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Thread: Sylvan Townscreen [vote part 1] | This thread is pages long: 1 2 3 4 5 6 · «PREV / NEXT» |
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Pawek_13
Supreme Hero
Maths, maths everywhere!
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posted November 09, 2014 01:13 PM |
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Galaad said:
That's the paradox indeed, Fury is new while Tree Island isn't.
Fury is basically the same lineup as in Heroes V, where Nymph and its upgrades are split into Pixie and Dryad, and the only change is Deer (which is still not that new in Sylvan) on place of Unicorns. It seems that Heroes V nostalgia is strong in most voters in Shadow Council.
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Danny
Famous Hero
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posted November 09, 2014 01:37 PM |
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Yeah both Academy & Sylvan are basically the same as in Heroes V, it just shows they were greatly missed by players from Heroes VI.
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War-overlord
Responsible
Undefeatable Hero
Presidente of Isla del Tropico
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posted November 09, 2014 01:40 PM |
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We never voted on Academy though.
And saying that Fury is what "The People" want, might be taking things too far.
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Galaad
Hero of Order
Li mort as morz, li vif as vis
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posted November 09, 2014 01:53 PM |
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@Pawek : It is true that the Treant/Dryad + Bladedancer combo is very HV-ish. Deer should stay in CoH where it belongs IMO, he's no match for the Unicorn.
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Pawek_13
Supreme Hero
Maths, maths everywhere!
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posted November 09, 2014 02:42 PM |
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Galaad said: @Pawek : It is true that the Treant/Dryad + Bladedancer combo is very HV-ish. Deer should stay in CoH where it belongs IMO, he's no match for the Unicorn.
I know, I will miss Unicorns in Sylvan. They were one of epitomes of this faction (and its predecessors). There is still hope that they will be Sylvan heroes' mounts, though.
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Galaad
Hero of Order
Li mort as morz, li vif as vis
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posted November 09, 2014 02:50 PM |
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Edited by Galaad at 14:52, 09 Nov 2014.
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They should appear as Elite tier neutrals anyway.
With Blind, I don't see anymore reason why they should need that magic aura protection anymore if they're out of the Town.
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War-overlord
Responsible
Undefeatable Hero
Presidente of Isla del Tropico
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posted November 09, 2014 02:51 PM |
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Galaad said: They should appear as Elite tier neutrals anyway.
With Blind.
Only if they don't intend adding them in future expansions.
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Galaad
Hero of Order
Li mort as morz, li vif as vis
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posted November 09, 2014 02:58 PM |
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@War-Overlord : You mean choosable units as suggested at mmh7 ?
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War-overlord
Responsible
Undefeatable Hero
Presidente of Isla del Tropico
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posted November 09, 2014 03:03 PM |
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Galaad said: @War-Overlord : You mean choosable units as suggested at mmh7 ?
I'm suggesting that they do to Elite and Core what they did to Champion tiers.
Give you 1 more choice than you're able to build. So give every town 4 cores, 4 elites and 2 champs, but only let them build 3 cores, 3 elites and 1 champ.
Building destruction is already confirmed and I've been saying that 7 units is too little for the roster Heroes has built up over the years, this seems a great thing for an expansion.
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Galaad
Hero of Order
Li mort as morz, li vif as vis
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posted November 09, 2014 03:07 PM |
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In other words, the H4 system optimized. Goes without saying how great such feature would be.
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War-overlord
Responsible
Undefeatable Hero
Presidente of Isla del Tropico
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posted November 09, 2014 03:10 PM |
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Galaad said: In other words, the H4 system optimized. Goes without saying how great such feature would be.
Exactly, but if Unicorns were already neutrals, we might not get them anymore. Chances are low, but that's not the kinda chance I wanna take with something as Iconic as the Unicorn.
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Galaad
Hero of Order
Li mort as morz, li vif as vis
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posted November 09, 2014 03:15 PM |
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Indeed, my assumption was that it might not happen. I'd be interested to know if Marzhin or Kimmundi would have any insight on the matter.
