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Heroes Community > Heroes 7 - Falcon's Last Flight > Thread: Limbic's Town Screens
Thread: Limbic's Town Screens This thread is 50 pages long: 1 10 20 30 ... 36 37 38 39 40 ... 50 · «PREV / NEXT»
yogi
yogi


Promising
Famous Hero
of picnics
posted April 24, 2015 09:24 PM

should i update the op anyhow?  would it do any good?  ubi?
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yogi - class: monk | status: healthy
"Lol we are HC'ers.. The same tribe.. Guy!" ~Ghost

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Dies_Irae
Dies_Irae


Supreme Hero
with the perfect plan
posted April 24, 2015 09:27 PM

PandaTar said:
TS should give this feeling:

I won't label which faction, but mainly to describe the feeling I enjoy having when visiting my town.


That looks like some sort of Academy outpost . Very nice image!

Yeah, I think H5 was spot-on with its townscreens. It is somewhat of a pity that the 2D-method was returned. You have the technology, why not keep using it? Must be part of their wish to return to "The Roots".
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Gryphs
Gryphs


Supreme Hero
The Clever Title
posted April 24, 2015 09:34 PM

Dies_Irae said:
That looks like some sort of Academy outpost .
Outpost? That is far to big and expensive to be a simple outpost.

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PandaTar
PandaTar


Responsible
Legendary Hero
Celestial Heavens Mascot
posted April 24, 2015 09:36 PM
Edited by PandaTar at 21:40, 24 Apr 2015.

@Dies_Irae

I do like 2D. When I was playing 3 back then, I was always wondering how wonderful having 3D towns would be. Then, in H5, I really thought: why? If making 3D towns, I would like that as long as it was a static 3D. Having all that dancing here and there was very pointless and consumed too much resources from my PC back then for no reason at all. 3D, as I see it, came as a vile thing in this franchise, mostly because it was not being used in a clever way, or actually justified its use. I saw no purpose at all. And now seeing this high system requirement for H7, I do ask myself if it's really worth the technology.

I support the idea of having 2 or 3 different TSs per faction too, showing different angles, only fairly animated, but not all the luxury, pointless luxury, of all that H5 navigation. That way, you didn't have to purposefully have all buildings visible in the same screen, as to avoid the usual cramming of buildings and odd positioning as we have seen lately. Or so I think.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted April 25, 2015 09:19 AM

The old heroes screens never felt crammed.
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kiryu133
kiryu133


Responsible
Legendary Hero
Highly illogical
posted April 25, 2015 09:48 AM
Edited by kiryu133 at 09:55, 25 Apr 2015.

mostly 'cause they weren't afraid of putting buildings at the edges of the screen rather than cramming everything in the middle. related to seeing the town from an outside perspective i'd warrant.

As you can see from my superior MS paint-skillz a lot of space is completely wasted. this was not the case previously.
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Rinveron
Rinveron


Hired Hero
posted April 25, 2015 09:53 AM

thing is are they going to be like heroes 6 ones (when they come out) or they going to expand them to big better.
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dark-whisperer
dark-whisperer


Famous Hero
Darkness feels no mercy
posted April 25, 2015 10:02 AM

kiryu133 said:
mostly 'cause they weren't afraid of putting buildings at the edges of the screen rather than cramming everything in the middle. related to seeing the town from an outside perspective i'd warrant.

As you can see from my superior MS paint-skillz a lot of space is completely wasted. this was not the case previously.




"Wasted space" is where UI goes.

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kiryu133
kiryu133


Responsible
Legendary Hero
Highly illogical
posted April 25, 2015 10:09 AM

dark-whisperer said:


"Wasted space" is where UI goes.


What about the sides? and is it necessary to have a map in a town screen? preferred h3 solution which was having the UI and TS together in one picture.
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It is with a heavy heart that I must announce that the cis are at it again.

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Minastir
Minastir


Promising
Famous Hero
posted April 25, 2015 10:39 AM

dark-whisperer said:
kiryu133 said:
mostly 'cause they weren't afraid of putting buildings at the edges of the screen rather than cramming everything in the middle. related to seeing the town from an outside perspective i'd warrant.

As you can see from my superior MS paint-skillz a lot of space is completely wasted. this was not the case previously.


http://i.imgur.com/2XlL05Q.jpg?1

"Wasted space" is where UI goes.

still there is wasted space on the sides, there's everything in the center and empty sides, they could at least zoom in the city and there would be no empty sides,

the emptiness screams the most from necropolis TS and that's why I like stronghold TS the most, not because of the dwellings but because the TS fills the whole screen

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Neraus
Neraus


Promising
Legendary Hero
Pain relief cream seller
posted April 25, 2015 11:01 AM

It's almost like they're afraid of cutting out buildings, that in my opinion is pretty fashionable actually, it gives the impression that the city continues out of the townscreen...


