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Heroes Community > Heroes 7 - Falcon's Last Flight > Thread: ~ Heroes 7 - Discussion thread ~
Thread: ~ Heroes 7 - Discussion thread ~ This MEGA THREAD is 1635 pages long: 1 200 400 ... 569 570 571 572 573 ... 600 800 1000 1200 1400 1600 1635 · «PREV / NEXT»
Stevie
Stevie


Responsible
Undefeatable Hero
posted February 23, 2015 06:14 PM

JollyJoker said:
You people don't seem to realize the kind of power a flyer will have that can't be flanked. Afaik, flanking from directly behind will be a no-retaliation attack or at least a reduced-retaliation attack that comes with a nifty damage bonus, which is why flying units will be extremely effective, since they will have the monility to make full use of that feature. Add Vampires  with the same features - and you don't need shooters.


A reason more to have Incorporeal instead? Like, how many do you need? Legacy? Intuitiveness? Balance?

Come on...
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The Young Traveler

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Minion
Minion


Legendary Hero
posted February 23, 2015 06:15 PM

The Skeletons having no ability makes me think that Necromancy ability could focus solely on rising Skeletons.
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"These friends probably started using condoms after having produced the most optimum amount of offsprings. Kudos to them for showing at least some restraint" - Tsar-ivor

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Pawek_13
Pawek_13


Supreme Hero
Maths, maths everywhere!
posted February 23, 2015 06:19 PM

Minion said:
The Skeletons having no ability makes me think that Necromancy ability could focus solely on rising Skeletons.

I hope not. One of the best additions of later patches to Heroes V was in my opninion the ability to raise all types of units. It was much more interesting and sensible than raising only Skeletons.

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Minion
Minion


Legendary Hero
posted February 23, 2015 06:27 PM

But in Heroes 5 Skeletons were shooters, so it was indeed so boring to amass them before the patch. I dunno, depends on the implementation. If that is how it works it will be hard to balance for starters (H3 Necro OPOPOP)

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted February 23, 2015 06:33 PM
Edited by Storm-Giant at 18:34, 23 Feb 2015.

I think they mentioned before that Necropolis will only raise Skeletons in H7?

Personally I'd advocate for a H4/H5 mixed system, where what you raise depends of what you kill, and having a cap per battle instead of a week pool like in TotE.
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Wellplay
Wellplay


Famous Hero
Poland Stronk
posted February 23, 2015 06:38 PM

In H3 Necropolis you could only rise skeletons so what is the problem?

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Minion
Minion


Legendary Hero
posted February 23, 2015 06:42 PM

Storm-Giant said:
I think they mentioned before that Necropolis will only raise Skeletons in H7?
.


Oh I missed that info, thanks

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Pawek_13
Pawek_13


Supreme Hero
Maths, maths everywhere!
posted February 23, 2015 06:42 PM
Edited by Pawek_13 at 18:46, 23 Feb 2015.

Storm-Giant said:
Personally I'd advocate for a H4/H5 mixed system, where what you raise depends of what you kill, and having a cap per battle instead of a week pool like in TotE.

This would be quite sensible. You would be able to rise creatures in a more distributed way that gives an impression of raising more creatures than in a one giant set of reinforcements, like it happened in ToE.
PS. Speaking about issue of Necromacny, it is stated on the blog that: "(...) the Necromancy skill again works in a similar fashion as the pre-H6 games (after a battle, fallen enemies join your army as Undead creatures). But we'll tell you more about it in a future update ". So there is hope for other creatures than Skeletons.

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Zombi_Wizzard
Zombi_Wizzard


Famous Hero
posted February 23, 2015 06:54 PM

Wellplay said:
In H3 Necropolis you could only rise skeletons so what is the problem?

