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fuChris
Promising
Supreme Hero
Master to the Speed of Light
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posted November 26, 2014 07:25 PM |
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Stevie said: I don't, and I hope it stays like that, lol.
I never pegged you down as a shy one.
verriker said: so I mean is it too much to ask for you to give the Academy women some footwear? first the dervishes and now this, hue hue hue
Foot fetish from the artists methinks?
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"Now I am become Chris, the destroyer of worlds." - Robert Oppenheimer.
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Avirosb
Promising
Legendary Hero
No longer on vacation
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posted November 26, 2014 09:57 PM |
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Edited by Avirosb at 21:58, 26 Nov 2014.
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It is easy to forget that Tanis is a powerful Wizard,
for her powers of seduction tend to get noticed first.
"Hey look, there's Tanis. She really gets around, know what I'm sayin'?"
Independent and romantic, considered an astounding beauty even by the high standards of the Silver Cities
I wager she put them under some kind of spell, judging by that picture
Tanis has always appeared in areas of trouble and dispute and then just as quickly disappeared
Some say it's a bad habit, but she wouldn't know how to quit
Tanis has been sent to advise Duke Ivan in this crucial time of civil war.
She saved his life in a dire situation, and since then,
she has become a trusted confidant and member of his war council.
His former advisors strongly advised against this idea.
Tanis has tarried in Ivan’s company longer than she remained anywhere else –
whether this is a sign of the Duke’s great destiny or something more personal is yet to be decided.
Something more personal, this is a prequel after all.
Tanis doesn’t seem to care about the mistrust she inspires in some. She is rarely angry,
and is the first to try and alleviate all tensions, using humour and a light touch to diffuse situations
Occasionally this tactic has been known to enrage other members of Ivan’s Council who do not see the wisdom in her words,
often clouded by the invasive perfume of her charms.
"Dammit, Tanis, we're discussing serious matters here!
Save some of those knock-knock jokes for later."
Tanis is versed in the art of storytelling, and often relies heavily on the power of metaphor and lyricism
And verbosity
After all, she comes from a culture where bedtime stories are encoded with the wisdom of the ages, and, in fact, are written more for adults than children.
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Stevie
Responsible
Undefeatable Hero
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posted November 26, 2014 10:00 PM |
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She's the Silver Cities' Paris Hilton.
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Pawek_13
Supreme Hero
Maths, maths everywhere!
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posted November 26, 2014 10:10 PM |
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Stevie said: She's the Silver Cities' Paris Hilton.
I think she's rather Zehir's greatgrandmother if you consider her sense of humour and high position in the Circle of Nine.
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A8T
Adventuring Hero
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posted November 26, 2014 10:11 PM |
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Yeah, the lack of foot wear and general warm clothes worries me given they seem to be spending much of their time in the Griffin Duchy, which seem like a pretty cold place. I mean, it has had winter which stop armies in their tracks. I kind of worry she will just drop dead half way though her story.
Likewise from what we see of the demo Ivan seems heads into a desert area still wearing his bear cape and big armour. I mean isn't that just asking to dehydrate to the point of death? Unless the armour has a magical cooling system. Or drink holders. In which case all is forgiven.
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Storm-Giant
Responsible
Undefeatable Hero
On the Other Side!
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posted November 26, 2014 10:19 PM |
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You search for logic in a M&M game? heh
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Kurush
Known Hero
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posted November 26, 2014 10:20 PM |
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A8T said: Yeah, the lack of foot wear and general warm clothes worries me given they seem to be spending much of their time in the Griffin Duchy, which seem like a pretty cold place. I mean, it has had winter which stop armies in their tracks. I kind of worry she will just drop dead half way though her story.
Likewise from what we see of the demo Ivan seems heads into a desert area still wearing his bear cape and big armour. I mean isn't that just asking to dehydrate to the point of death? Unless the armour has a magical cooling system. Or drink holders. In which case all is forgiven.
She's like Melisandre, she doesn't need no clothes.
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Avonu
Responsible
Supreme Hero
Embracing light and darkness
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posted November 26, 2014 10:26 PM |
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A8T said: Yeah, the lack of foot wear and general warm clothes worries me given they seem to be spending much of their time in the Griffin Duchy, which seem like a pretty cold place. I mean, it has had winter which stop armies in their tracks. I kind of worry she will just drop dead half way though her story.
It's magic!
A8T said: Likewise from what we see of the demo Ivan seems heads into a desert area still wearing his bear cape and big armour. I mean isn't that just asking to dehydrate to the point of death? Unless the armour has a magical cooling system. Or drink holders. In which case all is forgiven.
