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War-overlord
Responsible
Undefeatable Hero
Presidente of Isla del Tropico
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posted February 06, 2015 11:16 PM |
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Stormcaller said: Avonu, from where is that image? Reminds me of great unclean one O.o Or an apostle from berserk.
Being Nurgle, Great Unclean ones are supposed to look like him.
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Vote El Presidente! Or Else!
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yogi
Promising
Famous Hero
of picnics
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posted February 06, 2015 11:23 PM |
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Lawmaker said: http://postimg.org/image/hvhbjmuib/
no spidey legs more eerie..
best TS so far; only because a necro town can get away with having no dwellings.
they really should show these off with some ui elements, so everything doesnt look crammed into the middle arbitrarily.
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yogi - class: monk | status: healthy
"Lol we are HC'ers.. The same tribe.. Guy!" ~Ghost
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Avonu
Responsible
Supreme Hero
Embracing light and darkness
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posted February 07, 2015 06:23 PM |
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Stormcaller said: Avonu, from where is that image? Reminds me of great unclean one O.o Or an apostle from berserk.
This image of Nurgle is from "Realms of Chaos: The Lost and the Damned".
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cleglaw
Famous Hero
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posted February 07, 2015 08:10 PM |
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Edited by cleglaw at 20:11, 07 Feb 2015.
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obvious town-codes going on with town screens.
*gates
*surroundings of town
*camera angle and point
*mountain-like ground
they still think coding is a good think.
not enough lessons learned from h6.
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kiryu133
Responsible
Legendary Hero
Highly illogical
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posted February 07, 2015 09:44 PM |
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h1 had the basics down with townscreens. simple and to the point.
h2 improved the basic concept with a bit more atmosphere and more things to build.
h3 improved even more with a strong sense of personality for each faction along with civilian buildings to make things feel like towns.
h4 improved with seasonal/environmental differences depending on where the town was even if the towns themselves were sub-par.
h5 improved some screens even more with 3d and vast cities with roads and many civilian and "unimportant" buildings that didn't necessarily add to the game but rather to atmosphere.
h6 removed every improvement made and h7 seems to follow it's tracks.
Up to h5 every game added something new to town screens. Something to enjoy and make the towns feel more unique or alive. why did that stop? I think we need an answer to this more than anything. Why are town screens not seen as important anymore?
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LucPatenaude
Famous Hero
Owning all 7 Heroes games
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posted February 08, 2015 07:25 PM |
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Elementary. My dear Kiryiu133.
It is because, the majority of the players do not invest in good or better PCs.
So, obviously, these early in video tech. players keep complaining about a game that keeps crashing as soon as they try to enter the TS.
Or, their PCs are so badly configured that even the latest in computer specs will, still, not work to their optimum levels.
Also, that is why Microsoft has designed + made Windows 8.x in such a way that the new owner of such advanced PC tech. will, automatically, have its machine fully prepped in a proper configuration.
Plus, too many of these players do not, regularly, update their video and sound cards' device drivers(packaged software that helps even further at configuring, to your own tastes, your personalized optimum levels of both sound and video hardware).
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Avirosb
Promising
Legendary Hero
No longer on vacation
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posted February 08, 2015 07:32 PM |
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Edited by Avirosb at 19:32, 08 Feb 2015.
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Optimization and aesthetics are two widely different concepts.
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xerox
Promising
Undefeatable Hero
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posted February 08, 2015 08:42 PM |
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without the spider legs its one of the best town screens ever
reposting:
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Avonu
Responsible
Supreme Hero
Embracing light and darkness
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posted February 08, 2015 09:14 PM |
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Edited by Avonu at 21:22, 08 Feb 2015.
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Nope. Not at all.
What makes this picture better are darker colours, fog and various households, not legs removing.
Legs are needed, otherwise this Arachnopolis will lost its meneace... not to mention about buildings placed on them. Buildings from where you can look at little poeple down there, who will join your ranks sooner or latter, while you are high above them.
Problem with Arachnopolis are not legs but again, not having places to live for citizents (Necropolis is not only skeletons and zombies town but also town of acolytes, necromancers and other still living servants of Spider Godess) and building dropped from the sky on random locations. This is even more viible on middle platform, where one building was dropped in the center of stairs leading to the top, while perfectly fitting there levitating building is placed in very corner of ziggurat.
