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DIEGIS
Supreme Hero
power of Zamolxis
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posted February 17, 2015 10:23 PM |
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it is very confusing, indeed
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dacian falx behind you
-knowledge itself is power-
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Stevie
Responsible
Undefeatable Hero
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posted February 17, 2015 11:15 PM |
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Edited by Stevie at 23:15, 17 Feb 2015.
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verriker said: really?
that's weird they can't find an English speaker they can trust, but I guess it could explain all of the clunky dialogue of the recent games lol
verriker, would you mind giving Ubisoft a helping hand with some proofreading? I mean, you got all the credentials - being a brit and most importantly the Erwan avatar. You're just perfect for the job
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Guide to a Great Heroes Game
The Young Traveler
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verriker
Honorable
Legendary Hero
We don't need another 'eroes
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posted February 17, 2015 11:35 PM |
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Edited by verriker at 23:36, 17 Feb 2015.
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Stevie said: verriker, would you mind giving Ubisoft a helping hand with some proofreading? I mean, you got all the credentials - being a brit and most importantly the Erwan avatar. You're just perfect for the job
sure thing, they just have to name a fair price and we're set (as if lol)
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Storm-Giant
Responsible
Undefeatable Hero
On the Other Side!
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posted February 17, 2015 11:45 PM |
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The only fair price is to scrap Ashan & get back to the Old Universe!
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Pawek_13
Supreme Hero
Maths, maths everywhere!
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posted February 17, 2015 11:50 PM |
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Edited by Pawek_13 at 23:51, 17 Feb 2015.
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Storm-Giant said: The only fair price is to scrap Ashan & get back to the Old Universe!
And do Heroes III, but in a better way which is different but not too different from the original and sell M&M rights to a better company (which obviously exists but no-one knows its name)...
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Tiptoe_McGuffy
Adventuring Hero
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posted February 18, 2015 12:45 AM |
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Sandro400 said: Guys, I need your help.
MMH6.com said: Creature with higher initiative (the slowest) will wait longer than those with low initiative. Fast creature will then always act before slow ones.
Am I the only one who sees a logical error (os a misprint)? If they stick to the classic H3-system, then woudn't the order of waiting units decided by "who's faster, acts faster"?
I am quite confused with this sentence. I think I understand it and see the error, but I'm not sure ans as such, it's hell to translate correctly...
I think they're changing it from H3, where faster units had a ridiculous advantage. It looks like initiative is a countdown, e.g. a creature with 1 initiative will go first, followed by 2, then 3...
I would assume that when you wait, the order isn't reversed like it is in H3. If units wait, the turn would just start over, in the same order, excluding units that acted. Makes sense to me.
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Avirosb
Promising
Legendary Hero
No longer on vacation
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posted February 18, 2015 01:08 AM |
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Edited by Avirosb at 01:09, 18 Feb 2015.
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verriker said:
Stevie said: verriker, would you mind giving Ubisoft a helping hand with some proofreading? I mean, you got all the credentials - being a brit and most importantly the Erwan avatar. You're just perfect for the job
sure thing, they just have to name a fair price and we're set (as if lol)
Quote: In Heroes VII, we developed a system to have more flexibility when creating battle maps, which include the possibility to have custom deployment formations for CPU controller armies. It means the “ambush” formations seen in Heroes III (lol) are possible, as well as other exotic formation, hue hue hue
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JotunLogi
Known Hero
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posted February 18, 2015 05:50 AM |
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Gameplay will look fine, both battles and adventure map shold be more challenging than in M&M:Hereos 6.
+ I like the fact that initiative will be like the one in hoMM 4 but the one from HoMM 5 was not bas either.... it all depends on how units will be balanced and on the army's strength. Although it would be cool if powerful and all round strong units like hydra would be slightly punished in that manner
+ after disappointment of previous Heroes, here old goodies will reappeat- wait, hero strike and other things will be almmost the same, eventually mastered. I thnik that it is ok, they were fine and polished
+ I am really looking forward to flanking system, love new mechanics that give tactical and strategical depth and new possibilities. On higher difficuties Heroes was always hit& run, moving around all the map... now it will be even more interesting
+ leadership as I understand, will be soe sort of tactics, and rightneousness will serve as leadership from older heroes (boosting morale). If so, then Haven should do really well and each knught will have decent starting skills
+ cool that there will be more armies layouts- do not liked that eacch battle had almost same positioning
+ good too see return of warcries. Hope they will be polished. They could be reshuffled cause warcres should not be same treated as spells
+ cover will be nice, rather useful tool and help than actual mechanics
- sadly, there will be no boss fights and by that I am disappointed. I liked them, they were refreshing. In oher Heroes, when meeting a powerful enemy (like behemoth Razor Claw in Kilgor's campaign) t would be perfect to face single strong creature... now we have to imagine that dragon queen is strong as 20 dragons. Besides, some strongest artifacts should be guardeed by really strong creatures (tears of Asha could be protected by some powerful dragon or phoenix)
- I do not liked spell rershuffling in M&M:Heroes 6. The idea isnot that bad but without proper number of spells and variety of them it is pointless, strongly favours might heroes. Especialy when it is so easy to gather big armies as it was in M&M: Heroes 6. In previous games damage spells were very effective in early game but later faded due to scalling, protections and size of the armies... not to mention that later all buffs and debuffs are almost always more useful
- sadly, there will be no magic defense and distinction between magic and normal archers. I am big supporter of complicating the game, giving it new hings and polishing old ones. Magic defense and new magic damage done by normal attacks was tremendous idea that was one of the best in M&M:Heroes 6. I am really disappointed that they abbandon it cause it was punishing armies too strongly relying on magic and forcing them to aim wisely
- nth was said about spells and skills changing the battlefield by destroying and creating obstacles
- battle map can be a little too short Hope not- only few units should be able to reach enemy in 1st turn, other should take 2-3 turns or even 4
Overall, game should be decent and engaging enough to satisfy most of us. It would polish most of known mechanics and should be more deeper and interesting than in M&M:Heroes 6 but also there will be no major revolution or breakthrough (flanking will be also nice thing but doubt it will completely change the franchise). The game will be sth between hoMM 5 and M&M:Heroes 6 in terms of battles... hope to see more news about that.