Problem is this: In H3 there were no racial skills. Necromancy was introduced for balancing purpose, since Necropolis heroes couldn't use morale.  This is why in H3 it was not as powerfull. There was one problem. All necro heroes started with necromancy, while other heroes didn't automaticly start with morale. This gave necro hero one less possible skill to pick, as necromancy was set in stone. This is why necromancy was quite diferent than other skills.

Come H5 (which was more or less H3 remake), Necromancy became one of the racial skills, such as Artificier, Elemental chains or Counterstrike (heh counter strike ...). This means it has diferent purpose, that is, to define a faction, make it special. It is one skill that make each faction play diferently. Personaly I liked H5 racials (H6 were tamed down a lot, and seemed a step back. Like many other things). In H3 only Necropolis was special. However, if Necromancy would be too usefull in H3, it would make faction OP. In H5 they could expand this idea.

Now is it wrong that you can revive only skeleton per se? No. But this means the skill is in itself preaty weak and not much of a use. This to me signals 2 things. Either H7 Necro will have a very weak and underwhelming racial, or all racials will be tamed down and nothing special. Both of these things to me, seem a step back in evolution of Heroes serie...

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Stevie
Stevie


Responsible
Undefeatable Hero
posted February 23, 2015 06:55 PM

I dearly hope I'm not gonna kill dragons and raise skeletons instead.
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Minion
Minion


Legendary Hero
posted February 23, 2015 06:57 PM
Edited by Minion at 18:58, 23 Feb 2015.

Stevie said:
I dearly hope I'm not gonna kill dragons and raise skeletons instead.


That bone structure of a raised Wolf awfully looks like that of a human...

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted February 23, 2015 06:58 PM

You'll raise spiders now.

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted February 23, 2015 07:03 PM

Minion said:
Storm-Giant said:
I think they mentioned before that Necropolis will only raise Skeletons in H7?
.

Oh I missed that info, thanks

I'm not sure about it, so you better hold your breath until official info is revealed.

Avirosb said:
You'll raise spiders now.

Winner
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LizardWarrior
LizardWarrior


Honorable
Legendary Hero
the reckoning is at hand
posted February 23, 2015 07:20 PM

Quote:
Problem is this: In H3 there were no racial skills. Necromancy was introduced for balancing purpose, since Necropolis heroes couldn't use morale.  This is why in H3 it was not as powerfull. There was one problem. All necro heroes started with necromancy, while other heroes didn't automaticly start with morale. This gave necro hero one less possible skill to pick, as necromancy was set in stone. This is why necromancy was quite diferent than other skills.



Actually necromancy in heroes III is very powerful, that's why (together with diplomacy) is banned from most online competitions.

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Sandro400
Sandro400


Promising
Supreme Hero
Shadow of Death
posted February 23, 2015 07:32 PM
Edited by Sandro400 at 20:03, 23 Feb 2015.

Avirosb said:
You'll raise spiders now.


Please no...
P.S.: I guess I'm doing something wrong, but thx nevertheless Storm-Giant!
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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted February 23, 2015 07:40 PM

Sandro400 said:
Avirosb said:
You'll raise spiders now.


Please no...
P.S.: can somebody teach me a way to properly add video-links?

Here you go!
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Stevie
Stevie


Responsible
Undefeatable Hero
posted February 23, 2015 08:03 PM

Sandro400 said:
P.S. Thank you very much Storm-Giant


Yea Stormy, thanks a lot
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Guide to a Great Heroes Game
The Young Traveler

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted February 23, 2015 08:08 PM
Edited by Storm-Giant at 20:09, 23 Feb 2015.

Try this then:


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Minion
Minion


Legendary Hero
posted February 23, 2015 08:08 PM

Ewwwww, boys are saying nice things to boys.

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Sandro400
Sandro400


Promising
Supreme Hero
Shadow of Death
posted February 23, 2015 08:19 PM

Minion said:
Ewwwww, boys are saying nice things to boys.


Em, do you have something against saying "thanks" from one man to another?
P.S.: thx SG, the demonstration works better^^
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