Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Heroes 7 - Falcon's Last Flight > Thread: Stronghold 3 possible line-ups
Thread: Stronghold 3 possible line-ups This thread is 12 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 · NEXT»
moonshade
moonshade


Known Hero
posted November 15, 2014 01:49 AM
Edited by moonshade at 17:14, 15 Nov 2014.

Stronghold 3 possible line-ups

Iconic Unit: Cyclops

Line Up 1#: Path of Cunning (Goblin-centered)

Goblin
Mauler
Harpy

Sandseer (a Goblin Shaman)
Landshark
Centaur

Cyclops
Wyvern

Line Up 2#: Fist of the Tribes (Orc-centered)

Goblin
Mauler
Gnoll

Shaman
Gnasher Rider
Ogre

Cyclops
Wyvern

Line Up 3#: Rage of the Wild Ones (Beastmen-centered)

Gnoll
Berserker
Harpy

Shaman
Centaur
Oliphaunt

Cyclops
Behemoth

Opinions?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Protolisk
Protolisk


Promising
Famous Hero
posted November 15, 2014 02:25 AM

If these were real, I'd likely vote for the third option. Yet, again, there needs to be a difference between the Behemoth and Cyclops for it to work. As of H5/6, Cyclopes are taking over the Behemoth spot.
I overall dislike the Goblin if the Gnoll could fit, and Oliphants, I think, are pretty cool.

I wouldn't mind much, but if not that, than the first option. I'd rather the Shark be some neutral of some kind, but I wouldn't mind it if it snuck in. Wyvern as champ could be a good idea.

However, for that Fist of the tribes idea, I would be a little concerned. No Harpy, both Goblin and Gnoll is already getting a little strange. A wildcat rider, like most mounted units, I don't like a while lot unless they are especially fantastical. It's just a big cat? I'd find it a tad boring. And a troll, well, I was never fond of the Ogre/Troll units from the past games anyway.

However, my main hope is that a vote over stronghold doesn't occur. I like voting, but line ups are too "core" to the game-play for fans to be voting over. Art style and such i feel we should vote on, but not this. Line ups make or break a game, along with how you build a hero. I'd rather this actually thought out fully by the developers, and not by people who, as sad as it is, even for myself, just try to vote "Oh, that is shiny! I'll take it".

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Rakshasa92
Rakshasa92


Supreme Hero
posted November 15, 2014 11:23 AM

Lol do we have to vote for the other line-ups too?

We create the entire game ourselves? Why don't we receive the money?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted November 15, 2014 11:40 AM

Protolisk said:
However, my main hope is that a vote over stronghold doesn't occur.

We've already had confirmation that there are no plans to have a vote over the line-up of Stronghold. Nor are there any plans for Necropolis.
____________
Vote El Presidente! Or Else!

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Wellplay
Wellplay


Famous Hero
Poland Stronk
posted November 15, 2014 12:07 PM

There will be no voting for Necropolis & Stronghold.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Steyn
Steyn


Supreme Hero
posted November 15, 2014 01:12 PM

Maybe i've read too much discworld (if that's even possible), but when i see troll i think of a silicon lifeform. Therefore putting the troll in the stronghold line-up would feel similar to the glory-light elemental fiasco to me.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
RMZ1989
RMZ1989


Supreme Hero
posted November 15, 2014 01:25 PM

Steyn said:
Maybe i've read too much discworld (if that's even possible), but when i see troll i think of a silicon lifeform. Therefore putting the troll in the stronghold line-up would feel similar to the glory-light elemental fiasco to me.

Not sure what do you mean, but in most franchises, Trolls are associated with Orcs as both are considered Greenskins(as I said, depending from universe to universe), same as Goblins. Neither Trolls nor Goblins are Orcs but they are belong to the same faction.

That is the case in Fantasy Warhammer, Disciples 3, Heroes 1 and 2, to some extent in Tolkin's Books and Warcraft universe etc.
____________
Give a man a mask, and he'll
become his true self.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Darkem
Darkem


Known Hero
posted November 15, 2014 01:41 PM
Edited by Darkem at 13:45, 15 Nov 2014.

Even the worst lineup with Behemoth would win. People miss it too much .