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War-overlord
Responsible
Undefeatable Hero
Presidente of Isla del Tropico
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posted November 09, 2014 03:18 PM |
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Galaad said: Indeed, my assumption was that it might not happen. I'd be interested to know if Marzhin or Kimmundi would have any insight on the matter.
We know that they're not planning on any expansions ATM. They're busy enough with Vanilla as is. Expansions would depend on the sales of Vanilla. Though they may have played around with the concepts.
Thing is, if Unicorns might become neutrals, or even Sylvan alligned neutrals in HIV style, it might prove difficult in giving them upgrades and retooling it as a unit, never mind what kinda nerfs/buffs they'd have to give it, which might play havoc with both code and balance.
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Doomhammer
Known Hero
Smasher of pasties
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posted November 09, 2014 05:00 PM |
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Vote for sanctum. The island sounds a bit silly.
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LucPatenaude
Famous Hero
Owning all 7 Heroes games
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posted November 09, 2014 06:33 PM |
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Voted Tree Island.
It is not silly. Since, the notion of it being on an island is justified by having it in a mere lake and, not a sea nor, an ocean.
The surrounding water, acts as a natural early protection against all natural predators and, later on, as an internal moat instead of being just outside the walls of the Castle's walls. Putting the protective walls on the island would suggest the lack of will of the devs. at letting the City expand on the main land.
Which brings me to this question: Once the whole territory is cleared out of neutrals and, that the mines are all flagged + outer creature dwellings, can that faction's workers allowed to build any of the kingdom's supplemental buildings or points of interests reserved to that specific faction? That would add to implement more imperial influence onto the neighboring territories. Making sense at promoting growth of the acquired territories' Forts' towns.
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Storm-Giant
Responsible
Undefeatable Hero
On the Other Side!
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posted November 09, 2014 07:06 PM |
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5 hours to go, but the result is clear. Tree gonna win.
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War-overlord
Responsible
Undefeatable Hero
Presidente of Isla del Tropico
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posted November 09, 2014 07:17 PM |
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Storm-Giant said: 5 hours to go, but the result is clear. Tree gonna win.
Yeah, I voted Sanctum, but it's not like this is the end of the world.
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Minion
Legendary Hero
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posted November 09, 2014 07:27 PM |
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Both are good.
I am having hard time accepting the Tree as a Capitol because Sylvan are one of the biggest nations in Ashan. I'd assume their population to be too vast to live on trees but oh well, they are just not that densely populated not a bid deal.
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"These friends probably started using condoms after having produced the most optimum amount of offsprings. Kudos to them for showing at least some restraint" - Tsar-ivor
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blizzardboy
Honorable
Undefeatable Hero
Nerf Herder
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posted November 09, 2014 09:05 PM |
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Oh, real estate wise, it's one of the silliest places you could build a town that houses any decent-sized population In terms of a military fort, a small island or forked river is a natural location. Point to any forked juncture in a major river on a world map and there's a good chance a military fort was there at some point in history.
We can just pretend that inside the hollowed roots underneath the lake, there are densely populated piles of random woodland creatures stacked on top of each other in slum conditions, selling cheap alcohol fermented from acorns and dumping their garbage in the water.
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"Folks, I don't trust children. They're here to replace us."
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Maurice
Hero of Order
Part of the furniture
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posted November 09, 2014 10:39 PM |
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LucPatenaude said: It is not silly. Since, the notion of it being on an island is justified by having it in a mere lake and, not a sea nor, an ocean.
The surrounding water, acts as a natural early protection against all natural predators and, later on, as an internal moat instead of being just outside the walls of the Castle's walls. Putting the protective walls on the island would suggest the lack of will of the devs. at letting the City expand on the main land.
That's nice for a fortified position, but not for a (large) city. Also, the water creates something of a natural barrier to the surrounding area, setting the Elves apart from that surrounding area - which by definition should be a forested area with its flora and fauna. The very notion of basing a city on such an island goes in against the philosophy of living in harmony with nature, as they distantiate themselves from it. In the Sanctum, they live right in the middle of the forest, amidst the very nature they want to live in harmony with.
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