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Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
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Heroes Community > Heroes 7 - Falcon's Last Flight > Thread: ~ Heroes 7 - Discussion thread ~
Thread: ~ Heroes 7 - Discussion thread ~ This MEGA THREAD is 1635 pages long: 1 200 400 ... 524 525 526 527 528 ... 600 800 1000 1200 1400 1600 1635 · «PREV / NEXT»
Ubi-Nox
Ubi-Nox

Shaper of Lore
M&M Community Developer, Ubisoft
posted February 17, 2015 06:52 PM

Stevie said:
Maybe that happened because there were 2 community devs before Kimmundi left?


Unfortunately Kimmundi only was here to support us between his duties with DoC for a few months. It was indeed easier but we launched the website in the same situation we are today and managed the majority of the content like this.

Pawek_13 said:
Stevie said:
Battles in Heroes VII

Besides the article (which gives some promising info), I also think that the size of creatures was increased. Well, maybe except Rakshasas... Why are they so small?


Not final

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted February 17, 2015 06:53 PM

Ubi-Nox said:
Not final

Good to hear
____________

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kiryu133
kiryu133


Responsible
Legendary Hero
Highly illogical
posted February 17, 2015 06:54 PM

ok, page number-latency-thingy not updating is starting to get way worse now.

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fuChris
fuChris


Promising
Supreme Hero
Master to the Speed of Light
posted February 17, 2015 07:01 PM

Quote:
Flanking in Heroes VII is an experiment which goal is to promote movement during battles and counter natural tendencies to turtling, even if more tools have been developed with that in mind, like more area of effect abilities and spells.

Umm... what? Can someone decipher what this sentence actually means?
____________
"Now I am become Chris, the destroyer of worlds." - Robert Oppenheimer.

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Wellplay
Wellplay


Famous Hero
Poland Stronk
posted February 17, 2015 07:07 PM
Edited by Wellplay at 19:10, 17 Feb 2015.

fuChris said:
Quote:
Flanking in Heroes VII is an experiment which goal is to promote movement during battles and counter natural tendencies to turtling, even if more tools have been developed with that in mind, like more area of effect abilities and spells.

Umm... what? Can someone decipher what this sentence actually means?


Can't you read with understanding?

We implemented more aoe spells and skills to make people stop turtling in fear of flanking. While promoting more active fights.

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verriker
verriker


Honorable
Legendary Hero
We don't need another 'eroes
posted February 17, 2015 07:12 PM

fuChris said:
Umm... what? Can someone decipher what this sentence actually means?


more wacky Ubisoft grammar, they really need a proofreader who knows English because it comes off looking pretty unprofessional lol

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Kronos1000
Kronos1000


Promising
Supreme Hero
Fryslân Boppe
posted February 17, 2015 07:12 PM

Hi everyone I was ill the last few days and could not find the energy to post, but I'm here again. Anyone miss me?... No?...

Anyway, not too much new information today, but there are some good things in the article. I like the fact that the cover system is back, as I think it was one of Heroes 6's better inventions. It also looks like the usefulness 'defend' option will be increased, which is also good. It also says that warcries are unique to might heroes. We have yet so see how that works, so I can't comment on that one yet. The same goes for flanking.

These are my thoughts.
____________
Hwær cwom mearg? Hwær cwom mago?
Hwær cwom maþþumgyfa? - 'The Wanderer'

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ThatRedSarah
ThatRedSarah


Famous Hero
Adventuring Hero
posted February 17, 2015 07:13 PM

Wellplay! Oh no You changed the wolf avatar away...

Dave_Jame said:


I personally take the approach of "the proson looks like her atvar, or similar. kiryu here look for me a lot like a Justicara and for me, that makes the world a much better place :-P


Dave_Jame said:


And that is also why I dislike when people change avatars. I always get the feeling they had some kind of major plastic surgery :-P

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The_Green_Drag
The_Green_Drag


Supreme Hero
posted February 17, 2015 07:15 PM

So maybe I'm wrong here but....

The flanking system is the reason this game is lacking fliers. And the 'Covers' that the article mentioned, is the reason every faction has an elite shooter.

Hope these new game mechanics makes up for the loss of many creatures.

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Valen-Teen
Valen-Teen


Famous Hero
UFOlolOgist
posted February 17, 2015 07:18 PM

Yahoo! Golems became bigger!
____________
Our hopes for Heroes VIII!

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Micutz
Micutz


Hired Hero
posted February 17, 2015 07:21 PM

Can someone explain me this picture, I don't understand it.

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verriker
verriker


Honorable
Legendary Hero
We don't need another 'eroes
posted February 17, 2015 07:22 PM

btw sorry, but lmao at this

Quote:
In Heroes VII, we developed a system to have more flexibility when creating battle maps, which include the possibility to have custom deployment formations for CPU controller armies. It means the “ambush” formations seen in Heroes III (?) are possible, as well as other exotic formation.


why is there a question mark in that paragraph? I know most Ubi folks are not known for their encyclopedic knowledge of the series legacy, but could the writer of this article not remember how combat worked in Heroes 3? lol

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Stevie
Stevie


Responsible
Undefeatable Hero
posted February 17, 2015 07:24 PM

The writer of the articles is Ubi-Nox, dude With the exception of the lore ones written by Marzhin. It's not nice to talk about him like that, he's just one guy...
____________
Guide to a Great Heroes Game
The Young Traveler

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Wellplay
Wellplay


Famous Hero
Poland Stronk
posted February 17, 2015 07:27 PM
Edited by Wellplay at 19:33, 17 Feb 2015.

