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Pawek_13
Supreme Hero
Maths, maths everywhere!
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posted August 28, 2015 02:56 PM |
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Edited by Pawek_13 at 15:04, 28 Aug 2015.
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Towns and Castles have always been a major part of Heroes games. However, I think that their importance may be diminished because of their placement on the UI. Currently, they occupy a small chunk of area over the minimap (white rectangle.) However, a sizeable area on the left side of Ivan's portrait is currently unused (red rectangle.) In my opinion it would be a good idea to move buttons responsible from castles from the white rectangle to the red rectangle. It would increase the effectiveness of the UI, improve psychologically castles' position and it would generally look better.
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Stevie
Responsible
Undefeatable Hero
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posted August 28, 2015 03:01 PM |
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The_green_drag
Supreme Hero
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posted August 28, 2015 03:12 PM |
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Not really surprised by this but the sea elf seems to be the only neutral with unique abilities...not sure how they increase there health because they're battling on a ship
Succubus are just fire elementals/arch mages with the demon passive
Neutral Titans are apparently treants in disguise
Gold dragon breath is just a stun
And what's the point of caravans if you can buy the creatures from your town like in h6???
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Pawek_13
Supreme Hero
Maths, maths everywhere!
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posted August 28, 2015 03:17 PM |
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The_green_drag said: And what's the point of caravans if you can buy the creatures from your town like in h6???
Shouldn't creatures from dwellings also come in caravans too? Anyway, caravans are for sure used to move creatures from one city to another.
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TD
Promising
Famous Hero
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posted August 28, 2015 03:20 PM |
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Umm how were the shantiri titans different from normal titans...? I mean they had more health, but didn't they have same abilities?
And I think you need caravans to move between different areas, you can only recruit directly from dwelling if it's in the same area as town I think. Sorry if I'm wrong about this, I just never needed to really recruit new troops during my 2 games.
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The_green_drag
Supreme Hero
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posted August 28, 2015 03:27 PM |
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Well they could shoot which I thought was strange. I thought of them more like colossus but I guess we need more champion shooters.. they have the magic absorption like normal Titans, and they also have entangling roots on attack and regeneration...which I also think is strange. And they do earth damage.
They should get some kind of shock wave attack. Enemies around the target get a portion of the damage and let them attack castle walls.
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TD
Promising
Famous Hero
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posted August 28, 2015 03:33 PM |
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Ohh, I didn't realize the regenerate or root target. I only had a simurgh with me in the battle and they rarely need to move anywhere. The shantiri battle-site was dead in 2 tsunamis for me and didn't even notice the regen. Any idea how powerful it was?
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The_green_drag
Supreme Hero
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posted August 28, 2015 03:39 PM |
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They seem to have a fixed number of 170 or around there. It's the same as the green dragon.
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TD
Promising
Famous Hero
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posted August 28, 2015 03:44 PM |
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You mean even if I got 10 shantiri titans their total regen would still be only 170 hp? Meaning the skill would become essentially useless after short while
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The_green_drag
Supreme Hero
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posted August 28, 2015 03:53 PM |
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Numbers are bound to change but yea it's kinda dumb. Regenerating constructs don't make any sense anyways. And the rooting attack is just as ridiculous so hopefull they'll put a little more thought into them. They look so cool!
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Storm-Giant
Responsible
Undefeatable Hero
On the Other Side!
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posted August 28, 2015 03:59 PM |
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supertommy said:
lordgraa said: Keep it secret - it was always part of a Heroes "soul" to be challenged by a randomness. They took away the random skills (well they already put it back but in what form?) and now you can see everything and know everything by one click. Is it really neccessary to reveal it all? Even the random spell which can be obtained on adventure map? I miss the moment of surprise here.
Agree. It even tells you if an enemy will offer to join you! WTF? And what happened to "Few", "several", "lots"? You get all the numbers upfront. And when you attack an enemy, you can even choose to cancel. I wonder what the designer behind this has been thinking with...
Elvin said: It's just not heroes without a little surprise here and there.. You even know the battle location rewards! Meh.
"Little" things like those are part of the magic of the game, what used to make Heroes such an enjoyable experience. Ubisoft insists in removing them
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Gameslayer989
Known Hero
Always looking for a fight!
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posted August 28, 2015 04:18 PM |
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supertommy said:
lordgraa said: Keep it secret - it was always part of a Heroes "soul" to be challenged by a randomness. They took away the random skills (well they already put it back but in what form?) and now you can see everything and know everything by one click. Is it really neccessary to reveal it all? Even the random spell which can be obtained on adventure map? I miss the moment of surprise here.
Agree. It even tells you if an enemy will offer to join you! WTF? And what happened to "Few", "several", "lots"? You get all the numbers upfront. And when you attack an enemy, you can even choose to cancel. I wonder what the designer behind this has been thinking with...
Whilst I agree with some things such as treasure chests showing how much gold they have in them, I will never defend the 'few', 'several', 'lots' mechanic. All it did was force em to rememebr the ranges by themselves. All it adds to the experience is a quick tab out to look up what these terms actually mean. Also, I'm glad I can see all the potential skills I could get. The skill wheel would have been amazing to include in the actual heroes 5 UI, and I'm very happy it's in here. At the end of the day, the only difference between the heroes 5 random skill system and the heroes 7 random skill system is that I can choose to spend my points later, and look up the skill wheel ingame to more accurately evaluate which choice would be best. There is still the same frustrations of not getting the skill you want in both games, and it does somewhat weaken the ridiculously powerful combo's you could make in this game with the freeform levelling option.
