on the matter based on what I saw, and cold facts like H3HD selling five times more than h7 despite the also good share of bad reviews it has, because incomplete, because sloppy work. To me, and I do realize it's hard for you to accept that, but the sum of it all and throughout the years points to a failure on a global scale, the game had its soul taken away and replaced by something else, and please bare with me a little more, that that something else, that I would call Ashan as it (to your satisfaction and my disgust) embodies all, has not been very well received. I know it is my personal theory that I blame Ashan also on the gameplay, but do not take it too literally when I say that, see it more as symbolism.
IMHO the actual failure of the brand on the market is due to this will from denaturing the game, a bet that didn't turn out so good realistically speaking.
SoilBurn:
Quote:
Galaad said:
Not only talking of SC, I never found one forum being positive, even in non-HoMM forums I saw h7 getting bashed.
This is probably because you are only frequenting forums where players with similar tastes to yours post. Just go over to the Steam discussions (which are way more active than the H7 forum here at HC), and you will see a very different picture than the one you described. There a lot of people like Antalyan and me who claim that H7 had the potential to become one of the best Heroes if they had not stopped development prematurely. And the negative voices about lore/visuals that dominate HC are very, very rare (hardly noticeable). Like I have said many timers before, it is an illusion that the majority of the players don't like the game because of lore/gameplay/style whatever. The majority of negative comments is related to either the technical aspect of the game (bugs, slow development, crashes), or the bad customer service / communication / game development practices of Ubilimbic.
And the comparison of the Sales figures between H3HD and H7 is rather irrelevant: Heroes 3 had a much broader player base than Heroes 7, so of course people will want to try out the HD version (which was much cheaper by the way). Ubisoft did a lot of things wrong at the release of H7, not only related to bugs. They also hardly promoted the game (e.g. on Steam) and I assume that the marketing budget in general was much lower than it should have been (maybe the Shadow Council fiasco made them give up too early? Or were there internal issues at Ubisoft? Nobody can say for sure).
Sorry for continuing this discussion here, I know this probably belongs in the main discussion thread. I am still looking forward to the upcoming mods, especially the AC one!
Galaad:
Quote: Steam may be the only forum, although we will just say the 60% negative don't express themselves on the board. There is what, 20 enthusiasts, and you speak of majorities? Please.
Edit: Lol, just went to check it out, what are you talking about, even Hunger Games from Antalyan got only three replies, so much activity and enthusiasm, wow.
And BTW of course the HD version of a 15 yo game selling better than the actual new title is not normal and seeing it as irrelevant is pure bad faith.
Verriker:
Quote:
Galaad said: Steam may be the only forum, although we will just say the 60% negative don't express themselves on the board. There is what, 20 enthusiasts, and you speak of majorities? Please.
not to mention, if you're posting in the Steam forums you more than likely bought the game already, lol
of course the Steam forums will tend to skew more positive on the perverse setting of Erwin than other places, because it likely appealed to you if you already spent money on the game lol
even if not, you will be inclined to defend your purchase because of post purchase rationalisation (see bloodraven/bloodpants) lol
that still doesn't do much to damage control the fact that game has decisive majority of negative reviews there, many of which actually do concentrate on the bad design and aesthetics lol
stop to claim that it's only or mostly technical problems bogging down the game's score without proof please, this notion was already debunked in the past lol
there are also many very negative posters on the Steam forums who dislike the game for reasons beyond mere bugs, I would say it's 50-50 to the Ashanites and the anti-Ashanites even if I were being generous to the Ashanites lol
anyway whatever way we slice it, that game sucks by most metrics lol
Galaad:
Quote: Thanks for your input Ver, I'm not much familiar with the Steam forums or Steam in general, as I usually tend to avoid buying on a platform not delivering an EXE.
Sorry for not doing this earlier.
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The last Reasonable Steward of Good Game Design and a Responsible Hero of HC. - Verriker
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SoilBurn
Known Hero
BurnsSoil
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posted November 02, 2016 03:59 PM |
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Thanks Maurice!
Verriker said:
not to mention, if you're posting in the Steam forums you more than likely bought the game already, lol
Which actually makes your opinion much more valid than the one of those who only theorycraft based on screenshots and gameplay videos
Verriker said: that still doesn't do much to damage control the fact that game has decisive majority of negative reviews there, many of which actually do concentrate on the bad design and aesthetics lol
stop to claim that it's only or mostly technical problems bogging down the game's score without proof please, this notion was already debunked in the past lol
I thought we were discussing facts here? Where did you see the "many" Steam reviews "concentrating" on "bad design and aesthetics lol"? This is certainly not the case. I read at least a hundred user reviews before buying the game myself (I bought at release of Trial by Fire and was unsure whether I would like the game) and there was almost no mention of this factor. Please don't make up stuff.
