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Heroes Community > Heroes 7 - Falcon's Last Flight > Thread: ~ Heroes 7 - Discussion thread ~
Thread: ~ Heroes 7 - Discussion thread ~ This MEGA THREAD is 1635 pages long: 1 200 400 600 800 ... 827 828 829 830 831 ... 1000 1200 1400 1600 1635 · «PREV / NEXT»
LizardWarrior
LizardWarrior


Honorable
Legendary Hero
the reckoning is at hand
posted May 20, 2015 10:12 PM

And WoG had an artifact that transformed your hero into ****ing Asmodeus for the battle at the cost of 1 spellpower

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted May 20, 2015 10:20 PM

Numbers are relative. Those artis don't look very impressive (and there are quite some relics there), but we have to wait until beta is here to have a better say.

What pains my heart is the fact that just 3 levels of artifacs have become the standard for Ubisoft. In H3 we had 4 levels and in H4 they moved further to 5. 3 seems just too low for me
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properkheldar
properkheldar


Famous Hero
Keeper of books
posted May 20, 2015 10:21 PM

EnergyZ said:
One tries to point out their mistakes and gets yelled out "how hateful the comment is". Yell more and you get that article saying "Heroes fans are too conservative".


Cuz its true, for the most part.

Its not like I can't see the reused assets and have my own issues with certain aspects. I voice opinions and suggest things in SC to, but I try not to hate and to be civil.
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"Man spends his life in reasoning on the past, in complaining of the present, in fearing future."
- Antoine Rivarol

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icefield
icefield


Adventuring Hero
posted May 20, 2015 10:30 PM

Those artefacts look pretty much like your average H3 artefact.   No better, no worse.  H3 also had many crappy ones.

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LizardWarrior
LizardWarrior


Honorable
Legendary Hero
the reckoning is at hand
posted May 20, 2015 10:33 PM

But it did had an artifact that could close the town for one week, so neither your heroes could visit it nor the enemy one could conquer it, via WoG of course

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verriker
verriker


Honorable
Legendary Hero
We don't need another 'eroes
posted May 20, 2015 10:39 PM

Heroes 3 had some similar artifacts, so that excuses future games for using the same dull ass artifacts until kingdom come?

just goes to show who is really thinking conservatively around here, lol
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Gryphs
Gryphs


Supreme Hero
The Clever Title
posted May 20, 2015 10:52 PM
Edited by Gryphs at 22:52, 20 May 2015.

Storm-Giant said:
in H4 they moved further to 5.
H4 had the best artifacts in my opinion not to mention they often did more thanks to heroes being on the battlefield overpowered as it might have been.

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TD
TD


Promising
Famous Hero
posted May 20, 2015 11:10 PM
Edited by TD at 23:23, 20 May 2015.

Meh... I dunno why most of those artifacts even got included to the article when most artifacts there are + x to stat y(somebody seriously find that interesting?). Could've introduced some unique artis and arti-sets. Even better, tell us about some concepts so maybe we could participate in the direction they go with them(yeah right...)

Item classification seems to be:
minor= +2
major= +4
Relic= +8
(seems very static unfortunately)

From the a bit more interesting artis:
Elven boots sounds nice
Implosion bracelet is basically from h6 as I recall
Notebook of engineer sounds... quite useless to be honest unless something major has happened with war machines.
Diplomacy coat seems pretty standard diplo boost(though didn't show number before)

Arti-sets seem to work like in h5 and h6 giving bonus for every few items. Max set size being only 5 is a bit downer(was always fun trying to get full sets of 8 for me).

As for the family concept, I don't quite understand it. There are artifact sets and then there are artifacts that belong to families that give bonus for 2 pieces... Isn't family then same as artifact set with only difference being your only bonus will be when you got 2/8 for example and even if you got full 8/8 they will still only give the same bonus..?

Nice to see devs got rid of the might/magic divide from h6 btw(wrong type of hero couldn't use opposite type artifacts)

I really hope there will be also race, skill/ability-related artifacts and sets like in h5. Also more in general unique artifacts(that aren't just some + X stat). Would be nice to have for example scrolls that you can keep it in certain slot to be able to cast it, have it in inventory and cast it using up the scroll or learning the spell from scroll(could take a turn for example). Also stuff like magic wands so you can cast certain spell x amount of times, after which you gotta recharge it in magic guild.

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kiryu133
kiryu133


Responsible
Legendary Hero
Highly illogical
posted May 20, 2015 11:27 PM

icefield said:
Those artefacts look pretty much like your average H3 artefact.   No better, no worse.  H3 also had many crappy ones.



h3 also had combat speed increasers, resistance removers, spell school enhancers, single spell immunities, luck and morale negators, scrolls, max level spell allower etc. even if they weren't all very good there were certainly more than just variants of "+X stat" which is the problem. also, the only stat boost from pendants were morale, not the case here, evidently.

and where the hell is four leaf clover?
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It is with a heavy heart that I must announce that the cis are at it again.

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Pawek_13
Pawek_13


Supreme Hero
Maths, maths everywhere!
posted May 20, 2015 11:48 PM
Edited by Pawek_13 at 09:03, 21 May 2015.

kiryu133 said:
and where the hell is four leaf clover?

It will for sure appear in game, just like the golden horseshoe.

