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dark-whisperer
Famous Hero
Darkness feels no mercy
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posted October 06, 2015 08:16 AM |
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Awesome work, I would give you more than one QP if I could.
I have only one request... Can you put 2 black dragons facing each other so we can see if there is clipping like Limbic said.
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3lion
Known Hero
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posted October 06, 2015 01:10 PM |
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Bad news everyone
I've managed to test Scaling mod in multiplayer and it is seems not working if your opponent doesn't have this mod. So if you are planning to take some hot multiplayer battle, make sure that you and your opponent both have the same files. Otherwise the game will kick one of you from the battle before it starts. This mod works perfectly fine if both player has it.
dark-whisperer said: Can you put 2 black dragons facing each other so we can see if there is clipping like Limbic said.
Later today I'll post some clipping screenshots. There are clippings. But it is not nearly as scary as it was described to us. I'd say that in dynamics it's even invisible.
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted October 06, 2015 01:20 PM |
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I was hoping it wouldn't since it's more of a cosmetic change but this is not entirely unexpected. No problem, everyone will be using it anyway
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb
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Ravel
Hired Hero
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posted October 06, 2015 01:55 PM |
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3lion said:
foxxxer said: how did you manage to create new *.upk file (CH_BlackDragon.upk in this case)? Would you post the way and software you used?
Also did you select everything (bones and mesh) and scale them up or just the mesh?
1. In content browser you must create a copy of an asset you want to modify
2. Modify it
3. Save it as UPK (not map save, but package save from content browser)
4. Rename and replase.
You don't need to modify meshes or bones. There is an archetype for evry creature that contain all information about it (tiles size, abiliteis, atack, defence, scale, etc) and you simply edit and replace this file. It is about 30 kb for each faction. That why it's very easy to edit balance and all..
Wow, I don't know how I missed this... This opens up all sorts of possibilities. First on my list of things to do is clone the RMG .upk and replace that in hopes of getting better random maps
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Sandro400
Promising
Supreme Hero
Shadow of Death
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posted October 06, 2015 02:05 PM |
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So, we can actually do global mods with no problems, right? That's great. ^^
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Layn
Shaper of Lore
Technical Artist, Limbic Ent.
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posted October 06, 2015 03:57 PM |
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Edited by Layn at 15:59, 06 Oct 2015.
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Nice! Just keep in mind that any global changes could cause problems and they might end up overwritten by official patches! If you overwrite a file from a patched game with an older version it's bound to have problems not to mention you're basically reverting that file to an unpatched version. Basically, be careful and we can't really help if a mod breaks something.
Cool seeing you play with sizes. I don't think we'll be changing sizes anymore as they came about with what was agreed upon internally, but i do keep an avid eye on what you all come up with
as for the player colors on creatures becoming optional, it's being looked at!
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kiryu133
Responsible
Legendary Hero
Highly illogical
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posted October 06, 2015 04:26 PM |
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interesting...
I don't mind army coulors that much, though I must stretch that it doesn't work for all the factions. Haven looks great and some creatures in other factions (hunters, pixie for example) do as well while Behemoth just looks silly.
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Storm-Giant
Responsible
Undefeatable Hero
On the Other Side!
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posted October 06, 2015 04:34 PM |
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I haven't changed my mind on this matter, nor will I.
Layn said: Cool seeing you play with sizes. I don't think we'll be changing sizes anymore as they came about with what was agreed upon internally.
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted October 06, 2015 04:38 PM |
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Edited by Elvin at 16:43, 06 Oct 2015.
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Layn said: as for the player colors on creatures becoming optional, it's being looked at!
I sure hope so because they are atrocious. Everyone shouted against colour coding so we end up with player instead of faction colour coded units?
Storm-Giant said: I haven't changed my mind on this matter, nor I will.
Layn said: Cool seeing you play with sizes. I don't think we'll be changing sizes anymore as they came about with what was agreed upon internally.
http://i49.tinypic.com/mv0ljc.png
I'll jump on the wagon too.. I'm sure people will be delighted that you'd rather keep the version they dislike.
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb
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gomaki
Shaper of Lore
Community Manager, Limbic Ent.
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posted October 06, 2015 04:40 PM |
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Elvin said:
Layn said: as for the player colors on creatures becoming optional, it's being looked at!
I sure hope so because they are atrocious. Everyone shouted against colour coding so we end up with player instead of faction colour coded units?
The football teams are going to be a toggle-able option in next patch.
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Stevie
Responsible
Undefeatable Hero
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posted October 06, 2015 04:44 PM |
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Layn said: Cool seeing you play with sizes. I don't think we'll be changing sizes anymore as they came about with what was agreed upon internally.
DO YOU GUYS EVER LEARN?
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Guide to a Great Heroes Game
The Young Traveler
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verriker
Honorable
Legendary Hero
We don't need another 'eroes
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posted October 06, 2015 04:46 PM |
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gomaki said: The football teams are going to be a toggle-able option in next patch.
why do they even exist to begin with? lol
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Pawek_13
Supreme Hero
Maths, maths everywhere!
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posted October 06, 2015 04:47 PM |
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Layn said: Cool seeing you play with sizes. I don't think we'll be changing sizes anymore as they came about with what was agreed upon internally.
Yeah, just like Lich and Vampire models were agreed upon internally. And townscreens (or their lack) in Heroes VI, no random skill option, earlier Heroes V release date... Tell me more.
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3lion
Known Hero
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posted October 06, 2015 04:57 PM |
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Layn said: If you overwrite a file from a patched game with an older version it's bound to have problems not to mention you're basically reverting that file to an unpatched version.
Sure. From now I have to release a new version of this mod for every patch. It's okay, I can handle this. Still it would me much easier if you (or Ubi) create some area at SC where we could share our mods and maps and keep them updated. With ratings, comments and all. Or maybe even mod manager integrated in game?.. Fantasies.. *sigh*
Layn said: I don't think we'll be changing sizes anymore as they came about with what was agreed upon internally
It's okay. Who we are to question your internal agreements after all, right?
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Stevie
Responsible
Undefeatable Hero
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posted October 06, 2015 05:24 PM |
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Edited by Stevie at 17:24, 06 Oct 2015.
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3lion
Known Hero
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posted October 06, 2015 05:46 PM |
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Stevie said: THE ENTIRE EXTERNAL WORLD QUESTIONS THEIR INTERNAL AGREEMENTS!
Yeah, Stevie, maybe you are right and we should be a little bit more obvious instead of sarcastic.
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted October 06, 2015 08:17 PM |
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Sarcasm isn't helping. I'm sure the devs would appreciate constructive criticism more, they have taken the time to share their time with us after all.
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb
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natalka
Supreme Hero
Bad-mannered
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posted October 06, 2015 09:17 PM |
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Please remove level cap in next patch and make so that shooters can engage in melee if I want them to.
Those two fixes are that simple..
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Zeki
Supreme Hero
sup
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posted October 07, 2015 12:28 AM |
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Could someone please extract and upload all the heroes portraits? so that they can be implemented in the wiki(should be updated anyway) and that they can than be also added as avatars to this site.
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dark-whisperer
Famous Hero
Darkness feels no mercy
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posted October 07, 2015 12:34 AM |
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I don't get how clearer can we be regarding size of some units. Dragons are to small, deer and spider are to big. Sarcastic or not we said it in thousand different ways that size of those units are very wrong. They just internally agreed they will ignore only feedback entire community was clear and united about.
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