@ThatRedSarah

I changed avatar to swordmaster, cause its my another favorit unit beside wolf in haven. But if you prefer wolf i might change it back.

@The_Green_Drag

They mentioned in article, that teleporting & flying units gain the most from flanking. I don't agree with your statement.

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TDL
TDL


Honorable
Supreme Hero
The weak suffer. I endure.
posted February 17, 2015 07:27 PM

That question mark is so much win

But that said, I think he was unsure if the feature existed in other versions as I'm fairly sure they only based their experience on H3 and H6...

P.S. The image shows the tactics placement phase. You have 2 rows default for placement, potentially increased 2 more (or 1 each) per level of tactics skill or however they name it.
____________

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verriker
verriker


Honorable
Legendary Hero
We don't need another 'eroes
posted February 17, 2015 07:28 PM

well not to be harsh about it,
but you got to admit the presentation could be improved, at least so the article isn't scratching its head asking the reader what went on in H3 lol

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Zombi_Wizzard
Zombi_Wizzard


Famous Hero
posted February 17, 2015 07:28 PM

Yes, finaly some gameplay information, and battles to boot

fuChris said:
Quote:
Flanking in Heroes VII is an experiment which goal is to promote movement during battles and counter natural tendencies to turtling, even if more tools have been developed with that in mind, like more area of effect abilities and spells.

Umm... what? Can someone decipher what this sentence actually means?

Who knows, but I belive this is what they mean: They want less turtling in battles, so they increased first the number of AoE spells and abilities, that way it would be beneficial for you to spread out more. However, as this was still not enough, they taught flanking might be a good solution, to keep your troops in movement.

Basicaly, they dont want as much focus on stacking your troops around archers, and press "defend" and wait untill ammunition runs out, as was common sight in battles. Flanking is, however just an experiment, which means they might remove it later in development phase, if it does not work out as intended (I belive this decision will be made after beta tests and not earlier tho).

Overall I'm quite happy with this latest news. I was expecting standard initiative "turn-based" system. Altho I would prefer H5 method, I am therefore not dissapointed much. Specialy, as they reveal good news about tactics phase. I realy like this, as well as more unorthodox army start positions (and not just standard 2 lines), which realy ... I mean good job . I like this.

Also defence bonus being more pronounced, as well as more emphasis on covers all seems good to me. This is what I would want. I do however prefered Hero being on initiative bar, rather than acting whenever it's your turn. But If they can't make it work good, I'm fine with this. I mean better safe then broken. Other features are quite expected and standard.

So on one hand you have more mobile battle enviorment, where you wanna act and attack, and on other hand, you have more bonus, if you opt for defending, so that this strategy still isn't obsolete. I belive this is where they are going with this. And I hope they'll did it.

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ThatRedSarah
ThatRedSarah


Famous Hero
Adventuring Hero
posted February 17, 2015 07:29 PM

Micutz said:
Can someone explain me this picture, I don't understand it.



Its a picture of the tactics phase. The player is placing creatures on the battlefield (green marking the possible placing area). The player is currently placing the welder guy so the mouse cursor has turned into a creature icon. Purple tiles are reserved for the hero's home. The attack will soon begin by the troops advancing to the north.

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kiryu133
kiryu133


Responsible
Legendary Hero
Highly illogical
posted February 17, 2015 07:30 PM

ThatRedSarah said:
Wellplay! Oh no You changed the wolf avatar away...

Dave_Jame said:


I personally take the approach of "the proson looks like her atvar, or similar. kiryu here look for me a lot like a Justicara and for me, that makes the world a much better place :-P


Dave_Jame said:


And that is also why I dislike when people change avatars. I always get the feeling they had some kind of major plastic surgery :-P






verriker said:
btw sorry, but lmao at this

Quote:
In Heroes VII, we developed a system to have more flexibility when creating battle maps, which include the possibility to have custom deployment formations for CPU controller armies. It means the “ambush” formations seen in Heroes III (?) are possible, as well as other exotic formation.


why is there a question mark in that paragraph? I know most Ubi folks are not known for their encyclopedic knowledge of the series legacy, but could the writer of this article not remember how combat worked in Heroes 3? lol


probably written by a community person and as such doesn't necessarily have to know anything about the series before h7 and i'm ok with that. that said, it is pretty weird and confused me too

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ThatRedSarah
ThatRedSarah


Famous Hero
Adventuring Hero
posted February 17, 2015 07:37 PM

Wellplay said:
@ThatRedSarah

I changed avatar to swordmaster, cause its my 2nd favorit unit beside wolf in haven. But if you prefer wolf i might change it back.


Hmm not sure yet but it might come to that :/ I will make sure to bring this up in the next avatar counsil meeting with Dave_Jame so this matter can be properly handled

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