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Wellplay
Wellplay


Famous Hero
Poland Stronk
posted May 21, 2015 12:35 AM
Edited by Wellplay at 00:36, 21 May 2015.

kiryu133 said:
icefield said:
Those artefacts look pretty much like your average H3 artefact.   No better, no worse.  H3 also had many crappy ones.



h3 also had combat speed increasers, resistance removers, spell school enhancers, single spell immunities, luck and morale negators, scrolls, max level spell allower etc. even if they weren't all very good there were certainly more than just variants of "+X stat" which is the problem. also, the only stat boost from pendants were morale, not the case here, evidently.

and where the hell is four leaf clover?


Vanilla H3 had 8/10 slots for stat boosting artifacts, 9th slot was for universal artifacts and 10th was for sets.

Edit. Nothing amazing either

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Sorts
Sorts


Known Hero
posted May 21, 2015 09:16 AM

Wellplay said:
kiryu133 said:
icefield said:
Those artefacts look pretty much like your average H3 artefact.   No better, no worse.  H3 also had many crappy ones.



h3 also had combat speed increasers, resistance removers, spell school enhancers, single spell immunities, luck and morale negators, scrolls, max level spell allower etc. even if they weren't all very good there were certainly more than just variants of "+X stat" which is the problem. also, the only stat boost from pendants were morale, not the case here, evidently.

and where the hell is four leaf clover?


Vanilla H3 had 8/10 slots for stat boosting artifacts, 9th slot was for universal artifacts and 10th was for sets.

Edit. Nothing amazing either


We have a sample from artifacts available in the closed beta and some of them have other abilities than just numerical bonuses. So its safe to say that there will be more artifacts and more variety in their abilities in final game.

Also sets are a nice way to bring in "more special" abilities.

We know that there will be sets. etc

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PandaTar
PandaTar


Responsible
Legendary Hero
Celestial Heavens Mascot
posted May 21, 2015 03:43 PM

Ironically, seeing those artifacts, I feel like those are the few things they shouldn't or didn't have to describe the effects, as to mount up some curiosity. Reading them blandly like that spoiled 'the surprise' idea. And when things must be explained and described, they are not.

It makes me remember a very old phrase of someone who died of fever: "I'm thirsty". Which, in fact, might not have anything to do with the idea.
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"Okay. Look. We both said a lot of things that you're going to regret. But I think we can put our differences behind us. For science. You monster."
GlaDOS – Portal 2

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KingImp
KingImp


Famous Hero
posted May 21, 2015 04:41 PM

I just want to know one thing. Will we actually be able to find different weapons on the map this time? As opposed to the lame method of H6 where you pick a weapon to start the game and that was it.

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Pawek_13
Pawek_13


Supreme Hero
Maths, maths everywhere!
posted May 21, 2015 04:44 PM

KingImp said:
I just want to know one thing. Will we actually be able to find different weapons on the map this time? As opposed to the lame method of H6 where you pick a weapon to start the game and that was it.


Weapons are again treated as normal artefacts, hence they will be able to be found on map normally.

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The_Green_drag
The_Green_drag


Supreme Hero
posted May 21, 2015 05:21 PM
Edited by The_Green_drag at 17:22, 21 May 2015.

PandaTar said:
Ironically, seeing those artifacts, I feel like those are the few things they shouldn't or didn't have to describe the effects, as to mount up some curiosity. Reading them blandly like that spoiled 'the surprise' idea. And when things must be explained and described, they are not.

It makes me remember a very old phrase of someone who died of fever: "I'm thirsty". Which, in fact, might not have anything to do with the idea.


Yea I agree. I don't need to be told the shield artifact gives defense as for the rest, we don't need to know what the artifacts do. They're (supposed to be) randomly placed anyway so it's not like we can plan out stuff knowing what they do

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KingImp
KingImp


Famous Hero
posted May 21, 2015 05:50 PM

Pawek_13 said:
KingImp said:
I just want to know one thing. Will we actually be able to find different weapons on the map this time? As opposed to the lame method of H6 where you pick a weapon to start the game and that was it.


Weapons are again treated as normal artefacts, hence they will be able to be found on map normally.



To whoever talked some sense into the "genius" who thought the H6 method was the way to go and brought it back to normal, thank you.  

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Stevie
Stevie


Responsible
Undefeatable Hero
posted May 21, 2015 05:59 PM
Edited by Stevie at 17:59, 21 May 2015.

A reminder, the Heroes 7 Beta stream is scheduled to start in roughly 1 hour.

http://www.twitch.tv/ubisoft
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Guide to a Great Heroes Game
The Young Traveler

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Pawek_13
Pawek_13


Supreme Hero
Maths, maths everywhere!
posted May 21, 2015 06:06 PM

KingImp said:
To whoever talked some sense into the "genius" who thought the H6 method was the way to go and brought it back to normal, thank you.  

Upgradeable artifacts aren't bad per se, but they were poorly implemented, like many different ideas in Heroes VI. In Poland we have a saying that "Hell is paved with good will" and I think that this describes pretty accurately Heroes VI in general.

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the_green_drag
the_green_drag


Supreme Hero
posted May 21, 2015 06:41 PM

I hope they answer as to why there are only 2 factions and if they plan to add the rest.

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