I really like your ideas, especially making Goblin a shaman unit. It's a fresh and interesting idea. I can only hope that "landshark" will never have "tornado" ability .

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
malax83
malax83


Famous Hero
Game ranger, HotA Player
posted November 15, 2014 01:57 PM

I m going with Stronghold

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted November 15, 2014 02:05 PM

Darkem said:
Even the worst lineup with Behemoth would win. People miss it too much .

Indeed. And for good reason!
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
EPICUSDOOMICUS
EPICUSDOOMICUS


Known Hero
posted November 15, 2014 02:26 PM

Storm-Giant said:
Darkem said:
Even the worst lineup with Behemoth would win. People miss it too much .

Indeed. And for good reason!


Well, the majority of us Heroes players seem to want the Behs to return.
I see it this way:
--I wanted the Faceless to return, my hopes were in vain...
--I liked Fate Spinners as a concept, I want them in but I doubt they'll make it
--at least give us back the big bad Behemoths, and in this one I surely am not alone
____________
To die in battle is the greatest glory.
To choose to do so is the greatest honor!

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Wellplay
Wellplay


Famous Hero
Poland Stronk
posted November 15, 2014 02:37 PM

EPICUSDOOMICUS said:
Storm-Giant said:
Darkem said:
Even the worst lineup with Behemoth would win. People miss it too much .

Indeed. And for good reason!


Well, the majority of us Heroes players seem to want the Behs to return.
I see it this way:
--I wanted the Faceless to return, my hopes were in vain...
--I liked Fate Spinners as a concept, I want them in but I doubt they'll make it
--at least give us back the big bad Behemoths, and in this one I surely am not alone


We already seen Hydra back so having Behemots also is not so far fetched.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Steyn
Steyn


Supreme Hero
posted November 15, 2014 04:34 PM

RMZ1989 said:
Steyn said:
Maybe i've read too much discworld (if that's even possible), but when i see troll i think of a silicon lifeform. Therefore putting the troll in the stronghold line-up would feel similar to the glory-light elemental fiasco to me.

Not sure what do you mean, but in most franchises, Trolls are associated with Orcs as both are considered Greenskins(as I said, depending from universe to universe), same as Goblins. Neither Trolls nor Goblins are Orcs but they are belong to the same faction.

That is the case in Fantasy Warhammer, Disciples 3, Heroes 1 and 2, to some extent in Tolkin's Books and Warcraft universe etc.

What i mean is that on the discworld, trolls are beings of living rock (silicon based instead of carbon based). Therefore they would be rather similar to earth elementals, just like glories are similar to light elementals.
Regular trolls would likely be another failed orc, which i would find boring. The only way to make them interesting is by making them a cross between a human and an earth elemental/spirit.
Anyway, i rather see them include ogres (exceptionally brutish/strong orcs) in stronghold than trolls.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
moonshade
moonshade


Known Hero
posted November 15, 2014 05:20 PM

Ogres vs. Trolls

To Steyn- agreed to your comments, and so switched Trolls back to Ogres who should be elite, heavily armed and armored Orcs (kinda like a step between regular Orcs and Cyclops). In a second thought, I would affiliate the regenerating Trolls with a swamp-dwelling faction like H3's Fortress. BTW- that's my ultimate Stronghold line-up, combining the best of all 3 line-ups:

Core

Goblin
Mauler
Gnoll (with strike and return)

Elite

Ogre (upgraded to Ogre Magi)
Gnasher Rider
Wyvern

Champion

Cyclops
Behemoth

While this Stronghold possibly has the best melee in the game, they lack shooters (only Goblins and Cyclops as Champions) and fliers (just Wyverns). They shold compensate this with powerful Warfare units.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
RMZ1989
RMZ1989


Supreme Hero
posted November 15, 2014 05:28 PM
Edited by RMZ1989 at 17:29, 15 Nov 2014.

Steyn said:
RMZ1989 said:
Steyn said:
Maybe i've read too much discworld (if that's even possible), but when i see troll i think of a silicon lifeform. Therefore putting the troll in the stronghold line-up would feel similar to the glory-light elemental fiasco to me.

Not sure what do you mean, but in most franchises, Trolls are associated with Orcs as both are considered Greenskins(as I said, depending from universe to universe), same as Goblins. Neither Trolls nor Goblins are Orcs but they are belong to the same faction.