Also - there is problem with town walls again - they covert nearly all city entrance area this time but they are built... in one line, while terrian is more preffeable to build walls on curve diagram.
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"When someone desires information, they come to me."
"Details are everything."
Pipiru piru piru pipiru pi!
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kiryu133
Responsible
Legendary Hero
Highly illogical
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posted February 08, 2015 09:26 PM |
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I like the legs since they add a lot of childish wonder and fun
i miss childish wonder and fun in AAA games
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Kimarous
Supreme Hero
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posted February 08, 2015 09:36 PM |
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It's also fun to imagine the whole temple-complex just up and walking off.
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Avonu
Responsible
Supreme Hero
Embracing light and darkness
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posted February 08, 2015 09:39 PM |
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"Necropolis, transform and walk out!"
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Articun
Supreme Hero
As i dream, so shall it be!
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posted February 08, 2015 09:49 PM |
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As a townscreen it ain't bad.. It just doesn't feel all that like a town of sorts, but rather as an overgrown temple (pyramid or ziggurat if you would"). I guess that without the Spider Legs, with bigger buildings that actualy connect with each other and some mausoleums here and there it would be awesome.
And i expand my thoughts. Vampires are the Lords of Necropolis. No need to have only one building in a specific place to the town screen. Maybe 3-4 estates at various places would be better visually and logically, i mean each town can have up to 3-4 nobles to function.
Liches are spell casters, researchers and the sorts, so, having a big university like building with towers, and chambers here and there would be better.
Spider dwelling should not be jut at one point but spiderwebs here and there around the city.
The skeletons can be recruited from a specific workshop, but that doesn't mean that tombstones and mausoleums can't be around as visual decor.
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donatazz
Adventuring Hero
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posted February 09, 2015 05:53 AM |
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no "leg" bullshi* maket it a 100x better
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Avirosb
Promising
Legendary Hero
No longer on vacation
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posted February 09, 2015 08:52 AM |
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The odd angle issue still remains however.
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Kimarous
Supreme Hero
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posted February 09, 2015 09:06 AM |
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Avirosb said: The odd angle issue still remains however.
How is the angle odd? It's simultaneously facing the front while also being angled to the side and looking down so that nothing important is hidden behind obstructions. You can see the buildings behind the gate, for example, whereas a more level or forward-facing angle would have hidden them.
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MattII
Legendary Hero
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posted February 09, 2015 09:19 AM |
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They certainly seem to like the idea of bits of the towm being way out, almost (and sometimes actually) unconnected to the rest of the town. f.e. those buildings on the far left are on separate peaks without apparent stairs or bridges.
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yogi
Promising
Famous Hero
of picnics
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posted February 09, 2015 09:22 AM |
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Articun said: As a townscreen it ain't bad.. It just doesn't feel all that like a town of sorts, but rather as an overgrown temple (pyramid or ziggurat if you would"). I guess that without the Spider Legs, with bigger buildings that actualy connect with each other and some mausoleums here and there it would be awesome.
And i expand my thoughts. Vampires are the Lords of Necropolis. No need to have only one building in a specific place to the town screen. Maybe 3-4 estates at various places would be better visually and logically, i mean each town can have up to 3-4 nobles to function.
Liches are spell casters, researchers and the sorts, so, having a big university like building with towers, and chambers here and there would be better.
Spider dwelling should not be jut at one point but spiderwebs here and there around the city.
The skeletons can be recruited from a specific workshop, but that doesn't mean that tombstones and mausoleums can't be around as visual decor.
Great suggestions Articun I concur on all accounts.
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yogi - class: monk | status: healthy
"Lol we are HC'ers.. The same tribe.. Guy!" ~Ghost
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Avirosb
Promising
Legendary Hero
No longer on vacation
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posted February 09, 2015 10:34 AM |
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Kimarous said: How is the angle odd?
It makes the picture uneven, it's leaning heavily to the right.
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Sandro400
Promising
Supreme Hero
Shadow of Death
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posted February 09, 2015 12:18 PM |
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Correct me if I'm wrong, but all 3 revealed townscreens - sorry, MOscreens - have this odd angle Avirosb mentioned. Even H6 had more diversity. Seriously, look at them, it's like they're drawn by one and the same man using one and the same method.
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Let's play poker game, lich-style!
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