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Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
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Heroes Community > Heroes 7 - Falcon's Last Flight > Thread: ~ Heroes 7 - Discussion thread ~
Thread: ~ Heroes 7 - Discussion thread ~ This MEGA THREAD is 1635 pages long: 1 200 ... 239 240 241 242 243 ... 400 600 800 1000 1200 1400 1600 1635 · «PREV / NEXT»
Stevie
Stevie


Responsible
Undefeatable Hero
posted October 24, 2014 05:58 PM
Edited by Stevie at 17:58, 24 Oct 2014.

Well, at least there's no doubt left with regards to the community manager's impartiality. I can almost bet Ubi-Nox wrote that post.

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Kimarous
Kimarous


Supreme Hero
posted October 24, 2014 06:00 PM

At the rate things are going, I think the devs are deliberately pushing for Dungeon at this point. Honestly, I'm not entirely surprised, and fortunately, I'm not particularly opposed. Maybe I've resigned to the idea that Dungeon will win regardless, and maybe it's my usual "like all the options" outlook.

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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted October 24, 2014 06:05 PM

Kimarous said:
maybe it's my usual "like all the options" outlook.

I only unlock that ability when the game is released.

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Pawek_13
Pawek_13


Supreme Hero
Maths, maths everywhere!
posted October 24, 2014 06:07 PM

supertommy said:
And just to make sure Dungeon is winning, they just posted this on the blog. No artwork Inferno-style, though ...

To be honest, this townscreen is quite good. It still has some purple elements but it is not for sure violet extravaganza like one in Heroes VI. It reminds a little bit of one in Heroes V, which is good - townscreen there was good...
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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted October 24, 2014 06:09 PM
Edited by Galaad at 18:20, 24 Oct 2014.

Pawek_13 said:
It reminds a little bit of one in Heroes V,

Me too, maybe a hint for Hydra ?

Dark-Whisperer said:

What is worthy successor of Heroes 3?

For starters could have been Heroes 5 if the art direction didn't went Warcraft-mode.

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Pawek_13
Pawek_13


Supreme Hero
Maths, maths everywhere!
posted October 24, 2014 06:10 PM

Galaad said:
Pawek_13 said:
It reminds a little bit of one in Heroes V,

Me too, maybe a hint for Hydra ?

As long as there are Faceless around I will be assuaged.
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verriker
verriker


Honorable
Legendary Hero
We don't need another 'eroes
posted October 24, 2014 06:12 PM

dark-whisperer said:
On other topic, do you think that NWC and 3DO would do better?


no, but NWC without 3DO would have done better
it's not that hard lol

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Steyn
Steyn


Supreme Hero
posted October 24, 2014 06:16 PM

alcibiades said:
(...) and we still get horrible 7 schools of magic, which for me means we end up pretty far from the roots after all.

Well, as far as I know, the roots of HoMM/MM:H lie in the Might&Magic series. I am not that familiar with MM, as I only played MM7, but I know that in MM7 there are 9 magic schools: fire, water, air, earth, light, dark, body, mind and spirit. Imo the 7 schools system is closer to these roots than the 4 schools of H3.

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AcidDragon
AcidDragon


Promising
Famous Hero
who lost his body somehow...
posted October 24, 2014 06:22 PM

Just to make one thing clear: the Dungeon artwork is not a Heroes VII artwork. It's a stock artwork created around Heroes VI or V (my money is on V) and was last seen in the Ashan Compendium book.

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Pawek_13
Pawek_13


Supreme Hero
Maths, maths everywhere!
posted October 24, 2014 06:35 PM

Steyn said:
alcibiades said:
(...) and we still get horrible 7 schools of magic, which for me means we end up pretty far from the roots after all.

Well, as far as I know, the roots of HoMM/MM:H lie in the Might&Magic series. I am not that familiar with MM, as I only played MM7, but I know that in MM7 there are 9 magic schools: fire, water, air, earth, light, dark, body, mind and spirit. Imo the 7 schools system is closer to these roots than the 4 schools of H3.

This is a good one. Personally, as long as there would be 10 spells in each school I am perfectly OK with 7 schools of magic. In DoC they made sensible spells for each school and a majority can be as well implemented into Heroes game. Speaking about Town portal (is this a correct name?) - maybe in magic guild hero would just be able to learn spells of traditional magic, while as in this building adventure map spells will be learnt...?
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dark-whisperer
dark-whisperer


Famous Hero
Darkness feels no mercy
posted October 24, 2014 06:37 PM
Edited by dark-whisperer at 18:40, 24 Oct 2014.

Galaad said:

For starters could have been Heroes 5 if the art direction didn't went Warcraft-mode.



This is exactly the kind of nitpicking that leads nowhere. The game can be perfect or at least acceptable as successor in any other aspect, but if the way they choose to present the units is not to my liking the game becomes unworthy.
That kind of rigid thinking is not helpful to the developers.

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Stevie
Stevie


Responsible
Undefeatable Hero
posted October 24, 2014 06:40 PM

AcidDragon said:
Just to make one thing clear: the Dungeon artwork is not a Heroes VII artwork. It's a stock artwork created around Heroes VI or V (my money is on V) and was last seen in the Ashan Compendium book.


Because someone might think it's actually Heroes VII artwork, and they introduced it in a minor post rather than an entire dedicated article. Come on.

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted October 24, 2014 06:42 PM

dark-whisperer said:
On other topic, do you think that NWC and 3DO would do better? After all, they made Heroes IV.

Without a doubt, yes, they would.