My personal opinion is that H7 has the best unit design and aesthetics out of all Heroes games, followed closely by H6 (which only ranks lower due to the too "heavy" color coding).
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verriker
Honorable
Legendary Hero
We don't need another 'eroes
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posted November 02, 2016 05:16 PM |
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SoilBurn said: Which actually makes your opinion much more valid than the one of those who only theorycraft based on screenshots and gameplay videos
to be honest I have no idea what you're talking about there mate, can you explain lol
SoilBurn said: I thought we were discussing facts here? Where did you see the "many" Steam reviews "concentrating" on "bad design and aesthetics lol"? This is certainly not the case. I read at least a hundred user reviews before buying the game myself (I bought at release of Trial by Fire and was unsure whether I would like the game) and there was almost no mention of this factor.
actually I've been reading all 1,200 negative reviews plus the critics' reviews for a cheap laugh whenever I was very bored at work mate so I do know what I'm talking about, that is twelve times more reviews than merely the one hundred you checked lol
you can be assured there are many negative reviews either zoning in on the terrible design or aesthetics, or ones which are very vague and vitriolic as if disappointed in everything the game has to offer lol
I will send you links to all of these specific reviews if you wish and then you will magnanimously concede that I am correct, just give me five and a half minutes to gather all those reviews lol
frankly though mate this quibble is verging on a complete retread of a conversation we already had earlier (where it was only at least fifty reviews that you checked when you bought it back then not at least a hundred, lol,) lol
so I'll also refer you to my same post of then because I wouldn't waste too much time and effort to rewrite basically the exact same post against the exact same argument again, especially a H7 related argument lol
SoilBurn said: Please don't make up stuff.
no worries mate I wasn't planning on doing that lol
SoilBurn said: My personal opinion is that H7 has the best unit design and aesthetics out of all Heroes games, followed closely by H6 (which only ranks lower due to the too "heavy" color coding).
fair enough but I personally think it looks absolutely terrible and not remotely up to par, neither in style nor in terms of technical achievement for its year of release lol
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AlHazin
Promising
Supreme Hero
النور
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posted November 02, 2016 05:54 PM |
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verriker said: to be honest I have no idea what you're talking about there mate, can you explain lol
Dude... lol
It is a true fact that H7 despite using 3D engine and much more developped meens doesn't match H3 graphics when you compare its date of release (1999) where a 2D engine was used yet one felt himself in a 3D universe when playing, either on the adventure map or battle screen, with a kind of smoothness.
This combined to the fact that the so-called better graphics of H6, H7 come at the cost of many bugs and slow game running, making one feeling his using a military 3D software only compatible with powerful workstations (which by the way, even of you installed the game in, won't fix the slowness of the game, amazingly.)
Now, graphics are probably not THE MAIN problem with the unpopularity of the game.
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Nothing of value disappears from this world, it will reappear in some shape or form ^^ - Elvin
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SoilBurn
Known Hero
BurnsSoil
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posted November 02, 2016 06:27 PM |
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verriker said:
actually I've been reading all 1,200 negative reviews
just give me five and a half minutes to gather all those reviews lol
I don't need to answer when you post things like that, others can judge for themselves. Good luck mate lol
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verriker
Honorable
Legendary Hero
We don't need another 'eroes
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posted November 02, 2016 06:59 PM |
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SoilBurn said: I don't need to answer when you post things like that, others can judge for themselves. Good luck mate lol
bit of levity to try and cheer up an otherwise stony faced discussion about a terrible video game lol
can't even tolerate a small bit of friendly silliness I think you may be judged more harshly than myself in your doings with all respect mate lol
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JollyJoker
Honorable
Undefeatable Hero
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posted November 02, 2016 08:49 PM |
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Guys, that horse of a game has been a zombie from the getgo and flogging the cadaver wont make it more alive.
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Maurice
Hero of Order
Part of the furniture
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posted November 03, 2016 12:34 AM |
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I agree with JJ here. Why do you even bother to "fight" eachother over it? Facts are that the game didn't sell and UbiSoft pulled the plug on it. It's dead and gone. Some people still find enjoyment in it, just allow them to like it. Just as some people can't even bother to touch it with a 10-feet pole, allow them to dislike it.
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