He bought his armour from some free man trader... or maybe it was Fremen the Trader?
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"When someone desires information, they come to me."
"Details are everything."
Pipiru piru piru pipiru pi!
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Avirosb
Promising
Legendary Hero
No longer on vacation
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posted November 26, 2014 10:33 PM |
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Fremen the Trader from Arrakis?
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Avonu
Responsible
Supreme Hero
Embracing light and darkness
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posted November 26, 2014 10:34 PM |
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From Saahar
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"When someone desires information, they come to me."
"Details are everything."
Pipiru piru piru pipiru pi!
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Maurice
Hero of Order
Part of the furniture
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posted November 27, 2014 12:20 AM |
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JollyJoker said: *Sigh*
Once again, why on Earth would you PAY for spells (or MAGIC skills)?
I mean, I see that working, if it was in competition with another player. But in this case it would be in competition with your own hero. I mean, why bother with a Magic hero at all, if
a) a Might hero will better support troops with primary stats
b) gets a ton of useful might skills for free
c) is under no pressure to acquire magic or a skill - except that they do have power and knowledge and CAN "buy", if everything is right?
Conversely, if playing Magic - can you really afford to let the weeks pass by, NOT buying, because nothing great comes around?
People, that's not offering an alternative way of "heroing" - waiting for the "spell market" to offer the right stuff? That's not playing, it's being played.
I don't think anyone is saying that spells (and skills) should only be available through purchases. There should just be various sources, that's all we're saying, really.
The key issue is that if you compare a Might Hero versus a Magic Hero, you can both dress them up with Skills (and Perks) as they level up. The Might Hero will turn his army into a force to be reckoned with, but the Magic Hero? He's still basically nothing, because while he does boost his army to a small degree, he lacks his most important tools: Spells. This is something that clearly sets the two types apart. And here I can understand your sentiment: why would the Magic Hero have to spend money for his tools, while the Might Hero gets them implicitely?
It's one of the things I both liked and disliked about previous Heroes titles, where sheer chance and luck gave you that important spell - or not at all. It could change the dynamics of the map you were playing on considerably, making it either a breeze or an uphill fight in a blizzard. This element was missing from Might Heroes, who could suffice on just level 1 and 2 spells and implicit troop boosting. In order to bridge that gap, one of two things should happen.
In all honesty, I am all for a system that requires Might Heroes to train "War Cries" (for lack of a better word; what I mean is ways to influence his troops to have them perform better in combat - War Cries are the best example I can think of), which the player needs to invest time and resources in, just as well as when building up Mage Guilds for Magic Heroes. Why are the Heroes' stats applied to the creatures under his command by default? When you think about it, it makes no sense. Heroes6 had a few Might skills that needed to be activated, so I guess Ubisoft also realised this rather odd discrepancy between Might Heroes and Magic Heroes.
However, I don't think the game is currently really evolving that way, regardless of it probably being the best way in the long run. So, that leaves one other option: to make it somewhat easier for Magic Heroes to expand their toolset, their range of available spells.
Spells have always been limited and restricted in the Heroes games, only being made available through Mage Guilds and Shrines. When a map is initiated and presented to the player, most commonly the Mage Guilds were fully randomized. Some spells would be excluded explicitely (often campaign maps in Heroes 3 denied Town Portal and/or Dimension Door and Fly to appear), and rarely some spells would be set to always appear. However, this was the only time that those spells were selected. During gameplay, they were set in stone for that playthrough, on that map and nothing in the world was going to change that (besides cheating). Of course, Spellbooks in Heroes3 with all spells of the given school existed, but those were rare artifacts and I can't consider those in all earnest as a viable spell source.
By creating an "Arcane Market" which sells spells for some amount of money, you expand the pool of available spells and don't create a deadlock on some spells that simply don't show up anywhere on a given map through sheer (bad) luck of the RNG. The "Arcane Market" doesn't mean to replace the Mage Guild as the primary source of Spells, but rather supplement it, hopefully granting your Magic Hero a spell somewhere down the line that you need for your strategy to work, based on the selected skills for that Hero. By randomizing it every set amount of time (a month seems fine, just like with the Artifact Merchants), you at least provide an opportunity, rather than none at all.
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Gryphs
Supreme Hero
The Clever Title
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posted November 27, 2014 12:38 AM |
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Edited by Gryphs at 00:39, 27 Nov 2014.
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I like the Arcane Market idea,but is any spell ever completely useless? I mean you may not get the one you really wanted but the spell you get in its place still has its uses. The same arguement used for random skills can be used here you have to deal with what you get.