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Pawek_13
Supreme Hero
Maths, maths everywhere!
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posted February 18, 2015 06:54 AM |
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JotunLogi said:
+ leadership as I understand, will be soe sort of tactics, and rightneousness will serve as leadership from older heroes (boosting morale). If so, then Haven should do really well and each knught will have decent starting skills
Righteousness is an ability that would increase morale after performing some specific actions in battle, like killing a stack of units. Leadership will grant a permament boost in morale, just like in Heroes V. The only difference here is that it may have some kind of perk that would increase the area of tactics phase.
JotunLogi said: - battle map can be a little too short Hope not- only few units should be able to reach enemy in 1st turn, other should take 2-3 turns or even 4
Map size will be more varied. Just look at the screenshot from "February screenshots" - there you have an example of a big battlefield. Sizes of them will vary, so there will be small and big ones.
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Avirosb
Promising
Legendary Hero
No longer on vacation
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posted February 18, 2015 08:14 AM |
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Will larger creatures function as covers?
Like, will a Titan provide cover for smaller critters in the same way a tree stump would?
Quote: Heroes VII will also feature Retaliation system. All creatures will be able to retaliate after the first melee attack they receive in the turn. Heroes need to be sure that their creatures do not suicide themselves when rushing on weak but devastating enemy units.
True, the whole point of combat is to suicide the other team
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Zombi_Wizzard
Famous Hero
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posted February 18, 2015 08:43 AM |
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I do not understand however about destiny and leadership thing. Could someone explain me, why call these desteny and leadership and not luck and morale anymore?
What was wrong with luck and morale? It serves no purpose to rename them. Imo it is less confusing, specialy for new players ... So what's the deal?
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Avirosb
Promising
Legendary Hero
No longer on vacation
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posted February 18, 2015 09:07 AM |
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Zombi_Wizzard said: What was wrong with luck and morale?
It sounded less epic, and we can't have that in modern vidyagames.
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Dave_Jame
Promising
Legendary Hero
I'm Faceless, not Brainless.
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posted February 18, 2015 09:14 AM |
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Limbic-Jaelle
Shaper of Lore
Communication Management, Limbic Ent.
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posted February 18, 2015 09:57 AM |
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I already missed that yesterday.
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Wellplay
Famous Hero
Poland Stronk
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posted February 18, 2015 10:29 AM |
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Edited by Wellplay at 10:29, 18 Feb 2015.
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@Limbic-Jaelle
Creature with higher initiative (the slowest) will wait longer than those with low initiative. Fast creature will then always act before slow ones.
Do you know if this is error or is it changed in H7?
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Zombi_Wizzard
Famous Hero
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posted February 18, 2015 10:46 AM |
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Kimarous
Supreme Hero
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posted February 18, 2015 10:53 AM |
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Edited by Kimarous at 10:54, 18 Feb 2015.
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Zombi_Wizzard said: I do not understand however about destiny and leadership thing. Could someone explain me, why call these desteny and leadership and not luck and morale anymore?
What was wrong with luck and morale? It serves no purpose to rename them. Imo it is less confusing, specialy for new players ... So what's the deal?
I think its meant to reflect more on the hero specifically. The kind of logic of "It makes no sense for this random knight improving the luck of their troops. However, it DOES make sense for the army to be influenced by the hero's destiny, making critical strikes in fulfilment of said destiny." Leadership over morale? "Leaders can only have so much effect on morale. They can, however, give really good - or really bad - orders. That excellent charge? That limited movement? That's entirely because of your orders, not the whims of the troops under your command."
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Limbic-Jaelle
Shaper of Lore
Communication Management, Limbic Ent.
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posted February 18, 2015 11:00 AM |
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Wellplay said: @Limbic-Jaelle
Creature with higher initiative (the slowest) will wait longer than those with low initiative. Fast creature will then always act before slow ones.
Do you know if this is error or is it changed in H7?
I'll have to check that.
You have a HC-Mail.
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Maurice
Hero of Order
Part of the furniture
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posted February 18, 2015 11:43 AM |
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Limbic-Jaelle said:
Wellplay said: @Limbic-Jaelle
Creature with higher initiative (the slowest) will wait longer than those with low initiative. Fast creature will then always act before slow ones.
Do you know if this is error or is it changed in H7?
I'll have to check that.
You have a HC-Mail.
Hmm, the question is an interesting one - aren't we allowed to know the answer as well?
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Limbic-Jaelle
Shaper of Lore
Communication Management, Limbic Ent.
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posted February 18, 2015 11:46 AM |
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Maurice said:
Limbic-Jaelle said:
Wellplay said: @Limbic-Jaelle
Creature with higher initiative (the slowest) will wait longer than those with low initiative. Fast creature will then always act before slow ones.
Do you know if this is error or is it changed in H7?
I'll have to check that.
You have a HC-Mail.
Hmm, the question is an interesting one - aren't we allowed to know the answer as well?
It's not about the answer - it's about a more precisely question.
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