Looking at this, for example, the tavern is cut out, and the lower road is also cut out, giving the impression that on the left the city continues expanding and the lower part continues on to the other parts, presumably the outskirts where the peasants live; this is just an interpretation, but that's the feeling the HVII one is missing, the possibility of interpreting the townscreen, just like a work of art...
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ANTUDO

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Pawek_13
Pawek_13


Supreme Hero
Maths, maths everywhere!
posted April 25, 2015 11:17 AM
Edited by Pawek_13 at 11:19, 25 Apr 2015.

Minastir said:
the emptiness screams the most from necropolis TS and that's why I like stronghold TS the most, not because of the dwellings but because the TS fills the whole screen

Minastir, I've got to tell you. You never fail to amaze me. Every work you make regarding the Townscreens makes them look so much better. You won't be angry if I show it on the Shadow Council, as I believe this may solve many of the issues of fhe townscreens?

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Minastir
Minastir


Promising
Famous Hero
posted April 25, 2015 11:36 AM

Pawek_13 said:
Minastir said:
the emptiness screams the most from necropolis TS and that's why I like stronghold TS the most, not because of the dwellings but because the TS fills the whole screen

Minastir, I've got to tell you. You never fail to amaze me. Every work you make regarding the Townscreens makes them look so much better. You won't be angry if I show it on the Shadow Council, as I believe this may solve many of the issues of fhe townscreens?

yeah, you can, no problem
the same thing is with Academy TS, it's to far away, it shows you that the UI doesn't stand in the way of better TS


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Naze
Naze


Known Hero
posted April 25, 2015 11:40 AM

Quote:



It's so fluffy I'm gonna die!

No, really, THAT is how a proper town screen of 21st century should look like. How is it possible, that a team of game developers is not able to do that, what a single fan achieves with a simple gif?!

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cleglaw
cleglaw


Famous Hero
posted April 25, 2015 12:48 PM

Minastir, your gif looks amazing. brilliant idea, and very simplistic at the same time.

everyone probably going to agree on this, its better like 10 times more then what we currently have with "official haven ts".

high respect from me, you should be given a red star.

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted April 25, 2015 12:56 PM
Edited by Avirosb at 12:58, 25 Apr 2015.

cleglaw said:
Minastir, your gif looks amazing. brilliant idea, and very simplistic at the same time.

everyone probably going to agree on this, its better like 10 times more then what we currently have with "official haven ts".

high respect from me, you should be given a red star.

Another one?

Neraus said:
Looking at this, for example, the tavern is cut out, and the lower road is also cut out, giving the impression that on the left the city continues expanding and the lower part continues on to the other parts, presumably the outskirts where the peasants live; this is just an interpretation, but that's the feeling the HVII one is missing, the possibility of interpreting the townscreen, just like a work of art...
I have to agree on that.
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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted April 25, 2015 02:55 PM
Edited by Storm-Giant at 14:55, 25 Apr 2015.

kiryu133 said:
and is it necessary to have a map in a town screen?

The minimap is a waste of space everywhere except from when you are on the adventure map, yet Ubilimic has decided to have the minimap always on. The Townscreens, the Skillwheel, hero recruitment screen everything is smaller because of the freaking minimap. Why?
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Pawek_13
Pawek_13


Supreme Hero
Maths, maths everywhere!
posted April 25, 2015 03:27 PM
Edited by Pawek_13 at 15:28, 25 Apr 2015.

Storm-Giant said:
The minimap is a waste of space everywhere except from when you are on the adventure map, yet Ubilimic has decided to have the minimap always on. The Townscreens, the Skillwheel, hero recruitment screen everything is smaller because of the freaking minimap. Why?

I think that devs have no idea how to occupy that space in the corner, so they decided to place the minimap everywhere where it is possible.

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PandaTar
PandaTar


Responsible
Legendary Hero
Celestial Heavens Mascot
posted April 25, 2015 03:34 PM

They should consider adding slide-in-out menus if a player chose it, if they wanted to have a clear view of anything and only see menus, of any kind, if they chose too.
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GlaDOS – Portal 2

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted April 25, 2015 05:00 PM

Minastir said:
still there is wasted space on the sides, there's everything in the center and empty sides...

The wasted space on the sides *might* be to accomodate for people with screens with different aspect ratios. If your screen is closer to 4:3 rather than 16:9, it might be the game cuts the space on the sides to make it fit.

But generally I agree, the sole fact that they are so obsessed with the wall in front of everything makes things look too far away in the first place, and cutting things in the sides does indeed give the impression of a continued town rather than just a small collection of isolated buildings.
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What will happen now?

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