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jackson
Known Hero
Random Spirit Lover
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posted November 27, 2014 12:51 AM |
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I know I'm posting this late, but I just wanted to thank Marzhin, Kimmundi, and the whole Dev team for coming up with the Simurgh. Since I'm under the strong impression that the Basilisk for Stronghold is real, I want to thank them for that as well.
I know to expect new units/creatures, however I'm always afraid of what the new ones might be as there have been quite a few in the Ubi era that I've found disappointing and that have genuinely marred my experience (examples include the Maniac, the Faceless, and the deer). However, I'm writing this to say that the Simurgh and the Basilisk are two creatures that not only successfully avoid all of my fears, but that add positively to the magical world of the Heroes series that I fell in love with. I hope this is the vein in which you'll continue in the future. I am so relieved and excited to see the Simurgh and the Basilisk in Heroes 7. Thank you for these ones.
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GenyaArikado
Bad-mannered
Supreme Hero
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posted November 27, 2014 02:30 AM |
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She doesnt look ugly. Just older
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Protolisk
Promising
Famous Hero
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posted November 27, 2014 05:18 AM |
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GenyaArikado said: She doesnt look ugly. Just older
Exactly. She's not ugly, she's "fair" at worst.
However, she does look like she is lacking in the hair department. The artwork shows long flowing locks, but her 3D art has an extremely small length and very little volume. It looks like an odd juxtaposition.
Otherwise, I like it. I was hoping for the full Academy 3D model update, but this was fine too.
Also, although I haven't read too many of the reasons or counter-reasons for the Arcane Markets, I feel that would like the inverse of what H6 did. For H3/5 (the ones I am familiar with) Skills are in the realm of Hero leveling, and Spells are in the realm of Mage Guilds/generally outside the Hero leveling process. H6 shoved spells into hero leveling, which felt wrong. Now, with the idea of buying magic skills, you are pushing it in the other direction, with buildings outside the hero screen being required for skills. That already sounds like a bad idea.
*Specifically, needing to buy skills. Being able to change around or otherwise remove unneeded ones, such as that Memory Mentor, I think would be fine.
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jeremiahemo
Bad-mannered
Famous Hero
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posted November 27, 2014 05:55 AM |
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If I were to rank the 5 people currently in Ivan's council, this would be it:
Best: Ivan
2nd: Orc Dude - maybe he'll be higher when he'll be introduced but as of now, he can't be lower since the other 3 suck too much. It's impossible to be worst than those 3.
3rd: Tanis
4th: Anastasya
Worst: Murazel
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Protolisk
Promising
Famous Hero
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posted November 27, 2014 06:07 AM |
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jeremiahemo said: If I were to rank the 5 people currently in Ivan's council, this would be it:
Best: Ivan
2nd: Orc Dude - maybe he'll be higher when he'll be introduced but as of now, he can't be lower since the other 3 suck too much. It's impossible to be worst than those 3.
3rd: Tanis
4th: Anastasya
Worst: Murazel
Where would you put Jorgen, the "oh so secret" Spymaster?
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Kurush
Known Hero
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posted November 27, 2014 07:39 AM |
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Protolisk said:
jeremiahemo said: If I were to rank the 5 people currently in Ivan's council, this would be it:
Best: Ivan
2nd: Orc Dude - maybe he'll be higher when he'll be introduced but as of now, he can't be lower since the other 3 suck too much. It's impossible to be worst than those 3.
3rd: Tanis
4th: Anastasya
Worst: Murazel
Where would you put Jorgen, the "oh so secret" Spymaster?
Probably third, since he's male.
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Avirosb
Promising
Legendary Hero
No longer on vacation
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posted November 27, 2014 08:53 AM |
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This be the month of Resource Limit Reaching apparently
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Maurice
Hero of Order
Part of the furniture
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posted November 27, 2014 09:11 AM |
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Gryphs said: I like the Arcane Market idea,but is any spell ever completely useless? I mean you may not get the one you really wanted but the spell you get in its place still has its uses. The same arguement used for random skills can be used here you have to deal with what you get.
No, it's not, but spells are usually somewhat situational. Also, the spell you get in place of a spell you wanted to get may not fall into the Magic School specialisation that you've chosen.
For instance, let's take Heroes3 for example. Let's say your Hero is specialised in Earth Magic and Water Magic. You build up to level 3 Mage Guild and get the following spells:
- Earthquake
- Air Shield
- Land Mine
Each of those is useful, but only one of those is in line with your specialisations (Earthquake) and that one isn't too splendid. I am very sure you'd rather have had:
- Frost Ring
- Anti-Magic
- Teleport
With those spells, you might teleport one of your units within enemy lines, protect it from spells and cast Frost Ring around it to harm any possible attackers.
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