That is the case in Fantasy Warhammer, Disciples 3, Heroes 1 and 2, to some extent in Tolkin's Books and Warcraft universe etc.

What i mean is that on the discworld, trolls are beings of living rock (silicon based instead of carbon based). Therefore they would be rather similar to earth elementals, just like glories are similar to light elementals.
Regular trolls would likely be another failed orc, which i would find boring. The only way to make them interesting is by making them a cross between a human and an earth elemental/spirit.
Anyway, i rather see them include ogres (exceptionally brutish/strong orcs) in stronghold than trolls.

There are different types of Trolls in Warhammer, like Stone Trolls that have really tough skin made of stone and are magic resistant, River Trolls with slimy skin and disgusting stench, and last Chaos Trolls that don't join the Greenskins, but to the armies of Chaos, where they are influenced by the powers of Chaos and have mutant regeneration. Unlike normal regeneration of other Trolls, mutant regeneration mutates the wounds, so instead of just regenerating a wound, Chaos Trolls are able to grow a mouth, a limb, or even a whole head out of it.

I like Ogres but to me they feel like a half-Giants half-Orcs, Trolls are a lot more interesting but it all depends on the implementation and design of that unit.

____________
Give a man a mask, and he'll
become his true self.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Stormcaller
Stormcaller


Famous Hero
posted November 15, 2014 06:48 PM

Core:

Goblin: Walker with ranged attack and cunning ability ( extra bonus damage from flanking ). Cowardice/treachery- joins the enemy if the stack is brought under 30%

Barbarian/Barbarian warlord: Human damage dealer. Low hp, but strong offense. Berserk.

Mauler/Crusher: Medium sized orc with endurance passive ( 20% might reduction ) Tank. Upgraded version gets " snarl of defiance " ability ( before the unit dies, it deals one last attack.

Elite:

Wyvern- Flyer-damage dealer. Regeneration. Elemental damage ( depending on wyvern's type )

Ogre/Ogre Shaman- Large Orcoid with powerful melee and ability to cast spells. Semi-tank.

Wolf Raider- High ranking Orc riding a massive wolf. Fast and powerful, but somewhat vulnerable. Wolf stampede ( the unit temporary summons more wolf riders to attack the enemy ( affects all rows and lines ) Frenzied retaliation ( double damage when retaliating ).

Champion

Cyclop/Cyclop Champion- Towering monstrosity with large health pool and massive damage. Somewhat slow. Tremor ( creature stomps the ground and can decrease enemy's initiative to 0. Monstrous size. ( creature has 15-25 % chance to completely stop an enemy unit from acting/moving/attacking.

Behemoth/Ancient Behemoth- Huge Yeti like monster with razor sharp claws and huge jaw. Rend- Reduces enemy's defense by 40-60% depending on the number of creatures. Trample ( Ignores creature placement and can literally walk over creatures in order to reach the desired target, while dealing moderate damage to creatures that are being walked over ).

____________
What makes a King? Some say it is a birthright, while others call it a destiny.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
moonshade
moonshade


Known Hero
posted November 15, 2014 10:13 PM
Edited by moonshade at 23:57, 15 Nov 2014.

Response

Stormcaller, wow! Really like your line-up. The human Berserker also really fits (my Berserker is an Orc). I'd just change the Wolf Rider to Gnasher Rider (Gnashers are from HOMM 4- some kind of monstrous frenzied boar/rhino thing), as wolves now belong in Haven. Lore-wise they could be explained as almost-suicidal Orcs riding these bloodfrenzied beasts into battle. I'd definately take this line-up any day, bravo! The other idea BTW would be replacing Berserkers with Nomads, since that's officially a desert town now and they fit the theme and are still a classic HOMM unit.

Or, just had a better idea: make the Stronghold Core (Orc) Maulers, Goblins (shooters) and camel-based, melee Centaurs (aka cameltaurs)!

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
jeremiahemo
jeremiahemo


Bad-mannered
Famous Hero
posted November 16, 2014 01:07 AM
Edited by jeremiahemo at 01:23, 16 Nov 2014.

No voting please. Dungeon was destroyed by the voting. Lineups presented by the devs has been generally better so far.