We can't overlook that NWC made four HoM&Ms in a row. Keeping the same developer was imo, a key for old Heroes to be so great, and it helped to have each of them as a continuation of the previous one.

As for Heroes IV, don't forget it was made under special circumstances: 3D0 was near bankrupty, they reduced the budget and manpower (I remember reading that for some time only 2 programers worked on the game, lol), and last but not least I also read that JVC barely worked in H4. Of course, there were quite a bunch of design choices that made the game as it is (so different from the previous HoM&Ms, and many people not liking it).

But even in H4 NWC was showing signs of maturity (flaggable windmills & similar, caravans, a more deeper Secondary Skill system, separation of movement and initiative, etc...), and that's something that only comes with experience (something that all Ubisoft's developers lacked, as they keep changing them from title to title). I'm convinced that if NWC had continued developing Heroes, sure they'd have made 'wrong' decisions from time to time, but the overall package'd have been very solid and wouldn't suffer much, and we'd have great games to share.

Oh, and I forgot of one of the most important things: NWC continued to develop and improve the Map Editor title after title. H4 isn't rated as the best of the series by chance
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verriker
verriker


Honorable
Legendary Hero
We don't need another 'eroes
posted October 24, 2014 06:49 PM

Steyn said:
Well, as far as I know, the roots of HoMM/MM:H lie in the Might&Magic series. I am not that familiar with MM, as I only played MM7, but I know that in MM7 there are 9 magic schools: fire, water, air, earth, light, dark, body, mind and spirit. Imo the 7 schools system is closer to these roots than the 4 schools of H3.


lol actually the closest to old Might and Magic was Heroes 5
old games had clerical, arcane and druidic schools, very similar to the light/dark, destructive and summoning system

elemental stuff comes from the Enroth games IIRC

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fred79
fred79


Disgraceful
Undefeatable Hero
posted October 24, 2014 07:07 PM

Galaad said:
@Kimarous : I do admit I'm not that confident with the future of the franchise. Because of too many so called "improvements", Ubisoft has failed so far to provide a worthy successor of H3.


x1000.

an improvement should be an improvement, not turning a tried-and-true classic heroes franchise(that kept getting BETTER from 1 to 3) into an entirely other game(that plummeted AFTER 3).

you can be a fan of heroes, without jumping on the "i'm a heroes fan" bandwagon, and saying "i like all heroes games, even UBI's", when UBI has done to the heroes franchise, what spielberg did to indy, in the last indiana jones movie. which is, bend him/it over.

all in the name of "improvements".

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Stevie
Stevie


Responsible
Undefeatable Hero
posted October 24, 2014 07:11 PM

Heroes IV was nowhere near an improvement imo. Heroes V was a lot closer to that.

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Dave_Jame
Dave_Jame


Promising
Legendary Hero
I'm Faceless, not Brainless.
posted October 24, 2014 07:14 PM

AcidDragon said:
Just to make one thing clear: the Dungeon artwork is not a Heroes VII artwork. It's a stock artwork created around Heroes VI or V (my money is on V) and was last seen in the Ashan Compendium book.


correction Was first seen.. since if i remember correctly (not really sure here) The compendium si older. :-P

And yes its a H6 era artwork

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Avonu
Avonu


Responsible
Supreme Hero
Embracing light and darkness
posted October 24, 2014 07:17 PM
Edited by Avonu at 19:22, 24 Oct 2014.

AcidDragon said:
Just to make one thing clear: the Dungeon artwork is not a Heroes VII artwork. It's a stock artwork created around Heroes VI or V (my money is on V) and was last seen in the Ashan Compendium book.


This artwork came on light during H6:50 Shades of Purple development and annoucment. You can still see it on official Ubisoft MM site in Genesis and History section.

I think it is one of Konos "clutches of population" - a "city" named Kalikan, carved into titanic columns of stone supporting a vast cave.

But yes, it is more familiar to H5's Dungeon then to H6's.
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"Details are everything."
Pipiru piru piru pipiru pi!

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fred79
fred79


Disgraceful
Undefeatable Hero
posted October 24, 2014 07:20 PM
Edited by fred79 at 19:21, 24 Oct 2014.

@ stevie: the newer heroes games just look like someone tried to rip off the heroes franchise. and worse, ubi did such a bad job at it. like second-rate hacks, or something. i've seen online games that rip off heroes, and they do a better job. there's a horde of heroes clones out there, that, imo, did better than ubi. for all i know, those games were made BY ubi. ubi might have just focused on screwing everything up with the "heroes" label, who knows. ubi has come out with games that could have been heroes games; but maybe when you **** the bed with a complete series overhaul, the only thing you can do, is keep ****ting the bed, for fear of looking like you made a mistake.

i think it's high time ubi owned up to their mistakes, and came out with a game worthy of the heroes franchise. and i'm not seeing that. i'm seeing more of them ****ting the bed, and pretending it doesn't stink. at this point, i wonder if they even consider doing the laundry, instead of just wallowing in it like it isn't there.

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Kimarous
Kimarous


Supreme Hero
posted October 24, 2014 07:22 PM

Avonu said:
This artwork came on light during H6:50 Shades of Purple development and annoucment. You can still see it on official Ubisoft MM site in Genesis and History section.

I think it is one of Konos "clutches of population" - a "city" named Kalikan, carved into titanic columns of stone supporting a vast cave.

Living in support columns sounds like a bad idea. You just know that one day they'll dig out a new room in the wrong spot, causing a chain reaction cave-in that destroys the entire city.

...sounds like it has storyline potential.

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