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Minastir
Promising
Famous Hero
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posted August 28, 2015 05:07 PM |
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Edited by Minastir at 17:11, 28 Aug 2015.
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The_green_drag said: And what's the point of caravans if you can buy the creatures from your town like in h6???
If I understand it correctly, like it was in the game, when the dwelling was in your town area of control you don't need the caravan to move the creatures to your town, you can just buy them in the town, but when the dwelling with creatures is in the area of control of your fort then you need the caravan to transport the creatures to your town
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The_green_drag
Supreme Hero
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posted August 28, 2015 05:14 PM |
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Minastir said:
The_green_drag said: And what's the point of caravans if you can buy the creatures from your town like in h6???
If I understand it correctly, like it was in the game, of the dwelling was in you town area of control you don't need the caravan to move the creatures to your town, you can just buy them in the town, but when the dwelling with creatures is in the area of control of your fort then you need the caravan to transport the creatures to your town
Aye. I guess the are of control is much bigger than I thought. I had the champ dwelling and it's a good distance from my castle but I could recruit them there anyway so I was confused.
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keldaur
Adventuring Hero
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posted August 28, 2015 05:35 PM |
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Edited by keldaur at 18:49, 28 Aug 2015.
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Gameslayer989 said:
supertommy said:
lordgraa said: Keep it secret - it was always part of a Heroes "soul" to be challenged by a randomness. They took away the random skills (well they already put it back but in what form?) and now you can see everything and know everything by one click. Is it really neccessary to reveal it all? Even the random spell which can be obtained on adventure map? I miss the moment of surprise here.
Agree. It even tells you if an enemy will offer to join you! WTF? And what happened to "Few", "several", "lots"? You get all the numbers upfront. And when you attack an enemy, you can even choose to cancel. I wonder what the designer behind this has been thinking with...
Whilst I agree with some things such as treasure chests showing how much gold they have in them, I will never defend the 'few', 'several', 'lots' mechanic. All it did was force em to rememebr the ranges by themselves. All it adds to the experience is a quick tab out to look up what these terms actually mean. Also, I'm glad I can see all the potential skills I could get. The skill wheel would have been amazing to include in the actual heroes 5 UI, and I'm very happy it's in here. At the end of the day, the only difference between the heroes 5 random skill system and the heroes 7 random skill system is that I can choose to spend my points later, and look up the skill wheel ingame to more accurately evaluate which choice would be best. There is still the same frustrations of not getting the skill you want in both games, and it does somewhat weaken the ridiculously powerful combo's you could make in this game with the freeform levelling option.
There are more difference, there are no cross requirements for abilities, which were pretty exciting to look up for me atleast. Accessibility is better on H7, but the random skills are way less exciting.
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Maurice
Hero of Order
Part of the furniture
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posted August 28, 2015 05:42 PM |
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Gameslayer989 said: Whilst I agree with some things such as treasure chests showing how much gold they have in them, I will never defend the 'few', 'several', 'lots' mechanic. All it did was force em to rememebr the ranges by themselves. All it adds to the experience is a quick tab out to look up what these terms actually mean.
There is a compromise: A few (1-3) Titans, a Horde (50-99) of Troglodytes, etc ... or make it two lines, with the number on the second line.
Quote: At the end of the day, the only difference between the heroes 5 random skill system and the heroes 7 random skill system is that I can choose to spend my points later, and look up the skill wheel ingame to more accurately evaluate which choice would be best.
You are wrong. Heroes 5 potentially gave access to all skills available, you could not predict which skill would be offered when. Heroes 7 has a skillwheel that you can plan in advance even before you start a game. Heroes 7 furthermore only offers a subset of skills available (you can't create a Hero with all Magic skills, for instance, while that was a viable option in Heroes 5).
So no, they're not the same "at the end of the day"; they're fairly different, actually.
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cleglaw
Famous Hero
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posted August 28, 2015 06:32 PM |
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can you guys focus on much more important things like ai? or how tiny things are? or how bad optimization is?
this whole old heroes 5 skillwheel fetishism thing is unrelated to beta. its not helpful, 1 month till the release! you are right or wrong that doesnt matter anymore.
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ChrisD1
Supreme Hero
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posted August 28, 2015 07:25 PM |
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cleglaw said: can you guys focus on much more important things like ai? or how tiny things are? or how bad optimization is?
this whole old heroes 5 skillwheel fetishism thing is unrelated to beta. its not helpful, 1 month till the release! you are right or wrong that doesnt matter anymore.
I ll have to agree here. Optimization should be the no1 thing we should be spamming about. Without it ,even of they fix anything else,it's pointless. 8gb memory ram and 2gb graphics card(maybe not the best) and the game plays very bad!! I mean what gives????
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kiryu133
Responsible
Legendary Hero
Highly illogical
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posted August 28, 2015 07:27 PM |
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Plays great on my 4gig RAM?
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It is with a heavy heart that I must announce that the cis are at it again.
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keldaur
Adventuring Hero
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posted August 28, 2015 07:42 PM |
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CPU is probably the most important thing.
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