This would be a very good lineup though:

Stronghold

Core
1. Brute/Savage Brute


Brutes are the basic fighters of the Orc army. They are well-roundedly strong. Goblins and Harpies depend on their strength in the Orc’s Core army. They have the bloodlust ability. Everytime they attack, their initiative increases by a small margin. Everytime they move towards the enemy, their movement speed increases by a small margin.
Melee, Foot, Walker


2. Harpy/Harpy Hag


Among the Stronghold army, Harpies are the easiest to kill. This doesn’t mean they’re useless. They have a couple of tricks up their sleeves. First, what harpies lack in defense and hp, they make up for attack and speed. Second, they can fly high thus preventing any melee attackers to attack them for 2 turns. This has a 4 turn cooldown. They can attack while flying but lands when attacking. This skill is enough to make up for Harpy’s weak defense. When they turn to Harpy Hag, they are immune to retaliation but only attacks from flying mode. Harpy Hag also has the ambush skill. Any opponent that walks pass by them, they will attack without suffering retaliation.
Melee, Flier


3. Gnoll Skirmisher/Gnoll Tracker


Gnoll Skirmishers offer a variety of skillset. One thing, they always keep their range. When a melee attacker attacks them, they run away to keep their distance. Second, unlike many other core range units, Gnolls are harder to kill. When they are upgraded, they become trackers in which they can set up traps.
Range, Foot, Walker




Elite
4. Rougarou/Lycanthrope


Rougarous are among the fiercest warriors in the stronghold army. They start out as regular Orcs and transforms to wolf-orcs in random turns for a specific number of turns. It's a guarantee that they won't transform 3 turns when the battle starts though. They gain vast amount of power when they are in wolf form but they're uncontrollable. However, they attack anyone friendly or foe closest to them. Rougarous has only one ability. They have the double attack. When they become Lycanthropes, they can control their shape shifting but they're still uncontrollable when in wolf form. Rougarous and Lycanthropes are among the strongest elite creatures in Ashan in terms of brute force, both in attack and defense.
Melee, Foot, Walker


5. Centaur/Marauder

let's pretend the bow and arrow does not exist

Centaurs are the fastest creatures in the Orc army. They have the charge ability. The farther they travel the battlefield, the bigger their damage is. Marauders can damage any opponent they pass by.
Melee, Mounted


6. Shaman/Beast Shaman


Sahaar Shamans are not like many Shamans. They fight in melee hand-to-hand combat while mastering the magic of father sky and mother earth. Shamans has the ability to borrow a special power of the target they attack (e.g. they borrow poison if they attacked Assassins, they borrow entangle if they attack treants).  Shamans can train to become Beast Shamans. They become stronger in every aspect.
Melee, Foot Walker



Champion
7. Behemoth/Bahamut


Behemoths are the strongest creatures in Ashan in terms of brute force. Aside from their brute strength, they only have one skill. Bahamuts can destroy gates, obstacles or walls for a given period of turns depending on the object.
Melee, Foot, Walker


8. Wyvern/Paokai


With Behemoths a clear choice for beginners, Wyverns has a lot of things to offer. Wyverns can regenerate their health to 25 – 40 health every turn. When they turn to Paokais they can restore their numbers when they eat corpses. Paokais are also immune to blind and can attack multiple targets at once, friendly or foe in a given line.
Melee, Flier

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Maurice
Maurice

Hero of Order
Part of the furniture
posted November 16, 2014 01:10 AM

jeremiahemo said:
No voting please. Dungeon was destroyed by the voting. Lineups presented by the devs has been generally better so far.



I don't see how, considering all we could vote on were - you guessed it - lineups presented by the devs. All we could do was select which of the three presented ones we preferred.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
jeremiahemo
jeremiahemo


Bad-mannered
Famous Hero
posted November 16, 2014 01:15 AM

Maurice said:
jeremiahemo said:
No voting please. Dungeon was destroyed by the voting. Lineups presented by the devs has been generally better so far.



I don't see how, considering all we could vote on were - you guessed it - lineups presented by the devs. All we could do was select which of the three presented ones we preferred.


you're right. However, the ones that were presented by the devs were a reaction to what the fans want.
They destroyed their lore just to cater to what fans want.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread » This thread is 12 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 · NEXT»
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.0597 seconds